mirror of
https://github.com/frizbee19/FebGameJam.git
synced 2026-09-11 08:17:01 +00:00
@@ -32,7 +32,7 @@ TextureImporter:
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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filterMode: 0
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aniso: 1
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mipBias: 0
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wrapU: 1
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@@ -46,7 +46,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 16
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@@ -75,6 +75,30 @@ TextureImporter:
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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@@ -6,6 +6,8 @@ using TMPro;
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public class EndLevelDialogue : MonoBehaviour
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{
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public Animator animator;
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public Animator animatorb;
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public Animator animatorc;
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public RuntimeAnimatorController controller;
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public TMP_Text textbox;
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public TMP_Text arrow;
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@@ -19,11 +21,14 @@ public class EndLevelDialogue : MonoBehaviour
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[Range(2, 20)] public int second = 4;
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[Range(1, 50)] public int last = 5;
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public GameObject lvlEnder;
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public GameObject headshotb;
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public GameObject headshotc;
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public Camera mainCam;
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public Camera secondCam;
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public Camera lastCam;
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public int current_cam = 0;
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public GameObject byebye, backupbyebye, nickelback;
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//used to activate/deactivate test object
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//activate through outside means probably
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@@ -44,6 +49,8 @@ public class EndLevelDialogue : MonoBehaviour
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arrow.text = "";
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}
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animator.runtimeAnimatorController = controller;
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animatorb.runtimeAnimatorController = controller;
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animatorc.runtimeAnimatorController = controller;
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}
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//Adds a page of text
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@@ -67,6 +74,14 @@ public class EndLevelDialogue : MonoBehaviour
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{
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animator.SetInteger("Animation", emotes[curPage] - 1);
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}
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if (animatorb != null && emotes.Count == pages.Count)
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{
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animatorb.SetInteger("Animation", emotes[curPage] - 1);
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}
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if (animatorc != null && emotes.Count == pages.Count)
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{
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animatorc.SetInteger("Animation", emotes[curPage] - 1);
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}
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//prints the "next" arrow when at end of page except last page
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if (curPage < pages.Count - 1)
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{
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@@ -111,6 +126,14 @@ public class EndLevelDialogue : MonoBehaviour
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{
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animator.SetInteger("Animation", emotes[curPage]);
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}
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if (animatorb != null && emotes.Count == pages.Count)
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{
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animatorb.SetInteger("Animation", emotes[curPage]);
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}
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if (animatorc != null && emotes.Count == pages.Count)
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{
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animatorc.SetInteger("Animation", emotes[curPage]);
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}
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//writes chars at specified pace
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elapsed += Time.deltaTime;
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if (elapsed > pace)
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@@ -170,10 +193,17 @@ public class EndLevelDialogue : MonoBehaviour
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default: return;
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case (1): mainCam.enabled = false;
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secondCam.enabled = true;
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byebye.SetActive(false);
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backupbyebye.SetActive(false);
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headshotb.SetActive(true);
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break;
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case (2):
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secondCam.enabled = false;
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lastCam.enabled = true;
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nickelback.SetActive(true);
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headshotb.SetActive(false);
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headshotc.SetActive(true);
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break;
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case (3):
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Debug.Log("Gay Sex");
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@@ -1583,10 +1583,6 @@ MonoBehaviour:
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m_Y: 206
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m_Width: 49
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m_Height: 22
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- m_X: 150
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m_Y: 307
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m_Width: 873
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m_Height: 716
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- m_X: 0
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m_Y: 341
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m_Width: 1023
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 8d960d2a345fc1e469e95f87418eb26d
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -187,6 +187,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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currentLevel: 0
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i: 2
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--- !u!4 &4739993
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Transform:
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m_ObjectHideFlags: 0
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@@ -3551,7 +3552,7 @@ Camera:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 662343915}
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m_Enabled: 1
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m_Enabled: 0
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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@@ -4012,6 +4013,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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animator: {fileID: 1277072431}
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animatorb: {fileID: 0}
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animatorc: {fileID: 0}
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controller: {fileID: 0}
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textbox: {fileID: 1465832790}
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arrow: {fileID: 1662769350}
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@@ -4026,10 +4029,15 @@ MonoBehaviour:
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second: 4
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last: 5
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lvlEnder: {fileID: 4739991}
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headshotb: {fileID: 0}
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headshotc: {fileID: 0}
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mainCam: {fileID: 1689002321}
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secondCam: {fileID: 662343916}
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lastCam: {fileID: 1786726257}
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current_cam: 0
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byebye: {fileID: 0}
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backupbyebye: {fileID: 0}
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nickelback: {fileID: 0}
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textTest: {fileID: 681265260}
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isTalking: 1
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--- !u!4 &681265262
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@@ -12079,7 +12087,7 @@ Camera:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1786726256}
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m_Enabled: 1
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m_Enabled: 0
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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File diff suppressed because it is too large
Load Diff
@@ -6,10 +6,17 @@ EditorUserSettings:
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serializedVersion: 4
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m_ConfigSettings:
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RecentlyUsedScenePath-0:
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<<<<<<< HEAD
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value: 22424703114646680e0b0227036c78111b1258192f2d28353e663e21edf7302ba2cb33ffe2367129370bfb25
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flags: 0
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RecentlyUsedScenePath-1:
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value: 22424703114646680e0b0227036c78111b1258192f2d28353e663932f0eb7414e7f133e5a92f31352d1b
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=======
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value: 22424703114646680e0b0227036c78111b1258192f2d28353e662a32f6e52678cee220eceb742a323016f6
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flags: 0
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RecentlyUsedScenePath-1:
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value: 22424703114646680e0b0227036c78111b1258192f2d28353e663f3af0e47414e7f133e5a92f31352d1b
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>>>>>>> origin/main
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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