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Author SHA1 Message Date
Jack Humbert ea7bb624de Update CODE_OF_CONDUCT.md 2018-08-01 15:20:02 -04:00
fauxpark 03ad6927cb Docs: Format Space Cadet documentation (#3540)
* Format Space Cadet documentation

* Fix page filenames

* Move Caveats section up
2018-08-01 08:43:54 -07:00
MechMerlin ff14028bd8 Keyboard: KBD75 Rev 1 LAYOUT_ansi_1u Bug (#3542) 2018-08-01 08:34:00 -07:00
fauxpark c11a26ba54 Docs: Format Key Lock documentation (#3538) 2018-07-31 18:07:50 -07:00
Max Rumpf 9d016767e8 Keymap: Improvements to Maxr1998's Contra keymap (#3535)
* Add image

* Improvements to my Contra layout

* Quick fix for Level3 layer
2018-07-31 17:58:52 -07:00
Emmanuel Odongo bb86d8a00c Docs: Fix some minor errors in tap dance example (#3530)
* Fix some minor errors in tap dance example

Fix for #3529
Fix minor errors in the code examples for __Example 4: 'Quad Function Tap-Dance'__ and relevant documentation. 
Clarified the need to include the header file in `keymap.c`.

* Use #pragma once in header guard

Fix for #3529
Implement change requested in #3530
2018-07-31 17:50:02 -07:00
Dylan Khor cbf200e9dd Keymap: Add unagi planck keymap (#3527)
* modifications to add mouse buttons 1-4 and misc

* Add khord chocopad keymap

* fix merge message

* Add unagi keymap

* Add readme for unagi planck keymap

* Replace boilerplate for unagi keymap
2018-07-31 17:48:41 -07:00
fauxpark 2bc34b09cd Docs: Format Grave Escape documentation (#3536) 2018-07-31 17:40:55 -07:00
fauxpark 9b7a3a0bc8 Docs: Add Usage section to backlight docs (#3537) 2018-07-31 17:40:09 -07:00
Danny 1c88e4663d Add Rorschach keyboard (#3532)
* Add Rorschach keyboard

* Add info.json

* Replace header guards with pragma once
2018-07-31 09:08:44 -07:00
bakageta 76f3a10eec Keyboard: Add support for bpiphany's HID Liberation Device (#3470)
* Keyboard: Added support for HID Liberation Device

* Keymap: Custom (bakageta) layout for HID Liberation Device

* Updated with requested changes
2018-07-30 23:37:34 -07:00
fauxpark 98fa82ceef Backlighting docs (#3526)
* Some words about backlighting

* Link to RGB feature pages
2018-07-30 23:22:52 -07:00
rbong b90141a156 Keymap: Added rbong keyboard layout (#3517) 2018-07-30 23:20:30 -07:00
Will aee0f3c3d2 Keymap: Fate Iris layout (#3508) 2018-07-30 23:19:45 -07:00
mtdjr 07ab5befc7 Keymaps: correct error in mtdjr userspace for layer_state_set_user (#3521)
* holefully correct error in mtdjr userspace for layer_state_set_user

* return state and wrap rgb actions in their own conditional
2018-07-29 21:45:09 -07:00
fauxpark 25d757284c Docs: Fix Command docs escaping (#3523) 2018-07-29 21:08:59 -07:00
MechMerlin 841ea7ceb6 Keyboard: Add caps lock led support to DZ60 (#3506)
* add caps lock led support to DZ60

* changes from drashna's code review comments

* call led_set_user at the end of led_set_kb
2018-07-29 15:18:45 -07:00
orbitingorca 54517f8b34 Keyboard: Add a hhkb layout for the ok60 (#3512)
* Add HHKB keymap

* Add hhkb layout to info.json
2018-07-29 11:20:48 -07:00
rbong dacc746b01 Keyboard: Add tada68 Linux flashing instructions (#3516) 2018-07-29 09:10:54 -07:00
Brosseau Valentin bcc1a7ca30 Keymap: Change the bepo layout for only 1U keys (#3514) 2018-07-29 09:07:16 -07:00
Evan Travers 6caea0acfb Docs: Adjust dynamic macro docs to include more than the planck (#3509) 2018-07-29 08:59:39 -07:00
wanleg 64f1ad00a7 Keymap: add left/right mouse keys (#3504) 2018-07-29 08:50:24 -07:00
70 changed files with 2323 additions and 236 deletions

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# Code Of Conduct # Code Of Conduct
QMK strives to be an inclusive and tolerant community. We welcome participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation. QMK strives to be an inclusive, tolerant, and welcoming community. We encourage participation from anyone regardless of age, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, political belief, race, religion, or sexual identity and orientation.
> “A gentle word turns away wrath, but a harsh word stirs up anger.” > “A gentle word turns away wrath, but a harsh word stirs up anger."
Our users, contributors, and collaborators are expected to treat each other with respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. Some examples of behavior we will not tolerate include, but is not limited to: Our users, contributors, and collaborators are expected to treat each other with kindness and respect, to assume good intentions, and to gently correct, where possible, rather than react with escalation. While our goal is to be as accurate as possible, kindness and understanding are more valuable than correctness. Some examples of behavior we will not tolerate include, but is not limited to:
* The use of sexualized language or imagery * The use of sexualized language or imagery
* Unwelcome advances, sexual or otherwise * Unwelcome advances, sexual or otherwise
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* [PS/2 Mouse](feature_ps2_mouse.md) * [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md) * [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md) * [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet Shift](feature_space_cadet.md) * [Space Cadet Shift](feature_space_cadet_shift.md)
* [Space Cadet Shift Enter](feature_space_shift_cadet.md) * [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
* [Stenography](feature_stenography.md) * [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md) * [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md) * [Tap Dance](feature_tap_dance.md)
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* [PS/2 Mouse](feature_ps2_mouse.md) * [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md) * [RGB Lighting](feature_rgblight.md)
* [RGB Matrix](feature_rgb_matrix.md) * [RGB Matrix](feature_rgb_matrix.md)
* [Space Cadet Shift](feature_space_cadet.md) * [Space Cadet Shift](feature_space_cadet_shift.md)
* [Space Cadet Shift Enter](feature_space_shift_cadet.md) * [Space Cadet Shift Enter](feature_space_cadet_shift_enter.md)
* [Stenography](feature_stenography.md) * [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md) * [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md) * [Tap Dance](feature_tap_dance.md)
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# Backlighting # Backlighting
<!-- FIXME: Describe how backlighting works in QMK --> Many keyboards support backlit keys by way of individual LEDs placed through or underneath the keyswitches. QMK is able to control the brightness of these LEDs by switching them on and off rapidly in a certain ratio, a technique known as *Pulse Width Modulation*, or PWM. By altering the duty cycle of the PWM signal, it creates the illusion of dimming.
## Backlight Keycodes The MCU can only supply so much current to its GPIO pins. Instead of powering the backlight directly from the MCU, the backlight pin is connected to a transistor or MOSFET that switches the power to the LEDs.
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting. ## Usage
Most keyboards have backlighting enabled by default if they support it, but if it is not working for you, check that your `rules.mk` includes the following:
```make
BACKLIGHT_ENABLE = yes
```
You should then be able to use the keycodes below to change the backlight level.
## Keycodes
|Key |Description | |Key |Description |
|---------|------------------------------------------| |---------|------------------------------------------|
@@ -16,24 +26,28 @@ These keycodes control the backlight. Most keyboards use this for single color i
|`BL_DEC` |Decrease the backlight level | |`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing | |`BL_BRTG`|Toggle backlight breathing |
Note that for backlight breathing, you need to have `#define BACKLIGHT_BREATHING` in your config.h. ## Caveats
## Configuration Options in `config.h` This feature is distinct from both the [RGB underglow](feature_rgblight.md) and [RGB matrix](feature_rgb_matrix.md) features as it usually allows for only a single colour per switch, though you can obviously use multiple different coloured LEDs on a keyboard.
* `BACKLIGHT_PIN B7` defines the pin that controlls the LEDs. Unless you design your own keyboard, you don't need to set this. Hardware PWM is only supported on certain pins of the MCU, so if the backlighting is not connected to one of them, a software implementation will be used, and backlight breathing will not be available. Currently the supported pins are `B5`, `B6`, `B7`, and `C6`.
* `BACKLIGHT_LEVELS 3` defines the number of brightness levels (maximum 15 excluding off).
* `BACKLIGHT_BREATHING` if defined, enables backlight breathing. Note that this is only available if `BACKLIGHT_PIN` is B5, B6 or B7.
* `BREATHING_PERIOD 6` defines the length of one backlight "breath" in seconds.
## Notes on Implementation ## Configuration
To change the brightness when using pins B5, B6 or B7, the PWM (Pulse Width Modulation) functionality of the on-chip timer is used. To change the behaviour of the backlighting, `#define` these in your `config.h`:
The timer is a counter that counts up to a certain TOP value (`0xFFFF` set in ICR1) before resetting to 0.
We also set an OCR1x register.
When the counter reaches the value stored in that register, the PWM pin drops to low.
The PWM pin is pulled high again when the counter resets to 0.
Therefore, OCR1x basically sets the duty cycle of the LEDs and as such the brightness where `0` is the darkest and `0xFFFF` the brightest setting.
To enable the breathing effect, we register an interrupt handler to be called whenever the counter resets (with `ISR(TIMER1_OVF_vect)`). |Define |Default |Description |
In this handler, which gets called roughly 244 times per second, we compute the desired brightness using a precomputed brightness curve. |---------------------|-------------|-------------------------------------------------------------------------------------------------------------|
To disable breathing, we can just disable the respective interrupt vector and reset the brightness to the desired level. |`BACKLIGHT_PIN` |`B7` |The pin that controls the LEDs. Unless you are designing your own keyboard, you shouldn't need to change this|
|`BACKLIGHT_LEVELS` |`3` |The number of brightness levels (maximum 15 excluding off) |
|`BACKLIGHT_BREATHING`|*Not defined*|Enable backlight breathing, if hardware PWM is used |
|`BREATHING_PERIOD` |`6` |The length of one backlight "breath" in seconds |
## Hardware PWM Implementation
When using the supported pins for backlighting, QMK will use a hardware timer configured to output a PWM signal. This timer will count up to `ICRx` (by default `0xFFFF`) before resetting to 0.
The desired brightness is calculated and stored in the `OCRxx` register. When the counter reaches this value, the backlight pin will go low, and is pulled high again when the counter resets.
In this way `OCRxx` essentially controls the duty cycle of the LEDs, and thus the brightness, where `0x0000` is completely off and `0xFFFF` is completely on.
The breathing effect is achieved by registering an interrupt handler for `TIMER1_OVF_vect` that is called whenever the counter resets, roughly 244 times per second.
In this handler, the value of an incrementing counter is mapped onto a precomputed brightness curve. To turn off breathing, the interrupt handler is simply disabled, and the brightness reset to the level stored in EEPROM.
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If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix. If you would like to change the key assignments for Command, `#define` these in your `config.h` at either the keyboard or keymap level. All keycode assignments here must omit the `KC_` prefix.
|Define |Default |Description | |Define |Default |Description |
|------------------------------------|----------------------------------------------------------------------------------------|------------------------------------------------| |------------------------------------|--------------------------------------------------------------------------------------|------------------------------------------------|
|`IS_COMMAND()` |`(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) <code>&#124;</code> MOD_BIT(KC_RSHIFT)))`|The key combination to activate Command | |`IS_COMMAND()` |<code>(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) &#124; MOD_BIT(KC_RSHIFT)))</code>|The key combination to activate Command |
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row | |`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Set default layer with the Function row |
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys | |`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Set default layer with the number keys |
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` | |`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Set default layer with `MAGIC_KEY_LAYER0..9` |
|`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial | |`MAGIC_KEY_DEBUG` |`D` |Toggle debugging over serial |
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging | |`MAGIC_KEY_DEBUG_MATRIX` |`X` |Toggle key matrix debugging |
|`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging | |`MAGIC_KEY_DEBUG_KBD` |`K` |Toggle keyboard debugging |
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging | |`MAGIC_KEY_DEBUG_MOUSE` |`M` |Toggle mouse debugging |
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console | |`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console | |`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console| |`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP1` |`H` |Print Command help to the console | |`MAGIC_KEY_HELP1` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP2` |`SLASH` |Print Command help to the console (alternate) | |`MAGIC_KEY_HELP2` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer | |`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer | |`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer | |`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer | |`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
|`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer | |`MAGIC_KEY_LAYER4` |`4` |Make layer 4 the default layer |
|`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer | |`MAGIC_KEY_LAYER5` |`5` |Make layer 5 the default layer |
|`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer | |`MAGIC_KEY_LAYER6` |`6` |Make layer 6 the default layer |
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer | |`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer | |`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer | |`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Make layer 0 the default layer (alternate) | |`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Make layer 0 the default layer (alternate) | |`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Enter the bootloader | |`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Enter the bootloader |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed | |`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Clear the EEPROM | |`MAGIC_KEY_EEPROM` |`E` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) | |`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping | |`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |
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You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM. You can store one or two macros and they may have a combined total of 128 keypresses. You can increase this size at the cost of RAM.
To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`: To enable them, first add a new element to the end of your `keycodes` enum — `DYNAMIC_MACRO_RANGE`:
```c ```c
enum planck_keycodes { enum keycodes {
QWERTY = SAFE_RANGE, QWERTY = SAFE_RANGE,
COLEMAK, COLEMAK,
DVORAK, DVORAK,
@@ -20,7 +20,7 @@ enum planck_keycodes {
}; };
``` ```
It must be the last element because `dynamic_macros.h` will add some more keycodes after it. Your `keycodes` enum may have a slightly different name. You must add `DYNAMIC_MACRO_RANGE` as the last element because `dynamic_macros.h` will add some more keycodes after it.
Below it, include the `dynamic_macro.h` header: Below it, include the `dynamic_macro.h` header:
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# Grave Escape # Grave Escape
Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) on the same key as Escape. When `KC_GESC` is used it will act as `KC_ESC`, unless Shift or GUI is pressed, in which case it will act as `KC_GRAVE`. If you're using a 60% keyboard, or any other layout with no F-row, you will have noticed that there is no dedicated Escape key. Grave Escape is a feature that allows you to share the grave key (<code>&#96;</code> and `~`) with Escape.
## Usage
Replace the `KC_GRAVE` key in your keymap (usually to the left of the `1` key) with `KC_GESC`. When pressed it will behave like `KC_ESC`, but with Shift or GUI held it will send `KC_GRAVE`.
## Keycodes
|Key |Aliases |Description | |Key |Aliases |Description |
|---------|-----------|------------------------------------------------------------------| |---------|-----------|------------------------------------------------------------------|
|`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held| |`KC_GESC`|`GRAVE_ESC`|Escape when pressed, <code>&#96;</code> when Shift or GUI are held|
There are several possible key combinations this will break, among them Ctrl+Shift+Esc on Windows and Cmd+Opt+Esc on macOS. You can use these options in your `config.h` to work around this: ## Configuration
| Option | Description | There are several possible key combinations this will break, among them Control+Shift+Escape on Windows and Command+Option+Escape on macOS. To work around this, you can `#define` these options in your `config.h`:
|--------|-------------|
| `GRAVE_ESC_ALT_OVERRIDE` | Always send Escape if Alt is pressed. | |Define |Description |
| `GRAVE_ESC_CTRL_OVERRIDE` | Always send Escape if Ctrl is pressed. | |--------------------------|-----------------------------------------|
| `GRAVE_ESC_GUI_OVERRIDE` | Always send Escape if GUI is pressed. | |`GRAVE_ESC_ALT_OVERRIDE` |Always send Escape if Alt is pressed |
| `GRAVE_ESC_SHIFT_OVERRIDE` | Always send Escape if SHIFT is pressed. | |`GRAVE_ESC_CTRL_OVERRIDE` |Always send Escape if Control is pressed |
|`GRAVE_ESC_GUI_OVERRIDE` |Always send Escape if GUI is pressed |
|`GRAVE_ESC_SHIFT_OVERRIDE`|Always send Escape if Shift is pressed |
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## Key Lock: Holding Down Keys for You # Key Lock
Sometimes, you need to hold down a specific key for a long period of time. Whether this is while typing in ALL CAPS, or playing a video game that hasn't implemented auto-run, Key Lock is here to help. Key Lock adds a new keycode, `KC_LOCK`, that will hold down the next key you hit for you. The key is released when you hit it again. Here's an example: let's say you need to type in all caps for a few sentences. You hit KC_LOCK, and then shift. Now, shift will be considered held until you hit it again. You can think of key lock as caps lock, but supercharged. Sometimes you may find yourself needing to hold down a specific key for a long period of time. Key Lock holds down the next key you press for you. Press it again, and it will be released.
Here's how to use it: Let's say you need to type in ALL CAPS for a few sentences. Hit `KC_LOCK`, and then Shift. Now, Shift will be considered held until you tap it again. You can think of Key Lock as Caps Lock, but supercharged.
1. Pick a key on your keyboard. This will be the key lock key. Assign it the keycode `KC_LOCK`. This will be a single-action key: you won't be able to use it for anything else. ## Usage
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. If it's not, then it can't be. First, enable Key Lock by setting `KEY_LOCK_ENABLE = yes` in your `rules.mk`. Then pick a key in your keymap and assign it the keycode `KC_LOCK`.
## Keycodes
|Keycode |Description |
|---------|--------------------------------------------------------------|
|`KC_LOCK`|Hold down the next key pressed, until the key is pressed again|
## Caveats
Key Lock is only able to hold standard action keys and [One Shot modifier](quantum_keycodes.md#one-shot-keys) keys (for example, if you have your Shift defined as `OSM(KC_LSFT)`).
This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as `KC_LPRN`. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held.
Switching layers will not cancel the Key Lock.
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## Space Cadet Shift: The Future, Built In
Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds.
To use it, use `KC_LSPO` (Left Shift, Parenthesis Open) for your left Shift on your keymap, and `KC_RSPC` (Right Shift, Parenthesis Close) for your right Shift.
It's defaulted to work on US keyboards, but if your layout uses different keys for parenthesis, you can define those in your `config.h` like this:
#define LSPO_KEY KC_9
#define RSPC_KEY KC_0
You can also choose between different rollover behaviors of the shift keys by defining:
#define DISABLE_SPACE_CADET_ROLLOVER
in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
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# Space Cadet Shift: The Future, Built In
Steve Losh described the [Space Cadet Shift](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) quite well. Essentially, when you tap Left Shift on its own, you get an opening parenthesis; tap Right Shift on its own and you get the closing one. When held, the Shift keys function as normal. Yes, it's as cool as it sounds.
## Usage
Replace the Left Shift key in your keymap with `KC_LSPO` (Left Shift, Parenthesis Open), and Right Shift with `KC_RSPC` (Right Shift, Parenthesis Close).
## Keycodes
|Keycode |Description |
