Files
FebGameJam/Assets/Scripts/Sound.cs
T
2022-02-26 18:45:46 -06:00

20 lines
330 B
C#

using UnityEngine.Audio;
using UnityEngine;
[System.Serializable]
public class Sound
{
public string name;
public string output;
public AudioClip clip;
[Range(0f,1f)]
public float volume;
[Range(.1f,3f)]
public float pitch;
[HideInInspector]
public AudioSource source;
}