Files
FebGameJam/Assets/MenuController.cs
T

43 lines
894 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuController : MonoBehaviour
{
public GameObject pauseMenu;
public bool isPaused;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (isPaused)
{
ResumeGame();
}
else
{
isPaused = true;
pauseMenu.SetActive(true);
Time.timeScale = 0f;
}
}
}
public void ResumeGame()
{
isPaused = false;
pauseMenu.SetActive(false);
Time.timeScale = 1f;
}
public void ReturnToMain()
{
Time.timeScale = 1f;
SceneManager.LoadScene("Main Menu");
}
}