Merge branch 'main' into riz

This commit is contained in:
frizbee19 authored and GitHub committed 2022-02-23 14:21:42 -06:00
commit 01fdf8510d
13 files changed
+2275 -37

No files matched your search

+10
View File
@@ -34,4 +34,14 @@ public class PlayerMovement : MonoBehaviour
controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
jump = false;
}
public void ChangePos(double x, double y)
{
transform.position = new Vector2();
}
/*void OnTriggerEnter2D(Collider2D col)
{
Debug.Log("Trigger Detected!");
}*/
}
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5e8d962f546e27c4f9ecbed3f4ab3daf
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallTrigger : MonoBehaviour
{
bool entered = false;
public GameObject cam;
public GameObject cat;
private int counter = 0;
private Vector3 moveCam = new Vector3(20,0,0);
private Vector3 moveCat = new Vector3(4,0,0);
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
counter++;
}
void OnTriggerEnter2D(Collider2D col)
{
if (Input.GetButtonDown("Interact"))
{
Interact(col);
}
if (!entered && counter >= 120)
{
entered = true;
//Debug.Log("Move Cam Right");
cam.transform.position += moveCam;
cat.transform.position += moveCat;
//Debug.Log(counter);
counter = 0;
//PlayerMovement.ChangePos(1, 2);
}
else if (counter >= 120 && entered)
{
//Debug.Log("Moved cam left");
//Debug.Log(counter);
cam.transform.position -= moveCam;
cat.transform.position -= moveCat;
entered = false;
counter = 0;
}
}
private void Interact(Collider2D col)
{
Debug.Log("Interact Buttion Pressed!!");
}
/*void Interact(Collider2D col, ){
*
}*/
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9e34ddf7efd0cb44ba69abc06b6567d4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: