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Crowds level basically finished
Helping zoe next on her camera change!
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@@ -8,8 +8,8 @@ public class WorkingWallTrigger : MonoBehaviour
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public GameObject cat;
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public BoxCollider2D box;
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private int counter = 0;
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[Range(1f, 25f)] public float camOffset = 10f;
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[Range(1f, 15f)] public float catOffset = 5f;
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[Range(-25f, 25f)] public float camOffset = 10f;
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[Range(-15f, 15f)] public float catOffset = 5f;
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[Range(5, 180)] public int countOffset = 10;
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private Vector3 moveCam;
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private Vector3 moveCat;
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@@ -33,13 +33,13 @@ public class WorkingWallTrigger : MonoBehaviour
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{
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float xe = cat.transform.position.x;
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float goalx = box.transform.localPosition.x;
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if (xe < goalx && counter >= countOffset)
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if (xe < goalx && counter >= countOffset && (col.gameObject.tag == "Player"))
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{
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cam.transform.position += moveCam;
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cat.transform.position += moveCat;
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counter = 0;
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}
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else if (xe >= goalx && counter > countOffset)
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else if (xe >= goalx && counter > countOffset && (col.gameObject.tag == "Player"))
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{
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cam.transform.position -= moveCam;
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cat.transform.position -= moveCat;
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