mirror of
https://github.com/frizbee19/FebGameJam.git
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@@ -2,16 +2,33 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum TestingBehavior {
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Cycle,
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Set
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};
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public class AnimationControllerTester : MonoBehaviour {
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public Animator animator;
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public int numberOfAnimations = 1;
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public string animationPropertyName = "Animation";
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public TestingBehavior behavior = TestingBehavior.Cycle;
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public int setAnimationIndex = 0;
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void Start() {
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if (animator == null) {
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animator = GetComponent<Animator>();
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}
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}
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// Update is called once per frame
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void Update() {
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// Get current time
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int second = (int) (Time.time / 1.5f);
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int animationIndex = second % numberOfAnimations;
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animator.SetInteger(animationPropertyName, animationIndex);
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if (behavior == TestingBehavior.Cycle) {
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// Get current time
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int second = (int) (Time.time / 1.5f);
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int animationIndex = second % numberOfAnimations;
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animator.SetInteger(animationPropertyName, animationIndex);
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} else {
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animator.SetInteger(animationPropertyName, setAnimationIndex);
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}
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}
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}
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@@ -3,12 +3,14 @@ using System.Collections.Generic;
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using UnityEngine;
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public class WaterSpirit : MonoBehaviour {
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private Transform player;
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public BoxCollider2D boxCollider;
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public float swimSpeed = .25f;
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private BoxCollider2D boxCollider;
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private Transform player;
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private Rigidbody2D rb;
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private Vector2 movement = Vector2.zero;
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private float sizeOffset = 1;
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private bool activated = false;
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void Start() {
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rb = this.GetComponent<Rigidbody2D>();
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