hehe forgor to push double jump memes

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Zoe J committed 2022-02-22 00:17:57 -06:00
1 parent 70cbc01c25
commit 4c7900d435
5 files changed
+33 -22

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@@ -5,7 +5,7 @@ using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public Movement controller;
public Animator animator;
//public Animator animator;
public float runSpeed = 40f;
float horizontalMove = 0f;
bool jump = false;
@@ -14,7 +14,7 @@ public class PlayerMovement : MonoBehaviour
// Update is called once per frame
void Update() {
// Horizontal value is for the animation state machine. No code required, wow!
animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
//animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;