mirror of
https://github.com/frizbee19/FebGameJam.git
synced 2026-09-11 08:17:01 +00:00
hehe forgor to push double jump memes
This commit is contained in:
@@ -21,6 +21,7 @@ public class Movement : MonoBehaviour
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private bool m_FacingRight = true; // For determining which way the player is currently facing.
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private Vector3 m_Velocity = Vector3.zero;
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public static bool pause = false;
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private bool dj = false;
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[Header("Events")]
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[Space]
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@@ -135,6 +136,11 @@ public class Movement : MonoBehaviour
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// Add a vertical force to the player.
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m_Grounded = false;
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m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
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dj = false;
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}else if (jump && dj == false){
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m_Grounded = false;
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m_Rigidbody2D.AddForce(new Vector2(0f, m_JumpForce));
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dj = true;
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}
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}
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}
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@@ -5,7 +5,7 @@ using UnityEngine;
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public class PlayerMovement : MonoBehaviour
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{
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public Movement controller;
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public Animator animator;
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//public Animator animator;
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public float runSpeed = 40f;
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float horizontalMove = 0f;
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bool jump = false;
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@@ -14,7 +14,7 @@ public class PlayerMovement : MonoBehaviour
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// Update is called once per frame
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void Update() {
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// Horizontal value is for the animation state machine. No code required, wow!
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animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
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//animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
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horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
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@@ -147,7 +147,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 15059982}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.73, z: 0}
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m_LocalPosition: {x: 0, y: -0.747, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 101316509}
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@@ -204,7 +204,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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controller: {fileID: 101316514}
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animator: {fileID: 1494078893}
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runSpeed: 40
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--- !u!58 &101316511
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CircleCollider2D:
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@@ -235,7 +234,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0.06, y: 0.19}
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m_Offset: {x: 0.06, y: 0.31}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@@ -246,7 +245,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 0.76, y: 0.63}
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m_Size: {x: 0.76, y: 0.85}
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m_EdgeRadius: 0
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--- !u!50 &101316513
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Rigidbody2D:
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@@ -281,13 +280,13 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 90da90214d3bb324a8ed8f5b046ba4b9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_JumpForce: 800
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m_JumpForce: 700
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m_CrouchSpeed: 0.4
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m_MovementSmoothing: 0.05
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m_AirControl: 1
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m_WhatIsGround:
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serializedVersion: 2
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m_Bits: 55
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m_Bits: 567
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m_GroundCheck: {fileID: 15059983}
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m_CeilingCheck: {fileID: 838052152}
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m_CrouchDisableCollider: {fileID: 101316512}
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@@ -523,7 +522,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 717061314}
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m_Layer: 3
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m_Layer: 9
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m_Name: Ground Check
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -538,7 +537,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 717061313}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.73, z: 0}
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m_LocalPosition: {x: 0, y: -0.716, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1641807371}
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@@ -553,7 +552,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 804516416}
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m_Layer: 3
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m_Layer: 9
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m_Name: Ceiling Check
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -568,7 +567,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 804516415}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.64, z: 0}
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m_LocalPosition: {x: 0, y: 0.746, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1641807371}
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@@ -598,7 +597,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 838052151}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.79, z: 0}
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m_LocalPosition: {x: 0, y: 0.767, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 101316509}
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@@ -931,7 +930,7 @@ GameObject:
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- component: {fileID: 1641807375}
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- component: {fileID: 1641807374}
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- component: {fileID: 1641807373}
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m_Layer: 3
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m_Layer: 9
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m_Name: Char Movement
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -984,7 +983,7 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0.06, y: 0.19}
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m_Offset: {x: 0.06, y: 0.31}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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@@ -995,7 +994,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 0.76, y: 0.63}
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m_Size: {x: 0.76, y: 0.92}
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m_EdgeRadius: 0
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--- !u!50 &1641807375
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Rigidbody2D:
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@@ -1036,7 +1035,7 @@ MonoBehaviour:
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m_AirControl: 1
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m_WhatIsGround:
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serializedVersion: 2
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m_Bits: 55
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m_Bits: 63
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m_GroundCheck: {fileID: 717061314}
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m_CeilingCheck: {fileID: 804516416}
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m_CrouchDisableCollider: {fileID: 1641807374}
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@@ -1113,7 +1112,7 @@ GameObject:
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m_Component:
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- component: {fileID: 2067235194}
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- component: {fileID: 2067235195}
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m_Layer: 3
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m_Layer: 9
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m_Name: Fuki
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -1197,7 +1196,7 @@ GameObject:
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- component: {fileID: 2105389526}
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- component: {fileID: 2105389527}
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- component: {fileID: 2105389528}
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m_Layer: 3
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m_Layer: 9
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m_Name: Char Art
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -14,7 +14,7 @@ TagManager:
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- Background
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-
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-
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-
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- Fuki
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-
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-
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-
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@@ -44,6 +44,9 @@ TagManager:
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- name: Player layer
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uniqueID: 1027733709
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locked: 0
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- name: Fuki
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uniqueID: 1196539433
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locked: 0
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- name: UI layer
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uniqueID: 1458967083
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locked: 0
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@@ -12,10 +12,13 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c4b1505032b292926237e38271427fb
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flags: 0
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RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c6c1313191d7b623d28393930
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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flags: 0
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RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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value: 22424703114646680e0b0227036c6c1313191d7b623d28393930
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flags: 0
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RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c7d15181d116d3f6815332827187df7ee3d2cfb
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flags: 0
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vcSharedLogLevel:
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value: 0d5e400f0650
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