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per frame + void Update() + { + counter++; + } + void OnTriggerEnter2D(Collider2D col) + { + if (!entered && counter >= 69) + { + entered = true; + + //Debug.Log("Move Cam Right"); + cam.transform.position += moveCam; + cat.transform.position += moveCat; + Debug.Log(counter); + counter = 0; + } + else if (counter >= 69 && entered) + { + //Debug.Log("Moved cam left"); + Debug.Log(counter); + cam.transform.position -= moveCam; + //cat.transform.position -= moveCat; + entered = false; + counter = 0; + } + } +} diff --git a/Assets/Jacob Folder/Ceiling_Trigger.cs.meta b/Assets/Jacob Folder/Ceiling_Trigger.cs.meta new file mode 100644 index 0000000..8d1ef0b --- /dev/null +++ b/Assets/Jacob Folder/Ceiling_Trigger.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5cf4f43ae0936c443a05276d3fd59404 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Jacob Folder/ScriptRayHit.cs b/Assets/Jacob Folder/ScriptRayHit.cs new file mode 100644 index 0000000..49ca259 --- /dev/null +++ b/Assets/Jacob Folder/ScriptRayHit.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ScriptRayHit : MonoBehaviour +{ + + public RaycastHit2D hit; + public Ray ray; + private int counter; + // Start is called before the first frame update + void Start() + { + counter = 0; + } + + // Update is called once per frame + void Update() + { + hit = Physics2D.Raycast(transform.position, transform.TransformDirection(Vector2.right), 4f); + if (hit) + { + //Debug.Log(" Hit a wall "+ hit.collider.name); + //Debug.Log(counter); + } + counter++; + } + + +} diff --git a/Assets/Jacob Folder/ScriptRayHit.cs.meta b/Assets/Jacob Folder/ScriptRayHit.cs.meta new file mode 100644 index 0000000..3a4f989 --- /dev/null +++ b/Assets/Jacob Folder/ScriptRayHit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 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