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Fixed player layering in SampleScene
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2 files changed
+6
-3
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+2
-2
@@ -561,8 +561,8 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 1027733709
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m_SortingLayer: 0
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m_SortingLayer: 1
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: f1a2cb3f7f820294b8bf45a3cf11e89a, type: 3}
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m_Sprite: {fileID: 21300000, guid: f1a2cb3f7f820294b8bf45a3cf11e89a, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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Generated
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-1
@@ -11,7 +11,7 @@ TagManager:
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- Player
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- Player
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- Water
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- Water
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- UI
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- UI
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-
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- Background
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-
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-
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-
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-
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-
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-
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@@ -41,3 +41,6 @@ TagManager:
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- name: Default
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- name: Default
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uniqueID: 0
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uniqueID: 0
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locked: 0
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locked: 0
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- name: Player layer
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uniqueID: 1027733709
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locked: 0
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