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Author SHA1 Message Date
QMK Bot 1778858e24 format code according to conventions [skip ci] 2020-07-21 00:09:52 +00:00
19006c9753 Implemented New MK_COMBINED Functionality (#9557)
* implemented new mousekey_combined functionality

* minor formatting change to documentation

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <[email protected]>

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <[email protected]>

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <[email protected]>

* Update tmk_core/common/mousekey.c

Co-authored-by: Ryan <[email protected]>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <[email protected]>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <[email protected]>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <[email protected]>

* Update docs/feature_mouse_keys.md

Co-authored-by: Nick Brassel <[email protected]>

Co-authored-by: Nathan Vercaemert <[email protected]>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Nick Brassel <[email protected]>
2020-07-21 09:28:38 +10:00
Nico Cesar 2e08c72e95 Update onekey proton_c readme (#9758)
A3 won't work. The code says A1 and A2 and it works. prints out an "a"
2020-07-20 15:41:21 +01:00
Joshua Rubin 57f408cff5 ensure hhkb runs matrix_init_quantum (#9629) 2020-07-19 19:25:30 -07:00
Drashna Jaelre c4d778a302 [Docs] Update ISP Guide (#9748)
* [Doc] Update ISP Guide

Correct the fuses for Caterina, and make the `:production` command more obvious.

* fix casing before fauxpark catches it
2020-07-18 21:24:23 +01:00
umi 82dcb17338 [Docs] Japanese translation of docs/feature_debounce_type.md (#9524)
* add feature_debounce_type.md translation

* update based on comment

* update based on comment
2020-07-18 01:47:12 -07:00
Pierre ChevalierandRyan a8c230743a Write firmware for the Ferris keyboard (#9634)
* Write firmware for the Ferris keyboard

Took inspiration from the gergoplex and the ergodox_ez firmware for the
split matrix with io_expander on the right hand.
Cleaned up a lot of bit fiddling on the mcu side by taking inspiration
from the `split_custom` in quantum.
Still bit fiddling on the mcp side as it is particularly natural to do
so with the abstractions provided by the i2c protocol. Would be good to
clean that up and abstract away the wiring from the generic i2c code in
a similar fashion as quantum and the mcp side behave.

One improvement over the ergodox_ez and the gergoplex firmwares is that
the wiring is straight forward as opposed to swapping rows and columns
in two different places that end up cancelling out for some reason.

At this stage, I have flashed this firmware to a board and have verified
that all keys are behaving as intended by shorting pins.
I still have to solder in some switches and test that everything works
correctly at normal typing speeds, but I don't expect any major issues
given I'm building up on previous effort, including the debouncing code
from the ergodox_ez.

* Remove rotation from info.json and label the keys as per default keymap

* Comply with minor review feedback points

* Use CUSTOM_MATRIX=lite to remove boilerplate

* Update keyboards/handwired/ferris/info.json

Didn't play nicely in the configurator

Co-authored-by: Ryan <[email protected]>

* Remove MIDI_ENABLE from rules.mk

Co-authored-by: Ryan <[email protected]>

* Remove FAUXCLICKY_ENABLE from rules.mk

Co-authored-by: Ryan <[email protected]>

* Prefer wait_ms over _delay_ms

Co-authored-by: Ryan <[email protected]>

* Remove unused include

Co-authored-by: Ryan <[email protected]>

* Remove unused include

Co-authored-by: Ryan <[email protected]>

* Remove unused include

Co-authored-by: Ryan <[email protected]>

* Remove unused includeh

Co-authored-by: Ryan <[email protected]>

* Use dprint over print and remove include for print.h

* Remove all unused includes

* Remove unused code

* Cleanups thanks to code review

* Move more personal settings from the ferris config to the default keymap config

These setting happen to be unused in the default keymap at the moment,
as it has only one layer with no homerow modifiers and no mouse key; but
I would like to keep it there for two reasons:
* It can serve as an example to people creating their own keymap
* I plan to design a more usable default keymap that uses these features
  once this PR which adds the Ferris keyboard is merged.

* Consolidate mcp logic inside matrix.c

Co-authored-by: Ryan <[email protected]>
2020-07-18 13:57:33 +10:00
CroktopusandErovia 3c84157d83 Add timber wolf keyboard (#9353)
* added timber wolf keyboard

* removed subfolders

* fixed keymap names

* fixed layout macro references

* swapped c6 and c7 functions

* Update keyboards/metamechs/timberwolf/config.h

Co-authored-by: Erovia <[email protected]>

* Update readme.md

* re-updating readme

Co-authored-by: Erovia <[email protected]>
2020-07-17 19:04:44 +01:00
floookayandRyan 4989af356e [keyboard] added Adelheid (#9734)
* readded adelheid files

* reworked keymaps

- moved my personal keymap to a new folder
- added a new default keymap

* removed unnecessary backslash

* reenabled command rule

* bumped device number

* fixed layout for configurator

* applied suggestions from code review

Co-authored-by: Ryan <[email protected]>

Co-authored-by: Ryan <[email protected]>
2020-07-17 18:51:56 +01:00
yinxianweiandRyan a2fa12d631 [keyboard] Add x16 (#9709)
* [keyboard] Add x16

* update x16

* Update keyboards/x16/config.h

Co-authored-by: Ryan <[email protected]>

* Update keyboards/x16/readme.md

Co-authored-by: Ryan <[email protected]>

* Update keyboards/x16/rules.mk

Co-authored-by: Ryan <[email protected]>

* Update keyboards/x16/rules.mk

Co-authored-by: Ryan <[email protected]>

* Update keyboards/x16/rules.mk

Co-authored-by: Ryan <[email protected]>

Co-authored-by: Ryan <[email protected]>
2020-07-17 18:46:05 +01:00
NightlyBoards 412c6bf447 Add Alter Keyboard (#9579)
* Create Alter folder

* Revert "Create Alter folder"

This reverts commit 361103b821dbb22957b66cdedb0d11f996def71c.

* Add Alter keyboard

* Fixed keymap.c

* Fixed another issue on the keymap.c

* Updated the files based on the comments

* Edited default keymap and enabled rgbanimations on config.h

* Updated the info.json
2020-07-17 16:46:11 +01:00
Alabahuy 9aa953ecb4 [Keyboard] add rart75 (#9649)
* Create config.h

* Create info.json

* Create rart75.c

* Create rart75.h

* Create readme.md

* Create rules.mk

* Create keymap.c

* Create keymap.c

* Update keymap.c

* Update info.json

* Update info.json

* Update info.json

* Update readme.md

* Update config.h

* Update rules.mk

* Update readme.md

* Update readme.md
2020-07-17 16:39:55 +01:00
9fddb1b5fa VIA Support: Skog Lite (#9686)
* via support for the skog lite

* some code cleanup before submission

* Update keyboards/percent/skog_lite/keymaps/via/config.h

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/percent/skog_lite/keymaps/via/keymap.c

Co-authored-by: Ryan <[email protected]>

Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Ryan <[email protected]>
2020-07-17 15:41:30 +01:00
Josh Johnson 07a817d3e5 [keymap] Add VIA support for Hub16 (#9638)
* fix encoder switch not staying depressed

* add via support

* change default keymap

* change VID-PID

* remove LTO

* fix hold bug keeping debouncing
2020-07-17 13:35:44 +01:00
moyi4681andJames Young 56beaf7d3f Update MAJA info.json (#9674)
* Update info.json

* Update keyboards/kbdfans/maja/info.json

Co-authored-by: James Young <[email protected]>

* Update keyboards/kbdfans/maja/info.json

Co-authored-by: James Young <[email protected]>

Co-authored-by: James Young <[email protected]>
2020-07-17 13:26:50 +01:00
Sid CarterandKhader Syed 3f11f41ec7 Keymap addition and updates (Prime_e, ProjectKB PCB, WT60-D) (#9701)
* update keymap

* update ilpse template as well

* fix some key items

* move quote the first layer

* figure out brackets

* update ilpse keymap

* update arrow keys on alice

* change layers

* update layers again

* switch to vim keys

* add mouse keys

Co-authored-by: Khader Syed <[email protected]>
2020-07-17 13:16:09 +01:00
Maarten DekkersandMaarten Dekkers 4e02253aaf [Keyboard] Add PocketType (#9728)
* Add PocketType

* Add info.json, changes readmes and other stuff

* More changes

Co-authored-by: Maarten Dekkers <[email protected]>
2020-07-17 12:53:37 +01:00
Rossman360 2773082d9d add default Rebound lighting settings (#9740)
* cleaning up

* deleting to undelete

* add rebound lighting settings
2020-07-17 06:20:02 +10:00
Ryan 19b70b2737 MSYS2: Switch to bootloadHID package and bring back avrdude package (#9736)
* MSYS2: Switch to bootloadHID package and bring back avrdude package

* Update Zadig docs as well
2020-07-16 18:01:34 +01:00
Konstantin Đorđević 61b64bb82a Redefine IS_LAYER_ON/OFF() as aliases for existing layer functions (#6352)
* Add IS_LAYER_ON_STATE()/IS_LAYER_OFF_STATE() macros

* Add docs for IS_LAYER_ON/OFF(_STATE) macros

* Remove IS_LAYER_ON/OFF_STATE redefinition in userspace

* Run clang-format on quantum/quantum.h

* Redefine IS_LAYER_ON/OFF(_STATE) as aliases of existing layer functions

Also update relevant doc entries.

Needs testing to check if this breaks existing IS_LAYER_ON/OFF usage in certain
edge cases (namely calling the macros with 0).

* Reformat layer check function docs
2020-07-16 22:27:55 +10:00
Drashna Jaelre f11437aef3 Allow for user song list (#9281) 2020-07-16 16:45:50 +10:00
Hedgestock fc13315300 Fixed CA_DOTA key code (#9722) 2020-07-16 15:50:51 +10:00
Ryan 72d3270547 Remove DESCRIPTION (#9732) 2020-07-16 15:49:18 +10:00
Gautham YerrojuandRyan 92d0a71af7 OLED driver function to set pixels (#9713)
* Add a function to set individual pixels

* Add documentation for oled_write_pixel

* use smaller data type for oled_write_pixel

* Fix boundary check edge case

* Update oled_write_pixel doc

Co-authored-by: Ryan <[email protected]>

Co-authored-by: Ryan <[email protected]>
2020-07-16 15:48:04 +10:00
Nick Brassel 08b405e1e9 planck/rev6: Enable WS2812 LED matrix with pwm drivers (#9735)
* planck/rev6: Enable WS2812 LED matrix with pwm drivers

* Comments and cleanup.

* GPL2+ Licensing

Co-authored-by: Nick Brassel <[email protected]>
2020-07-16 15:15:04 +10:00
Riley Inman 13eda1b1a2 planck/rev6: Enable WS2812 LED matrix with pwm drivers 2020-07-16 01:07:44 -04:00
Ryan e8d577c081 Update new keyboard templates (#9636)
* Update new keyboard templates

* Switch on Bootmagic Lite by default

* Remove MIDI_ENABLE and FAUXCLICKY_ENABLE
2020-07-15 18:52:02 +10:00
Jeong Arm ceb3ef955e [Keyboard] Update preonic/Kjwon15 layout (#9718) 2020-07-15 18:49:28 +10:00
moyi4681 bc2ebef876 Update KBDFANS/MAJA default keymap (#9727)
* Update keymap.c

* Update keymap.c
2020-07-14 17:06:16 +01:00
Gaëtan Ark 7bdfbde35d [Keymap] Added Bépo layout to Kyria (#9272)
* Added Ergo 42

* Added bépo layout to the Kyria keyboard

* Fixed comment layout, fixed bad quotes

* Fixed outdated keys
2020-07-14 00:42:29 -07:00
Drashna Jaelre 584d38b5f5 Fix RGB Matrix using RGBW WS2812 LEDs (#9705)
This should be a pointer, as that is what the function expects.
2020-07-13 23:28:42 +01:00
ladbahuy 9307762d76 RARTPAD : add support via (#9702)
* Create rules.mk

* Create keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Update keymap.c
2020-07-13 23:25:28 +01:00
umi 1b96038115 [Docs] Japanese translation of docs/coding_conventions_python.md (#9517)
* add coding_conventions_python.md translation

* update based on comment

* update based on comment
2020-07-12 11:43:43 +09:00
Joshua Rubin 78f0b5fb02 [Keyboard] Add g60ble (#8952)
* add g60ble

Signed-off-by: Joshua Rubin <mejawa.dev>

* fixes from review

Signed-off-by: Joshua Rubin <mejawa.dev>

* bioi/g60ble better comments in rules.mk

* bioi/g60ble better comments in rules.mk part 2

* Update keyboards/bioi/g60ble/readme.md

* Update keyboards/bioi/g60ble/rules.mk

* Update keyboards/bioi/g60ble/rules.mk
2020-07-11 11:50:57 -07:00
shela 64603ab647 fix typo (#9695) 2020-07-11 23:06:33 +10:00
ca946f6116 Initial support for TKC Alice (#9640)
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Erovia <[email protected]>
2020-07-11 12:28:53 +01:00
63fe92017c [keyboard] added swiftrax/cowfish (#9621)
Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Swiftrax <[email protected]>
2020-07-11 12:28:22 +01:00
817de51c12 Add config for Atreus based on Adafruit Feather BLE (#9140)
Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Drashna Jaelre <[email protected]>
Co-authored-by: Erovia <[email protected]>
2020-07-11 21:09:40 +10:00
ladbahuy 6609197cde [keyboard] Add rartpad (#9614) 2020-07-11 11:54:22 +01:00
QMK Bot 421621fbf1 format code according to conventions [skip ci] 2020-07-10 22:02:03 +00:00
Fredrik Salomonsson 21610d245a [Keymap] plattfot - Update and fix issue with DBL_TAP (#9666)
- Fix typo in the default layout.
- Move esc and del to the navi layer.
- Fix issue with oneshot layers and double tap aka DBL_TAP.
- Add caps lock to the raise layer.

Was relying on a broken behavior for the double tap to work with
oneshot keys, i.e. the oneshot layer not being cleared after a key
press in `process_record_user`, which allowed me to first press an
oneshot key, then double tap and then a key. With the behavior fixed,
this no longer works. As the oneshot layer will be cleared when double
tap is pressed.

To make double tap useful again. I changed that any of the layer keys
does not clear the double tap. Which allows me for example to first
press double tap, then an oneshot key and then a key. So now I'm able
to type my double symbols again.
2020-07-10 23:00:04 +01:00
bdfb1bc2b5 Added VIA compatible rules for Duck Octagon V2 PCB (#9676)
* Added keymap and rules to allow VIA compatibility

* Update keymap.c

* Update rules.mk

* Update keyboards/duck/octagon/keymaps/via/keymap.c

Co-authored-by: Joel Challis <[email protected]>

* Update keymap.c

* Update keyboards/duck/octagon/keymaps/via/keymap.c

Co-authored-by: Ryan <[email protected]>

* Update keyboards/duck/octagon/keymaps/via/keymap.c

Co-authored-by: Ryan <[email protected]>

* Update keyboards/duck/octagon/keymaps/via/keymap.c

Co-authored-by: Ryan <[email protected]>

* Update keyboards/duck/octagon/keymaps/via/keymap.c

Co-authored-by: Ryan <[email protected]>

Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Ryan <[email protected]>
2020-07-10 22:59:45 +01:00
Ramon Imbao 76b21a4b90 Fix missing column for Herringbone (#9679)
* Add the missing column to the config

* Fix key layout error in info.json
2020-07-10 22:58:41 +01:00
Jonathan Rascher 027570a21b Rework bcat Crkbd and Lily58 modifier keys (#9692)
* Re-enable mouse keys to fix Chrome OS media keys

I'm not sure if there's a bug in Chrome OS, QMK, or both, but
EXTRAKEY_ENABLE isn't sufficient for media keys to work on Chrome OS.
Instead, MOUSEKEY_ENABLE is also required.

* Remove unnecessary SPLIT_USB_DETECT for Lily58

I've since swapped my Lily58 back to Elite-C v2 controllers with working
VBUS detection.

* Move Crkbd Esc and Ctrl keys; add some shortcuts

* Move MC_ALTT to userspace for cross-board support

* Sync Lily58 keymap with Crkbd

* Fix typos
2020-07-10 22:57:49 +01:00
KgOfHedgehogs bd72a577a2 Update Jian readme.md (#9685) 2020-07-10 22:56:52 +01:00
Joel Challis aec4125989 Refactor ARM backlight (#7959) 2020-07-10 09:12:40 +01:00
a_p_u_r_o c272b2422b [Keyboard] Fix inconsistent MATRIX_COLS: 4pplet/steezy60 (#9678) 2020-07-10 11:44:03 +10:00
Callum OakleyandErovia c50009d5d4 [keymap] curly quotes (#9662)
Co-authored-by: Erovia <[email protected]>
2020-07-10 11:31:18 +10:00
Danilo de Klerk 823165b9b7 split_3x6_3 layout support (#9625) 2020-07-09 22:19:16 +01:00
9947f1051d Update Nomu30 keyboard (#9599)
Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Erovia <[email protected]>
2020-07-09 20:21:22 +01:00
ajp10304 c5e255a417 Create ajp10304 userspace and ortho_4x12 layout. (#9304) 2020-07-09 20:18:51 +01:00
umi bae3e03e5f [Docs] Japanese translation of docs/coding_conventions_c.md (#9516)
* add coding_conventions_c.md translation

* update based on comment

* update based on comment

* update based on comment
2020-07-09 21:13:32 +09:00
facca23315 Add pcoves's userspace (#9354)
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Pablo COVES <[email protected]>
2020-07-08 21:57:11 +01:00
Abi ShalomandRyan 071e0c2029 Created abishalom keymap (#9669)
Co-authored-by: Ryan <[email protected]>
2020-07-08 21:53:29 +01:00
Steve Purcell 2b55c419ea shell.nix improvements, and fix problems on Darwin (#9551) 2020-07-08 21:50:01 +01:00
BrandonandRyan 83e1b9ab6e Added VIA support to nightmare (#9672)
Co-authored-by: Ryan <[email protected]>
2020-07-08 21:47:35 +01:00
Oskar Holstensson ca598c3df6 Changed US_RBRC to KC_RBRC instead of KC_LBRC (#9664) 2020-07-08 21:45:43 +01:00
Rys Sommefeldt 4588c979bd Reduce peak LED brightness for AoS TKL (#9667) 2020-07-08 21:43:23 +01:00
Ramon Imbao 60ee8bddfc Fix }] key in matrix for GHS.RAR (#9671) 2020-07-08 20:03:02 +01:00
Guillaume GérardandRyan 5f9fb01020 [Keymap Extra] Add French AZERTY (AFNOR - NF Z71-300) (#9644)
Co-authored-by: Ryan <[email protected]>
2020-07-08 19:55:02 +01:00
ilikepi2andRyan c4960b7579 Add VIA Functionality for Keyhive Maypad (#9654)
Co-authored-by: Ryan <[email protected]>
2020-07-08 17:20:24 +01:00
James Young d4917318cc Add layout macros to YD60MQ (#9653)
- LAYOUT_60_ansi_split_bs
- LAYOUT_60_ansi_split_bs_rshift
- LAYOUT_60_ansi_split_rshift
- LAYOUT_60_ansi_tsangan
- LAYOUT_60_hhkb
- LAYOUT_60_iso_split_bs
- LAYOUT_60_iso_split_bs_rshift
- LAYOUT_60_iso_split_rshift
- LAYOUT_60_iso_tsangan
2020-07-08 17:18:50 +01:00
047a7f4e33 [Keyboard] Added Handwired Redragon Keyboard (#9590)
* Added Handwired Redragon Keyboard as well as default and via keymaps

* Update keyboards/handwired/boss566y/redragon_vara/info.json

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/keymaps/via/keymap.c

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/redragon_vara.c

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/redragon_vara.h

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/rules.mk

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/keymaps/default/keymap.c

Co-authored-by: Joel Challis <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/info.json

Co-authored-by: Ryan <[email protected]>

* Update keyboards/handwired/boss566y/redragon_vara/rules.mk

Co-authored-by: Ryan <[email protected]>

* Update keymap.c

Removed defined keycodes from via keymap

* Update keymap.c

replaced defined keycodes in default keymap

* Update readme.md

Changed image to one that matches the physical keyboard

Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Ryan <[email protected]>
2020-07-08 06:33:43 -07:00
c8ab8e0bab [Keyboard] Add support for YDKB Chili (#9583)
* Add support for YDKB Chili


Co-authored-by: Ryan <[email protected]>
Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: Erovia <[email protected]>
2020-07-08 06:25:30 -07:00
Matthew Tse 038a86a9b8 Add missing bracket for Tap-Hold code sample (#9675)
The `TAPPING_TERM_PER_KEY` code sample is missing a closing bracket.
This adds it.
2020-07-08 13:40:13 +10:00
QMK Bot 9ae15e8c79 format code according to conventions [skip ci] 2020-07-07 21:43:51 +00:00
Dongfeng Yu 666cb44673 Allowing Pressing the Start Buttons Again to Stop Dynamic Macro Recording (#9446) 2020-07-07 21:59:13 +01:00
Sven Grunewaldt 03c790a0f2 Add TAP_CODE_DELAY to Mod-Tap (#9422) 2020-07-07 21:47:59 +01:00
Ryan 29b4f83a1f Un-nest 1up60rgb LAYOUT macros (#9648) 2020-07-07 20:31:44 +01:00
Erovia e6bcc232ed Docs: update ModemManager recommendation (#9328)
Instead of modifying the service file provided by the distro,
use drop-in functionaly to explicitly specify the policy.
2020-07-07 19:22:38 +01:00
Joakim Tufvegren 5eb4675fda Allow for building layouts from keymap.json files. 2020-07-07 07:27:39 -07:00
KgOfHedgehogs 0fcefdc013 Add jian qmk_via layout and LTO_ENABLE to all jian revs (#9606) 2020-07-06 22:40:23 +10:00
MelGeekandRyan fe744eb1ad [Driver] bugfix reset the scaling register flag to FALSE (#9507)
Co-authored-by: Ryan <[email protected]>
2020-07-06 22:38:41 +10:00
Brennan Vincent 85e20a5cf4 Fix typo in freebsd_install.sh (#9655) 2020-07-06 02:20:46 +10:00
stanrc85 da5aed6bef [Keymap] Add Alice rev2 to my userspace (#9600) 2020-07-04 20:51:37 -07:00
Alabahuy acb9cf12c4 [Keyboard] RART67 : add support via (#9589) 2020-07-04 20:36:42 -07:00
siano ade3bdf7e7 [Keyboard] XD87 Caps Lock LED refactor (#9585) 2020-07-04 20:31:07 -07:00
83bc0b9e80 [Keyboard] Updated VIA Support for DP60 (#9508)
* Updated VIA Support

- Added LAYOUT_all Support for VIA compatibility
- Updated default dp60\layouts\via\keymap.c to mmirror changes to 
LAYOUT_all
- Rules.mk updated in both base and via directories.


Co-authored-by: Ryan <[email protected]>
Co-authored-by: Joel Challis <[email protected]>
2020-07-04 19:20:22 -07:00
yanekm 29ebb99b1f fixed link to Eclipse instructions (#9647) 2020-07-05 08:50:01 +10:00
QMK Bot 355f075b57 format code according to conventions [skip ci] 2020-07-04 15:01:25 +00:00
Takeshi ISHII c2ca57c8f4 add DIP_SWITCH_MATRIX_GRID support (#8772)
* dipsw test on helix/rev2/sc/back:five_rows

* add peek_matrix() to matrix_common.c

* add DIP_SWITCH_MATRIX_GRID support to quantum/dip_switch.c

* update docs/feature_dip_switch.md about DIP_SWITCH_MATRIX_GRID

* Test end. remove test code. Revert "dipsw test on helix/rev2/sc/back:five_rows"

This reverts commit 6d4304c74557597c9fb4d324f79c3ae4793ae874.
2020-07-04 23:20:49 +09:00
Takeshi ISHIIandDanny 5c8b23ccff add SPLIT_HAND_MATRIX_GRID support (#8685)
Co-authored-by: Danny <[email protected]>
2020-07-04 15:04:47 +01:00
13a8d1681c [Keyboard] Gowla Macro Board (#9643)
Co-authored-by: Ryan <[email protected]>
Co-authored-by: Erovia <[email protected]>
2020-07-04 11:51:42 +01:00
Olli b30d0361c5 Fix “G” in Neo2 keymap (#9645)
Fix duplicated “NE_H” definition to use “NE_G” in Neo2 keymap,
introduced with commit 44ff14f.
2020-07-04 11:43:52 +01:00
kwlodarczy 063a74b660 Rotr - Updated README and default keymap (#9598) 2020-07-04 14:48:37 +10:00
moseschmiedel 3ff635b9a8 Add missing dependency for Void Linux to util/linux-install.sh (#9637) 2020-07-04 00:27:56 +01:00
Ryan 2c98c4dd4e Backlight docs wordsmithing (#9631) 2020-07-03 10:05:59 +01:00
Ramon ImbaoandRyan 8c66c5aa9b Fix incorrect layout for GHS.rar (#9597)
Co-authored-by: Ryan <[email protected]>
2020-07-03 19:05:44 +10:00
Manna Harbour b7dc2eb9ab Add movement hook to ps2_mouse (#8805)
Process mouse movement in the keymap before it is sent to the host. Example uses
include filtering noise, adding acceleration, and automatically activating a
layer. To use, define the following function in your keymap:

void ps2_mouse_moved_user(report_mouse_t *mouse_report);
2020-07-02 21:54:15 +01:00
338 changed files with 11914 additions and 2178 deletions

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@@ -73,3 +73,6 @@ __pycache__
# prerequisites for updating ChibiOS # prerequisites for updating ChibiOS
/util/fmpp* /util/fmpp*
# Allow to exist but don't include it in the repo
user_song_list.h
+10 -1
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@@ -3,8 +3,14 @@ LAYOUTS_REPOS := $(patsubst %/,%,$(sort $(dir $(wildcard $(LAYOUTS_PATH)/*/))))
define SEARCH_LAYOUTS_REPO define SEARCH_LAYOUTS_REPO
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP) LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
LAYOUT_KEYMAP_JSON := $$(LAYOUT_KEYMAP_PATH)/keymap.json
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","") ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_JSON))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $(KEYBOARD_OUTPUT)/src/keymap.c
KEYMAP_JSON := $$(LAYOUT_KEYMAP_JSON)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
else ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk -include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $$(LAYOUT_KEYMAP_C) KEYMAP_C := $$(LAYOUT_KEYMAP_C)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH) KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
@@ -25,3 +31,6 @@ ifneq ($(FORCE_LAYOUT),)
endif endif
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS))) $(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))
# Use rule from build_json.mk, but update prerequisite in case KEYMAP_JSON was updated
$(KEYBOARD_OUTPUT)/src/keymap.c: $(KEYMAP_JSON)
+4 -3
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@@ -43,8 +43,6 @@ This is a C header file that is one of the first things included, and will persi
* generally who/whatever brand produced the board * generally who/whatever brand produced the board
* `#define PRODUCT Board` * `#define PRODUCT Board`
* the name of the keyboard * the name of the keyboard
* `#define DESCRIPTION a keyboard`
* a short description of what the keyboard is
* `#define MATRIX_ROWS 5` * `#define MATRIX_ROWS 5`
* the number of rows in your keyboard's matrix * the number of rows in your keyboard's matrix
* `#define MATRIX_COLS 15` * `#define MATRIX_COLS 15`
@@ -250,7 +248,10 @@ There are a few different ways to set handedness for split keyboards (listed in
* `#define SPLIT_HAND_PIN B7` * `#define SPLIT_HAND_PIN B7`
* For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses. * For using high/low pin to determine handedness, low = right hand, high = left hand. Replace `B7` with the pin you are using. This is optional, and if you leave `SPLIT_HAND_PIN` undefined, then you can still use the EE_HANDS method or MASTER_LEFT / MASTER_RIGHT defines like the stock Let's Split uses.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` is not defined) * `#define SPLIT_HAND_MATRIX_GRID <out_pin>,<in_pin>`
* The handedness is determined by using the intersection of the keyswitches in the key matrix, which does not exist. Normally, when this intersection is shorted (level low), it is considered left. If you define `#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT`, it is determined to be right when the level is low.
* `#define EE_HANDS` (only works if `SPLIT_HAND_PIN` and `SPLIT_HAND_MATRIX_GRID` are not defined)
* Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves. * Reads the handedness value stored in the EEPROM after `eeprom-lefthand.eep`/`eeprom-righthand.eep` has been flashed to their respective halves.
* `#define MASTER_RIGHT` * `#define MASTER_RIGHT`
+6 -1
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@@ -319,7 +319,7 @@ This runs code every time that the layers get changed. This can be useful for l
### Example `layer_state_set_*` Implementation ### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example.
```c ```c
layer_state_t layer_state_set_user(layer_state_t state) { layer_state_t layer_state_set_user(layer_state_t state) {
@@ -343,6 +343,11 @@ layer_state_t layer_state_set_user(layer_state_t state) {
return state; return state;
} }
``` ```
Use the `IS_LAYER_ON_STATE(state, layer)` and `IS_LAYER_OFF_STATE(state, layer)` macros to check the status of a particular layer.
Outside of `layer_state_set_*` functions, you can use the `IS_LAYER_ON(layer)` and `IS_LAYER_OFF(layer)` macros to check global layer state.
### `layer_state_set_*` Function Documentation ### `layer_state_set_*` Function Documentation
* Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)` * Keyboard/Revision: `layer_state_t layer_state_set_kb(layer_state_t state)`
+1 -1
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@@ -23,7 +23,7 @@ Zadig will automatically detect the bootloader device. You may sometimes need to
!> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case! !> If Zadig lists one or more devices with the `HidUsb` driver, your keyboard is probably not in bootloader mode. The arrow will be colored orange and you will be asked to confirm modifying a system driver. **Do not** proceed if this is the case!
If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. For flashing a USBaspLoader device via command line with msys2, the `libusbk` driver is recommended, otherwise `libusb-win32` will work fine if you are using QMK Toolbox for flashing. If the arrow appears green, select the driver, and click **Install Driver**. The `libusb-win32` driver will usually work for AVR, and `WinUSB` for ARM, but if you still cannot flash the board, try installing a different driver from the list. USBAspLoader devices must use the `libusbK` driver.
![Zadig with a bootloader driver correctly installed](https://i.imgur.com/b8VgXzx.png) ![Zadig with a bootloader driver correctly installed](https://i.imgur.com/b8VgXzx.png)
+1 -2
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@@ -67,7 +67,7 @@ El archivo `config.h` es donde configuras el hardware y el conjunto de caracter
En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso. En la parte superior de `config.h` encontrarás ajustes relacionados con USB. Estos controlan la apariencia de tu teclado en el Sistema Operativo. Si no tienes una buena razón para cambiar debes dejar el `VENDOR_ID` como `0xFEED`. Para el `PRODUCT_ID` debes seleccionar un número que todavía no esté en uso.
Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar con precisión tu teclado. Cambia las líneas de `MANUFACTURER` y `PRODUCT` para reflejar con precisión tu teclado.
```c ```c
#define VENDOR_ID 0xFEED #define VENDOR_ID 0xFEED
@@ -75,7 +75,6 @@ Cambia las líneas de `MANUFACTURER`, `PRODUCT`, y `DESCRIPTION` para reflejar c
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Tú #define MANUFACTURER Tú
#define PRODUCT mi_teclado_fantastico #define PRODUCT mi_teclado_fantastico
#define DESCRIPTION Un teclado personalizado
``` ```
?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo. ?> Windows y macOS mostrarán el `MANUFACTURER` y `PRODUCT` en la lista de dispositivos USB. `lsusb` en Linux toma estos de la lista mantenida por el [Repositorio de ID USB](http://www.linux-usb.org/usb-ids.html) por defecto. `lsusb -v` mostrará los valores reportados por el dispositivo, y también están presentes en los registros del núcleo después de conectarlo.
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@@ -53,7 +53,7 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="1b4f", ATTRS{idProduct}=="9203", TAG+="uacc
**Note:** With older (before 1.12) ModemManager, filtering only works when not in strict mode, the following commands can update that settings: **Note:** With older (before 1.12) ModemManager, filtering only works when not in strict mode, the following commands can update that settings:
```console ```console
sudo sed -i 's/--filter-policy=strict/--filter-policy=default/' /lib/systemd/system/ModemManager.service printf '[Service]\nExecStart=\nExecStart=/usr/sbin/ModemManager --filter-policy=default' | sudo tee /etc/systemd/system/ModemManager.service.d/policy.conf
sudo systemctl daemon-reload sudo systemctl daemon-reload
sudo systemctl restart ModemManager sudo systemctl restart ModemManager
``` ```
+109 -138
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@@ -1,4 +1,4 @@
# Backlighting # Backlighting :id=backlighting
Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously install multiple different single coloured LEDs on a keyboard. Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously install multiple different single coloured LEDs on a keyboard.
@@ -6,103 +6,106 @@ QMK is able to control the brightness of these LEDs by switching them on and off
The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs. The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
## Feature Configuration
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following: Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```makefile ```makefile
BACKLIGHT_ENABLE = yes BACKLIGHT_ENABLE = yes
``` ```
## Keycodes ## Keycodes :id=keycodes
Once enabled the following keycodes below can be used to change the backlight level.
|Key |Description | Once enabled, the following keycodes below can be used to change the backlight level.
|---------|------------------------------------------|
|`BL_TOGG`|Turn the backlight on or off |
|`BL_STEP`|Cycle through backlight levels |
|`BL_ON` |Set the backlight to max brightness |
|`BL_OFF` |Turn the backlight off |
|`BL_INC` |Increase the backlight level |
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## Backlight Functions |Key |Description |
|---------|-----------------------------------|
|`BL_TOGG`|Turn the backlight on or off |
|`BL_STEP`|Cycle through backlight levels |
|`BL_ON` |Set the backlight to max brightness|
|`BL_OFF` |Turn the backlight off |
|`BL_INC` |Increase the backlight level |
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
|Function |Description | ## Functions :id=functions
|----------|-----------------------------------------------------------|
|`backlight_toggle()` |Turn the backlight on or off |
|`backlight_enable()` |Turn the backlight on |
|`backlight_disable()` |Turn the backlight off |
|`backlight_step()` |Cycle through backlight levels |
|`backlight_increase()` |Increase the backlight level |
|`backlight_decrease()` |Decrease the backlight level |
|`backlight_level(x)` |Sets the backlight level to specified level |
|`get_backlight_level()` |Return the current backlight level |
|`is_backlight_enabled()`|Return whether the backlight is currently on |
### Backlight Breathing Functions These functions can be used to change the backlighting in custom code:
|Function |Description | |Function |Description |
|----------|---------------------------------------------------| |------------------------|--------------------------------------------|
|`breathing_toggle()` |Turn the backlight breathing on or off | |`backlight_toggle()` |Turn the backlight on or off |
|`breathing_enable()` |Turns on backlight breathing | |`backlight_enable()` |Turn the backlight on |
|`breathing_disable()` |Turns off backlight breathing | |`backlight_disable()` |Turn the backlight off |
|`backlight_step()` |Cycle through backlight levels |
|`backlight_increase()` |Increase the backlight level |
|`backlight_decrease()` |Decrease the backlight level |
|`backlight_level(x)` |Sets the backlight level to specified level |
|`get_backlight_level()` |Return the current backlight level |
|`is_backlight_enabled()`|Return whether the backlight is currently on|
## Driver Configuration If backlight breathing is enabled (see below), the following functions are also available:
|Function |Description |
|---------------------|--------------------------------------|
|`breathing_toggle()` |Turn the backlight breathing on or off|
|`breathing_enable()` |Turns on backlight breathing |
|`breathing_disable()`|Turns off backlight breathing |
## Configuration :id=configuration
To select which driver to use, configure your `rules.mk` with the following: To select which driver to use, configure your `rules.mk` with the following:
```makefile ```makefile
BACKLIGHT_DRIVER = software # Valid driver values are 'pwm,software,no' BACKLIGHT_DRIVER = software
``` ```
See below for help on individual drivers. Valid driver values are `pwm`, `software`, `custom` or `no`. See below for help on individual drivers.
## Common Driver Configuration To configure the backlighting, `#define` these in your `config.h`:
To change the behavior of the backlighting, `#define` these in your `config.h`: |Define |Default |Description |
|---------------------|-------------|-------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |*Not defined*|The pin that controls the LED(s) |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`1` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low|
|Define |Default |Description | Unless you are designing your own keyboard, you generally should not need to change the `BACKLIGHT_PIN` or `BACKLIGHT_ON_STATE`.
|---------------------|-------------|--------------------------------------------------------------------------------------|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`0` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State ### Backlight On State :id=backlight-on-state
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*. Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead. Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define. This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
## AVR driver ### AVR Driver :id=avr-driver
The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be:
On AVR boards, the default driver currently sniffs the configuration to pick the best scenario. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile ```makefile
BACKLIGHT_DRIVER = pwm BACKLIGHT_DRIVER = pwm
``` ```
### Caveats #### Caveats :id=avr-caveats
Hardware PWM is supported according to the following table: On AVR boards, QMK automatically decides which driver to use according to the following table:
|Backlight Pin|AT90USB64/128|ATmega16/32U4|ATmega16/32U2|ATmega32A|ATmega328/P| |Backlight Pin|AT90USB64/128|ATmega16/32U4|ATmega16/32U2|ATmega32A|ATmega328/P|
|-------------|-------------|-------------|-------------|---------|----------| |-------------|-------------|-------------|-------------|---------|-----------|
|`B1` | | | | |Timer 1 | |`B1` | | | | |Timer 1 |
|`B2` | | | | |Timer 1 | |`B2` | | | | |Timer 1 |
|`B5` |Timer 1 |Timer 1 | | | | |`B5` |Timer 1 |Timer 1 | | | |
|`B6` |Timer 1 |Timer 1 | | | | |`B6` |Timer 1 |Timer 1 | | | |
|`B7` |Timer 1 |Timer 1 |Timer 1 | | | |`B7` |Timer 1 |Timer 1 |Timer 1 | | |
|`C4` |Timer 3 | | | | | |`C4` |Timer 3 | | | | |
|`C5` |Timer 3 | |Timer 1 | | | |`C5` |Timer 3 | |Timer 1 | | |
|`C6` |Timer 3 |Timer 3 |Timer 1 | | | |`C6` |Timer 3 |Timer 3 |Timer 1 | | |
|`D4` | | | |Timer 1 | | |`D4` | | | |Timer 1 | |
|`D5` | | | |Timer 1 | | |`D5` | | | |Timer 1 | |
All other pins will use software PWM. If the [Audio](feature_audio.md) feature is disabled or only using one timer, the backlight PWM can be triggered by a hardware timer: All other pins will use timer-assisted software PWM:
|Audio Pin|Audio Timer|Software PWM Timer| |Audio Pin|Audio Timer|Software PWM Timer|
|---------|-----------|------------------| |---------|-----------|------------------|
@@ -113,44 +116,9 @@ All other pins will use software PWM. If the [Audio](feature_audio.md) feature i
|`B6` |Timer 1 |Timer 3 | |`B6` |Timer 1 |Timer 3 |
|`B7` |Timer 1 |Timer 3 | |`B7` |Timer 1 |Timer 3 |
When both timers are in use for Audio, the backlight PWM will not use a hardware timer, but will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision. When both timers are in use for Audio, the backlight PWM cannot use a hardware timer, and will instead be triggered during the matrix scan. In this case, breathing is not supported, and the backlight might flicker, because the PWM computation may not be called with enough timing precision.
### AVR Configuration #### Hardware PWM Implementation :id=hardware-pwm-implementation
To change the behavior of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 31 excluding off) |
|`BACKLIGHT_CAPS_LOCK`|*Not defined*|Enable Caps Lock indicator using backlight (for keyboards without dedicated LED) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if supported |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
|`BACKLIGHT_ON_STATE` |`1` |The state of the backlight pin when the backlight is "on" - `1` for high, `0` for low |
### Backlight On State
Most backlight circuits are driven by an N-channel MOSFET or NPN transistor. This means that to turn the transistor *on* and light the LEDs, you must drive the backlight pin, connected to the gate or base, *high*.
Sometimes, however, a P-channel MOSFET, or a PNP transistor is used. In this case, when the transistor is on, the pin is driven *low* instead.
This functionality is configured at the keyboard level with the `BACKLIGHT_ON_STATE` define.
### Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`:
```c
#define BACKLIGHT_LED_COUNT 2
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 }
```
### Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0. When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets. The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
@@ -159,7 +127,7 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second. The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM. In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
### Timer Assisted PWM Implementation #### Timer Assisted PWM Implementation :id=timer-assisted-implementation
When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0. When `BACKLIGHT_PIN` is not set to a hardware backlight pin, QMK will use a hardware timer configured to trigger software interrupts. This time will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle. When resetting to 0, the CPU will fire an OVF (overflow) interrupt that will turn the LEDs on, starting the duty cycle.
@@ -168,81 +136,84 @@ In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus th
The breathing effect is the same as in the hardware PWM implementation. The breathing effect is the same as in the hardware PWM implementation.
## ARM Driver ### ARM Driver :id=arm-configuration
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The `pwm` driver is configured by default, however the equivalent setting within `rules.mk` would be:
While still in its early stages, ARM backlight support aims to eventually have feature parity with AVR. The driver is configured by default, however the equivalent setting within rules.mk would be:
```makefile ```makefile
BACKLIGHT_DRIVER = pwm BACKLIGHT_DRIVER = pwm
``` ```
### Caveats #### ChibiOS Configuration :id=arm-configuration
The following `#define`s apply only to ARM-based keyboards:
|Define |Default|Description |
|-----------------------|-------|-----------------------------------|
|`BACKLIGHT_PWM_DRIVER` |`PWMD4`|The PWM driver to use |
|`BACKLIGHT_PWM_CHANNEL`|`3` |The PWM channel to use |
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use|
See the ST datasheet for your particular MCU to determine these values. Unless you are designing your own keyboard, you generally should not need to change them.
#### Caveats :id=arm-caveats
Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration. Currently only hardware PWM is supported, not timer assisted, and does not provide automatic configuration.
?> Backlight support for STMF072 has had limited testing, YMMV. If unsure, set `BACKLIGHT_ENABLE = no` in your rules.mk. ?> Backlight support for STM32F072 has had limited testing, so YMMV. If unsure, set `BACKLIGHT_ENABLE = no` in your `rules.mk`.
### ARM Configuration ### Software PWM Driver :id=software-pwm-driver
To change the behavior of the backlighting, `#define` these in your `config.h`: In this mode, PWM is "emulated" while running other keyboard tasks. It offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your `rules.mk`:
|Define |Default |Description |
|------------------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_DRIVER` |`PWMD4` |The PWM driver to use, see ST datasheets for pin to PWM timer mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PWM_CHANNEL` |`3` |The PWM channel to use, see ST datasheets for pin to PWM channel mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PAL_MODE` |`2` |The pin alternative function to use, see ST datasheets for pin AF mapping. Unless you are designing your own keyboard, you shouldn't need to change this|
## Software PWM Driver :id=software-pwm-driver
Emulation of PWM while running other keyboard tasks, it offers maximum hardware compatibility without extra platform configuration. The tradeoff is the backlight might jitter when the keyboard is busy. To enable, add this to your rules.mk:
```makefile ```makefile
BACKLIGHT_DRIVER = software BACKLIGHT_DRIVER = software
``` ```
### Software PWM Configuration #### Multiple Backlight Pins :id=multiple-backlight-pins
To change the behavior of the backlighting, `#define` these in your `config.h`:
|Define |Default |Description |
|-----------------|-------------|-------------------------------------------------------------------------------------------------------------|
|`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_PINS` |*Not defined*|experimental: see below for more information |
### Multiple backlight pins
Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin). Most keyboards have only one backlight pin which control all backlight LEDs (especially if the backlight is connected to an hardware PWM pin).
In software PWM, it is possible to define multiple backlight pins. All those pins will be turned on and off at the same time during the PWM duty cycle. In software PWM, it is possible to define multiple backlight pins, which will be turned on and off at the same time during the PWM duty cycle.
This feature allows to set for instance the Caps Lock LED (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped LCTRL in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on.
To activate multiple backlight pins, you need to add something like this to your user `config.h`: This feature allows to set, for instance, the Caps Lock LED's (or any other controllable LED) brightness at the same level as the other LEDs of the backlight. This is useful if you have mapped Control in place of Caps Lock and you need the Caps Lock LED to be part of the backlight instead of being activated when Caps Lock is on, as it is usually wired to a separate pin from the backlight.
To activate multiple backlight pins, add something like this to your `config.h`, instead of `BACKLIGHT_PIN`:
```c ```c
#undef BACKLIGHT_PIN
#define BACKLIGHT_PINS { F5, B2 } #define BACKLIGHT_PINS { F5, B2 }
``` ```
## Custom Driver ### Custom Driver :id=custom-driver
To enable, add this to your rules.mk: If none of the above drivers apply to your board (for example, you are using a separate IC to control the backlight), you can implement a custom backlight driver using this simple API provided by QMK. To enable, add this to your `rules.mk`:
```makefile ```makefile
BACKLIGHT_DRIVER = custom BACKLIGHT_DRIVER = custom
``` ```
When implementing the custom driver API, the provided keyboard hooks are as follows: Then implement any of these hooks:
```c ```c
void backlight_init_ports(void) { void backlight_init_ports(void) {
// Optional - Run on startup // Optional - runs on startup
// - usually you want to configure pins here // Usually you want to configure pins here
} }
void backlight_set(uint8_t level) { void backlight_set(uint8_t level) {
// Optional - Run on level change // Optional - runs on level change
// - usually you want to respond to the new value // Usually you want to respond to the new value
} }
void backlight_task(void) { void backlight_task(void) {
// Optional - Run periodically // Optional - runs periodically
