Files
FebGameJam/Assets/Scripts/mainMenu.cs
T
2022-02-26 18:45:46 -06:00

70 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class mainMenu : MonoBehaviour
{
public string firstLevel;
public GameObject optionsScreen;
public GameObject creditsScreen;
public GameObject binderRing;
public int currentLevel = 1;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void StartGame()
{
if (!PlayerPrefs.HasKey("CurrentLevel"))
{
PlayerPrefs.SetInt("CurrentLevel", currentLevel);
}
SceneManager.LoadScene("Real World");
}
public void OpenOptions()
{
optionsScreen.SetActive(true);
binderRing.SetActive(false);
}
public void CloseOptions()
{
optionsScreen.SetActive(false);
binderRing.SetActive(true);
}
public void OpenCredits()
{
creditsScreen.SetActive(true);
binderRing.SetActive(false);
}
public void CloseCredits()
{
creditsScreen.SetActive(false);
binderRing.SetActive(true);
}
public void ResetLevel()
{
PlayerPrefs.SetInt("CurrentLevel", currentLevel);
}
public void QuitGame()
{
Application.Quit();
Debug.Log("Quitting");
}
}