Worked on first level

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Rizvee committed 2022-02-24 22:20:29 -06:00
1 parent 27d037d96b
commit b4521d989e
8 files changed
+691 -418

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@@ -19,7 +19,7 @@ public class Movement : MonoBehaviour
const float k_CeilingRadius = .2f; // Radius of the overlap circle to determine if the player can stand up
private Rigidbody2D m_Rigidbody2D;
private bool m_FacingRight = true; // For determining which way the player is currently facing.
private Vector3 m_Velocity = Vector3.zero;
public Vector3 m_Velocity = Vector3.zero;
public static bool pause = false;
private bool dj = false;
+2 -2
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@@ -5,7 +5,7 @@ using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public Movement controller;
//public Animator animator;
public Animator animator;
public float runSpeed = 40f;
float horizontalMove = 0f;
bool jump = false;
@@ -14,7 +14,7 @@ public class PlayerMovement : MonoBehaviour
// Update is called once per frame
void Update() {
// Horizontal value is for the animation state machine. No code required, wow!
//animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
+27 -6
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@@ -4,13 +4,18 @@ using UnityEngine;
public class Platform : MonoBehaviour
{
public bool isMoving;
public Vector3 positionToMoveTo;
public float length;
float prevY;
Vector3 startPos;
void Start()
{
startPos = transform.position;
StartCoroutine(LerpPosition(positionToMoveTo, length));
if(isMoving)
{
startPos = transform.position;
StartCoroutine(LerpPosition(positionToMoveTo, length));
}
}
IEnumerator LerpPosition(Vector3 targetPosition, float duration)
{
@@ -35,11 +40,27 @@ public class Platform : MonoBehaviour
// Update is called once per frame
void Update()
{
if(transform.position == positionToMoveTo) {
Switch();
StartCoroutine(LerpPosition(positionToMoveTo, length));
if(isMoving) {
if(transform.position == positionToMoveTo) {
Switch();
StartCoroutine(LerpPosition(positionToMoveTo, length));
}
}
}
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// }
// }
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