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Merge branch 'main' into Rizzz
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@@ -15,7 +15,7 @@ public class Movement : MonoBehaviour
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[SerializeField] private Collider2D m_CrouchDisableCollider; // A collider that will be disabled when crouching
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const float k_GroundedRadius = .2f; // Radius of the overlap circle to determine if grounded
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private bool m_Grounded; // Whether or not the player is grounded.
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public bool m_Grounded; // Whether or not the player is grounded.
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const float k_CeilingRadius = .2f; // Radius of the overlap circle to determine if the player can stand up
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private Rigidbody2D m_Rigidbody2D;
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private bool m_FacingRight = true; // For determining which way the player is currently facing.
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@@ -162,4 +162,3 @@ public class Movement : MonoBehaviour
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transform.localScale = theScale;
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}
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}
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