mirror of
https://github.com/frizbee19/FebGameJam.git
synced 2026-09-11 08:17:01 +00:00
100 lines
1.9 KiB
C#
100 lines
1.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class WorldScreenController : MonoBehaviour
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{
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public int currentLevel;
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public GameObject Fuki;
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public GameObject page1;
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public GameObject page2;
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// Start is called before the first frame update
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void Start()
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{
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currentLevel = PlayerPrefs.GetInt("CurrentLevel");
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if (currentLevel >= 2)
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{
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Fuki.SetActive(true);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Level1()
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{
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if (currentLevel >= 1)
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{
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SceneManager.LoadScene("Crowds Level");
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}
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}
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public void Level2()
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{
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if (currentLevel >= 2)
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{
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SceneManager.LoadScene("Crowds Level");
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}
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}
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public void Level3()
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{
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if (currentLevel >= 3)
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{
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SceneManager.LoadScene("Crowds Level");
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}
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}
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public void Level4()
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{
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if (currentLevel >= 4)
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{
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SceneManager.LoadScene("Crowds Level");
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}
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}
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public void Level5()
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{
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if (currentLevel >= 5)
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{
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SceneManager.LoadScene("Crowds Level");
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}
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}
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public void Level6()
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{
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if (currentLevel >= 6)
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{
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SceneManager.LoadScene("Crowds Level");
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}
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}
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public void NextPage()
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{
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page2.SetActive(true);
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page1.SetActive(false);
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}
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public void PreviousPage()
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{
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page1.SetActive(true);
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page2.SetActive(false);
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}
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public void ClosePage()
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{
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page2.SetActive(false);
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page1.SetActive(false);
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}
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public void OpenBook()
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{
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page1.SetActive(true);
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}
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}
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