|---------|--------------------------------------|
|`KC_LSPO`|Left Shift when held, `(` when tapped |
|`KC_RSPC`|Right Shift when held, `)` when tapped|
## Caveats
Space Cadet's functionality can conflict with the default Command functionality when both Shift keys are held at the same time. Make sure that Command is disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
## Configuration
By default Space Cadet assumes a US ANSI layout, but if your layout uses different keys for parentheses, you can redefine them in your `config.h`.
You can also disable the rollover, allowing you to use the opposite Shift key to cancel the Space Cadet state in the event of an erroneous press, instead of emitting a pair of parentheses when the keys are released.
|Define |Default |Description |
|------------------------------|-------------|------------------------------------------------------------|
|`LSPO_KEY` |`KC_9` |The keycode to send when Left Shift is tapped |
|`RSPC_KEY` |`KC_0` |The keycode to send when Right Shift is tapped |
|`DISABLE_SPACE_CADET_ROLLOVER`|*Not defined*|If defined, use the opposite Shift key to cancel Space Cadet|
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# Space Cadet Shift Enter
Based on the [Space Cadet Shift](feature_space_cadet_shift.md) feature. Tap the Shift key on its own, and it behaves like Enter. When held, the Shift functions as normal.
## Usage
Replace any Shift key in your keymap with `KC_SFTENT` (Shift, Enter), and you're done.
## Keycodes
|Keycode |Description |
|-----------|----------------------------------------|
|`KC_SFTENT`|Right Shift when held, Enter when tapped|
## Caveats
As with Space Cadet Shift, this feature may conflict with Command, so it should be disabled in your `rules.mk` with:
```make
COMMAND_ENABLE = no
```
This feature also uses the same timers as Space Cadet Shift, so using them in tandem may produce strange results.
## Configuration
By default Space Cadet assumes a US ANSI layout, but if you'd like to use a different key for Enter, you can redefine it in your `config.h`:
|Define |Default |Description |
|------------|--------|------------------------------------------------|
|`SFTENT_KEY`|`KC_ENT`|The keycode to send when the Shift key is tapped|
-26
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@@ -1,26 +0,0 @@
## Space Cadet Shift Enter: The future, built in
Based on the Space Cadet Shift by Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/)
Essentially, you hit the Shift on its own, and it acts as the enter key. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. This solution works better than using a macro since the timers defined in quantum allow us to tell when another key is pressed, rather than just having a janky timer than results in accidental endlines.
To use it, use `KC_SFTENT` (Shift, Enter) for any Shift on your keymap.
It's defaulted to work on US keyboards, but if you'd like to use a different key for Enter, you can define those in your `config.h` like this:
#define SFTENT_KEY KC_ENT
The only other thing you're going to want to do is create a `rules.mk` in your keymap directory and set the following:
```
COMMAND_ENABLE = no # Commands for debug and configuration
```
This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
PLEASE NOTE: this feature uses the same timers as the Space Cadet Shift feature, so using them in tandem may produce unwanted results.
+8 -10
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@@ -196,22 +196,20 @@ SRC += your_name.c
Pretty simple. It is a nice way to keep some rules common on all your keymaps. Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<you_name>.h` ### In `/qmk_firmware/users/<your_name>/<your_name>.h`
You will need a few things in this file: You will need a few things in this file:
```c ```c
#ifndef YOUR_NAME #pragma once
#define YOUR_NAME
#include "quantum.h" #include "quantum.h"
#include "process_keycode/process_tap_dance.h" #include "process_keycode/process_tap_dance.h"
typedef struct { typedef struct {
bool is_press_action; bool is_press_action;
int state; int state;
} xtap; } tap;
enum { enum {
SINGLE_TAP = 1, SINGLE_TAP = 1,
@@ -225,9 +223,9 @@ enum {
//Tap dance enums //Tap dance enums
enum { enum {
CTL_X = 0, X_CTL = 0,
SOME_OTHER_DANCE SOME_OTHER_DANCE
} };
int cur_dance (qk_tap_dance_state_t *state); int cur_dance (qk_tap_dance_state_t *state);
@@ -241,7 +239,7 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data);
And then in your user's `.c` file you implement the functions above: And then in your user's `.c` file you implement the functions above:
```c ```c
#include "gordon.h" #include "<your_name>.h"
#include "quantum.h" #include "quantum.h"
#include "action.h" #include "action.h"
#include "process_keycode/process_tap_dance.h" #include "process_keycode/process_tap_dance.h"
@@ -335,4 +333,4 @@ qk_tap_dance_action_t tap_dance_actions[] = {
}; };
``` ```
And then simply use TD(X_CTL) anywhere in your keymap. And then simply use `TD(X_CTL)` anywhere in your keymap after including `<your_name>.h`.
+1 -1
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@@ -19,7 +19,7 @@ QMK has a staggering number of features for building your keyboard. It can take
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard. * [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard. * [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting. * [RGB Matrix](feature_rgb_matrix.md) - RGB Matrix lights for per key lighting.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets. * [Space Cadet](feature_space_cadet_shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use. * [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage. * [Swap Hands](feature_swap_hands.md) - Mirror your keyboard for one handed usage.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want. * [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
+1 -1
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@@ -34,7 +34,7 @@
}, },
{ {
"from": "space_cadet_shift.html", "from": "space_cadet_shift.html",
"to": "feature_space_cadet.html" "to": "feature_space_cadet_shift.html"
}, },
{ {
"from": "tap_dance.html", "from": "tap_dance.html",
+1 -1
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@@ -133,7 +133,7 @@ A 1 byte number that is sent as part of a HID report over USB that represents a
## Space Cadet Shift ## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times. A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](feature_space_cadet.md) * [Space Cadet Shift Documentation](feature_space_cadet_shift.md)
## Tap ## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once. Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.
+12 -47
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@@ -20,19 +20,13 @@
enum contra_layers { enum contra_layers {
_QWERTZ, _QWERTZ,
_FUNC, _FUNC,
_NUMPAD,
_NUMROW _NUMROW
}; };
#define KC_I3 LM(_NUMROW, MOD_LALT)
#define KC_NR MO(_NUMROW)
#define NR_L3 SAFE_RANGE
#define FUN MO(_FUNC) #define FUN MO(_FUNC)
#define NPK TT(_NUMPAD)
//#define SPEC_S LM(_NUMROW, (KC_LSFT))
//#define SPEC_L3 LM(_NUMROW, (DE_ALGR))
enum custom_keycodes {
SPEC_S = SAFE_RANGE,
SPEC_L3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@@ -44,21 +38,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift| * | Shift| Y | X | C | V | B | N | M | , | . | Up | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | Sup | Alt | NumP | Spec | Space | Sp_A | Fun | Left | Down | Right| * | Ctrl | Sup | Alt | i3 | NumR | Space | Spec | Fun | Left | Down | Right|
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_QWERTZ] = { [_QWERTZ] = {
{KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, {KC_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT }, {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_PLUS, KC_ENT },
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT}, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSFT},
{KC_LCTL, KC_LGUI, KC_LALT, NPK, SPEC_S, KC_SPC, KC_SPC, SPEC_L3, FUN, KC_LEFT, KC_DOWN, KC_RGHT} {KC_LCTL, KC_LGUI, KC_LALT, KC_I3, KC_NR, KC_SPC, KC_SPC, NR_L3, FUN, KC_LEFT, KC_DOWN, KC_RGHT}
}, },
/* Function layer /* Function layer
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | | | | | | | | Ü | | Ö | | Del | * | | | | | | | | Ü | | Ö | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | Lock | Ä | | | | | | RGBS | RGBB | RGBS | | | * | Lock | Ä | ß | | | | | RGBS | RGBB | RGBS | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | | * | | | | | | | | RGBH-| RGBT | RGBH+| PgUp | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -67,7 +61,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/ */
[_FUNC] = { [_FUNC] = {
{_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL }, {_______, _______, _______, _______, _______, _______, _______, DE_UE, _______, DE_OE, _______, KC_DEL },
{KC_LOCK, DE_AE, _______, _______, _______, _______, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______}, {KC_LOCK, DE_AE, DE_SS, _______, _______, _______, _______, RGB_M_P, RGB_M_B, RGB_M_SW,_______, _______},
{_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______}, {_______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_TOG, RGB_HUI, KC_PGUP, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END } {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_END }