// - long running actions here can cause performance issues // Note that this is called in the main keyboard loop,
// so long running actions here can cause performance issues
} }
``` ```
## Example Schematic
In this typical example, the backlight LEDs are all connected in parallel towards an N-channel MOSFET. Its gate pin is wired to one of the microcontroller's GPIO pins through a 470Ω resistor to avoid ringing.
A pulldown resistor is also placed between the gate pin and ground to keep it at a defined state when it is not otherwise being driven by the MCU.
The values of these resistors are not critical - see [this Electronics StackExchange question](https://electronics.stackexchange.com/q/68748) for more information.
![Backlight example circuit](https://i.imgur.com/BmAvoUC.png)
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@@ -7,9 +7,17 @@ DIP switches are supported by adding this to your `rules.mk`:
and this to your `config.h`: and this to your `config.h`:
```c ```c
// Connects each switch in the dip switch to the GPIO pin of the MCU
#define DIP_SWITCH_PINS { B14, A15, A10, B9 } #define DIP_SWITCH_PINS { B14, A15, A10, B9 }
``` ```
or
```c
// Connect each switch in the DIP switch to an unused intersections in the key matrix.
#define DIP_SWITCH_MATRIX_GRID { {0,6}, {1,6}, {2,6} } // List of row and col pairs
```
## Callbacks ## Callbacks
The callback functions can be inserted into your `<keyboard>.c`: The callback functions can be inserted into your `<keyboard>.c`:
@@ -87,4 +95,10 @@ void dip_switch_update_mask_user(uint32_t state) {
## Hardware ## Hardware
### Connects each switch in the dip switch to the GPIO pin of the MCU
One side of the DIP switch should be wired directly to the pin on the MCU, and the other side to ground. It should not matter which side is connected to which, as it should be functionally the same. One side of the DIP switch should be wired directly to the pin on the MCU, and the other side to ground. It should not matter which side is connected to which, as it should be functionally the same.
### Connect each switch in the DIP switch to an unused intersections in the key matrix.
As with the keyswitch, a diode and DIP switch connect the ROW line to the COL line.
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@@ -18,7 +18,7 @@ That should be everything necessary.
To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`.
To finish the recording, press the `DYN_REC_STOP` layer button. To finish the recording, press the `DYN_REC_STOP` layer button. You can also press `DYN_REC_START1` or `DYN_REC_START2` again to stop the recording.
To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
+7 -8
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@@ -74,10 +74,9 @@ There are a number of functions (and variables) related to how you can use or ma
| [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). | | [`update_tri_layer(x, y, z)`](ref_functions.md#update_tri_layerx-y-z) | Checks if layers `x` and `y` are both on, and sets `z` based on that (on if both on, otherwise off). |
| [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. | | [`update_tri_layer_state(state, x, y, z)`](ref_functions.md#update_tri_layer_statestate-x-y-z) | Does the same as `update_tri_layer(x, y, z)`, but from `layer_state_set_*` functions. |
In addition to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passes the layer state to the function, where it can be read or modified.
In additional to the functions that you can call, there are a number of callback functions that get called every time the layer changes. This passed the layer state to the function, which can be read or modified. |Callback |Description |
|Callbacks |Description |
|-----------------------------------------------------|----------------------------------------------------------------------------------------| |-----------------------------------------------------|----------------------------------------------------------------------------------------|
| `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. | | `layer_state_set_kb(layer_state_t state)` | Callback for layer functions, for keyboard. |
| `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. | | `layer_state_set_user(layer_state_t state)` | Callback for layer functions, for users. |
@@ -86,9 +85,9 @@ In additional to the functions that you can call, there are a number of callback
?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document. ?> For additional details on how you can use these callbacks, check out the [Layer Change Code](custom_quantum_functions.md#layer-change-code) document.
|Check functions |Description | It is also possible to check the state of a particular layer using the following functions and macros.
|-------------------------------------------|------------------------------------------------------------------------------|
| `layer_state_cmp(cmp_layer_state, layer)` | This checks the `cmp_layer_state` to see if the specific `layer` is enabled. This is meant for use with the layer callbacks. |
| `layer_state_is(layer)` | This checks the layer state to see if the specific `layer` is enabled. (calls `layer_state_cmp` for the global layer state). |
!> There is `IS_LAYER_ON(layer)` as well, however the `layer_state_cmp` function has some additional handling to ensure that on layer 0 that it returns the correct value. Otherwise, if you check to see if layer 0 is on, you may get an incorrect value returned. |Function |Description |Aliases
|---------------------------------|-------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------|
| `layer_state_is(layer)` | Checks if the specified `layer` is enabled globally. | `IS_LAYER_ON(layer)`, `IS_LAYER_OFF(layer)` |
| `layer_state_cmp(state, layer)` | Checks `state` to see if the specified `layer` is enabled. Intended for use in layer callbacks. | `IS_LAYER_ON_STATE(state, layer)`, `IS_LAYER_OFF_STATE(state, layer)` |
+21 -1
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@@ -39,10 +39,11 @@ In your keymap you can use the following keycodes to map key presses to mouse ac
## Configuring mouse keys ## Configuring mouse keys
Mouse keys supports two different modes to move the cursor: Mouse keys supports three different modes to move the cursor:
* **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed. * **Accelerated (default):** Holding movement keys accelerates the cursor until it reaches its maximum speed.
* **Constant:** Holding movement keys moves the cursor at constant speeds. * **Constant:** Holding movement keys moves the cursor at constant speeds.
* **Combined:** Holding movement keys accelerates the cursor until it reaches its maximum speed, but holding acceleration and movement keys simultaneously moves the cursor at constant speeds.
The same principle applies to scrolling. The same principle applies to scrolling.
@@ -120,3 +121,22 @@ Use the following settings if you want to adjust cursor movement or scrolling:
|`MK_W_INTERVAL_1` |120 |Time between scroll steps (`KC_ACL1`) | |`MK_W_INTERVAL_1` |120 |Time between scroll steps (`KC_ACL1`) |
|`MK_W_OFFSET_2` |1 |Scroll steps per scroll action (`KC_ACL2`) | |`MK_W_OFFSET_2` |1 |Scroll steps per scroll action (`KC_ACL2`) |
|`MK_W_INTERVAL_2` |20 |Time between scroll steps (`KC_ACL2`) | |`MK_W_INTERVAL_2` |20 |Time between scroll steps (`KC_ACL2`) |
### Combined mode
This mode functions like **Accelerated** mode, however, you can hold `KC_ACL0`, `KC_ACL1` and `KC_ACL2`
to momentarily (while held) set the cursor and scroll speeds to constant speeds. When no acceleration
keys are held, this mode is identical to **Accelerated** mode, and can be modified using all of the
relevant settings.
* **KC_ACL0:** This acceleration sets your cursor to the slowest possible speed. This is useful for very
small and detailed movements of the cursor.
* **KC_ACL1:** This acceleration sets your cursor to half the maximum (user defined) speed.
* **KC_ACL2:** This acceleration sets your cursor to the maximum (computer defined) speed. This is
useful for moving the cursor large distances without much accuracy.
To use constant speed mode, you must at least define `MK_COMBINED` in your keymap’s `config.h` file:
```c
#define MK_COMBINED
```
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@@ -247,6 +247,10 @@ void oled_write_raw_byte(const char data, uint16_t index);
// Writes a PROGMEM string to the buffer at current cursor position // Writes a PROGMEM string to the buffer at current cursor position
void oled_write_raw_P(const char *data, uint16_t size); void oled_write_raw_P(const char *data, uint16_t size);
// Sets a specific pixel on or off
// Coordinates start at top-left and go right and down for positive x and y
void oled_write_pixel(uint8_t x, uint8_t y, bool on);
// Can be used to manually turn on the screen if it is off // Can be used to manually turn on the screen if it is off
// Returns true if the screen was on or turns on // Returns true if the screen was on or turns on
bool oled_on(void); bool oled_on(void);
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@@ -294,3 +294,13 @@ To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
#define PS2_MOUSE_DEBUG_HID #define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW #define PS2_MOUSE_DEBUG_RAW
``` ```
### Movement Hook :id=movement-hook
Process mouse movement in the keymap before it is sent to the host. Example
uses include filtering noise, adding acceleration, and automatically activating
a layer. To use, define the following function in your keymap:
```c
void ps2_mouse_moved_user(report_mouse_t *mouse_report);
```
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@@ -90,6 +90,24 @@ You can configure the firmware to read a pin on the controller to determine hand
This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side. This will read the specified pin. If it's high, then the controller assumes it is the left hand, and if it's low, it's assumed to be the right side.
#### Handedness by Matrix Pin
You can configure the firmware to read key matrix pins on the controller to determine handedness. To do this, add the following to your `config.h` file:
```c
#define SPLIT_HAND_MATRIX_GRID D0, F1
```
The first pin is the output pin and the second is the input pin.
Some keyboards have unused intersections in the key matrix. This setting uses one of these unused intersections to determine the handness.
Normally, when a diode is connected to an intersection, it is judged to be left. If you add the following definition, it will be judged to be right.
```c
#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
```
#### Handedness by EEPROM #### Handedness by EEPROM
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout. This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.
+1 -1
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@@ -58,7 +58,7 @@ On the display tab click 'Open stroke display'. With Plover disabled you should
## Interfacing with the code :id=interfacing-with-the-code ## Interfacing with the code :id=interfacing-with-the-code
The steno code has three interceptible hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things. The steno code has three interceptable hooks. If you define these functions, they will be called at certain points in processing; if they return true, processing continues, otherwise it's assumed you handled things.
```c ```c
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]); bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]);
+1 -2
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@@ -67,7 +67,7 @@ The `config.h` file is where you configure the hardware and feature set for your
At the top of the `config.h` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `VENDOR_ID` as `0xFEED`. For the `PRODUCT_ID` you should pick a number that is not yet in use. At the top of the `config.h` you'll find USB related settings. These control how your keyboard appears to the Operating System. If you don't have a good reason to change you should leave the `VENDOR_ID` as `0xFEED`. For the `PRODUCT_ID` you should pick a number that is not yet in use.
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard. Do change the `MANUFACTURER` and `PRODUCT` lines to accurately reflect your keyboard.
```c ```c
#define VENDOR_ID 0xFEED #define VENDOR_ID 0xFEED
@@ -75,7 +75,6 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER You #define MANUFACTURER You
#define PRODUCT my_awesome_keyboard #define PRODUCT my_awesome_keyboard
#define DESCRIPTION A custom keyboard
``` ```
?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead takes these from the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. `lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in. ?> Windows and macOS will display the `MANUFACTURER` and `PRODUCT` in the list of USB devices. `lsusb` on Linux instead takes these from the list maintained by the [USB ID Repository](http://www.linux-usb.org/usb-ids.html) by default. `lsusb -v` will show the values reported by the device, and they are also present in kernel logs after plugging it in.
+7 -5
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@@ -141,7 +141,9 @@ To do this manually:
?> It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard. ?> It's possible to use other bootloaders here in the same way, but __you need a bootloader__, otherwise you'll have to use ISP again to write new firmware to your keyboard.
To do this the easy way, you can flash the board using the `:production` target when compiling. This compiles the firmware, then compiles the QMK DFU bootloader, and then creates a combined image. Once this is done, you'll see three files: #### Create QMK DFU Bootloader and Production images
You can create the firmware, the QMK DFU Bootloader and the production firmware images for the board using the `:production` target when compiling. Once this is done, you'll see three files:
* `<keyboard>_<keymap>.hex` * `<keyboard>_<keymap>.hex`
* `<keyboard>_<keymap>_bootloader.hex` * `<keyboard>_<keymap>_bootloader.hex`
* `<keyboard>_<keymap>_production.hex` * `<keyboard>_<keymap>_production.hex`
@@ -236,12 +238,12 @@ For Caterina on the `atmega32u4`, these are the fuse settings that you want:
| Fuse | Setting| | Fuse | Setting|
|----------|--------| |----------|--------|
| Low | `0xFF` | | Low | `0xFF` |
| High | `0xD9` | | High | `0xD8` |
| Extended | `0xC3` | | Extended | `0xCB` |
To set this add `-U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xC3:m` to your command. So the final command should look something like: To set this add `-U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xCB:m` to your command. So the final command should look something like:
avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xC3:m avrdude -c avrisp -P COM3 -p atmega32u4 -U flash:w:main.hex:i -U lfuse:w:0xFF:m -U hfuse:w:0xD8:m -U efuse:w:0xCB:m
If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](http://www.engbedded.com/fusecalc/) to find a better value for you. If you are using a different controller or want different configuration, you can use [this AVR Fuse Calculator](http://www.engbedded.com/fusecalc/) to find a better value for you.
+63
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@@ -0,0 +1,63 @@
# コーディング規約 (C)
<!---
original document: 0.9.19:docs/coding_conventions_c.md
git diff 0.9.19 HEAD -- docs/coding_conventions_c.md | cat
-->
私たちのスタイルのほとんどはかなり理解しやすいですが、現時点では完全に一貫しているわけではありません。変更箇所周辺のコードのスタイルと一致させる必要がありますが、そのコードに一貫性が無い場合や不明瞭な場合は以下のガイドラインに従ってください:
* 4つのスペース (ソフトタブ) を使ってインデントします。
* 修正版 One True Brace Style を使います。
* 開き括弧: ブロックを開始する文と同じ行の最後
* 閉じ括弧: ブロックを開始した文と同じ字下げ
* Else If: 行の先頭に閉じ括弧を置き、次の開き括弧を同じ行の最後に置きます。
* 省略可能な括弧: 常に括弧を付け加えます。
* 良い: if (condition) { return false; }
* 悪い: if (condition) return false;
* C 形式のコメントの使用を推奨します: `/* */`
* コメントを機能を説明するストーリーと考えて下さい。
* 特定の決定がなされた理由を充分なコメントで説明してください。
* 分かり切ったコメントは書かないでください。
* 分かり切ったコメントであるか確信できない場合は、コメントを含めてください。
* 一般的に、行を折り返さないで、必要なだけ長くすることができます。行を折り返すことを選択した場合は、76列を超えて折り返さないでください。
* 古い形式のインクルードガード (`#ifndef THIS_FILE_H`、`#define THIS_FILE_H`、...、`#endif`) ではなく、ヘッダファイルの先頭で `#pragma once` を使います。
* プリプロセッサ if の両方の形式を受け付けます: `#ifdef DEFINED` と `#if defined(DEFINED)`
* どちらがいいかわからない場合は、`#if defined(DEFINED)` 形式を使ってください。
* 複数の条件 `#if` に移行する場合を除き、既存のコードを別のスタイルに変更しないでください。
* プリプロセッサディレクティブをインデントする方法(あるいはするかどうか)を決定する時は、以下の事に留意してください:
* 一貫性よりも読みやすさが重要です。
* ファイルの既存のスタイルに従ってください。ファイルのスタイルが混在している場合は、修正しようとしているセクションに適したスタイルに従ってください。
* インデントする時は、ハッシュを行の先頭に置き、`#` と `if` の間に空白を追加します。`#` の後ろに4つスペースを入れて開始します。
* 周りの C コードのインデントレベルに従うか、プリプロセッサのディレクティブに独自のインデントレベルを設定することができます。コードの意図を最もよく伝えるスタイルを選択してください。
わかりやすいように例を示します:
```c
/* Enums for foo */
enum foo_state {
FOO_BAR,
FOO_BAZ,
};
/* Returns a value */
int foo(void) {
if (some_condition) {
return FOO_BAR;
} else {
return -1;
}
}
```
# clang-format を使った自動整形
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) は LLVM の一部で、誰もが手動で整形するほど暇ではないため、コードを自動整形することができます。私たちは、上記のコーディング規約のほとんどを適用する設定ファイルを提供しています。空白と改行のみを変更するため、省略可能な括弧は自分で付け加えることを忘れないでください。
Windows で clang-format を入手するには [full LLVM インストーラ](http://llvm.org/builds/)を使い、Ubuntu では `sudo apt install clang-format` を使ってください。
コマンドラインから実行する場合、オプションとして `-style=file` を渡すと、QMK ルートディレクトリ内の .clang-format 設定ファイルを自動的に見つけます。
VSCode を使う場合は、標準の C/C++ プラグインが clang-format をサポートしますが、その他にも [独立した拡張機能](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) があります。
幾つかのコード (LAYOUT マクロのような)が clang-format によって破壊されるため、これらのファイルで clang-format を実行しないか、整形したくないコードを `// clang-format off` と `// clang-format on` で囲みます。
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# コーディング規約 (Python)
<!---
original document: 0.9.19:docs/coding_conventions_python.md
git diff 0.9.19 HEAD -- docs/coding_conventions_python.md | cat
-->
私たちのスタイルの大部分は PEP8 に従いますが、神経質にならないように幾つかのローカルな変更を加えています。
* サポートされる全てのプラットフォームとの互換性のために、Python 3.6 を対象にしています。
* 4つのスペース (ソフトタブ) を使ってインデントします
* 充分なコメントを書くことを推奨します
* コメントを機能を説明するストーリーと考えて下さい
* 特定の決定がなされた理由を充分なコメントで説明してください。
* 分かり切ったコメントは書かないでください
* 分かり切ったコメントであるか確信できない場合は、コメントを含めてください。
* 全ての関数について、役に立つ docstring を必要とします。
* 一般的に、行を折り返さないで、必要なだけ長くすることができます。行を折り返すことを選択した場合は、76列を超えて折り返さないでください。
* 私たちの慣習の幾つかは、Python 使いでは無い人にコードベースをより身近にするために、python コミュニティに広まっているものとは競合しています。
# YAPF
コードを整形するために [yapf](https://github.com/google/yapf) を使うことができます。[setup.cfg](setup.cfg) で設定を提供しています。
# インポート
`import ...` や `from ... import ...` をいつ使うかについての厳密なルールはありません。理解しやすさと保守性が究極の目的です。
一般的に、コードを短く理解しやすくするためにモジュールから特定の関数とクラス名をインポートする方が望ましいです。これにより、名前が曖昧になることがあります。代わりにモジュールをインポートするようにします。互換性のあるモジュールをインポートする時を除いて、インポートする時は "as" キーワードを避けるべきです。
インポートは各モジュール1行にする必要があります。標準的な python ルールに従って、インポート文をシステム、サードパーティ、ローカルにグループ化します。
`from foo import *` を使わないでください。代わりにインポートしたいオブジェクトのリストを指定するか、モジュール全体をインポートします。
## インポートの例
良い:
```
from qmk import effects
effects.echo()
```
悪い:
```
from qmk.effects import echo
echo() # echoがどこから来たのかが不明瞭です
```
良い:
```
from qmk.keymap import compile_firmware
compile_firmware()
```
良いですが、上の方がより良いです:
```
import qmk.keymap
qmk.keymap.compile_firmware()
```
# 命令文
各行1文としてください。
可能な場合(例えば `if foo: bar`)でも、2つの文を1行にまとめないでください。
# 命名
`module_name`, `package_name`, `ClassName`, `method_name`, `ExceptionName`, `function_name`, `GLOBAL_CONSTANT_NAME`, `global_var_name`, `instance_var_name`, `function_parameter_name`, `local_var_name`.
関数名、変数名 およびファイル名は説明的でなければなりません; 略語を避けます。特に、プロジェクト外の読み手に曖昧あるいは馴染みのない略語を使わず、単語内の文字を削除して略さないでください。
常に .py のファイル名の拡張子を使います。ダッシュを使わないでください。
## 避けるべき名前
* カウンタあるいはイテレータ以外の1文字の名前。try/except 文では例外の識別子として `e` を使うことができます。
* パッケージ/モジュール名内のダッシュ (`-`)
* `__double_leading_and_trailing_underscore__` (2つのアンダースコアで始まる名前と終わる名前、Python で予約済み)
# Docstring
docstring の一貫性を維持するために、以下のガイドラインを設定しました。
* マークダウン(Markdown)形式の使用
* 常に少なくとも1つの改行を含む3つのダブルクォートの docstring を使ってください: `"""\n"""`
* 最初の行は、関数が行うことの短い (70文字未満) 説明です。
* docstring が更に必要な場合は、説明と残りの間に空白行を入れます。
* 開始の3つのダブルクォートと同じインデントレベルでインデント行を始めます
* 以下で説明する形式を使って全ての関数の引数について記述します
* Args:、Returns: および Raises: が存在する場合、それらは docstring の最後の3つの要素で、それぞれ空白行で区切られなければなりません。
## 簡単な docstring の例
```
def my_awesome_function():
"""1970 Jan 1 00:00 UTC からの秒数を返します。
"""
return int(time.time())
```
## 複雑な docstring の例
```
def my_awesome_function():
"""1970 Jan 1 00:00 UTC からの秒数を返します。
この関数は常に整数の秒数を返します。
"""
return int(time.time())
```
## 関数の引数の docstring の例
```
def my_awesome_function(start=None, offset=0):
"""1970 Jan 1 00:00 UTC からの秒数を返します。
この関数は常に整数の秒数を返します。
Args:
start
1970 Jan 1 00:00 UTC の代わりの開始時間
offset
最初の引数からこの秒数が引かれた答えを返します
Returns:
秒数を表す整数。
Raises:
ValueError
`start` あるいは `offset` が正の数ではない場合
"""
if start < 0 or offset < 0:
raise ValueError('start and offset must be positive numbers.')
if not start:
start = time.time()
return int(start - offset)
```
# 例外
例外は例外的な状況を処理するために使われます。フローの制御のために使われるべきではありません。これは Python の「許しを請う」という規範からの逸脱です。例外をキャッチする場合、異常な状況を処理する必要があります。
何らかの理由で全ての例外のキャッチを使う場合は、cli.log を使って例外とスタックトレースを記録する必要があります。
try/except ブロックをできるだけ短くします。多数の try 文が必要な場合は、コードを再構成する必要があるかもしれません。
# タプル
1項目のタプルを定義する場合、タプルを使用していることが明らかになるように、常に末尾のカンマを含めます。暗黙的な1項目のタプルのアンパックに頼らないでください。明確なリストを使う方が良いです。
これはよく使用される printf 形式の書式文字列を使う場合に、特に重要です。
# リストと辞書
シーケンス形式と末尾のカンマとを区別するように YAPF を設定しました。末尾のカンマが省略されると、YAPF はシーケンスを1つの行として整形します。末尾のカンマがある場合、YAPF はシーケンスを1行1項目で整形します。
一般的に1行が短い定義になるようにすべきです。読みやすさと保守性を向上させるために、後からではなく早めに複数の行を分割してください。
# 括弧
過度な括弧は避けますが、括弧を使ってコードを理解しやすくします。タプルを明示的に返すか、あるいは数式の一部である場合を除き、return 文で括弧を使わないでください。
# 書式文字列
一般的に printf 形式の書式文字列を用います。例:
```
name = 'World'
print('Hello, %s!' % (name,))
```
このスタイルはログモジュールで使われており、私たちはそれを広範囲で利用しており、一貫性を保つために他の場所でも採用しています。これは、私たちの気まぐれな読者の大部分である C プログラマにもおなじみのスタイルです。
付属の CLI モジュールは、パーセント (%) 演算子を使わずにこれらを使うことをサポートしています。詳細は、`cli.echo()` と様々な `cli.log` 関数 (例えば、`cli.log.info()`) を見てください。
# 内包表記とジェネレータ表記
内包表記とジェネレータの自由な使用を推奨しますが、あまりに複雑にしないでください。複雑になる場合は、理解しやすい for ループで代替します。
# ラムダ
使っても問題ありませんが、おそらく避けるべきです。内包表記とジェネレータを使えば、ラムダの必要性は以前ほど強くありません。
# 条件式
変数の割り当てでは問題ありませんが、そうでなければ避けるべきです。
条件式はコードに続く if 文です。例えば:
```
x = 1 if cond else 2
```
一般にこれらを関数の引数、シーケンス項目などとして使用することはお勧めできません。見落としやすくなります。
# デフォルト引数
推奨されていますが、値は不変オブジェクトでなければなりません。
デフォルト値に引数リストを指定する場合は、その場で変更できないオブジェクトを指定するように常に注意してください。可変オブジェクトを使うと変更は呼び出しの間で持続しますが、これは通常あなたの望むものではありませんそれがあなたのやろうとしていることであっても、他の人にとっては混乱するもので理解を妨げます。
悪い:
```
def my_func(foo={}):
pass
```
良い:
```
def my_func(foo=None):
if not foo:
foo = {}
```
# プロパティ
getter および setter 関数の代わりにプロパティを常に使います。
```
class Foo(object):
def __init__(self):
self._bar = None
@property
def bar(self):
return self._bar
@bar.setter
def bar(self, bar):
self._bar = bar
```
# True/False の評価
一般的に、if 文で等価性を調べるのではなく、暗黙的な True/False 評価を行うべきです。
悪い:
```
if foo == True:
pass
if bar == False:
pass
```
良い:
```
if foo:
pass
if not bar:
pass
```
# デコレータ
適切な時に使ってください。理解に役立つ時を除き、魔法の(ように見える技巧の)使いすぎは避けるようにしてください。
# スレッドとマルチプロセス
避けるべきです。これが必要な場合は、私たちがコードをマージする前に十分な理由を述べる必要があります。
# 強力な機能
Python は非常に柔軟な言語で、独自のメタクラス、バイトコードへのアクセス、実行中コンパイル、動的な継承、オブジェクトの親の変更、インポートハック、リフレクション、システム内部の変更など、多くの素晴らしい機能を提供します。
これらを使わないでください。
パフォーマンスは私たちにとって重要な関心ごとではなく、コードのわかりやすさに関心があります。私たちは、コードベースを1日か2日しかいじっていない人が利用できるようにしたいです。これらの機能は一般的に理解のしやすさを犠牲にするため、より高速あるいはよりコンパクトなコードよりも、容易に理解できるコードの方が望ましいです。
一部の標準ライブラリモジュールはこれらの手法を使っており、これらのモジュールを利用しても問題ありません。ただし、それらを使う時には、読みやすさと理解のしやすさを忘れないでください。
# 型アノテーション付きコード
今のところ型アノテーションシステムを使っていないため、コードにアノテーションをつけないようにしてください。将来的にはこれを再検討する可能性があります。
# 関数の長さ
小さくて焦点のあった関数にしてください。
長い関数が時には適切であることを理解しているので、関数の長さには厳密な制限はありません。関数が約40行を超える場合は、プログラムの構造を損なわずに分割できるかどうかを検討してください。
今のところ長い関数が完全に機能するとしても、数か月でそれを変更する人が新しい挙動を追加するかもしれません。これにより見つけにくいバグが発生するかもしれません。関数を短くかつシンプルにすることで、他の人がコードを読んで修正しやすくします。
幾つかのコードで作業をすると、長く複雑な関数を見つけるかもしれません。既存コードを変更することを怖がらないでください: もし、難しいことが判明したり、エラーがデバッグしづらいとわかったり、いくつかの異なるコンテキストで一部を使いたいような関数を扱っている場合、関数を小さくてより扱いやすい単位に分割することを検討してください。
# FIXME
FIXME をコードに残しても構いません。なぜでしょうか?このコードを文章化しないままにするよりも、少なくとも考え抜く必要がある(あるいは混乱している)コードの一部を文章化するように奨励する方が、このコードを文章化しないままにするよりも良いです。
全ての FIXME は以下のように書式化されるべきです:
```
FIXME(username): 何々機能が完了したらこのコードを再検討する。
