hehe forgor to push double jump memes

This commit is contained in:
Zoe J
2022-02-22 00:17:57 -06:00
parent 70cbc01c25
commit 4c7900d435
5 changed files with 33 additions and 22 deletions
+6
View File
@@ -21,6 +21,7 @@ public class Movement : MonoBehaviour
private bool m_FacingRight = true; // For determining which way the player is currently facing.
private Vector3 m_Velocity = Vector3.zero;
public static bool pause = false;
private bool dj = false;
[Header("Events")]
[Space]
@@ -135,6 +136,11 @@ public class Movement : MonoBehaviour
// Add a vertical force to the player.
m_Grounded = false;
m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
dj = false;
}else if (jump && dj == false){
m_Grounded = false;
m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
dj = true;
}
}
}
+2 -2
View File
@@ -5,7 +5,7 @@ using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public Movement controller;
public Animator animator;
//public Animator animator;
public float runSpeed = 40f;
float horizontalMove = 0f;
bool jump = false;
@@ -14,7 +14,7 @@ public class PlayerMovement : MonoBehaviour
// Update is called once per frame
void Update() {
// Horizontal value is for the animation state machine. No code required, wow!
animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
//animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
+16 -17
View File
@@ -147,7 +147,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 15059982}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.73, z: 0}
m_LocalPosition: {x: 0, y: -0.747, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 101316509}
@@ -204,7 +204,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
controller: {fileID: 101316514}
animator: {fileID: 1494078893}
runSpeed: 40
--- !u!58 &101316511
CircleCollider2D:
@@ -235,7 +234,7 @@ BoxCollider2D:
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m_UsedByEffector: 0
m_UsedByComposite: 0
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m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@@ -246,7 +245,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.76, y: 0.63}
m_Size: {x: 0.76, y: 0.85}
m_EdgeRadius: 0
--- !u!50 &101316513
Rigidbody2D:
@@ -281,13 +280,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 90da90214d3bb324a8ed8f5b046ba4b9, type: 3}
m_Name:
m_EditorClassIdentifier:
m_JumpForce: 800
m_JumpForce: 700
m_CrouchSpeed: 0.4
m_MovementSmoothing: 0.05
m_AirControl: 1
m_WhatIsGround:
serializedVersion: 2
m_Bits: 55
m_Bits: 567
m_GroundCheck: {fileID: 15059983}
m_CeilingCheck: {fileID: 838052152}
m_CrouchDisableCollider: {fileID: 101316512}
@@ -523,7 +522,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 717061314}
m_Layer: 3
m_Layer: 9
m_Name: Ground Check
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -538,7 +537,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 717061313}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: -0.73, z: 0}
m_LocalPosition: {x: 0, y: -0.716, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1641807371}
@@ -553,7 +552,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 804516416}
m_Layer: 3
m_Layer: 9
m_Name: Ceiling Check
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -568,7 +567,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 804516415}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.64, z: 0}
m_LocalPosition: {x: 0, y: 0.746, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1641807371}
@@ -598,7 +597,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 838052151}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.79, z: 0}
m_LocalPosition: {x: 0, y: 0.767, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 101316509}
@@ -931,7 +930,7 @@ GameObject:
- component: {fileID: 1641807375}
- component: {fileID: 1641807374}
- component: {fileID: 1641807373}
m_Layer: 3
m_Layer: 9
m_Name: Char Movement
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -984,7 +983,7 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0.06, y: 0.19}
m_Offset: {x: 0.06, y: 0.31}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
@@ -995,7 +994,7 @@ BoxCollider2D:
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.76, y: 0.63}
m_Size: {x: 0.76, y: 0.92}
m_EdgeRadius: 0
--- !u!50 &1641807375
Rigidbody2D:
@@ -1036,7 +1035,7 @@ MonoBehaviour:
m_AirControl: 1
m_WhatIsGround:
serializedVersion: 2
m_Bits: 55
m_Bits: 63
m_GroundCheck: {fileID: 717061314}
m_CeilingCheck: {fileID: 804516416}
m_CrouchDisableCollider: {fileID: 1641807374}
@@ -1113,7 +1112,7 @@ GameObject:
m_Component:
- component: {fileID: 2067235194}
- component: {fileID: 2067235195}
m_Layer: 3
m_Layer: 9
m_Name: Fuki
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -1197,7 +1196,7 @@ GameObject:
- component: {fileID: 2105389526}
- component: {fileID: 2105389527}
- component: {fileID: 2105389528}
m_Layer: 3
m_Layer: 9
m_Name: Char Art
m_TagString: Untagged
m_Icon: {fileID: 0}
+4 -1
View File
@@ -14,7 +14,7 @@ TagManager:
- Background
-
-
-
- Fuki
-
-
-
@@ -44,6 +44,9 @@ TagManager:
- name: Player layer
uniqueID: 1027733709
locked: 0
- name: Fuki
uniqueID: 1196539433
locked: 0
- name: UI layer
uniqueID: 1458967083
locked: 0
+5 -2
View File
@@ -12,10 +12,13 @@ EditorUserSettings:
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flags: 0
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
flags: 0
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flags: 0
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vcSharedLogLevel:
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