}, },
@@ -76,51 +70,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ß | * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | ß |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | | * | | | | | | | | | | | #' | |
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | | ><| | | | | | | | | | _ - | | * | | <> | | | | | | | | | | -_ | |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | ---- | ---- | | | ---- | ---- | | | | * | | | | ---- | ---- | | | ---- | ---- | | | |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[_NUMROW] = { [_NUMROW] = {
{_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS }, {_______, DE_1, DE_2, DE_3, DE_4, DE_5, DE_6, DE_7, DE_8, DE_9, DE_0, DE_SS },
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, DE_HASH, _______},
{_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______}, {_______, DE_LESS, _______, _______, _______, _______, _______, _______, _______, _______, DE_MINS, _______},
{_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______} {_______, _______, _______, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
},
/* Numpad layer
* ,-----------------------------------------------------------------------------------.
* | | + | 7 | 8 | 9 | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | - | 4 | 5 | 6 | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | * | 1 | 2 | 3 | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | / | 0 | ---- | ---- | | | ---- | ---- | | | |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = {
{DEBUG, KC_PPLS, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_PMNS, KC_P4, KC_P5, KC_P6, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_PAST, KC_P1, KC_P2, KC_P3, _______, _______, _______, _______, _______, _______, _______},
{_______, KC_PSLS, KC_P0, _______, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, _______, _______, _______}
} }
}; };
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) { if (keycode == NR_L3) {
case SPEC_S:
if (record->event.pressed) {
register_code(KC_LSFT);
layer_on(_NUMROW);
} else {
layer_off(_NUMROW);
unregister_code(KC_LSFT);
}
return false;
case SPEC_L3:
if (record->event.pressed) { if (record->event.pressed) {
register_code(DE_ALGR); register_code(DE_ALGR);
layer_on(_NUMROW); layer_on(_NUMROW);
@@ -129,9 +95,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
unregister_code(DE_ALGR); unregister_code(DE_ALGR);
} }
return false; return false;
default:
return true;
} }
return true;
} }
void led_set_user(uint8_t usb_led) { void led_set_user(uint8_t usb_led) {
+2 -1
View File
@@ -1 +1,2 @@
# Contra Layout by Maxr1998 # Contra Layout by Maxr1998
![img](https://i.imgur.com/dVnnRDT.jpg)
+6 -1
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@@ -1,8 +1,13 @@
RGBLIGHT_ENABLE = yes RGBLIGHT_ENABLE = yes
KEY_LOCK_ENABLE = yes KEY_LOCK_ENABLE = yes
EXTRAFLAGS += -flto
UNICODE_ENABLE = no
MOUSEKEY_ENABLE = no
### Debugging ### ### Debugging ###
#CONSOLE_ENABLE = yes CONSOLE_ENABLE = no # yes
COMMAND_ENABLE = no
ifndef QUANTUM_DIR ifndef QUANTUM_DIR
include ../../../../Makefile include ../../../../Makefile
+9 -3
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@@ -22,7 +22,13 @@ void led_init_ports(void) {
} }
void led_set_kb(uint8_t usb_led) { void led_set_kb(uint8_t usb_led) {
// Code for caps lock LED as reported by the OS if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
// Set this per keymap, instead of globally DDRB |= (1 << 2);
led_set_user(usb_led); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2);
PORTB &= ~(1 << 2);
}
led_set_user(usb_led);
} }
-8
View File
@@ -59,11 +59,3 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
break; break;
} }
} }
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}
-8
View File
@@ -84,11 +84,3 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
break; break;
} }
} }
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}
-8
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@@ -19,11 +19,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, KC_NO, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, _______, KC_NO, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______) _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
}; };
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}
+2 -2
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@@ -206,13 +206,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | mLeft | mDown | mRight | | SHIFT | mBtn3 | mBtn1 | mBtn2 | ; | ' | * | mLeft | mDown | mRight | | SHIFT | mBtn3 | mBtn1 | mBtn2 | ; | ' |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | Sft//Cp| | | | | C-A-D | | | ALT | DEL | * | Sft//Cp| | | | | C-A-D | mLeft | mRight | ALT | DEL |
* '-----------------------------------------------------------------------------------------' * '-----------------------------------------------------------------------------------------'
*/ */
[ETC] = LAYOUT_ortho_3x10( /* ETC */ [ETC] = LAYOUT_ortho_3x10( /* ETC */
KC_GRV, KC_MS_U, _______, _______, RESET, KC_RSFT, KC_WH_U, KC_WH_D, _______, KC_BSLS, KC_GRV, KC_MS_U, _______, _______, RESET, KC_RSFT, KC_WH_U, KC_WH_D, _______, KC_BSLS,
KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LSFT, KC_BTN3, KC_BTN1, KC_BTN2, KC_SCLN, KC_QUOT, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LSFT, KC_BTN3, KC_BTN1, KC_BTN2, KC_SCLN, KC_QUOT,
TD(TD_SFT_CAPS), _______, _______, _______, _______, LALT(LCTL(KC_DEL)), _______, _______, KC_LALT, KC_DEL TD(TD_SFT_CAPS), _______, _______, _______, _______, LALT(LCTL(KC_DEL)), KC_WH_L, KC_WH_R, KC_LALT, KC_DEL
), ),
}; };
+170
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@@ -0,0 +1,170 @@
/* Copyright 2012 Jun Wako <[email protected]>: Original Configuration
* Copyright 2018 bakageta <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xB919
#define DEVICE_VER 0x0001
#define MANUFACTURER "bpiphany"
#define USBSTR_MANUFACTURER 'b', '\x00', 'p', '\x00', 'i', '\x00', 'p', '\x00', 'h', '\x00', 'a', '\x00', 'n', '\x00', 'y', '\x00'
#define PRODUCT "HIDLiberation"
#define USBSTR_PRODUCT 'H', '\x00', 'I', '\x00', 'D', '\x00', ' ', '\x00', 'L', '\x00', 'i', '\x00', 'b', '\x00', 'e', '\x00', 'r', '\x00', 'a', '\x00', 't', '\x00', 'i', '\x00', 'o', '\x00', 'n', '\x00'
#define DESCRIPTION "HID Liberation powered by QMK"
/* key matrix size */
#define MATRIX_ROWS 18
#define MATRIX_COLS 8
// HID Liberation Device uses custom matrix code to accomodate a 74HC238 3 to 8 decoder on pins B1, B2 and B3.
#define DIODE_DIRECTION CUSTOM_MATRIX
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP1 H
//#define MAGIC_KEY_HELP2 SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0_ALT1 ESC
//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER PAUSE
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
#endif
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/* Copyright 2012 Jun Wako <[email protected]>: LED init
* Copyright 2017 Mathias Andersson <[email protected]>: Phantom config
* Copyright 2018 bakageta <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_liber.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
led_init_ports();
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_init_ports(void) {
DDRB |= (1<<5) | (1<<6); // OUT
}
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK))
PORTB &= ~(1<<5);
else
PORTB |= (1<<5);
if (usb_led & (1<<USB_LED_SCROLL_LOCK))
PORTB &= ~(1<<6);
else
PORTB |= (1<<6);
led_set_user(usb_led);
}
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/* Copyright 2011 Jun Wako <[email protected]>: Original TMK layout
* Copyright 2018 bakageta <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HID_LIBER_H
#define HID_LIBER_H
#include "quantum.h"
#define ___ KC_NO
/* Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
* and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
* switch in the ASD row next to enter. Use NUBS as keycode for the first and
* NUHS as the keycode for the second.
*
* ,---. ,---------------. ,---------------. ,---------------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
* `---' `---------------' `---------------' `---------------' `-----------'
* ,-----------------------------------------------------------. ,-----------.
* |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
* |-----------------------------------------------------------| |-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
* |-----------------------------------------------------------| `-----------'
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------| ,---.
* |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
* |-----------------------------------------------------------| ,-----------.
* |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
* `-----------------------------------------------------------' `-----------'
*/
#define LAYOUT( \
KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \
KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \
KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \
KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \
KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \
KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \
) { \
/* 0 1 2 3 4 5 6 7 */ \
/* A */ { KA0 , ___ , KA2 , KA3 , KA4 , KA5 , KA6 , KA7 }, \
/* B */ { ___ , KB1 , KB2 , KB3 , ___ , KB5 , ___ , ___ }, \
/* C */ { ___ , KC1 , KC2 , KC3 , KC4 , KC5 , KC6 , KC7 }, \
/* D */ { KD0 , KD1 , KD2 , ___ , KD4 , KD5 , KD6 , KD7 }, \
/* E */ { ___ , ___ , ___ , ___ , ___ , ___ , KE6 , ___ }, \
/* F */ { ___ , ___ , ___ , ___ , KF4 , ___ , KF6 , ___ }, \
/* G */ { KG0 , KG1 , ___ , KG3 , KG4 , KG5 , KG6 , KG7 }, \
/* H */ { KH0 , KH1 , ___ , KH3 , KH4 , KH5 , KH6 , KH7 }, \
/* I */ { KI0 , KI1 , KI2 , KI3 , KI4 , KI5 , KI6 , KI7 }, \
/* J */ { KJ0 , KJ1 , ___ , KJ3 , KJ4 , KJ5 , KJ6 , KJ7 }, \
/* K */ { KK0 , KK1 , KK2 , KK3 , KK4 , KK5 , KK6 , KK7 }, \
/* L */ { KL0 , KL1 , ___ , KL3 , KL4 , KL5 , KL6 , KL7 }, \
/* M */ { ___ , ___ , ___ , ___ , ___ , KM5 , ___ , KM7 }, \
/* N */ { ___ , KN1 , KN2 , ___ , ___ , KN5 , ___ , KN7 }, \
/* O */ { KO0 , ___ , ___ , KO3 , ___ , KO5 , ___ , KO7 }, \
/* P */ { ___ , KP1 , KP2 , ___ , ___ , ___ , ___ , KP7 }, \
/* Q */ { ___ , ___ , KQ2 , ___ , ___ , ___ , ___ , KQ7 }, \
/* R */ { ___ , ___ , ___ , ___ , KR4 , ___ , ___ , ___ } \
}
#endif
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#pragma once
#define PERMISSIVE_HOLD
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/* Copyright 2017 Mathias Andersson <[email protected]>: Phantom Layout
* Copyright 2018 bakageta <[email protected]>: HID Liberation layouts
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_liber.h"
// Helpful defines
#define _______ KC_TRNS
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0 // Base Layer
#define _GL 1 // Gaming Layer
#define _FL 2 // Function Layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[_GL] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_FL] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, \
_______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ \
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}
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# bakageta's Keymap for the HID Liberation Device
A personal keymap intended for the HID Liberation Device.
See [keymap.c](keymap.c) for details.
## Layers
This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively.
### Layer 1: Base Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
### Layer 2: Gaming Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | | |
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------| '-----------'
| Caps | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,-----------.
| |XXX| | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
### Layer 3: Function Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | | |
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+|
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | |Prv|Ply|Nxt|
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
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# Copyright 2013 Jun Wako <[email protected]>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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#pragma once
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/* Copyright 2017 Mathias Andersson <[email protected]>: Phantom Layout
* Copyright 2018 bakageta <[email protected]>: HID Liberation layouts
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hid_liber.h"
// Helpful defines
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0 // Base Layer
#define _FL 1 // Media Layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BL] = LAYOUT( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[_FL] = LAYOUT( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}
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# ANSI Keymap for the HID Liberation Device
A basic keymap intended for the HID Liberation Device using the standard ANSI layout.
See [keymap.c](keymap.c) for details.
## Layers
This keymap has two layers. To access the functions on the second layer, hold down `Fn` and press the corresponding key.
### Layer 1: Base Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
|Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
|~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
|-----------------------------------------------------------| |-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
|-----------------------------------------------------------| '-----------'
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------| ,---.
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
|-----------------------------------------------------------| ,-----------.
|Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
`-----------------------------------------------------------' `-----------'
### Layer 2: Media Layer
,---. ,---------------. ,---------------. ,---------------. ,-----------.
| | | | | | | | | | | | | | | | | | | | |
`---' `---------------' `---------------' `---------------' `-----------'
,-----------------------------------------------------------. ,-----------.
| | | | | | | | | | | | | | | |Vo-|Stp|Vo+|
|-----------------------------------------------------------| |-----------|
| | | | | | | | | | | | | | | |Prv|Ply|Nxt|
|-----------------------------------------------------------| '-----------'
| | | | | | | | | | | | | |
|-----------------------------------------------------------| ,---.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------| ,-----------.
| | | | | | | | | | | | |
`-----------------------------------------------------------' `-----------'
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# Copyright 2013 Jun Wako <[email protected]>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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/* Copyright 2012 Jun Wako <[email protected]>: TMK Matrix
* Copyright 2018 bakageta <[email protected]>
*
* This is heavily based on hid_liber/board.{c|h}.
* https://github.com/BathroomEpiphanies/AVR-Keyboard
*
* Copyright (c) 2012 Fredrik Atmer, Bathroom Epiphanies Inc
* http://bathroomepiphanies.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#if defined(__AVR__)
#include <avr/io.h>
#endif
#include <util/delay.h>
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "timer.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
// bit array of key state(1:on, 0:off)
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#define _DDRA (uint8_t *const)&DDRA
#define _DDRB (uint8_t *const)&DDRB
#define _DDRC (uint8_t *const)&DDRC
#define _DDRD (uint8_t *const)&DDRD
#define _DDRE (uint8_t *const)&DDRE
#define _DDRF (uint8_t *const)&DDRF
#define _PINA (uint8_t *const)&PINA
#define _PINB (uint8_t *const)&PINB
#define _PINC (uint8_t *const)&PINC
#define _PIND (uint8_t *const)&PIND
#define _PINE (uint8_t *const)&PINE
#define _PINF (uint8_t *const)&PINF
#define _PORTA (uint8_t *const)&PORTA
#define _PORTB (uint8_t *const)&PORTB
#define _PORTC (uint8_t *const)&PORTC
#define _PORTD (uint8_t *const)&PORTD
#define _PORTE (uint8_t *const)&PORTE
#define _PORTF (uint8_t *const)&PORTF
#define _BIT0 0x01
#define _BIT1 0x02
#define _BIT2 0x04
#define _BIT3 0x08
#define _BIT4 0x10
#define _BIT5 0x20
#define _BIT6 0x40
#define _BIT7 0x80
/* Specifies the ports and pin numbers for the rows */
static
uint8_t *const row_ddr[MATRIX_ROWS] = {
_DDRB, _DDRB,
_DDRC, _DDRC,
_DDRD, _DDRD, _DDRD, _DDRD, _DDRD, _DDRD, _DDRD, _DDRD,
_DDRF, _DDRF, _DDRF, _DDRF, _DDRF, _DDRF};
static
uint8_t *const row_port[MATRIX_ROWS] = {
_PORTB, _PORTB,
_PORTC, _PORTC,
_PORTD, _PORTD, _PORTD, _PORTD, _PORTD, _PORTD, _PORTD, _PORTD,
_PORTF, _PORTF, _PORTF, _PORTF, _PORTF, _PORTF};
static
uint8_t *const row_pin[MATRIX_ROWS] = {
_PINB, _PINB,
_PINC, _PINC,
_PIND, _PIND, _PIND, _PIND, _PIND, _PIND, _PIND, _PIND,
_PINF, _PINF, _PINF, _PINF, _PINF, _PINF};
static
const uint8_t row_bit[MATRIX_ROWS] = {
_BIT4, _BIT7,
_BIT6, _BIT7,
_BIT0, _BIT1, _BIT2, _BIT3, _BIT4, _BIT5, _BIT6, _BIT7,
_BIT0, _BIT1, _BIT4, _BIT5, _BIT6, _BIT7};
static
const uint8_t mask = 0x0E;
/* Specifies the ports and pin numbers for the columns */
static
const uint8_t col_bit[MATRIX_COLS] = { 0x00, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C, 0x0E};
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
static
inline void pull_column(int col) {
PORTB = col_bit[col] | (PORTB & ~mask);
}
static
inline void release_column(int col) {
}
/* PORTB is set as input with pull-up resistors
PORTC,D,E,F are set to high output */
static
void setup_io_pins(void) {
uint8_t row;
DDRB |= 0x0E;
PORTB &= ~0x0E;
for(row = 0; row < MATRIX_ROWS; row++) {
*row_ddr[row] &= ~row_bit[row];
*row_port[row] &= ~row_bit[row];
}
}
static
void setup_leds(void) {
DDRB |= 0x60;
PORTB |= 0x60;
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
// To use PORTF disable JTAG with writing JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
// initialize row and col
setup_io_pins();
setup_leds();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) { // 0-7
pull_column(col); // output hi on theline
_delay_us(5); // without this wait it won't read stable value.
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-17
bool prev_bit = matrix_debouncing[row] & (1<<col);
bool curr_bit = *row_pin[row] & row_bit[row];