```
...username はあなたの GitHub のユーザ名です。
# テスト
統合テストと単体テストの組み合わせを使ってコードが可能な限りバグが無いようにします。全てのテストは `lib/python/qmk/tests/` にあります。`qmk pytest` を使って全てのテストを実行することができます。
これを書いている時点では、テストは全く完全なものではありません。現在のテストを見て、テストされていない状況のための新しいテストケースを書くことは、コードベースに精通し、QMK に貢献するという両方の点で素晴らしい方法です。
## 統合テスト
統合テストは `lib/python/qmk/tests/test_cli_commands.py` にあります。ここで実際に CLI コマンドが実行され、全体的な動作が検証されます。[`subprocess`](https://docs.python.org/3.6/library/subprocess.html#module-subprocess) を使って各 CLI コマンドを起動し、正しく動作するかを判断するために出力とリターンコードの組み合わせを使います。
## ユニットテスト
`lib/python/qmk/tests/` 内の他の `test_*.py` ファイルはユニットテストを含みます。`lib/python/qmk/` 内の個々の関数のテストをここに書くことができます。一般的にこれらのファイルはモジュールに基づいて名前を付けられ、ドットはアンダースコアで置き換えられます。
これを書いている時点では、テストのためのモックを作っていません。これを変更する手伝いをしたい場合は、[issue を開く](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) か [Discord の #cli に参加](https://discord.gg/heQPAgy)し、そこで会話を開始してください。
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@@ -48,8 +48,6 @@ QMK での全ての利用可能な設定にはデフォルトがあります。
* 一般的に、誰もしくはどのブランドがボードを作成したか * 一般的に、誰もしくはどのブランドがボードを作成したか
* `#define PRODUCT Board` * `#define PRODUCT Board`
* キーボードの名前 * キーボードの名前
* `#define DESCRIPTION a keyboard`
* キーボードの簡単な説明
* `#define MATRIX_ROWS 5` * `#define MATRIX_ROWS 5`
* キーボードのマトリックスの行の数 * キーボードのマトリックスの行の数
* `#define MATRIX_COLS 15` * `#define MATRIX_COLS 15`
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# デバウンスアルゴリズム
<!---
original document: 0.9.19:docs/feature_debounce_type.md
git diff 0.9.19 HEAD -- docs/feature_debounce_type.md | cat
-->
QMK はデバウンス API を介して複数のデバウンスアルゴリズムをサポートします。
どのデバウンスメソッドが呼ばれるかのロジックは下記のとおりです。rules.mk で設定された様々な定義をチェックします。
```
DEBOUNCE_DIR:= $(QUANTUM_DIR)/debounce
DEBOUNCE_TYPE?= sym_g
ifneq ($(strip $(DEBOUNCE_TYPE)), custom)
QUANTUM_SRC += $(DEBOUNCE_DIR)/$(strip $(DEBOUNCE_TYPE)).c
endif
```
# デバウンスの選択
| DEBOUNCE_TYPE | 説明 | 他に必要なもの |
| ------------- | --------------------------------------------------- | ----------------------------- |
| 未定義 | デフォルトのアルゴリズム、現在のところ sym_g を使います | 無し |
| custom | 独自のデバウンスコードを使います | ```SRC += debounce.c``` で独自の debounce.c を追加し、必要な関数を実装します |
| anything_else | quantum/debounce/* から他のアルゴリズムを使います | 無し |
**分割キーボードについて**:
デバウンスコードは分割キーボードと互換性があります。
# 独自のデバウンスコードの使用
* ```DEBOUNCE_TYPE = custom``` を設定します。
* ```SRC += debounce.c``` を追加します。
* 独自の ```debounce.c``` を追加します。例については、```quantum/debounce``` にある現在の実装をみてください。
* 毎回のマトリクススキャンの結果はその度デバウンスによって処理されます。
* MATRIX_ROWS ではなく num_rows を使って、分割キーボードが正しくサポートされるようにします。
# インクルードされているデバウンスメソッド間での切り替え
独自の debounce.c をインクルードすることで独自のコードを使うか、またはインクルードされている他のコードに切り替えることができます。
含まれるデバウンスメソッドは以下の通りです:
* eager_pr - 行ごとにデバウンスします。状態が変化すると、応答は即座に行われ、その後その行は ```DEBOUNCE``` ミリ秒の間入力されません。
```NUM_KEYS``` の 8ビットカウンタの更新に高い計算コストがかかる、もしくは低スキャンレートのキーボード用で、各指は通常一度に1行しか叩かないようになっています。これは ErgoDox モデルに適しています; マトリックスは90度回転しているため、その「行」は実際には「列」であり、通常の使用では各指は一度に1つの「行」にしか当たりません。
* eager_pk - キーごとにデバウンスします。状態が変化すると、応答は即座に行われ、その後そのキーは ```DEBOUNCE``` ミリ秒の間入力されません。
* sym_g - キーボードごとにデバウンスします。状態が変化すると、グローバルタイマが設定されます。```DEBOUNCE``` ミリ秒の間何も変化がなければ、全ての入力の変更がプッシュされます。
* sym_pk - キーごとにデバウンスします。状態が変化すると、キーごとのタイマーが設定されます。```DEBOUNCE``` ミリ秒の間そのキーに変化がなければ、キーの状態の変更がプッシュされます。
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@@ -73,7 +73,7 @@ or open the directory in your favourite text editor.
`config.h` の先頭には USB に関する設定があります。これらはキーボードが OS からどのように見えるかを制御しています。変更する理由がない場合は、`VENDOR_ID` を `0xFEED` のままにしておく必要があります。`PRODUCT_ID` にはまだ使用されていない番号を選ばなければいけません。 `config.h` の先頭には USB に関する設定があります。これらはキーボードが OS からどのように見えるかを制御しています。変更する理由がない場合は、`VENDOR_ID` を `0xFEED` のままにしておく必要があります。`PRODUCT_ID` にはまだ使用されていない番号を選ばなければいけません。
`MANUFACTURER`、 `PRODUCT`、 `DESCRIPTION` をキーボードにあった設定に変更します。 `MANUFACTURER`、 `PRODUCT` をキーボードにあった設定に変更します。
```c ```c
#define VENDOR_ID 0xFEED #define VENDOR_ID 0xFEED
@@ -81,7 +81,6 @@ or open the directory in your favourite text editor.
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER You #define MANUFACTURER You
#define PRODUCT my_awesome_keyboard #define PRODUCT my_awesome_keyboard
#define DESCRIPTION A custom keyboard
``` ```
?> Windows や macOS では、`MANUFACTURER` と `PRODUCT` が USBデバイスのリストに表示されます。Linux 上の `lsusb` では、代わりにデフォルトで [USB ID Repository](http://www.linux-usb.org/usb-ids.html) によって維持されているリストからこれらを取得します。`lsusb -v` を使用するとデバイスから示された値を表示します。また、接続したときのカーネルログにも表示されます。 ?> Windows や macOS では、`MANUFACTURER` と `PRODUCT` が USBデバイスのリストに表示されます。Linux 上の `lsusb` では、代わりにデフォルトで [USB ID Repository](http://www.linux-usb.org/usb-ids.html) によって維持されているリストからこれらを取得します。`lsusb -v` を使用するとデバイスから示された値を表示します。また、接続したときのカーネルログにも表示されます。
+1 -1
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@@ -41,7 +41,7 @@ A macro which has been recorded on the keyboard and which will be lost when the
## Eclipse ## Eclipse
An IDE that is popular with many C developers. An IDE that is popular with many C developers.
* [Eclipse Setup Instructions](eclipse.md) * [Eclipse Setup Instructions](other_eclipse.md)
## Firmware ## Firmware
The software that controls your MCU. The software that controls your MCU.
+1
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@@ -22,6 +22,7 @@ To use these, simply `#include` the corresponding [header file](https://github.c
|Estonian |`keymap_estonian.h` | |Estonian |`keymap_estonian.h` |
|Finnish |`keymap_finnish.h` | |Finnish |`keymap_finnish.h` |
|French |`keymap_french.h` | |French |`keymap_french.h` |
|French (AFNOR) |`keymap_french_afnor.h` |
|French (BÉPO) |`keymap_bepo.h` | |French (BÉPO) |`keymap_bepo.h` |
|French (Belgium) |`keymap_belgian.h` | |French (Belgium) |`keymap_belgian.h` |
|French (Switzerland) |`keymap_fr_ch.h` | |French (Switzerland) |`keymap_fr_ch.h` |
+1
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@@ -32,6 +32,7 @@ uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
return 130; return 130;
default: default:
return TAPPING_TERM; return TAPPING_TERM;
}
} }
``` ```
+2
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@@ -272,6 +272,8 @@ void IS31FL3741_update_led_control_registers(uint8_t addr, uint8_t index) {
for (int i = 0; i < 171; ++i) { for (int i = 0; i < 171; ++i) {
IS31FL3741_write_register(addr, i, g_scaling_registers[0][180 + i]); IS31FL3741_write_register(addr, i, g_scaling_registers[0][180 + i]);
} }
g_scaling_registers_update_required[index] = false;
} }
} }
+13
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@@ -462,6 +462,19 @@ void oled_write_raw(const char *data, uint16_t size) {
} }
} }
void oled_write_pixel(uint8_t x, uint8_t y, bool on) {
if (x >= OLED_DISPLAY_WIDTH || y >= OLED_DISPLAY_HEIGHT) {
return;
}
uint16_t index = x + (y / 8) * OLED_DISPLAY_WIDTH;
if (on) {
oled_buffer[index] |= (1 << (y % 8));
} else {
oled_buffer[index] &= ~(1 << (y % 8));
}
oled_dirty |= (1 << (index / OLED_BLOCK_SIZE));
}
#if defined(__AVR__) #if defined(__AVR__)
void oled_write_P(const char *data, bool invert) { void oled_write_P(const char *data, bool invert) {
uint8_t c = pgm_read_byte(data); uint8_t c = pgm_read_byte(data);
+4
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@@ -206,6 +206,10 @@ void oled_pan(bool left);
void oled_write_raw(const char *data, uint16_t size); void oled_write_raw(const char *data, uint16_t size);
void oled_write_raw_byte(const char data, uint16_t index); void oled_write_raw_byte(const char data, uint16_t index);
// Sets a specific pixel on or off
// Coordinates start at top-left and go right and down for positive x and y
void oled_write_pixel(uint8_t x, uint8_t y, bool on);
#if defined(__AVR__) #if defined(__AVR__)
// Writes a PROGMEM string to the buffer at current cursor position // Writes a PROGMEM string to the buffer at current cursor position
// Advances the cursor while writing, inverts the pixels if true // Advances the cursor while writing, inverts the pixels if true
+62 -61
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@@ -2,77 +2,78 @@
#include "quantum.h" #include "quantum.h"
#define LAYOUT_all( \ #define XXX KC_NO
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214 }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ K400, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, K413, K414 } \
}
#define LAYOUT_all( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, \
k10, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
k20, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, k3E, \
k40, k41, k43, k46, k4A, k4B, k4D, k4E \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
{ k10, XXX, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
{ k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, XXX, k3D, k3E }, \
{ k40, k41, XXX, k43, XXX, XXX, k46, XXX, XXX, XXX, k4A, k4B, XXX, k4D, k4E } \
}
/* ANSI variant. No extra keys for ISO */ /* ANSI variant. No extra keys for ISO */
#define LAYOUT_60_ansi( \ #define LAYOUT_60_ansi( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2E, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, \
K400, K401, K403, K406, K410, K411, K413, K414 \ k40, k41, k43, k46, k4A, k4B, k4D, k4E \
) LAYOUT_all( \ ) { \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, XXX }, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ { k10, XXX, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \ { k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, XXX, k2E }, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\ { k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, XXX, k3D, XXX }, \
K400, K401, K403, K406, K410, K411, K413, K414 \ { k40, k41, XXX, k43, XXX, XXX, k46, XXX, XXX, XXX, k4A, k4B, XXX, k4D, k4E } \
) }
/* ISO variant. Remove useless ANSI keys */ /* ISO variant. Remove useless ANSI keys */
#define LAYOUT_60_iso( \ #define LAYOUT_60_iso( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, \
K400, K401, K403, K406, K410, K411, K413, K414 \ k40, k41, k43, k46, k4A, k4B, k4D, k4E \
) LAYOUT_all( \ ) { \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, XXX }, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K214, \ { k10, XXX, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX }, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \ { k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E }, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, XXX, k3D, XXX }, \
K400, K401, K403, K406, K410, K411, K413, K414 \ { k40, k41, XXX, k43, XXX, XXX, k46, XXX, XXX, XXX, k4A, k4B, XXX, k4D, k4E } \
) }
/* HHKB Variant */ /* HHKB Variant */
#define LAYOUT_60_ansi_split_bs_rshift( \ #define LAYOUT_60_ansi_split_bs_rshift( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2E, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, k3E, \
K400, K401, K403, K406, K410, K411, K413, K414 \ k40, k41, k43, k46, k4A, k4B, k4D, k4E \
) LAYOUT_all( \ ) { \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014,\ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ { k10, XXX, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \ { k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, XXX, k2E }, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314,\ { k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, XXX, k3D, k3E }, \
K400, K401, K403, K406, K410, K411, K413, K414 \ { k40, k41, XXX, k43, XXX, XXX, k46, XXX, XXX, XXX, k4A, k4B, XXX, k4D, k4E } \
) }
/* HHKB Variant */ /* HHKB Variant */
#define LAYOUT_60_hhkb( \ #define LAYOUT_60_hhkb( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2E, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, k3E, \
K401, K403, K406, K411, K413 \ k41, k43, k46, k4B, k4D \
) LAYOUT_all( \ ) { \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ { k10, XXX, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \ { k20, XXX, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, XXX, k2E }, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ { k30, XXX, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, XXX, k3D, k3E }, \
KC_NO,K401, K403, K406, KC_NO,K411, K413, KC_NO \ { XXX, k41, XXX, k43, XXX, XXX, k46, XXX, XXX, XXX, XXX, k4B, XXX, k4D, XXX } \
) }
+1 -1
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@@ -12,7 +12,7 @@
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 5 #define MATRIX_ROWS 5
#define MATRIX_COLS 15 #define MATRIX_COLS 14
// ROWS: Top to bottom, COLS: Left to right // ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS {C2,D0,B0,C7,C5} #define MATRIX_ROW_PINS {C2,D0,B0,C7,C5}
#define MATRIX_COL_PINS {C4,C6,B7,B6,B5,B4,B3,B2,B1,D6,D5,D4,D2,D1} #define MATRIX_COL_PINS {C4,C6,B7,B6,B5,B4,B3,B2,B1,D6,D5,D4,D2,D1}
@@ -0,0 +1,118 @@
# AJP10304 Custom Shark Layout
# Also available for the Planck, JJ40 and Atreus50
**Note:** In the tables below where there are two characters on a key,
the second is the output when shift is applied.
**Note:** The below tables assume a UK layout.
#### Flashing
`make acheron/shark:ajp10304:flash`
##### Main Qwerty Layer
* Tab: when held, operates as shift.
* Enter: when held, operates as shift.
* MENU: perform right-click
| | | | | | | | | | | | |
| ---- |:----:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| ----:|
| Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
| Tab | A | S | D | F | G | H | J | K | L | ;: | Enter|
| Shft | Z | X | C | V | B | N | M | ,< | .> | /? | Shft |
| Fn | Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Shift| MENU | Ctrl | Fn2 |
##### Function Layer
Activated when `fn` held in the above `qwerty` layer.
| | | | | | | | | | | | |
| :---: |:----:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
| 1! | 2" | 3£ | 4$ | 5% | 6^ | 7& | 8* | 9( | 0) | ~ |INSERT|
| Shift | \| | `¬ | #~ | * | -_ | =+ | \| | [{ | ]} | '@ |Shift |
| Fn | Ctrl | Alt | GUI |Lower | Bksp |Space |Mouse | MENU | Alt | Ctrl | Fn2 |
##### Lower Layer
Activated when `Lower` is held in the above `qwerty` layer.
* Numbers are along the top row, their shifted counterparts are on row 2.
* WrdBks: `backspace` with `ctrl` applied. I.e. delete a word.
* WrdDel: `delete` with `ctrl` applied. I.e. forward delete a word.
| | | | | | | | | | | | |
| :---: |:----:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| 1! | 2" | 3£ | 4$ | 5% | 6^ | 7& | 8* | 9( | 0) | DEL | Bksp |
| ! | " | £ | $ | % | ^ | & | * | ( | ) |WrdDel|WrdBks|
| Shift | \| | `¬ | #~ | '@ | -_ | =+ | #~ | [{ | ]} | '@ |Shift |
| | | | |Lower | Del |Space | | Next | Vol- | Vol+ | Play |
##### Raise Layer
Activated when `Raise` is held in the above `qwerty` layer.
* Preferred layer for typing brackets.
* Allows for cursor navigation to be used solely with the right hand.
* WRDSEL: Select the word where the cursor is.
* |< and >|: Apply `ctrl` to `left` and `right` respectively for word jumping.
| | | | | | | | | | | | |
| :---: |:----:| :---:| :---:| :---:| :---:| :---: | :---:| :---:| :---:| :---: | :---:|
| ` | |WRDSEL| [ | ] | | | PGUP | HOME |PGDOWN| |PRNTSC|
| ` | | | ( | ) | | | HOME | UP | END | |ZOOM +|
| | | | { | } | |&#124;<| LEFT | DOWN |RIGHT |>&#124;|ZOOM -|
| Mouse | | | | | Alt | Enter |Raise | | | | |
##### Lower + Raise
Activated when `Lower` and `Raise` are held together in the above `qwerty` layer.
* Audio controls in the same position as cursor keys from the `Raise` layer.
* ????: Runs a macro for outputting a text string. Do not use this store passwords.
* Reset: Enter bootloader for flashing firmware to the keyboard.
* CAPS: Toggle caps lock.
* Macro functions: Allows recording of macros. To start recording the macro, press either REC1 or REC2.
To finish the recording, press STOP. To replay the macro, press either PLAY1 or PLAY2.
* MAC: Toggle MAC OS extensions to layers. This allows MLWR to be enabled with LOWER,
MRSE with RAISE, MFNC with FUNC and MFNC2 with FUNC2 respectively.
| | | | | | | | | | | | |
| :---: |:----:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| ???? | Reset|Qwerty| | | REC1 | REC2 | | | | | Del |
| CAPS | | | | | PLAY1|PLAY2 | Mute | Vol+ | Play | | |
| MAC | | | | | STOP1|STOP2 | Prev | Vol- | Next | | |
| | | | | | | | | DYN | | | |
##### Function 2 Layer
Activated when `fn` held in the above `qwerty` layer.
* WRDSEL: Select the word where the cursor is.
* LNDEL: Delete the line where the cursor is.
* LNSEL: Select the line where the cursor is.
* DUP: Duplicate the selected text.
* LNJOIN: Join the line where the cursor is with the following line.
* MODE: Print either `PC` or `OSX` depending on what layer mode is active.
| | | | | | | | | | | | |
| :---: | :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| | |WRDSEL| | | | LNDEL| | | | | |
| | | LNSEL| DUP | | | | |LNJOIN| | | |
| | UNDO | CUT | COPY | PASTE| | | | | | | MODE |
| | | | | | | | | | | | |
##### Mouse Layer
Activated when `fn` and `raise` held together.
| | | | | | | | | | | | |
| :---: | :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| ESC | | | | | | | | BTN3 | | | |
| ACC0 | ACC1 | ACC2 | | | | | BTN1 | UP | BTN2 | | |
| ACC0 | ACC1 | ACC2 | | | | | LEFT | DOWN | RIGHT| | |
| | | | | | | | | | | | |
##### Number Pad Layout
Activated when holding `Esc` key.
| | | | | | | | | | | | |
| :---: | :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| | | | | | |NMLOCK| 7 | 8 | 9 | / | |
| | | | | | | | 4 | 5 | 6 | * | |
| | | | | | | | 1 | 2 | 3 | + | |
| | | | | | | | 0 | . | , | - | |
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/* Copyright 2020 floookay
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "adelheid.h"
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/* Copyright 2020 floookay
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, \
\
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k2E, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k3E, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k4E, \
k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4D, \
k50, k52, k54, k55, k57, k59, k5C, k5D, k5E \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, KC_NO, k3E }, \
{ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, KC_NO, k4D, k4E }, \
{ k50, KC_NO, k52, KC_NO, k54, k55, KC_NO, k57, KC_NO, k59, KC_NO, KC_NO, k5C, k5D, k5E } \
}
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/*
Copyright 2020 floookay
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xF100
#define PRODUCT_ID 0xAD78
#define DEVICE_VER 0x0002
#define MANUFACTURER floookay
#define PRODUCT adelheid
#define DESCRIPTION 75% alice-like keyboard based on the arisu
/* key matrix size */
#define MATRIX_ROWS 7
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, F4, D1, D2, D3, D5, F7 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, F6, B6, D4, B1, B0, B7, B5, B4, D7, D6, B3 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN C6
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
// #define RGB_DI_PIN E2
// #ifdef RGB_DI_PIN
// #define RGBLED_NUM 16
// #define RGBLIGHT_HUE_STEP 8
// #define RGBLIGHT_SAT_STEP 8
// #define RGBLIGHT_VAL_STEP 8
// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
// /*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// #endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
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{
"keyboard_name": "Adelheid",
"url": "https://github.com/floookay/adelheid",
"maintainer": "floookay",
"width": 19.5,
"height": 6.5,
"layouts": {
"LAYOUT": {
"layout": [
{ "label": "k00", "x": 0, "y": 0 },
{ "label": "k01", "x": 1.25, "y": 0 },
{ "label": "k02", "x": 2.25, "y": 0 },
{ "label": "k03", "x": 3.5, "y": 0 },
{ "label": "k04", "x": 4.5, "y": 0 },
{ "label": "k05", "x": 5.75, "y": 0 },
{ "label": "k06", "x": 6.75, "y": 0 },
{ "label": "k07", "x": 9.75, "y": 0 },
{ "label": "k08", "x": 10.75, "y": 0 },
{ "label": "k09", "x": 12, "y": 0 },
{ "label": "k0A", "x": 13, "y": 0 },
{ "label": "k0B", "x": 14.25, "y": 0 },
{ "label": "k0C", "x": 15.25, "y": 0 },
{ "label": "k0D", "x": 16.5, "y": 0 },
{ "label": "k0E", "x": 17.75, "y": 0 },
{ "label": "k10", "x": 0.75, "y": 1.25 },
{ "label": "k11", "x": 1.75, "y": 1.25 },
{ "label": "k12", "x": 2.75, "y": 1.25 },
{ "label": "k13", "x": 4, "y": 1.25 },
{ "label": "k14", "x": 5, "y": 1.25 },
{ "label": "k15", "x": 6, "y": 1.25 },
{ "label": "k16", "x": 7, "y": 1.25 },
{ "label": "k17", "x": 9.5, "y": 1.25 },
{ "label": "k18", "x": 10.5, "y": 1.25 },
{ "label": "k19", "x": 11.5, "y": 1.25 },
{ "label": "k1A", "x": 12.5, "y": 1.25 },
{ "label": "k1B", "x": 13.75, "y": 1.25 },
{ "label": "k1C", "x": 14.75, "y": 1.25 },
{ "label": "k1D", "x": 15.75, "y": 1.25 },
{ "label": "k1E", "x": 16.75, "y": 1.25 },
{ "label": "k2E", "x": 18, "y": 1 },
{ "label": "k20", "x": 0.5, "y": 2.25, "w": 1.5 },
{ "label": "k21", "x": 2, "y": 2.25 },
{ "label": "k22", "x": 3.5, "y": 2.25 },
{ "label": "k23", "x": 4.5, "y": 2.25 },
{ "label": "k24", "x": 5.5, "y": 2.25 },
{ "label": "k25", "x": 6.5, "y": 2.25 },
{ "label": "k26", "x": 9, "y": 2.25 },
{ "label": "k27", "x": 10, "y": 2.25 },
{ "label": "k28", "x": 11, "y": 2.25 },
{ "label": "k29", "x": 12, "y": 2.25 },
{ "label": "k2A", "x": 13, "y": 2.25 },
{ "label": "k2B", "x": 14.5, "y": 2.25 },
{ "label": "k2C", "x": 15.5, "y": 2.25 },
{ "label": "k2D", "x": 16.5, "y": 2.25, "w": 1.5 },
{ "label": "k3E", "x": 18.25, "y": 2 },
{ "label": "k30", "x": 0.25, "y": 3.25, "w": 1.75 },
{ "label": "k31", "x": 2, "y": 3.25 },
{ "label": "k32", "x": 3.75, "y": 3.25 },
{ "label": "k33", "x": 4.75, "y": 3.25 },
{ "label": "k34", "x": 5.75, "y": 3.25 },
{ "label": "k35", "x": 6.75, "y": 3.25 },
{ "label": "k36", "x": 9.25, "y": 3.25 },
{ "label": "k37", "x": 10.25, "y": 3.25 },
{ "label": "k38", "x": 11.25, "y": 3.25 },
{ "label": "k39", "x": 12.25, "y": 3.25 },
{ "label": "k3A", "x": 14, "y": 3.25 },
{ "label": "k3B", "x": 15, "y": 3.25 },
{ "label": "k3C", "x": 16, "y": 3.25, "w": 2.25 },
{ "label": "k4E", "x": 18.5, "y": 3 },
{ "label": "k40", "x": 0, "y": 4.25, "w": 2.25 },
{ "label": "k41", "x": 2.25, "y": 4.25 },
{ "label": "k42", "x": 4.25, "y": 4.25 },
{ "label": "k43", "x": 5.25, "y": 4.25 },
{ "label": "k44", "x": 6.25, "y": 4.25 },
{ "label": "k45", "x": 7.25, "y": 4.25 },
{ "label": "k46", "x": 9.5, "y": 4.25 },
{ "label": "k47", "x": 10.5, "y": 4.25 },
{ "label": "k48", "x": 11.5, "y": 4.25 },
{ "label": "k49", "x": 12.5, "y": 4.25 },
{ "label": "k4A", "x": 14.5, "y": 4.25 },
{ "label": "k4B", "x": 15.5, "y": 4.25, "w": 1.75 },
{ "label": "k4D", "x": 17.5, "y": 4.5 },
{ "label": "k50", "x": 0, "y": 5.25, "w": 1.5 },
{ "label": "k52", "x": 4.25, "y": 5.25, "w": 1.5 },
{ "label": "k54", "x": 5.75, "y": 5.25, "w": 2 },
{ "label": "k55", "x": 7.75, "y": 5.25 },
{ "label": "k57", "x": 9, "y": 5.25, "w": 2.75 },
{ "label": "k59", "x": 11.75, "y": 5.25, "w": 1.5 },
{ "label": "k5C", "x": 16.5, "y": 5.5 },
{ "label": "k5D", "x": 17.5, "y": 5.5 },
{ "label": "k5E", "x": 18.5, "y": 5.5 }
]
}
}
}
@@ -0,0 +1,45 @@
/* Copyright 2020 floookay
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum adelheid_layers {
_BASE,
_SECONDARY
};
#define MO_SEC MO(_SECONDARY)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PGUP,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_END,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LALT, KC_SPC, MO_SEC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
),
[_SECONDARY] = LAYOUT(
KC_SLEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PSCR, KC_VOLU,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS, BL_STEP,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, KC_DEL, KC_MUTE,
KC_LGUI, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY,
_______, _______, _______, _______, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT
)
};
@@ -0,0 +1,9 @@
# Default keymap for the Adelheid
- ANSI QWERTY
- split backspace
- ctrl instead of caps lock
- lgui on fn+caps
![adelheid_layout](https://gist.githubusercontent.com/floookay/7bf6511a8d84804d32de4d7bbe3bd0fb/raw/dffd622a762463f341466ffecefad3b31ad3ee4f/layout.png)
View in [Keyboard-Layout-Editor](http://www.keyboard-layout-editor.com/#/gists/4262535adb5ac81a913edbebc4de8226).
@@ -0,0 +1,76 @@
/* Copyright 2020 floookay
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum adelheid_layers {
