mirror of
https://github.com/frizbee19/FebGameJam.git
synced 2026-09-11 08:17:01 +00:00
Crowds level basically finished
Helping zoe next on her camera change!
This commit is contained in:
1 parent
8c084b2e01
commit
61a7f5984b
3 files changed
+4626
-21
No files matched your search
File diff suppressed because it is too large.
Load diff
@@ -10,7 +10,7 @@ public class Ceiling_Trigger : MonoBehaviour
|
||||
private int counter = 0;
|
||||
[Range (1f,25f)]public float camOffset = 10f;
|
||||
[Range (1f,15f)] public float catOffset = 5f;
|
||||
[Range(5, 180)] public int countOffset = 10;
|
||||
[Range(3, 180)] public int countOffset = 10;
|
||||
private LayerMask layerMask;
|
||||
private Vector3 moveCam;
|
||||
private Vector3 moveCat;
|
||||
@@ -32,13 +32,13 @@ public class Ceiling_Trigger : MonoBehaviour
|
||||
{
|
||||
float ye = cat.transform.position.y;
|
||||
float goaly = box.transform.position.y;
|
||||
if ((ye < goaly && counter >= countOffset))
|
||||
if ((ye < goaly && counter >= countOffset) && (col.gameObject.tag == "Player"))
|
||||
{
|
||||
cam.transform.position += moveCam;
|
||||
cat.transform.position += moveCat;
|
||||
counter = 0;
|
||||
}
|
||||
else if ((ye >= goaly && counter > countOffset))
|
||||
else if ((ye >= goaly && counter > countOffset) && (col.gameObject.tag == "Player"))
|
||||
{
|
||||
cam.transform.position -= moveCam;
|
||||
cat.transform.position -= moveCat;
|
||||
|
||||
@@ -8,8 +8,8 @@ public class WorkingWallTrigger : MonoBehaviour
|
||||
public GameObject cat;
|
||||
public BoxCollider2D box;
|
||||
private int counter = 0;
|
||||
[Range(1f, 25f)] public float camOffset = 10f;
|
||||
[Range(1f, 15f)] public float catOffset = 5f;
|
||||
[Range(-25f, 25f)] public float camOffset = 10f;
|
||||
[Range(-15f, 15f)] public float catOffset = 5f;
|
||||
[Range(5, 180)] public int countOffset = 10;
|
||||
private Vector3 moveCam;
|
||||
private Vector3 moveCat;
|
||||
@@ -33,13 +33,13 @@ public class WorkingWallTrigger : MonoBehaviour
|
||||
{
|
||||
float xe = cat.transform.position.x;
|
||||
float goalx = box.transform.localPosition.x;
|
||||
if (xe < goalx && counter >= countOffset)
|
||||
if (xe < goalx && counter >= countOffset && (col.gameObject.tag == "Player"))
|
||||
{
|
||||
cam.transform.position += moveCam;
|
||||
cat.transform.position += moveCat;
|
||||
counter = 0;
|
||||
}
|
||||
else if (xe >= goalx && counter > countOffset)
|
||||
else if (xe >= goalx && counter > countOffset && (col.gameObject.tag == "Player"))
|
||||
{
|
||||
cam.transform.position -= moveCam;
|
||||
cat.transform.position -= moveCat;
|
||||
|
||||
Reference in new issue
Block a user