Files
FebGameJam/Assets/Scripts/BeatWater.cs
T
2022-02-26 18:45:46 -06:00

38 lines
798 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class BeatWater : MonoBehaviour
{
public int currentLevel;
// Start is called before the first frame update
void Start()
{
currentLevel = PlayerPrefs.GetInt("CurrentLevel");
}
// Update is called once per frame
/*void Update()
{
if (Input.GetButtonDown("Jump"))
{
BeatLevel();
}
}*/
void BeatLevel()
{
if (currentLevel == 4)
{
PlayerPrefs.SetInt("CurrentLevel", 5);
SceneManager.LoadScene("Real World");
}
else
{
SceneManager.LoadScene("Real World");
}
}
}