_BASE,
_SECONDARY
};
// tap dance declarations
enum {
_TD_CTGU = 0,
_TD_PGUP = 1,
_TD_PGDN = 2,
_TD_HOME = 3,
_TD_END = 4,
_TD_RSHC = 5,
_TD_PSCR = 6
};
#define MO_SEC MO(_SECONDARY)
#define TD_CTGU TD(_TD_CTGU)
#define TD_PGUP TD(_TD_PGUP)
#define TD_PGDN TD(_TD_PGDN)
#define TD_HOME TD(_TD_HOME)
#define TD_END TD(_TD_END)
#define TD_RSHC TD(_TD_RSHC)
#define TD_PSCR TD(_TD_PSCR)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, TD_PGUP,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, TD_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, TD_END,
TD_CTGU, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, TD_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, KC_LALT, KC_SPC, MO_SEC, KC_SPC, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
),
[_SECONDARY] = LAYOUT(
KC_SLEP, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, TD_PSCR, KC_VOLU,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS, BL_STEP,
_______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, KC_DEL, KC_MUTE,
_______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, KC_VOLD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TD_RSHC, KC_MPLY,
_______, _______, _______, _______, _______, _______, KC_MPRV, KC_MSTP, KC_MNXT
)
};
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for first parameter, twice for second
[_TD_CTGU] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_LGUI),
[_TD_PGUP] = ACTION_TAP_DANCE_DOUBLE(KC_PGUP, LCTL(KC_PGUP)),
[_TD_PGDN] = ACTION_TAP_DANCE_DOUBLE(KC_PGDN, LCTL(KC_PGDN)),
[_TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, LCTL(KC_HOME)),
[_TD_END] = ACTION_TAP_DANCE_DOUBLE(KC_END, LCTL(KC_END)),
[_TD_RSHC] = ACTION_TAP_DANCE_DOUBLE(KC_RSFT, KC_CAPS),
[_TD_PSCR] = ACTION_TAP_DANCE_DOUBLE(KC_PSCR, LSFT(LGUI(KC_S))) // screenshot tool tap dance
};
@@ -0,0 +1,9 @@
# The default keymap for the Adelheid
- ANSI QWERTY
- split backspace
- ctrl on caps lock with super on tap dance
- caps lock on fn + right shift tap dance
![adelheid_layout](https://gist.githubusercontent.com/floookay/7bf6511a8d84804d32de4d7bbe3bd0fb/raw/dffd622a762463f341466ffecefad3b31ad3ee4f/layout.png)
View in [Keyboard-Layout-Editor](http://www.keyboard-layout-editor.com/#/gists/4262535adb5ac81a913edbebc4de8226).
@@ -0,0 +1 @@
TAP_DANCE_ENABLE = yes
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@@ -0,0 +1,15 @@
# 𝔄𝔡𝔢𝔩𝔥𝔢𝔦𝔡
![Adelheid](https://gist.githubusercontent.com/floookay/7bf6511a8d84804d32de4d7bbe3bd0fb/raw/559336bcb5f8c04bbea9ad8aab7397812ab72859/adelheid.jpg)
The Adelheid is a 75% Alice-like keyboard. It's a fork of the [Arisu](https://github.com/FateNozomi/arisu-pcb) by FateNozomi and is open-source as well.
* Keyboard Maintainer: [floookay](https://github.com/floookay)
* Hardware Supported: Adelheid PCB [Rev2.0]
* Hardware Availability: [PCB-, case- &amp; wrist rest files](https://github.com/floookay/adelheid)
Make example for this keyboard (after setting up your build environment):
make adelheid:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
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@@ -53,4 +53,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 50
#endif #endif
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@@ -22,6 +22,8 @@
#include "astar.h" #include "astar.h"
#elif KEYBOARD_atreus_astar_mirrored #elif KEYBOARD_atreus_astar_mirrored
#include "astar_mirrored.h" #include "astar_mirrored.h"
#elif KEYBOARD_atreus_feather
#include "feather.h"
#elif KEYBOARD_atreus_teensy2 #elif KEYBOARD_atreus_teensy2
#include "teensy2.h" #include "teensy2.h"
#elif KEYBOARD_atreus_promicro #elif KEYBOARD_atreus_promicro
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/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// #define MATRIX_ROW_PINS { D0, D1, D3, D2 }
// #define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
#define MATRIX_ROW_PINS { B7, D6, C7, F5 }
#define MATRIX_COL_PINS { D7, B5, D1, D0, C6, B6, F0, D2, D3, F4, F1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define OUTPUT_AUTO_ENABLE
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@@ -0,0 +1,16 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "feather.h"
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@@ -0,0 +1,17 @@
/* Copyright 2019
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
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# Bluetreus - a conversion of an Atreus to use a Bluetooth microcontroller
I have created a keymap for this with Bluetooth control on layer 2 so that you
can switch the keyboard between auto, USB only, and Bluetooth only. I'm
working on fixing turning on auto by default, but have still not succeeded.
To build it and flash it, do:
```
make atreus/feather:clash:flash
```
## Wiring it up
Physically, SDA to pin 13 on the new board are connected to what 9-1 were
connected to on the old board. Pin 0 from the old board is brought over to the
other side with a jumper wire to pin a2. TX, RX, A5, A4, A3 on the new board
connect to what a0 to 12 connected to on the old board. GND attaches to g.
You have to bend some of the pins at about a 45 degree angle to make them line up.
Here's a side view of what the most bent pins look like:
![Side View](https://i.imgur.com/S6ngibe.jpg)
Here's a top view, USB port down, wireless antenna up. Note: the USB port orientation is opposite what it used to be.
![Top View](https://i.imgur.com/DBjkxU2.jpg)
### New board:
This is an [Adafruit Feather BLE](https://learn.adafruit.com/adafruit-feather-32u4-bluefruit-le/pinouts)
|QMK | Screen Print | Feather |SCREEN|QMK REF |
|----|--------------|-------------|------|---------|
| D1 | SDA | RADIO | dfu | |
| D0 | SCL | | 1/TX | D3 |
| C6 | 5 | | 0/RX | D2 |
| D7 | 6 | | MISO | B3/Blue |
| B5 | 9 | | MOSI | B2/Blue |
| B6 | 10 | | SCK | B1/Blue |
| B7 | 11 | | A5 | F0 |
| D6 | 12 | | a4 | F1 |
| C7 | 13 | | a3 | F4 |
| | usb | | a2 | F5 |
| | e0 | | a1 | F6 |
| | bat | | a0 | |
| | Battery | | GND | |
| | Connector | | ARf | |
| | | | | USB PORT | 3V | |
| | v v | | RST | |
### Old board:
This is an A Star, non-flipped
|QMK| Scrn | A | Scrn|QMK |
|---|------|-----|-----|----|
| b5| 9 | USB | a0 | F7 |
| b4| 8 | port| a1 | F6 |
| e6| 7 | | 10 | B6 |
| d7| 6 | | 11 | B7 |
| c6| 5 | | 12 | D6 |
| d4| 4 | | rst | RST|
| d0| 3 | | 3v | x |
| d1| 2 | | 5v | x |
| d3| 1 | | g | G |
| d2| 0 | | v | x |
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@@ -0,0 +1,21 @@
# MCU name
MCU = atmega32u4
# Processor frequency
F_CPU = 8000000
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BLUETOOTH = AdafruitBLE
CONSOLE_ENABLE = no
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#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QW 0
#define _RS 1
#define _LW 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
),
/*
* ! @ up { } || pgup 7 8 9 *
* # left down right $ || pgdn 4 5 6 +
* [ ] ( ) & || ` 1 2 3 \
* lower insert super shift del ctrl || alt space fn . 0 =
*/
[_RS] = LAYOUT( /* [> RAISE <] */
KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
/*
* insert home mup end pgup || mouse1 F7 F8 F9 F10
* USB mlft mdwn mrght pgdn || mouse2 F4 F5 F6 F11
* Blue volup reset || mouse3 F1 F2 F3 F12
* auto voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
*/
[_LW] = LAYOUT( /* [> LOWER <] */
KC_INS, KC_HOME, KC_MS_U, KC_END, KC_PGUP, KC_BTN1, KC_F7, KC_F8, KC_F9, KC_F10 ,
OUT_USB, KC_MS_L, KC_MS_D, KC_MS_R, KC_PGDN, KC_BTN2, KC_F4, KC_F5, KC_F6, KC_F11 ,
OUT_BT, KC_VOLU, KC_NO, KC_NO, RESET, KC_BTN3, KC_F1, KC_F2, KC_F3, KC_F12 ,
OUT_AUTO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS )
};
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@@ -0,0 +1,50 @@
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6583
#define PRODUCT_ID 0x6080
#define DEVICE_VER 0x0001
#define MANUFACTURER Basic IO Instruments
#define PRODUCT BIOI G60 BLE
#define DESCRIPTION BIOI G60 BLE
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 14
/* key matrix pins */
#define MATRIX_ROW_PINS \
{ E6, B0, F1, F5, F4 }
#define MATRIX_COL_PINS \
{ F6, F7, B3, C7, C6, B6, B5, D5, B4, D7, D6, D4, D1, D0 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B7
#ifdef BACKLIGHT_PIN
# define BACKLIGHT_LEVELS 8
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN B1
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 36
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define KEYBOARD_LOCK_ENABLE
#define MAGIC_KEY_LOCK L
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#pragma once
#include "quantum.h"
#define XXX KC_NO
#define LAYOUT_all( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K47, K3D, K3C, \
K40, K41, K42, K45, K4A, K4B, K48, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, XXX, XXX, K45, XXX, K47, K48, K49, K4A, K4B, K4C, K4D } \
}
#define LAYOUT_60_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, XXX, K2D }, \
{ K30, XXX, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, XXX, K3D }, \
{ K40, K41, K42, XXX, XXX, K45, XXX, XXX, XXX, XXX, K4A, K4B, K4C, K4D } \
}
#define LAYOUT_60_iso( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, XXX }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, XXX, K3D }, \
{ K40, K41, K42, XXX, XXX, K45, XXX, XXX, XXX, XXX, K4A, K4B, K4C, K4D } \
}
#define LAYOUT_60_hhkb( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3C, \
K41, K42, K45, K4B, K4C \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, XXX }, \
{ K30, XXX, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ XXX, K41, K42, XXX, XXX, K45, XXX, XXX, XXX, K49, XXX, K4B, K4C, XXX } \
}
#define LAYOUT_60_ansi_split_bs_rshift( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3C, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, XXX, K2D }, \
{ K30, XXX, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, XXX, XXX, K45, XXX, XXX, XXX, K49, K4A, K4B, K4C, K4D } \
}
#define LAYOUT_60_tsangan_hhkb( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3C, \
K40, K41, K42, K45, K4B, K4C, K4D \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, XXX, K2D }, \
{ K30, XXX, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \
{ K40, K41, K42, XXX, XXX, K45, XXX, XXX, XXX, K49, XXX, K4B, K4C, K4D } \
}
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{ "label": "Alt", "x": 2.5, "y": 4, "w": 1.5 },
{ "x": 4, "y": 4, "w": 7 },
{ "label": "Win", "x": 11, "y": 4, "w": 1.5 },
{ "label": "Menu", "x": 12.5, "y": 4 },
{ "label": "Ctrl", "x": 13.5, "y": 4, "w": 1.5 }
]
}
}
}
@@ -0,0 +1,13 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, KC_APP, KC_RCTL
)
};
@@ -0,0 +1,39 @@
#include QMK_KEYBOARD_H
// clang-format off
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(2, KC_SCLN), KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_RSFT, MO(1),
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RGUI, KC_LEFT, KC_APP, KC_RCTL
),
[1] = LAYOUT_all(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_CAPS, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, _______,
_______, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, _______, KC_ASTR, KC_SLSH, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______, _______,
RGB_MOD, _______, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, KC_PLUS, KC_MINS, KC_END, KC_PGDN, KC_DOWN, _______, BL_STEP, _______,
RGB_TOG, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, BL_TOGG
),
[2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, XXXXXXX, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
// clang-format on
@@ -0,0 +1 @@
VIA_ENABLE = yes
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@@ -0,0 +1,15 @@
# BIOI G60 BLE
![BIOI G60 BLE](https://i.imgur.com/7Mf8L3al.png)
A 60% keyboard with Bluetooth LE support
* Keyboard Maintainer: [Joshua Rubin](https://github.com/joshuarubin)
* Hardware Supported: R2 both default and hotswap versions
* Hardware Availability: https://play-keyboard.store/
Make example for this keyboard (after setting up your build environment):
make bioi/g60ble:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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# MCU name
MCU = atmega32u4
# Processor frequency
F_CPU = 8000000
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = qmk-dfu
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes
LTO_ENABLE = yes
LAYOUTS = 60_ansi 60_iso 60_hhkb 60_ansi_split_bs_rshift 60_tsangan_hhkb
+2
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@@ -45,3 +45,5 @@
{ KC_NO, KC_NO, k32, k33, k34, k35, k36, k37, KC_NO, KC_NO }, \ { KC_NO, KC_NO, k32, k33, k34, k35, k36, k37, KC_NO, KC_NO }, \
{ KC_NO, KC_NO, k2a, k1a, k0a, k0b, k1b, k2b, KC_NO, KC_NO } \ { KC_NO, KC_NO, k2a, k1a, k0a, k0b, k1b, k2b, KC_NO, KC_NO } \
} }
#define LAYOUT_split_3x6_3 LAYOUT
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@@ -40,3 +40,5 @@ OPT_DEFS += -DCENTROMERE_PROMICRO
# # project specific files # # project specific files
SRC = matrix.c SRC = matrix.c
LAYOUTS = split_3x6_3
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# YDKB Chili
[Chili PCB](https://i.imgur.com/fKi896a.jpg)
The YDKB Chili is a Cherry G80-3000 replacement PCB utilizing the ATmega32U4 microcontroller.
* Keyboard Maintainer: QMK community
* Hardware Supported: YDKB Chili
* Hardware Availability: [TaoBao](https://item.taobao.com/item.htm?id=565823984744)
Make example for this keyboard (after setting up your build environment):
make chili:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@@ -0,0 +1,42 @@
/* Copyright 2017 Mathias Andersson <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "chili.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
led_init_ports();
matrix_init_user();
}
void led_init_ports(void) {
setPinOutput(B1);
writePinHigh(B1);
setPinOutput(B2);
writePinHigh(B2);
setPinOutput(B3);
writePinHigh(B3);
}
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if(res) {
writePin(B1, !led_state.num_lock);
writePin(B2, !led_state.caps_lock);
writePin(B3, !led_state.scroll_lock);
}
return res;
}
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/* Copyright 2017 Mathias Andersson <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT_all( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K69, K68, K67, K66, K65, K64, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K79, K78, K77, K76, K75, K74, K73, K72, K63, K62, K61, K60, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K89, K88, K87, K86, K85, K84, K83, K82, K81, K80, K90, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K99, K98, K97, K95, K92, K71, K70, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, KA9, KA8, KA6, KA7, K96, K94, K93, K91, KA0, \
K50, K51, K52, K53, K54, K55, K56, K57, K58, K59, KA5, KA4, KA3, KA2, KA1 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39 }, \
{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49 }, \
{ K50, K51, K52, K53, K54, K55, K56, K57, K58, K59 }, \
{ K60, K61, K62, K63, K64, K65, K66, K67, K68, K69 }, \
{ K70, K71, K72, K73, K74, K75, K76, K77, K78, K79 }, \
{ K80, K81, K82, K83, K84, K85, K86, K87, K88, K89 }, \
{ K90, K91, K92, K93, K94, K95, K96, K97, K98, K99 }, \
{ KA0, KA1, KA2, KA3, KA4, KA5, KA6, KA7, KA8, KA9 } \
}
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/*
Copyright 2012 Jun Wako <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x5945 // "YE"
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER YDKB
#define PRODUCT Chili
#define DESCRIPTION QMK keyboard firmware for Chili, a G80-3000 replacement PCB
/* key matrix size */
#define MATRIX_ROWS 11
#define MATRIX_COLS 10
// ROWS: Top to bottom, COLS: Left to right
/* Row pin configuration
*/
#define MATRIX_ROW_PINS { F5, F4, F1, F0, E6, B0, D5, D3, D2, D1, D0 }
/* Column pin configuration
*/
#define MATRIX_COL_PINS { D4, F6, F7, C7, C6, B6, B5, B4, D7, D6 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
/* Underlight configuration
*/
#define RGB_DI_PIN B3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 30 // Number of LEDs
#define RGBLIGHT_HUE_STEP 5
#define RGBLIGHT_SAT_STEP 10
#define RGBLIGHT_VAL_STEP 10
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
+12
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{
"keyboard_name": "YDKB Chili",
"url": "",
"maintainer": "qmk",
"width": 22.5,
"height": 6.5,
"layouts": {
"LAYOUT_all": {
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"F1", "x":2, "y":0}, {"label":"F2", "x":3, "y":0}, {"label":"F3", "x":4, "y":0}, {"label":"F4", "x":5, "y":0}, {"label":"F5", "x":6.5, "y":0}, {"label":"F6", "x":7.5, "y":0}, {"label":"F7", "x":8.5, "y":0}, {"label":"F8", "x":9.5, "y":0}, {"label":"F9", "x":11, "y":0}, {"label":"F10", "x":12, "y":0}, {"label":"F11", "x":13, "y":0}, {"label":"F12", "x":14, "y":0}, {"label":"PrtSc", "x":15.25, "y":0}, {"label":"Scroll Lock", "x":16.25, "y":0}, {"label":"Pause", "x":17.25, "y":0}, {"label":"~", "x":0, "y":1.5}, {"label":"!", "x":1, "y":1.5}, {"label":"@", "x":2, "y":1.5}, {"label":"#", "x":3, "y":1.5}, {"label":"$", "x":4, "y":1.5}, {"label":"%", "x":5, "y":1.5}, {"label":"^", "x":6, "y":1.5}, {"label":"&", "x":7, "y":1.5}, {"label":"*", "x":8, "y":1.5}, {"label":"(", "x":9, "y":1.5}, {"label":")", "x":10, "y":1.5}, {"label":"_", "x":11, "y":1.5}, {"label":"+", "x":12, "y":1.5}, {"label":"Backsp", "x":13, "y":1.5}, {"x":14, "y":1.5}, {"label":"Insert", "x":15.25, "y":1.5}, {"label":"Home", "x":16.25, "y":1.5}, {"label":"PgUp", "x":17.25, "y":1.5}, {"label":"Num Lock", "x":18.5, "y":1.5}, {"label":"/", "x":19.5, "y":1.5}, {"label":"*", "x":20.5, "y":1.5}, {"label":"-", "x":21.5, "y":1.5}, {"label":"Tab", "x":0, "y":2.5, "w":1.5}, {"label":"Q", "x":1.5, "y":2.5}, {"label":"W", "x":2.5, "y":2.5}, {"label":"E", "x":3.5, "y":2.5}, {"label":"R", "x":4.5, "y":2.5}, {"label":"T", "x":5.5, "y":2.5}, {"label":"Y", "x":6.5, "y":2.5}, {"label":"U", "x":7.5, "y":2.5}, {"label":"I", "x":8.5, "y":2.5}, {"label":"O", "x":9.5, "y":2.5}, {"label":"P", "x":10.5, "y":2.5}, {"label":"{", "x":11.5, "y":2.5}, {"label":"}", "x":12.5, "y":2.5}, {"label":"|", "x":13.5, "y":2.5, "w":1.5}, {"label":"Delete", "x":15.25, "y":2.5}, {"label":"End", "x":16.25, "y":2.5}, {"label":"PgDn", "x":17.25, "y":2.5}, {"label":"7", "x":18.5, "y":2.5}, {"label":"8", "x":19.5, "y":2.5}, {"label":"9", "x":20.5, "y":2.5}, {"label":"+", "x":21.5, "y":2.5}, {"label":"Caps Lock", "x":0, "y":3.5, "w":1.75}, {"label":"A", "x":1.75, "y":3.5}, {"label":"S", "x":2.75, "y":3.5}, {"label":"D", "x":3.75, "y":3.5}, {"label":"F", "x":4.75, "y":3.5}, {"label":"G", "x":5.75, "y":3.5}, {"label":"H", "x":6.75, "y":3.5}, {"label":"J", "x":7.75, "y":3.5}, {"label":"K", "x":8.75, "y":3.5}, {"label":"L", "x":9.75, "y":3.5}, {"label":":", "x":10.75, "y":3.5}, {"label":"\"", "x":11.75, "y":3.5}, {"label":"Enter", "x":12.75, "y":3.5, "w":2.25}, {"label":"4", "x":18.5, "y":3.5}, {"label":"5", "x":19.5, "y":3.5}, {"label":"6", "x":20.5, "y":3.5}, {"x":21.5, "y":3.5}, {"label":"Shift", "x":0, "y":4.5, "w":1.25}, {"x":1.25, "y":4.5}, {"label":"Z", "x":2.25, "y":4.5}, {"label":"X", "x":3.25, "y":4.5}, {"label":"C", "x":4.25, "y":4.5}, {"label":"V", "x":5.25, "y":4.5}, {"label":"B", "x":6.25, "y":4.5}, {"label":"N", "x":7.25, "y":4.5}, {"label":"M", "x":8.25, "y":4.5}, {"label":"<", "x":9.25, "y":4.5}, {"label":">", "x":10.25, "y":4.5}, {"label":"?", "x":11.25, "y":4.5}, {"label":"Shift", "x":12.25, "y":4.5, "w":1.75}, {"x":14, "y":4.5}, {"label":"\u2191", "x":16.25, "y":4.5}, {"label":"1", "x":18.5, "y":4.5}, {"label":"2", "x":19.5, "y":4.5}, {"label":"3", "x":20.5, "y":4.5}, {"label":"Enter", "x":21.5, "y":4.5, "h":2}, {"label":"Ctrl", "x":0, "y":5.5, "w":1.25}, {"label":"Win", "x":1.25, "y":5.5, "w":1.25}, {"label":"Alt", "x":2.5, "y":5.5, "w":1.25}, {"x":3.75, "y":5.5, "w":3}, {"x":6.75, "y":5.5, "w":3}, {"label":"Alt", "x":9.75, "y":5.5, "w":1.5}, {"label":"Win", "x":11.25, "y":5.5, "w":1.25}, {"label":"Menu", "x":12.5, "y":5.5, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":5.5, "w":1.25}, {"label":"\u2190", "x":15.25, "y":5.5}, {"label":"\u2193", "x":16.25, "y":5.5}, {"label":"\u2192", "x":17.25, "y":5.5}, {"label":"0", "x":18.5, "y":5.5}, {"x":19.5, "y":5.5}, {"label":".", "x":20.5, "y":5.5}]
}
}
}
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@@ -0,0 +1,35 @@
/* Copyright 2017 Mathias Andersson <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//Layers
enum {
BASE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_NO,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_NO, KC_SPC, KC_RALT, KC_RGUI, KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_NO, KC_PDOT
),
};
+61
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@@ -0,0 +1,61 @@
/* Copyright 2017 Mathias Andersson <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
//Layers
enum {
BASE = 0,
FUNCTION,
ALTERNATE,
LAST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_INS, KC_HOME, KC_PGUP, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_NO,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
KC_LCTL, KC_LGUI, KC_LALT, KC_NO, KC_SPC, KC_RALT, KC_RGUI, KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_NO, KC_PDOT
),
[FUNCTION] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[ALTERNATE] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[LAST] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
};
+1
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@@ -0,0 +1 @@
VIA_ENABLE = yes
+31
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@@ -0,0 +1,31 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight
MIDI_ENABLE = no # MIDI controls
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
+13 -8
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@@ -1,5 +1,7 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "bcat.h"
enum layer { enum layer {
LAYER_DEFAULT, LAYER_DEFAULT,
LAYER_LOWER, LAYER_LOWER,
@@ -10,28 +12,31 @@ enum layer {
#define LY_LWR MO(LAYER_LOWER) #define LY_LWR MO(LAYER_LOWER)
#define LY_RSE MO(LAYER_RAISE) #define LY_RSE MO(LAYER_RAISE)
#define KY_CESC LCTL_T(KC_ESC) #define KY_CSPC LCTL(KC_SPC)
#define KY_LOCK LGUI(KC_L)
#define KY_WINL LGUI(KC_LEFT)
#define KY_WINR LGUI(KC_RGHT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default layer: http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5 */ /* Default layer: http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5 */
[LAYER_DEFAULT] = LAYOUT( [LAYER_DEFAULT] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KY_CESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LALT, LY_LWR, KC_SPC, KC_ENT, LY_RSE, KC_RGUI KC_LCTL, LY_LWR, KC_SPC, KC_ENT, LY_RSE, KC_RALT
), ),
/* Lower layer: http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0 */ /* Lower layer: http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0 */
[LAYER_LOWER] = LAYOUT( [LAYER_LOWER] = LAYOUT(
KC_CAPS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, MC_ALTT, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
_______, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_TILD, KY_CSPC, KY_WINL, KY_WINR, KY_LOCK, KC_WBAK, KC_WFWD, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_TILD,
_______, KC_APP, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_GRV, _______, KC_APP, KC_PSCR, KC_SLCK, KC_PAUS, KC_LGUI, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_GRV,
_______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______
), ),
/* Raise layer: http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7 */ /* Raise layer: http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7 */
[LAYER_RAISE] = LAYOUT( [LAYER_RAISE] = LAYOUT(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F11, KC_DEL, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F11, KC_DEL,
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_F12, KC_INS, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_F12, KC_INS,
_______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______
@@ -46,6 +51,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
