Commit Graph
6 Commits
Author SHA1 Message Date
SjB 5a860b71a1 race condition between oneshot_mods and tap_dance
since the keycode for a tap dance process gets process only after the
TAPPING_TERM timeout, you really only have ONESHOT_TIMEOUT -
TAPPING_TERM time to tap or double tap on the key. This fix save the
oneshot_mods into the action.state structure and applies the mods with
the keycode when it's registered. It also unregisters the mod when the
the tap dance process gets reset.
2017-01-29 13:26:31 -05:00
SjB f644b9a07a registering a weak_mods when using register_code16
Scenario:
Locking the KC_LSHIFT, and then using a tap dance key that registers a
S(KC_9) will unregister the KC_LSHIFT.

The tap dance or any keycode that is registered should not have the
side effect of cancelling a locked moditifier. We should be using a
similar logic as the TMK codes in tmk_core/comman/action.c:158.
2017-01-29 12:29:43 -05:00
SjB 9111cc00f5 updated all the other keymaps to support the new changes.
qmk firmware requires the matrix_init_user and matrix_scan_user
function to be implementated. Added these function to all the existing
keymaps.
2017-01-24 00:24:01 -05:00
SjB 2b3859937b speeding up (un)register_code16
In register_code16 and unregister_code16 we call register_code and
unregister_code twice, once for the mods and once for the keycode.
The (un)register_code have many check to see that keycode we have sent
however because we know that we are sending it a mods key, why not
just skip all of it and call (un)register_mods instead. This will skip
alot of checks and should speedup the loop a little.
2017-01-23 23:16:57 -05:00
SjB a777495683 fix: infinity60 keyboard was not using quantum features.
the quantum matrix codes where not being initialized or/and called
so no feature of the quantum firmware could be used. These codes have
been added and now we can enjoy the quantum firmware goodness.
2017-01-23 23:15:31 -05:00
SjB 9eb8d05246 added mods status bit to visualizer.
Since we can't read the real_mods and oneshot_mods static variable
directly within the update_user_visualizer_state
function (Threading and serial link). We are know storing the mods
states in the visualizer_keyboard_status_t structure. We can now
display the status of the modifier keys on the LCD display.
2017-01-17 21:57:32 -05:00