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
dprintf("bounce!: %02X\n", debouncing);
}
debouncing = DEBOUNCE;
}
}
release_column(col);
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
matrix_scan_quantum();
return 1;
}
bool matrix_is_modified(void)
{
// NOTE: no longer used
return true;
}
inline
bool matrix_has_ghost(void)
{
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
for (uint8_t j = 0; j < MATRIX_COLS; j++) {
if (matrix_is_on(i, j))
count++;
}
}
return count;
}
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HID Liberation Device
=====================
DIY daughterboard for Filco Majestouch TKL developed by Geekhack and Deskthority communities.
The PCB was engineered by bpiphany.
## Wiki on Deskthority.net
- [Instructions](http://deskthority.net/wiki/HID_Liberation_Device_-_Instructions)
- [Assembly Instructions](http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions)
## Build
Make example for this keyboard (after setting up your build environment):
make hid_liber:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
+73
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# Project specific files
SRC = matrix.c
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
CUSTOM_MATRIX = yes # Custom matrix file
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
+40
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/*
Copyright 2017 Danny Nguyen <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* QMK DFU configuration */
#define QMK_ESC_OUTPUT F6
#define QMK_ESC_INPUT D7
#define QMK_LED D5
#define QMK_SPEAKER C6
/* Use I2C or Serial, not both */
// #define USE_SERIAL
#define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum iris_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_NUMPAD
};
// Tap Dance Declarations
enum {
TD_LALT_LGUI = 0,
TD_RALT_RGUI
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_LOWR MO(_LOWER)
#define KC_RASE MO(_RAISE)
#define KC_NUM TG(_NUMPAD)
#define KC_RST RESET
#define KC_DBUG DEBUG
#define KC_BL_S BL_STEP
#define KC_RTOG RGB_TOG
#define KC_RMD RGB_MOD
#define KC_RRMD RGB_RMOD
#define KC_RHUI RGB_HUI
#define KC_RHUD RGB_HUD
#define KC_RSAI RGB_SAI
#define KC_RSAD RGB_SAD
#define KC_RVAI RGB_VAI
#define KC_RVAD RGB_VAD
#define KC_LAG TD(TD_LALT_LGUI)
#define KC_RAG TD(TD_RALT_RGUI)
#define KC_RSEN MT(MOD_RSFT, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSLS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , E , R , T , Y , U , I , O , P ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
LSFT, Z , X , C , V , B ,ENT , ENT , N , M ,COMM,DOT ,SLSH,RSEN,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LAG ,LOWR,SPC , SPC ,RASE,RAG
// `----+----+----' `----+----+----'
),
[_LOWER] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CAPS, ,HOME, UP ,END ,PGUP, LEFT,DOWN, UP ,RGHT,INS ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,TILD,LEFT,DOWN,RGHT,PGDN, ,UNDS,PLUS,LCBR,RCBR,PIPE,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_RAISE] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CAPS, ,BTN1,MS_U,BTN2,WH_U, LEFT,DOWN, UP ,RGHT,INS ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,GRV ,MS_L,MS_D,MS_R,WH_D, ,MINS,EQL ,LBRC,RBRC,BSLS,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,MPLY,MPRV,MNXT,VOLD,VOLU, , ,HOME,PGDN,PGUP,END ,APP , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_ADJUST] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , , , , , , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,RMD ,RHUI,RSAI,RVAI,RTOG, ,PSCR,SLCK,PAUS, , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,RRMD,RHUD,RSAD,RVAD,BL_S, LEFT,DOWN, UP ,RGHT, , ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,DBUG, , , ,RST ,NUM , NUM ,HOME,PGDN,PGUP,END ,APP , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_NUMPAD] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, , , , , , NLCK, P7 , P8 , P9 ,PSLS, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , P4 , P5 , P6 ,PAST, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
, , , , , , , P1 , P2 , P3 ,PPLS,ENT ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
, , , , , , , , , P0 , P0 ,PDOT,PMNS, ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
)
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for L-Alt, twice for L-GUI
[TD_LALT_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_LGUI),
// Tap once for R-Alt, twice for R-GUI
[TD_RALT_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RGUI)
};
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# Fate Iris Layout
This keymap is configured for Pro Micro(s) with QMK-DFU bootloader flashed. Please refer to [this guide](https://www.reddit.com/r/olkb/comments/8sxgzb/replace_pro_micro_bootloader_with_qmk_dfu/) for further details on ISP flashing your Pro Micro.
To generate a production-ready .hex file (containing the application and the bootloader), use the production target
make iris/rev2:fate:production
To replace your Pro Micro with QMK-DFU bootloader along with the keymap, setup your ISP Flasher and avrdude, run (This command assumes you're using SparkFun's Pocket AVR Programmer to program):
$ avrdude -p m32u4 -P usb -c usbtiny -U flash:w:"iris_rev2_fate_production.hex" -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m -U lock:w:0x3F:m -v
Command to replace your Pro Micro with QMK-DFU bootloader only:
$ avrdude -p m32u4 -P usb -c usbtiny -U flash:w:"iris_rev2_fate_bootloader.hex" -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m -U lock:w:0x3F:m -v
The QMK_ESC is mapped to the ESC key in keymap.c; QMK_LED is mapped to TX_LED on the Pro Micro.
/* QMK DFU configuration */
#define QMK_ESC_OUTPUT F6
#define QMK_ESC_INPUT D7
#define QMK_LED D5
#define QMK_SPEAKER C6
+7
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# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = qmk-dfu
TAP_DANCE_ENABLE = yes
+1 -1
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@@ -53,7 +53,7 @@
K500, K501, K503, K506, K510, K511, K512, K513, K514, K515 \ K500, K501, K503, K506, K510, K511, K512, K513, K514, K515 \
) { \ ) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015 }, \ { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, K115 }, \ { K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, KC_NO, K114, K115 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, K215 }, \ { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, K215 }, \
{ K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, KC_NO, K315 }, \ { K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, KC_NO, K315 }, \
{ K400, KC_NO, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414, K415 }, \ { K400, KC_NO, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414, K415 }, \
+3
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@@ -12,6 +12,9 @@
"LAYOUT_60_iso": { "LAYOUT_60_iso": {
"key_count": 62, "key_count": 62,
"layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":13, "y":0, "w":2}, {"x":0, "y":1, "w":1.5}, {"x":1.5, "y":1}, {"x":2.5, "y":1}, {"x":3.5, "y":1}, {"x":4.5, "y":1}, {"x":5.5, "y":1}, {"x":6.5, "y":1}, {"x":7.5, "y":1}, {"x":8.5, "y":1}, {"x":9.5, "y":1}, {"x":10.5, "y":1}, {"x":11.5, "y":1}, {"x":12.5, "y":1}, {"x":0, "y":2, "w":1.75}, {"x":1.75, "y":2}, {"x":2.75, "y":2}, {"x":3.75, "y":2}, {"x":4.75, "y":2}, {"x":5.75, "y":2}, {"x":6.75, "y":2}, {"x":7.75, "y":2}, {"x":8.75, "y":2}, {"x":9.75, "y":2}, {"x":10.75, "y":2}, {"x":11.75, "y":2}, {"x":12.75, "y":2}, {"x":13.75, "y":1, "w":1.25, "h":2}, {"x":0, "y":3, "w":1.25}, {"x":1.25, "y":3}, {"x":2.25, "y":3}, {"x":3.25, "y":3}, {"x":4.25, "y":3}, {"x":5.25, "y":3}, {"x":6.25, "y":3}, {"x":7.25, "y":3}, {"x":8.25, "y":3}, {"x":9.25, "y":3}, {"x":10.25, "y":3}, {"x":11.25, "y":3}, {"x":12.25, "y":3, "w":2.75}, {"x":0, "y":4, "w":1.25}, {"x":1.25, "y":4, "w":1.25}, {"x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"x":10, "y":4, "w":1.25}, {"x":11.25, "y":4, "w":1.25}, {"x":12.5, "y":4, "w":1.25}, {"x":13.75, "y":4, "w":1.25}] "layout": [{"x":0, "y":0}, {"x":1, "y":0}, {"x":2, "y":0}, {"x":3, "y":0}, {"x":4, "y":0}, {"x":5, "y":0}, {"x":6, "y":0}, {"x":7, "y":0}, {"x":8, "y":0}, {"x":9, "y":0}, {"x":10, "y":0}, {"x":11, "y":0}, {"x":12, "y":0}, {"x":13, "y":0, "w":2}, {"x":0, "y":1, "w":1.5}, {"x":1.5, "y":1}, {"x":2.5, "y":1}, {"x":3.5, "y":1}, {"x":4.5, "y":1}, {"x":5.5, "y":1}, {"x":6.5, "y":1}, {"x":7.5, "y":1}, {"x":8.5, "y":1}, {"x":9.5, "y":1}, {"x":10.5, "y":1}, {"x":11.5, "y":1}, {"x":12.5, "y":1}, {"x":0, "y":2, "w":1.75}, {"x":1.75, "y":2}, {"x":2.75, "y":2}, {"x":3.75, "y":2}, {"x":4.75, "y":2}, {"x":5.75, "y":2}, {"x":6.75, "y":2}, {"x":7.75, "y":2}, {"x":8.75, "y":2}, {"x":9.75, "y":2}, {"x":10.75, "y":2}, {"x":11.75, "y":2}, {"x":12.75, "y":2}, {"x":13.75, "y":1, "w":1.25, "h":2}, {"x":0, "y":3, "w":1.25}, {"x":1.25, "y":3}, {"x":2.25, "y":3}, {"x":3.25, "y":3}, {"x":4.25, "y":3}, {"x":5.25, "y":3}, {"x":6.25, "y":3}, {"x":7.25, "y":3}, {"x":8.25, "y":3}, {"x":9.25, "y":3}, {"x":10.25, "y":3}, {"x":11.25, "y":3}, {"x":12.25, "y":3, "w":2.75}, {"x":0, "y":4, "w":1.25}, {"x":1.25, "y":4, "w":1.25}, {"x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"x":10, "y":4, "w":1.25}, {"x":11.25, "y":4, "w":1.25}, {"x":12.5, "y":4, "w":1.25}, {"x":13.75, "y":4, "w":1.25}]