}; };
layer_state_t layer_state_set_user(layer_state_t state) { layer_state_t layer_state_set_keymap(layer_state_t state) {
return update_tri_layer_state(state, LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST); return update_tri_layer_state(state, LAYER_LOWER, LAYER_RAISE, LAYER_ADJUST);
} }
+29 -24
View File
@@ -4,11 +4,11 @@ This is my favorite split ergo layout for typing, featuring the traditional
four ortho/ergo layers (Default, Lower, Raise, Adjust). It is loosely inspired four ortho/ergo layers (Default, Lower, Raise, Adjust). It is loosely inspired
by the default Planck (numbers on Lower, symbols on Raise) and Crkbd (Space on by the default Planck (numbers on Lower, symbols on Raise) and Crkbd (Space on
left, Enter on right) layouts, but has since been redesigned heavily according left, Enter on right) layouts, but has since been redesigned heavily according
to the principles described below: to the principles described below.
* Since most of the modifiers are on the left half, keys frequently pressed * Since my most-frequently-used keyboard shortcuts involve Ctrl, which lives on
together with mods (e.g., numbers, function keys, etc.) are on the Raise layer the left half of the keyboard, keys frequently used with it (numbers, function
activated by the right thumb. keys, etc.) are on the Raise layer activated by the right thumb.
* Navigation can be done on the right half alone, to enable simultaneous * Navigation can be done on the right half alone, to enable simultaneous
left-handed mousing. Additionally, Web pages can be scrolled with Space or left-handed mousing. Additionally, Web pages can be scrolled with Space or
@@ -22,7 +22,7 @@ layer-switch keys to correct mistakes.
## Default layer ## Default layer
![Default layer layout](https://i.imgur.com/s1LDlSQ.png) ![Default layer layout](https://i.imgur.com/g5N7g8D.png)
([KLE](http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5)) ([KLE](http://www.keyboard-layout-editor.com/#/gists/08d9827d916662a9414f48805aa895a5))
@@ -31,29 +31,26 @@ layer-switch keys to correct mistakes.
* Tab and Backspace are in familiar locations from my row-staggered boards * Tab and Backspace are in familiar locations from my row-staggered boards
(almost all of which use HHKB-style split backspace). (almost all of which use HHKB-style split backspace).
* The Esc key is next to the home row for convenience in Vim.
* Likewise, the Ctrl key is in the same place as on my row-staggered boards * Likewise, the Ctrl key is in the same place as on my row-staggered boards
(where I've been remapping Caps Lock as Ctrl since before even using QMK). (where I've been remapping Caps Lock as Ctrl since before even using QMK).
* There are two Shift keys, because I do use Right Shift on occasion (even * There are two Shift keys, although I generally use Left Shift. (I've
though I'm predominately a Left Shift-er). considered replacing Right Shift with another key, but haven't chosen one.)
* Lower and Raise layer-switch keys are below the left and right thumb, * Lower and Raise layer-switch keys are in the resting position of my left and
respectively, when resting my fingers on the home row. right thumbs, respectively.
* Space and Enter are on the big thumb keys so they're easy to press. * Space and Enter are on the big thumb keys so they're easy to press.
* Alt is on the left so I can navigate back (Alt+Raise+H) and forward * Ctrl is on the left for ease of chording, especially one-handed use of common
(Alt+Raise+L) without having to uncomfortably hit two thumb keys on the same shortcuts like Ctrl+T and Ctrl+W. This puts Alt on the right by the process of
half. This puts Super on the right by the process of elimination. elimination.
* Escape shares a mod-tap key with Ctrl, which is convenient for Vim, but not
something I'm totally in love with, as even after tweaking `TAPPING_TERM` I
still get occasional spurious Esc taps. (I might move Esc up a key and put Tab
on a layer, but that'd take some getting used to....)
## Lower layer ## Lower layer
![Lower layer layout](https://i.imgur.com/SsxvCgy.png) ![Lower layer layout](https://i.imgur.com/djIkwsa.png)
([KLE](http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0)) ([KLE](http://www.keyboard-layout-editor.com/#/gists/c3fba5eaa2cd70fdfbdbc0f9e34d3bc0))
@@ -74,17 +71,23 @@ bottom row.
right half, with the same relative positions as on a row-staggered HHKB layout. right half, with the same relative positions as on a row-staggered HHKB layout.
And yup, the shifted versions are above the unshifted versions. And yup, the shifted versions are above the unshifted versions.
* Caps Lock is bound in the same position as on an HHKB, for lack of an obvious * Remaining keys from a TKL are placed out of the way on the bottom row of the
better location. left half.
* Some extra keys are placed on the bottom row of the left half, ensuring every * The home row on the left half contains handy shortcuts for window movement,
key on a TKL has a binding. and browser navigation, and screen lock.
* The left-half home row is reversed for future use. (It's free real estate.) * Lower+Esc is bound to Ctrl+Space because the Ctrl and Space keys are both on
the left thumb, so this key combination (which I use for tmux prefix and editor
autocomplete) is hard to press in its natural location.
* Lower+Tab is bound to a custom Alt+Tab macro that keeps the Alt modifier held
as long as the Lower key is held down. This means that window switching is on
Lower+Tab immediately next to browser tab switching (Ctrl+Tab).
## Raise layer ## Raise layer
![Raise layer layout](https://i.imgur.com/cVoKygg.png) ![Raise layer layout](https://i.imgur.com/VNEiV9A.png)
([KLE](http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7)) ([KLE](http://www.keyboard-layout-editor.com/#/gists/08b44355d4ca85d294bad9e2821f91d7))
@@ -106,6 +109,8 @@ keys (F1–F5) on the home row.)
* Insert and Delete are on the rightmost column, because there didn't seem to * Insert and Delete are on the rightmost column, because there didn't seem to
be a better place to put them. be a better place to put them.
* Caps Lock is bound in the same position as on an HHKB, for lack of an obvious better location.
## Adjust layer ## Adjust layer
![Adjust layer layout](https://i.imgur.com/LEHM4DU.png) ![Adjust layer layout](https://i.imgur.com/LEHM4DU.png)
+2
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@@ -52,3 +52,5 @@
KC_##L30, KC_##L31, KC_##L32, KC_##R30, KC_##R31, KC_##R32 \ KC_##L30, KC_##L31, KC_##L32, KC_##R30, KC_##R31, KC_##R32 \
) )
// clang-format on // clang-format on
#define LAYOUT_split_3x6_3 LAYOUT
+2
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@@ -1,3 +1,5 @@
SRC += matrix.c \ SRC += matrix.c \
split_util.c \ split_util.c \
split_scomm.c split_scomm.c
LAYOUTS = split_3x6_3
+1 -1
View File
@@ -11,7 +11,7 @@
#define PRODUCT_ID 0x00BE #define PRODUCT_ID 0x00BE
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER astro #define MANUFACTURER astro
#define PRODUCT Dumplings #define PRODUCT DP60
#define DESCRIPTION 60% rgb keyboard with ble extension #define DESCRIPTION 60% rgb keyboard with ble extension
/* key matrix size */ /* key matrix size */
+44 -1
View File
@@ -9,6 +9,49 @@
// This a shortcut to help you visually see your layout. // This a shortcut to help you visually see your layout.
// The first section contains all of the arguements // The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array // The second converts the arguments into a two-dimensional array
// Matrix layout to accomodate all layouts. Good for VIA mapping correctly, and it doesnt exist yet
//
//┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐ ┌──────┐
//│0A││0B││0C││0D││0E││0F││0G││4H││0H││0I││0J││0K││0L││0M││0N│ │ 0N │ split backspace support
//└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘ └──────┘
// 00 01 02 03 04 05 06 07 08 09 0a 0b 0c 0d 0e 0e
//┌────┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌────┐ ┌────┐
//│1A ││1B││1C││1D││1E││1F││1G││1H││1I││1J││1K││1L││1M││1N │ │ │ iso enter - see below
//└────┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└────┘ └────┘
// 10 11 12 13 14 15 16 17 18 19 1a 1b 1c 1e
//┌─────┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌───────┐ ┌──┐┌──┐
//│ 2A ││2B││2C││2D││2E││2F││2G││2H││2I││2J││2K││2L││ 2N │ │2M││2N│ iso enter
//└─────┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└───────┘ └──┘└──┘
// 20 22 23 24 25 26 27 28 29 2a 2b 2c 2e 2d 2e
//┌───────┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌──┐┌─────────┐
//│3A │ 3B││3C││3D││3E││3F││3G││3H││3I││3J││3K││3L││ 3M │3N│ split shifts (left and right)
//└───────┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└──┘└─────────┘
// 30 31 32 33 34 35 36 37 38 39 3a 3b 3c 3d
//┌───┐┌───┐┌───┐┌───────────────────────┐┌───┐┌───┐┌───┐┌───┐
//│4A ││4B ││4C ││ 4G ││4K ││4L ││4M ││4N │ wkl/hhkb use 4L (k49), 4M (k4a) , 4N (k4b)
//└───┘└───┘└───┘└───────────────────────┘└───┘└───┘└───┘└───┘
// 40 42 43 47 48 49 4a 4b
//end of mapping
//
//added k0d
//added k2d KC_NUMS for iso
//added k31 split l-shift, k3d split r-shift
#define LAYOUT_all( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, \
k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
k40, k42, k43, k47, k48, k49, k4a, k4b \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e}, \
{k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
{k40, k42, k43, KC_NO, KC_NO, KC_NO, k47, k07, KC_NO, KC_NO, k48, k49, k4a, k4b} \
}
#define LAYOUT_60_ansi( \ #define LAYOUT_60_ansi( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1e, \
@@ -28,7 +71,7 @@
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, \ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c,\ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
k40, k42, k43, k47, k48, k49, k4a, k4b \ k40, k42, k43, k47, k48, k49, k4a, k4b \
) \ ) \
{ \ { \
+22 -22
View File
@@ -1,31 +1,31 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi_split_bs_rshift( [0] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_DEL, KC_BSPC, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_DEL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(1), KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT,KC_RGUI, TG(1), KC_RCTL), KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI,KC_RALT, MO(1), KC_RCTL),
[1] = LAYOUT_60_ansi_split_bs_rshift( [1] = LAYOUT_all(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,_______,KC_PSCR, KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,_______,KC_DEL,
RESET, RGB_TOG,RGB_MOD,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_PGDN,_______, RESET, _______,KC_UP,_______,_______,_______,_______,_______,KC_PAUS,KC_SLCK,KC_PSCR,KC_PGUP,_______,KC_INS,
_______, _______,_______,_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RIGHT,KC_HOME,KC_END,_______, _______, KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______, _______,_______,KC_HOME,KC_END,_______, _______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,_______,_______,
_______,_______,_______, _______, _______,_______,TG(0),_______), _______,_______,_______, _______, _______,MO(2),TG(0),_______),
[2] = LAYOUT_60_ansi_split_bs_rshift( [2] = LAYOUT_all(
_______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______,_______,_______,
_______, _______,KC_VOLU,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
KC_MUTE, KC_MPRV,KC_VOLD,KC_MNXT,_______,_______,_______,_______, _______,_______,_______,_______,_______, _______,
_______, _______, RGB_TOG,RGB_MOD,RGB_RMOD,RGB_VAI,RGB_VAD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,_______,_______,_______,
_______,_______,_______, KC_MPLY, _______,_______,_______,_______),
[3] = LAYOUT_all(
_______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______,_______,_______, _______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______, _______, _______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______, _______, _______,_______,_______,_______),
[3] = LAYOUT_60_ansi_split_bs_rshift(
_______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______, _______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,_______,_______, _______, _______,_______,_______,_______) _______,_______,_______, _______, _______,_______,_______,_______)
}; };
+1
View File
@@ -1,2 +1,3 @@
VIA_ENABLE = yes VIA_ENABLE = yes
LTO_ENABLE = yes LTO_ENABLE = yes
RGBLIGHT_ENABLE = yes #enables underglow, but will not disable per key leds
+2 -2
View File
@@ -22,14 +22,14 @@ COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
MIDI_ENABLE = no # MIDI support MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6 AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
#RGBLIGHT_ENABLE = yes # Use RGB underglow light RGBLIGHT_ENABLE = no # Use RGB underglow light
RGB_MATRIX_ENABLE = yes # Use RGB matrix RGB_MATRIX_ENABLE = yes # Use RGB matrix
LAYOUTS = 60_ansi 60_hhkb 60_iso 60_ansi_split_bs_rshift LAYOUTS = 60_ansi 60_hhkb 60_iso 60_ansi_split_bs_rshift
@@ -0,0 +1,50 @@
/* Copyright 2018 MechMerlin <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_75_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_PAUS, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, LT(1,KC_APP), LT(2,KC_RCTL), KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT_75_ansi(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[2] = LAYOUT_75_ansi(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[3] = LAYOUT_75_ansi(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
@@ -0,0 +1,2 @@
VIA_ENABLE = yes
LTO_ENABLE = yes
+2 -2
View File
@@ -18,11 +18,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV, KC_ESC, KC_BSPC, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, \ KC_TAB, BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV, KC_ESC, KC_BSPC, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, \
BP_W, BP_A, BP_U, BP_I, BP_E, BP_COMM, _______, _______, BP_C, BP_T, BP_S, BP_R, BP_N, BP_M, \ BP_W, BP_A, BP_U, BP_I, BP_E, BP_COMM, _______, _______, BP_C, BP_T, BP_S, BP_R, BP_N, BP_M, \
KC_LSFT, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, _______, _______, BP_APOS, BP_Q, BP_G, BP_H, BP_F, BP_CCED, \ KC_LSFT, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, _______, _______, BP_APOS, BP_Q, BP_G, BP_H, BP_F, BP_CCED, \
MO(SHORT), KC_LCTL, _______, KC_LALT, KC_LGUI, KC_SPC, MO(NUMB), KC_RGUI, KC_RSFT, KC_SPC, _______, _______, _______, _______ \ MO(SHORT), KC_LCTL, _______, KC_LALT, KC_LGUI, KC_SPC, MO(NUMB), KC_ENT , KC_RSFT, KC_SPC, _______, _______, _______, _______ \
), ),
[NUMB] = LAYOUT( \ [NUMB] = LAYOUT( \
BP_HASH, BP_DQOT, BP_LDQT, BP_RDQT, BP_LPRN, BP_RPRN, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, BP_PERC, KC_BSPC, \ BP_HASH, BP_DQOT, BP_LDQU, BP_RDQU, BP_LPRN, BP_RPRN, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, BP_PERC, KC_BSPC, \
BP_DLR, BP_1, BP_2, BP_3, BP_4, BP_5, KC_LBRC, KC_RBRC, BP_6, BP_7, BP_8, BP_9, BP_0, BP_DEGR, \ BP_DLR, BP_1, BP_2, BP_3, BP_4, BP_5, KC_LBRC, KC_RBRC, BP_6, BP_7, BP_8, BP_9, BP_0, BP_DEGR, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+1 -1
View File
@@ -25,7 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Gone Hacking Studio #define MANUFACTURER Gone Hacking Studio
#define PRODUCT GHS.RAR #define PRODUCT GHS.RAR
#define DESCRIPTION A 75 % keyboard #define DESCRIPTION A 75% keyboard
/* key matrix size */ /* key matrix size */
#define MATRIX_ROWS 12 #define MATRIX_ROWS 12
+12 -12
View File
@@ -24,19 +24,19 @@ enum layer_names {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */ /* Base */
[_BASE] = LAYOUT_ansi( [_BASE] = LAYOUT_ansi(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_END, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
), ),
[_FN] = LAYOUT_ansi( [_FN] = LAYOUT_ansi(
RGB_TOG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAI, RGB_HUD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAI, RGB_HUD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, RGB_MOD, RGB_VAD, RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, RGB_MOD, RGB_VAD, RGB_RMOD
) )
}; };
+12 -12
View File
@@ -24,19 +24,19 @@ enum layer_names {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */ /* Base */
[_BASE] = LAYOUT_iso( [_BASE] = LAYOUT_iso(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_PGDN,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_END, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
), ),
[_FN] = LAYOUT_iso( [_FN] = LAYOUT_iso(
RGB_TOG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAI,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_SAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAI, RGB_HUD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_VAI, RGB_HUD,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, _______, RGB_MOD, RGB_VAD, RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, RGB_MOD, RGB_VAD, RGB_RMOD
) )
}; };
+21 -21
View File
@@ -18,35 +18,35 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */ /* Base */
[0] = LAYOUT_all( [0] = LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_HOME, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NO, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_END, KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_NO, MO(1), KC_LEFT, KC_DOWN, KC_RGHT
), ),
[1] = LAYOUT_all( [1] = LAYOUT_all(
RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_HUD,
_______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_VAD, RGB_RMOD, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_VAD, RGB_RMOD
), ),
[2] = LAYOUT_all( [2] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
[3] = LAYOUT_all( [3] = LAYOUT_all(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
) )
}; };
+15 -15
View File
@@ -32,7 +32,7 @@
#define LAYOUT_ansi( \ #define LAYOUT_ansi( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \ k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \ k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \ k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \ k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \ k80, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka1, ka3, ka5, ka6, kb6, ka7, kb7 \ ka0, kb0, ka1, ka3, ka5, ka6, kb6, ka7, kb7 \
@@ -42,8 +42,8 @@
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \ { XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \ { k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \ { k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \ { k40, k41, k42, k43, k44, k45, k46, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \ { k50, k51, k52, k53, k54, k55, XXX, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \ { k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \ { k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \ { k80, k81, k82, k83, k84, k85, k86, k87 }, \
@@ -55,7 +55,7 @@
#define LAYOUT_ansi_wkl( \ #define LAYOUT_ansi_wkl( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \ k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \ k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \ k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \ k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \ k80, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka3, ka5, ka6, kb6, ka7, kb7 \ ka0, kb0, ka3, ka5, ka6, kb6, ka7, kb7 \
@@ -65,8 +65,8 @@
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \ { XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \ { k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \ { k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \ { k40, k41, k42, k43, k44, k45, k46, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \ { k50, k51, k52, k53, k54, k55, XXX, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \ { k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \ { k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \ { k80, k81, k82, k83, k84, k85, k86, k87 }, \
@@ -78,7 +78,7 @@
#define LAYOUT_iso( \ #define LAYOUT_iso( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \ k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \ k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \ k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \ k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \ k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka1, ka3, ka5, ka6, kb6, ka7, kb7 \ ka0, kb0, ka1, ka3, ka5, ka6, kb6, ka7, kb7 \
@@ -88,8 +88,8 @@
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \ { XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \ { k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \ { k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \ { k40, k41, k42, k43, k44, k45, k46, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \ { k50, k51, k52, k53, k54, k55, XXX, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \ { k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \ { k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \ { k80, k81, k82, k83, k84, k85, k86, k87 }, \
@@ -101,7 +101,7 @@
#define LAYOUT_iso_wkl( \ #define LAYOUT_iso_wkl( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \ k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \ k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \ k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \ k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \ k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka3, ka5, ka6, kb6, ka7, kb7 \ ka0, kb0, ka3, ka5, ka6, kb6, ka7, kb7 \
@@ -111,8 +111,8 @@
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \ { XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX }, \ { k20, k21, k22, k23, k24, k25, k26, XXX }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \ { k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \ { k40, k41, k42, k43, k44, k45, k46, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \ { k50, k51, k52, k53, k54, k55, XXX, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \ { k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \ { k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \ { k80, k81, k82, k83, k84, k85, k86, k87 }, \
@@ -124,7 +124,7 @@
#define LAYOUT_all( \ #define LAYOUT_all( \
k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \ k00, k01, k11, k02, k12, k03, k13, k04, k14, k15, k06, k16, k07, k17, \
k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k27, k37, \ k20, k30, k21, k31, k22, k32, k23, k33, k24, k34, k25, k35, k26, k36, k27, k37, \
k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k56, k47, k57, \ k40, k50, k41, k51, k42, k52, k43, k53, k44, k54, k45, k55, k46, k47, k57, \
k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \ k60, k70, k61, k71, k62, k72, k63, k73, k64, k74, k65, k75, k76, k77, \
k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \ k80, k90, k81, k91, k82, k92, k83, k93, k84, k94, k85, k95, k86, k87, k97, \
ka0, kb0, ka1, ka3, ka5, kb5, ka6, kb6, ka7, kb7 \ ka0, kb0, ka1, ka3, ka5, kb5, ka6, kb6, ka7, kb7 \
@@ -134,8 +134,8 @@
{ XXX, k11, k12, k13, k14, k15, k16, k17 }, \ { XXX, k11, k12, k13, k14, k15, k16, k17 }, \
{ k20, k21, k22, k23, k24, k25, k26, k27 }, \ { k20, k21, k22, k23, k24, k25, k26, k27 }, \
{ k30, k31, k32, k33, k34, k35, k36, k37 }, \ { k30, k31, k32, k33, k34, k35, k36, k37 }, \
{ k40, k41, k42, k43, k44, k45, XXX, k47 }, \ { k40, k41, k42, k43, k44, k45, k46, k47 }, \
{ k50, k51, k52, k53, k54, k55, k56, k57 }, \ { k50, k51, k52, k53, k54, k55, XXX, k57 }, \
{ k60, k61, k62, k63, k64, k65, XXX, XXX }, \ { k60, k61, k62, k63, k64, k65, XXX, XXX }, \
{ k70, k71, k72, k73, k74, k75, k76, k77 }, \ { k70, k71, k72, k73, k74, k75, k76, k77 }, \
{ k80, k81, k82, k83, k84, k85, k86, k87 }, \ { k80, k81, k82, k83, k84, k85, k86, k87 }, \
+38
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@@ -0,0 +1,38 @@
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xE9B6
