Fixed player layering in SampleScene

This commit is contained in:
mindfulminun committed 2022-02-20 16:14:58 -06:00
1 parent 4258b47e2e
commit 2e5e30677f
2 files changed
+6 -3

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+2 -2
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@@ -561,8 +561,8 @@ SpriteRenderer:
m_AutoUVMaxDistance: 0.5 m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89 m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 1027733709
m_SortingLayer: 0 m_SortingLayer: 1
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: f1a2cb3f7f820294b8bf45a3cf11e89a, type: 3} m_Sprite: {fileID: 21300000, guid: f1a2cb3f7f820294b8bf45a3cf11e89a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
+4 -1
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@@ -11,7 +11,7 @@ TagManager:
- Player - Player
- Water - Water
- UI - UI
- - Background
- -
- -
- -
@@ -41,3 +41,6 @@ TagManager:
- name: Default - name: Default
uniqueID: 0 uniqueID: 0
locked: 0 locked: 0
- name: Player layer
uniqueID: 1027733709
locked: 0