#define DEVICE_VER 0x0001
#define MANUFACTURER Gowla
#define PRODUCT Gowla Macro Board
#define DESCRIPTION 3x3 PCB
/* Matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/* Pin-out */
#define MATRIX_ROW_PINS { D1, D0, D4 }
#define MATRIX_COL_PINS { B5, B4, E6 }
#define UNUSED_PINS
/* ROW2COL */
#define DIODE_DIRECTION ROW2COL
+1
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@@ -0,0 +1 @@
#include "gowla.h"
+13
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@@ -0,0 +1,13 @@
#pragma once
#include "quantum.h"
#define LAYOUT_ortho_3x3( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22 \
) { \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 } \
}
+24
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@@ -0,0 +1,24 @@
{
"keyboard_name": "Gowla Macro Pad",
"url": "https://github.com/SamGowland/Gowla-Macro-Board",
"maintainer": "Gowla",
"width": 3,
"height": 3,
"layouts": {
"LAYOUT_ortho_3x3": {
"layout": [
{"x": 0, "y": 0},
{"x": 1, "y": 0},
{"x": 2, "y": 0},
{"x": 0, "y": 1},
{"x": 1, "y": 1},
{"x": 2, "y": 1},
{"x": 0, "y": 2},
{"x": 1, "y": 2},
{"x": 2, "y": 2}
]
}
}
}
+14
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@@ -0,0 +1,14 @@
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_ortho_3x3(
LT(1, KC_MPRV), KC_MNXT, KC_MPLY,
KC_VOLD, KC_UP, KC_VOLU,
KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT_ortho_3x3(
KC_ESC, KC_MPLY, RESET,
KC_P7, KC_P1, KC_F1,
KC_F2, KC_F3, KC_F4
)
};
+15
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@@ -0,0 +1,15 @@
# Gowla Macro Board
![Gowla](https://github.com/SamGowland/Gowla-Macro-Board/blob/master/Images/comp.jpg)
Simple Compact 3x3 Macro Board for use with QMK, designed and sold by Gowla.
* Keyboard Maintainer: [Gowla](https://github.com/SamGowland/)
* Hardware Supported: Pro Micro ATmega32U4, Cherry Mount Switches
* Hardware Availability: [Repo](https://github.com/SamGowland/Gowla-Macro-Board)
Make example for this keyboard (after setting up your build environment):
make gowla:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+31
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@@ -0,0 +1,31 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
+1 -1
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@@ -3,7 +3,7 @@
#include "quantum.h" #include "quantum.h"
// The first section contains all of the arguements // The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array // The second converts the arguments into a two-dimensional array
#define LAYOUT( \ #define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
@@ -1,39 +1,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "keymap_uk.h" #include "keymap_uk.h"
#include "ajp10304.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_MAC,
_LOWER,
_MLWR,
_RAISE,
_MRSE,
_FUNC,
_MFNC,
_FUNC2,
_MFNC2,
_ADJUST,
_MOUSE
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
MAC,
FUNC,
MFNC,
FUNC2,
MFNC2,
LOWER,
MLWR,
RAISE,
MRSE,
MOUSE,
DYNAMIC_MACRO_RANGE
};
#include "dynamic_macro.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -49,7 +16,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-------------------------------------------------------------------------------------------------' * `-------------------------------------------------------------------------------------------------'
*/ */
[_QWERTY] = LAYOUT( [_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC , LT(_NUMPAD, KC_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC ,
MT(MOD_LSFT, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, MT(MOD_RSFT, KC_ENT) , MT(MOD_LSFT, KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, MT(MOD_RSFT, KC_ENT) ,
KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSHIFT , KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSHIFT ,
MO(_FUNC), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, RAISE, KC_LSHIFT, KC_BTN2, KC_RCTL, MO(_FUNC2) MO(_FUNC), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, RAISE, KC_LSHIFT, KC_BTN2, KC_RCTL, MO(_FUNC2)
@@ -103,10 +70,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-------------------------------------------------------------------------------------------------' * `-------------------------------------------------------------------------------------------------'
*/ */
[_RAISE] = LAYOUT( [_RAISE] = LAYOUT(
KC_GRV, XXXXXXX, M(1), KC_LBRC, KC_RBRC, XXXXXXX, XXXXXXX, KC_PGUP, KC_HOME, KC_PGDOWN, XXXXXXX, KC_PSCREEN , KC_GRV, XXXXXXX, M_WORD_SEL, KC_LBRC, KC_RBRC, XXXXXXX, XXXXXXX, KC_PGUP, KC_HOME, KC_PGDOWN, XXXXXXX, KC_PSCREEN ,
KC_GRV, XXXXXXX, XXXXXXX, LSFT(KC_9), LSFT(KC_0), XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, XXXXXXX, LCTL(LSFT(KC_EQL)) , KC_GRV, XXXXXXX, XXXXXXX, LSFT(KC_9), LSFT(KC_0), XXXXXXX, XXXXXXX, KC_HOME, KC_UP, KC_END, XXXXXXX, LCTL(LSFT(KC_EQL)) ,
_______, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), LSFT(KC_RBRC), XXXXXXX, LCTL(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_RIGHT), LCTL(KC_MINS) , _______, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), LSFT(KC_RBRC), XXXXXXX, LCTL(KC_LEFT), KC_LEFT, KC_DOWN, KC_RIGHT, LCTL(KC_RIGHT), LCTL(KC_MINS) ,
MO(_MOUSE), _______, _______, _______, _______, KC_LALT, _______, _______, KC_ENT, _______, XXXXXXX, _______, _______, _______ MO(_MOUSE), _______, _______, _______, _______, KC_LALT, _______, _______, KC_ENT, _______, XXXXXXX, _______, _______, _______
), ),
/* Adjust (Lower + Raise) /* Adjust (Lower + Raise)
@@ -121,7 +88,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-------------------------------------------------------------------------------------------------' * `-------------------------------------------------------------------------------------------------'
*/ */
[_ADJUST] = LAYOUT( [_ADJUST] = LAYOUT(
M(0), RESET, QWERTY, _______, _______, DYN_REC_START1, DYN_REC_START2, _______, _______, _______, _______, KC_DEL , M_CUSTOM, RESET, QWERTY, _______, _______, DYN_REC_START1, DYN_REC_START2, _______, _______, _______, _______, KC_DEL ,
KC_CAPS, _______, _______, _______, _______, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_MEDIA_PLAY_PAUSE, _______, _______ , KC_CAPS, _______, _______, _______, _______, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, KC_AUDIO_MUTE, KC_AUDIO_VOL_UP, KC_MEDIA_PLAY_PAUSE, _______, _______ ,
TG(_MAC), _______, _______, _______, _______, DYN_REC_STOP, DYN_REC_STOP, KC_MEDIA_PREV_TRACK, KC_AUDIO_VOL_DOWN, KC_MEDIA_NEXT_TRACK, _______, _______ , TG(_MAC), _______, _______, _______, _______, DYN_REC_STOP, DYN_REC_STOP, KC_MEDIA_PREV_TRACK, KC_AUDIO_VOL_DOWN, KC_MEDIA_NEXT_TRACK, _______, _______ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
@@ -129,7 +96,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Mouse /* Mouse
* ,------------------------------------------ |-----------------------------------------. * ,------------------------------------------ |-----------------------------------------.
* | ESC | | | | | | | | | | | | | * | ESC | | | | | | | | | BTN3 | | | |
* |------+------+------+------+------+------- |------+------+------+------+------+------| * |------+------+------+------+------+------- |------+------+------+------+------+------|
* | ACC0 | ACC1 | ACC2 | | | | | | BTN1 | UP | BTN2 | | | * | ACC0 | ACC1 | ACC2 | | | | | | BTN1 | UP | BTN2 | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
@@ -139,12 +106,32 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-------------------------------------------------------------------------------------------------' * `-------------------------------------------------------------------------------------------------'
*/ */
[_MOUSE] = LAYOUT( [_MOUSE] = LAYOUT(
KC_ESC , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ , KC_ESC , _______, _______, _______, _______, _______, _______, _______, KC_MS_BTN3, _______, _______, _______ ,
KC_MS_ACCEL0, KC_MS_ACCEL1, KC_MS_ACCEL2, _______, _______, _______, _______, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, _______, _______ , KC_MS_ACCEL0, KC_MS_ACCEL1, KC_MS_ACCEL2, _______, _______, _______, _______, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, _______, _______ ,
KC_MS_ACCEL0, KC_MS_ACCEL1, KC_MS_ACCEL2, _______, _______, _______, _______, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, _______, _______ , KC_MS_ACCEL0, KC_MS_ACCEL1, KC_MS_ACCEL2, _______, _______, _______, _______, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, _______, _______ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
/* Num Pad
* ,------------------------------------------ |-----------------------------------------.
* | ESC | | | | | | |NMLOCK| 7 | 8 | 9 | / | |
* |------+------+------+------+------+------- |------+------+------+------+------+------|
* | | | | | | | | | 4 | 5 | 6 | * | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | | | | | | | | 1 | 2 | 3 | + | |
* |------+------+------+------+------+------|------+------+------+------+------+------+------+------|
* | | | | | | | | | | 0 | . | , | - | |
* `-------------------------------------------------------------------------------------------------'
*/
[_NUMPAD] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_NLCK, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_SLASH, _______,
_______, _______, _______, _______, _______, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_ASTERISK, _______,
_______, _______, _______, _______, _______, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_PLUS, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_KP_0, KC_KP_DOT, KC_COMM, KC_KP_MINUS, _______
),
/* Function 2 (Right hand side) /* Function 2 (Right hand side)
* ,------------------------------------------ |-----------------------------------------. * ,------------------------------------------ |-----------------------------------------.
* | | |WRDSEL| | | | | LNDEL| | | | | | * | | |WRDSEL| | | | | LNDEL| | | | | |
@@ -157,10 +144,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-------------------------------------------------------------------------------------------------' * `-------------------------------------------------------------------------------------------------'
*/ */
[_FUNC2] = LAYOUT( [_FUNC2] = LAYOUT(
_______, _______, M(1), _______, _______, _______, M(5), _______, _______, _______, _______, _______, _______, _______, M_WORD_SEL, _______, _______, _______, M_LINE_DEL, _______, _______, _______, _______, _______,
_______, _______, M(3), M(7), _______, _______, _______, M(10), _______, _______, _______, _______, _______, _______, M_LINE_SEL, M_DUP, _______, _______, _______, M_JOIN, _______, _______, _______, _______,
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), _______, _______, _______, _______, _______, _______, M(98) , _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), _______, _______, _______, _______, _______, _______, M_MODE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
[_MAC] = LAYOUT( [_MAC] = LAYOUT(
@@ -178,10 +165,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
[_MRSE] = LAYOUT( [_MRSE] = LAYOUT(
_______, _______, M(2), _______, _______, _______, _______, _______, _______, _______, _______, _______ , _______, _______, M_WORD_SEL_MAC, _______, _______, _______, _______, _______, _______, _______, _______, _______ ,
_______, _______, _______, _______, _______, _______, _______, LCTL(KC_A), _______, LCTL(KC_E), _______, LGUI(KC_EQL) , _______, _______, _______, _______, _______, _______, _______, LCTL(KC_A), _______, LCTL(KC_E), _______, LGUI(KC_EQL) ,
_______, _______, _______, _______, _______, _______, LALT(KC_LEFT), _______, _______, _______, LALT(KC_RIGHT), LGUI(KC_MINS) , _______, _______, _______, _______, _______, _______, LALT(KC_LEFT), _______, _______, _______, LALT(KC_RIGHT), LGUI(KC_MINS) ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
[_MFNC] = LAYOUT( [_MFNC] = LAYOUT(
@@ -192,151 +179,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
[_MFNC2] = LAYOUT( [_MFNC2] = LAYOUT(
_______, _______, M(2), _______, _______, _______, M(6), _______, _______, _______, _______, _______, _______, _______, M_WORD_SEL_MAC, _______, _______, _______, M_LINE_DEL_MAC, _______, _______, _______, _______, _______,
_______, _______, M(4), M(8), _______, _______, _______, M(10), _______, _______, _______, _______, _______, _______, M_LINE_SEL_MAC, M_DUP_MAC, _______, _______, _______, M_JOIN_MAC, _______, _______, _______, _______,
_______, LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V), _______, _______, _______, _______, _______, _______, M(99) , _______, LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V), _______, _______, _______, _______, _______, _______, M_MODE_MAC,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
) )
}; };
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case MLWR:
if (record->event.pressed) {
layer_on(_LOWER);
layer_on(_MLWR);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
layer_off(_MLWR);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case MRSE:
if (record->event.pressed) {
layer_on(_RAISE);
layer_on(_MRSE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
layer_off(_MRSE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case MFNC:
if (record->event.pressed) {
layer_on(_FUNC);
layer_on(_MFNC);
} else {
layer_off(_FUNC);
layer_off(_MFNC);
}
return false;
case MFNC2:
if (record->event.pressed) {
layer_on(_FUNC2);
layer_on(_MFNC2);
} else {
layer_off(_FUNC2);
layer_off(_MFNC2);
}
return false;
}
return true;
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t keycode, uint8_t opt) {
// These would trigger when you hit a key mapped as M(0)
if (record->event.pressed) {
switch(keycode) {
case 0: // Some custom string here
SEND_STRING("");
return false;
case 1: // Word Select
SEND_STRING(SS_DOWN(X_LCTRL) SS_TAP(X_RIGHT) SS_DOWN(X_LSHIFT) SS_TAP(X_LEFT) SS_UP(X_LSHIFT) SS_UP(X_LCTRL));
return false;
case 2: // Word Select Mac
SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_RIGHT) SS_DOWN(X_LSHIFT) SS_TAP(X_LEFT) SS_UP(X_LSHIFT) SS_UP(X_LALT));
return false;
case 3: // Line Select
SEND_STRING(SS_TAP(X_HOME) SS_DOWN(X_LSHIFT) SS_TAP(X_END) SS_UP(X_LSHIFT));
return false;
case 4: // Line Select Mac
SEND_STRING(SS_LCTRL("a") SS_DOWN(X_LSHIFT) SS_LCTRL("e") SS_UP(X_LSHIFT));
return false;
case 5: // Line Delete
SEND_STRING(SS_TAP(X_HOME) SS_DOWN(X_LSHIFT) SS_TAP(X_END) SS_UP(X_LSHIFT));
SEND_STRING(SS_TAP(X_BSPACE));
return false;
case 6: // Line Delete Mac
SEND_STRING(SS_LCTRL("a") SS_DOWN(X_LSHIFT) SS_LCTRL("e") SS_UP(X_LSHIFT));
SEND_STRING(SS_TAP(X_BSPACE));
return false;
case 7: // Duplicate Selection
SEND_STRING(SS_LCTRL("c") SS_TAP(X_RIGHT) SS_LCTRL("v"));
return false;
case 8: // Duplicate Selection Mac
SEND_STRING(SS_LGUI("c") SS_TAP(X_RIGHT) SS_LGUI("v"));
return false;
case 9: // Join line
SEND_STRING(SS_TAP(X_END) SS_TAP(X_DELETE));
return false;
case 10: // Join line Mac
SEND_STRING(SS_LCTRL("e") SS_TAP(X_DELETE));
return false;
case 98: // Print mode
SEND_STRING("PC");
return false;
case 99: // Print mode
SEND_STRING("OSX");
return false;
}
}
return MACRO_NONE;
};
@@ -1,11 +1,15 @@
# AJP10304 Custom Atreus50 Layout # AJP10304 Custom Atreus50 Layout
# Also available for the Planck and JJ40 # Also available for the Planck, Shark and JJ40
**Note:** In the tables below where there are two characters on a key, **Note:** In the tables below where there are two characters on a key,
the second is the output when shift is applied. the second is the output when shift is applied.
**Note:** The below tables assume a UK layout. **Note:** The below tables assume a UK layout.
#### Flashing
`make handwired/atreus50:ajp10304:flash`
##### Main Qwerty Layer ##### Main Qwerty Layer
* Tab: when held, operates as shift. * Tab: when held, operates as shift.
@@ -43,13 +47,13 @@ Activated when `Lower` is held in the above `qwerty` layer.
| Shift | \| | `¬ | #~ | '@ | -_ | | | =+ | #~ | [{ | ]} | '@ |Shift | | Shift | \| | `¬ | #~ | '@ | -_ | | | =+ | #~ | [{ | ]} | '@ |Shift |
| | | | |Lower | Del | Ctrl | Alt |Space | | Next | Vol- | Vol+ | Play | | | | | |Lower | Del | Ctrl | Alt |Space | | Next | Vol- | Vol+ | Play |
##### Raise Layer ##### Raise Layer
Activated when `Raise` is held in the above `qwerty` layer. Activated when `Raise` is held in the above `qwerty` layer.
* Preferred layer for typing brackets. * Preferred layer for typing brackets.
* Allows for cursor navigation to be used solely with the right hand. * Allows for cursor navigation to be used solely with the right hand.
* WRDSEL: Select the word where the cursor is. * WRDSEL: Select the word where the cursor is.
* |< and >|: Apply `ctrl` to `left` and `right` respectively for word jumping. * |< and >|: Apply `ctrl` to `left` and `right` respectively for word jumping.
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| :---: |:----:| :---:| :---:| :---:| :---:| :---:| :---:| :---: | :---:| :---:| :---:| :---: | :---:| | :---: |:----:| :---:| :---:| :---:| :---:| :---:| :---:| :---: | :---:| :---:| :---:| :---: | :---:|
@@ -98,11 +102,20 @@ Activated when `fn` and `raise` held together.
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
| :---: | :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| | :---: | :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| ESC | | | | | | | | | | | | | | | ESC | | | | | | | | | | BTN3 | | | |
| ACC0 | ACC1 | ACC2 | | | | | | | BTN1 | UP | BTN2 | | | | ACC0 | ACC1 | ACC2 | | | | | | | BTN1 | UP | BTN2 | | |
| ACC0 | ACC1 | ACC2 | | | | | | | LEFT | DOWN | RIGHT| | | | ACC0 | ACC1 | ACC2 | | | | | | | LEFT | DOWN | RIGHT| | |
| | | | | | | Ctrl | Alt | | | | | | | | | | | | | | Ctrl | Alt | | | | | | |
##### Number Pad Layout
Activated when holding `Esc` key.
| | | | | | | | | | | | | | |
| :---: | :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:| :---:|
| | | | | | | | |NMLOCK| 7 | 8 | 9 | / | |
| | | | | | | | | | 4 | 5 | 6 | * | |
| | | | | | | | | | 1 | 2 | 3 | + | |
| | | | | | | Ctrl | Alt | | 0 | . | , | - | |
##Program Command
teensy_loader_cli -w -mmcu=atmega32u4 handwired_atreus50_ajp10304.hex
@@ -1,8 +1,3 @@
AUDIO_ENABLE = no AUDIO_ENABLE = no
MOUSEKEY_ENABLE = yes MOUSEKEY_ENABLE = yes
TEMP := $(OPT_DEFS)
OPT_DEFS = $(filter-out -DBOOTLOADER_SIZE=4096,$(TEMP))
OPT_DEFS += -DBOOTLOADER_SIZE=512
BOOTLOADER = halfkay BOOTLOADER = halfkay
@@ -0,0 +1,51 @@
/*
Copyright 2020 boss566y
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x5048 //PH
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0001
#define MANUFACTURER PH
#define PRODUCT Redragon Vara
#define DESCRIPTION HandWired Redragon Vara
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B7, D0, F0, F1, F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D1, D2, D3, C6, D5, C7, D4, D7, B4, B5, B6 }
#define DIODE_DIRECTION COL2ROW
// generated by KBFirmware JSON to QMK Parser
// https://noroadsleft.github.io/kbf_qmk_converter/
@@ -0,0 +1,118 @@
{
"keyboard_name": "Handwired Redragon Vara",
"url": "",
"maintainer": "qmk",
"width": 22.5,
"height": 6.5,
"layouts": {
"LAYOUT_fullsize_ansi": {
"layout": [
{"label":"K00 (B0,D1)", "x":0, "y":0},
{"label":"K02 (B0,D3)", "x":2, "y":0},
{"label":"K03 (B0,C6)", "x":3, "y":0},
{"label":"K04 (B0,D5)", "x":4, "y":0},
{"label":"K05 (B0,C7)", "x":5, "y":0},
{"label":"K07 (B0,D7)", "x":6.5, "y":0},
{"label":"K08 (B0,B4)", "x":7.5, "y":0},
{"label":"K09 (B0,B5)", "x":8.5, "y":0},
{"label":"K0A (B0,B6)", "x":9.5, "y":0},
{"label":"K6A (F0,B6)", "x":11, "y":0},
{"label":"K69 (F0,B5)", "x":12, "y":0},
{"label":"K68 (F0,B4)", "x":13, "y":0},
{"label":"K67 (F0,D7)", "x":14, "y":0},
{"label":"K66 (F0,D4)", "x":15.25, "y":0},
{"label":"K65 (F0,C7)", "x":16.25, "y":0},
{"label":"K64 (F0,D5)", "x":17.25, "y":0},
{"label":"K10 (B1,D1)", "x":0, "y":1.5},
{"label":"K11 (B1,D2)", "x":1, "y":1.5},
{"label":"K12 (B1,D3)", "x":2, "y":1.5},
{"label":"K13 (B1,C6)", "x":3, "y":1.5},
{"label":"K14 (B1,D5)", "x":4, "y":1.5},
{"label":"K15 (B1,C7)", "x":5, "y":1.5},
{"label":"K16 (B1,D4)", "x":6, "y":1.5},
{"label":"K17 (B1,D7)", "x":7, "y":1.5},
{"label":"K18 (B1,B4)", "x":8, "y":1.5},
{"label":"K19 (B1,B5)", "x":9, "y":1.5},
{"label":"K1A (B1,B6)", "x":10, "y":1.5},
{"label":"K7A (F1,B6)", "x":11, "y":1.5},
{"label":"K79 (F1,B5)", "x":12, "y":1.5},
{"label":"K78 (F1,B4)", "x":13, "y":1.5, "w":2},
{"label":"K76 (F1,D4)", "x":15.25, "y":1.5},
{"label":"K75 (F1,C7)", "x":16.25, "y":1.5},
{"label":"K74 (F1,D5)", "x":17.25, "y":1.5},
{"label":"K73 (F1,C6)", "x":18.5, "y":1.5},
{"label":"K72 (F1,D3)", "x":19.5, "y":1.5},
{"label":"K71 (F1,D2)", "x":20.5, "y":1.5},
{"label":"K70 (F1,D1)", "x":21.5, "y":1.5},
{"label":"K20 (B2,D1)", "x":0, "y":2.5, "w":1.5},
{"label":"K21 (B2,D2)", "x":1.5, "y":2.5},
{"label":"K22 (B2,D3)", "x":2.5, "y":2.5},
{"label":"K23 (B2,C6)", "x":3.5, "y":2.5},
{"label":"K24 (B2,D5)", "x":4.5, "y":2.5},
{"label":"K25 (B2,C7)", "x":5.5, "y":2.5},
{"label":"K26 (B2,D4)", "x":6.5, "y":2.5},
{"label":"K27 (B2,D7)", "x":7.5, "y":2.5},
{"label":"K28 (B2,B4)", "x":8.5, "y":2.5},
{"label":"K29 (B2,B5)", "x":9.5, "y":2.5},
{"label":"K2A (B2,B6)", "x":10.5, "y":2.5},
{"label":"K8A (F4,B6)", "x":11.5, "y":2.5},
{"label":"K89 (F4,B5)", "x":12.5, "y":2.5},
{"label":"K87 (F4,D7)", "x":13.5, "y":2.5, "w":1.5},
{"label":"K86 (F4,D4)", "x":15.25, "y":2.5},
{"label":"K85 (F4,C7)", "x":16.25, "y":2.5},
{"label":"K84 (F4,D5)", "x":17.25, "y":2.5},
{"label":"K83 (F4,C6)", "x":18.5, "y":2.5},
{"label":"K82 (F4,D3)", "x":19.5, "y":2.5},
{"label":"K81 (F4,D2)", "x":20.5, "y":2.5},
{"label":"K90 (F5,D1)", "x":21.5, "y":2.5, "h":2},
{"label":"K30 (B3,D1)", "x":0, "y":3.5, "w":1.75},
{"label":"K31 (B3,D2)", "x":1.75, "y":3.5},
{"label":"K32 (B3,D3)", "x":2.75, "y":3.5},
{"label":"K33 (B3,C6)", "x":3.75, "y":3.5},
{"label":"K34 (B3,D5)", "x":4.75, "y":3.5},
{"label":"K35 (B3,C7)", "x":5.75, "y":3.5},
{"label":"K36 (B3,D4)", "x":6.75, "y":3.5},
{"label":"K37 (B3,D7)", "x":7.75, "y":3.5},
{"label":"K38 (B3,B4)", "x":8.75, "y":3.5},
{"label":"K39 (B3,B5)", "x":9.75, "y":3.5},
{"label":"K3A (B3,B6)", "x":10.75, "y":3.5},
{"label":"K9A (F5,B6)", "x":11.75, "y":3.5},
{"label":"K98 (F5,B4)", "x":12.75, "y":3.5, "w":2.25},
{"label":"K93 (F5,C6)", "x":18.5, "y":3.5},
{"label":"K92 (F5,D3)", "x":19.5, "y":3.5},
{"label":"K91 (F5,D2)", "x":20.5, "y":3.5},
{"label":"K40 (B7,D1)", "x":0, "y":4.5, "w":2.25},
{"label":"K42 (B7,D3)", "x":2.25, "y":4.5},
{"label":"K43 (B7,C6)", "x":3.25, "y":4.5},
{"label":"K44 (B7,D5)", "x":4.25, "y":4.5},
{"label":"K45 (B7,C7)", "x":5.25, "y":4.5},
{"label":"K46 (B7,D4)", "x":6.25, "y":4.5},
{"label":"K47 (B7,D7)", "x":7.25, "y":4.5},
{"label":"K48 (B7,B4)", "x":8.25, "y":4.5},
{"label":"K49 (B7,B5)", "x":9.25, "y":4.5},
{"label":"K4A (B7,B6)", "x":10.25, "y":4.5},
{"label":"KAA (F6,B6)", "x":11.25, "y":4.5},
{"label":"KA8 (F6,B4)", "x":12.25, "y":4.5, "w":2.75},
{"label":"KA5 (F6,C7)", "x":16.25, "y":4.5},
{"label":"KA3 (F6,C6)", "x":18.5, "y":4.5},
{"label":"KA2 (F6,D3)", "x":19.5, "y":4.5},
{"label":"KA1 (F6,D2)", "x":20.5, "y":4.5},
{"label":"KB0 (F7,D1)", "x":21.5, "y":4.5, "h":2},
{"label":"K50 (D0,D1)", "x":0, "y":5.5, "w":1.25},
{"label":"K51 (D0,D2)", "x":1.25, "y":5.5, "w":1.25},
{"label":"K53 (D0,C6)", "x":2.5, "y":5.5, "w":1.25},
{"label":"K56 (D0,D4)", "x":3.75, "y":5.5, "w":6.25},
{"label":"K5A (D0,B6)", "x":10, "y":5.5, "w":1.25},
{"label":"KBA (F7,B6)", "x":11.25, "y":5.5, "w":1.25},
{"label":"KB9 (F7,B5)", "x":12.5, "y":5.5, "w":1.25},
{"label":"KB7 (F7,D7)", "x":13.75, "y":5.5, "w":1.25},
{"label":"KB6 (F7,D4)", "x":15.25, "y":5.5},
{"label":"KB5 (F7,C7)", "x":16.25, "y":5.5},
{"label":"KB4 (F7,D5)", "x":17.25, "y":5.5},
{"label":"KB3 (F7,C6)", "x":18.5, "y":5.5, "w":2},
{"label":"KB1 (F7,D2)", "x":20.5, "y":5.5}
]
}
}
,"meta": "https://noroadsleft.github.io/kbf_qmk_converter/"
}
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