},
"LAYOUT_60_hhkb": {
"layout": [{"label":"Esc", "x":0, "y":0}, {"label":"1", "x":1, "y":0}, {"label":"2", "x":2, "y":0}, {"label":"3", "x":3, "y":0}, {"label":"4", "x":4, "y":0}, {"label":"5", "x":5, "y":0}, {"label":"6", "x":6, "y":0}, {"label":"7", "x":7, "y":0}, {"label":"8", "x":8, "y":0}, {"label":"9", "x":9, "y":0}, {"label":"0", "x":10, "y":0}, {"label":"-", "x":11, "y":0}, {"label":"=", "x":12, "y":0}, {"label":"\\", "x":13, "y":0}, {"label":"`", "x":14, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"[", "x":11.5, "y":1}, {"label":"]", "x":12.5, "y":1}, {"label":"Backspace", "x":13.5, "y":1, "w":1.5}, {"label":"Control", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":";", "x":10.75, "y":2}, {"label":"'", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"label":"Shift", "x":0, "y":3, "w":2.25}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":",", "x":9.25, "y":3}, {"label":".", "x":10.25, "y":3}, {"label":"/", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"label":"Fn", "x":14, "y":3}, {"label":"Os", "x":1.5, "y":4}, {"label":"Alt", "x":2.5, "y":4, "w":1.5}, {"x":4, "y":4, "w":7}, {"label":"Alt", "x":11, "y":4, "w":1.5}, {"label":"Os", "x":12.5, "y":4}]
} }
} }
} }
+15
View File
@@ -31,4 +31,19 @@
{ K400, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413, KC_NO } \ { K400, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413, KC_NO } \
} }
#define LAYOUT_60_hhkb( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K213, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K401, K402, K406, K411, K412 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, KC_NO }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, KC_NO, K213, KC_NO }, \
{ K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ KC_NO, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, KC_NO, K411, K412, KC_NO, KC_NO } \
}
#endif #endif
+1 -1
View File
@@ -63,4 +63,4 @@ RGBLIGHT_ENABLE = yes # Enable the RGB backlight
# UNICODE_ENABLE = YES # Unicode # UNICODE_ENABLE = YES # Unicode
# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID # BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
LAYOUTS = 60_ansi 60_iso LAYOUTS = 60_ansi 60_iso 60_hhkb
+41
View File
@@ -0,0 +1,41 @@
#pragma
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(SONIC_RING)
// #define STARTUP_SONG SONG(NO_SOUND)
#define MUSIC_ON_SONG SONG(ZELDA_PUZZLE)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define TAPPING_TERM 200
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
// Most tactile encoders have detents every 4 stages
#define ENCODER_RESOLUTION 4
+347
View File
@@ -0,0 +1,347 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "muse.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_PLOVER,
_ADJUST
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
BACKLIT,
EXT_PLV
};
// Tap Dance Declarations
enum {
SFT_CAP = 0
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
TD(SFT_CAP), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT),
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT ,
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = LAYOUT_planck_grid(
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT ,
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = LAYOUT_planck_grid(
KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid(
_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
qk_tap_dance_action_t tap_dance_actions[] = {
[SFT_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
#ifdef KEYBOARD_planck_rev5
PORTE &= ~(1<<6);
#endif
} else {
unregister_code(KC_RSFT);
#ifdef KEYBOARD_planck_rev5
PORTE |= (1<<6);
#endif
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
muse_offset++;
} else {
muse_offset--;
}
} else {
if (clockwise) {
muse_tempo+=1;
} else {
muse_tempo-=1;
}
}
} else {
if (clockwise) {
register_code(KC_PGDN);
unregister_code(KC_PGDN);
} else {
register_code(KC_PGUP);
unregister_code(KC_PGUP);
}
}
}
void dip_update(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_song);
#endif
layer_on(_ADJUST);
} else {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_ADJUST);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
}
}
void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
}
#endif
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
+8
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@@ -0,0 +1,8 @@
# The Unagi Planck Layout
This layout is a modified version of the default Planck keymap with the following additions:
- Double tap left shift for caps lock
- Hold enter for right shift (enter on-tap)
- "Sonic Ring" startup tone
- "Zelda Puzzle" music tone
+2
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@@ -0,0 +1,2 @@
SRC += muse.c
TAP_DANCE_ENABLE = yes
+23
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@@ -0,0 +1,23 @@
/*
Copyright 2018 Danny Nguyen <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
#endif // CONFIG_H
+77
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@@ -0,0 +1,77 @@
{
"keyboard_name": "Rorschach",
"keyboard_folder": "rorschach",
"url": "https://keeb.io",
"maintainer": "nooges",
"width": 15,
"height": 6,
"layouts": {
"LAYOUT": {
"key_count": 52,
"layout": [
{ "w": 1, "x": 0, "y": 0 },
{ "w": 1, "x": 1, "y": 0 },
{ "w": 1, "x": 2, "y": 0 },
{ "w": 1, "x": 3, "y": 0 },
{ "w": 1, "x": 4, "y": 0 },
{ "w": 1, "x": 5, "y": 0 },
{ "w": 1, "x": 9, "y": 0 },
{ "w": 1, "x": 10, "y": 0 },
{ "w": 1, "x": 11, "y": 0 },
{ "w": 1, "x": 12, "y": 0 },
{ "w": 1, "x": 13, "y": 0 },
{ "w": 1, "x": 14, "y": 0 },
{ "w": 1, "x": 0, "y": 1 },
{ "w": 1, "x": 1, "y": 1 },
{ "w": 1, "x": 2, "y": 1 },
{ "w": 1, "x": 3, "y": 1 },
{ "w": 1, "x": 4, "y": 1 },
{ "w": 1, "x": 5, "y": 1 },
{ "w": 1, "x": 9, "y": 1 },
{ "w": 1, "x": 10, "y": 1 },
{ "w": 1, "x": 11, "y": 1 },
{ "w": 1, "x": 12, "y": 1 },
{ "w": 1, "x": 13, "y": 1 },
{ "w": 1, "x": 14, "y": 1 },
{ "w": 1, "x": 0, "y": 2 },
{ "w": 1, "x": 1, "y": 2 },
{ "w": 1, "x": 2, "y": 2 },
{ "w": 1, "x": 3, "y": 2 },
{ "w": 1, "x": 4, "y": 2 },
{ "w": 1, "x": 5, "y": 2 },
{ "w": 1, "x": 9, "y": 2 },
{ "w": 1, "x": 10, "y": 2 },
{ "w": 1, "x": 11, "y": 2 },
{ "w": 1, "x": 12, "y": 2 },
{ "w": 1, "x": 13, "y": 2 },
{ "w": 1, "x": 14, "y": 2 },
{ "w": 1, "x": 0, "y": 3 },
{ "w": 1, "x": 1, "y": 3 },
{ "w": 1, "x": 2, "y": 3 },
{ "w": 1, "x": 3, "y": 3 },
{ "w": 1, "x": 4, "y": 3 },
{ "w": 1, "x": 5, "y": 3 },
{ "w": 1, "x": 9, "y": 3 },
{ "w": 1, "x": 10, "y": 3 },
{ "w": 1, "x": 11, "y": 3 },
{ "w": 1, "x": 12, "y": 3 },
{ "w": 1, "x": 13, "y": 3 },
{ "w": 1, "x": 14, "y": 3 },
{ "w": 1, "x": 5.5, "y": 4 },
{ "w": 1, "x": 6, "y": 5 },
{ "w": 1, "x": 8, "y": 5 },
{ "w": 1, "x": 8.5, "y": 4 }
]
}
}
}
@@ -0,0 +1,27 @@
/*
Copyright 2018 Danny Nguyen <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
@@ -0,0 +1,38 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
KC_PGUP, KC_HOME, KC_END , KC_PGDN
),
[_LOWER] = LAYOUT(
BL_STEP, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_LBRC, KC_RBRC, KC_P4, KC_P5, KC_P6, KC_PLUS, KC_PIPE,
RESET, _______, RGB_HUD, RGB_SAD, RGB_VAD, KC_LCBR, KC_RCBR, KC_P1, KC_P2, KC_P3, KC_SLSH, _______,
KC_GRV, _______, _______, _______, _______, KC_DEL, _______, _______, KC_P0, KC_PDOT, _______, _______,
_______, _______, _______, _______
),
[_RAISE] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
KC_DEL, KC_MPRV, KC_MNXT, KC_VOLU, _______, KC_UNDS, KC_EQL, KC_F1, KC_F2, KC_F3, KC_F4, KC_BSLS,
KC_MUTE, KC_MSTP, KC_MPLY, KC_VOLD, _______, KC_MINS, KC_PLUS, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9,
_______, _______, _______, _______, _______, _______, _______, _______, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______
),
};
+20
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@@ -0,0 +1,20 @@
Rorschach
=========
A split ortholinear 4x6 keyboard with 2 additional thumb keys and sold by Keebio. [More info at Keebio](https://keeb.io).
Keyboard Maintainer: [Bakingpy/nooges](https://github.com/nooges)
Hardware Supported: Pro Micro
Hardware Availability: [Keebio](https://keeb.io)
Make example for this keyboard (after setting up your build environment):
make rorschach/rev1:default
Example of flashing this keyboard:
make rorschach/rev1:default:avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
A build guide for this keyboard can be found here: [Iris Build Guide](https://docs.keeb.io/iris-build-guide.html)
+64
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@@ -0,0 +1,64 @@
/*
Copyright 2018 Danny Nguyen <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include QMK_KEYBOARD_CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCEEB
#define PRODUCT_ID 0x1246
#define DEVICE_VER 0x0100
#define MANUFACTURER Keebio
#define PRODUCT Rorschach Keyboard
#define DESCRIPTION Split 45 percent ortholinear keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_ROW_PINS { D7, E6, B4, D2, D4 }
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#define BACKLIGHT_PIN B5
#define BACKLIGHT_LEVELS 5
/* WS2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
+14
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@@ -0,0 +1,14 @@
#include "rev1.h"
void matrix_init_kb(void) {
// // green led on
// DDRD |= (1<<5);
// PORTD &= ~(1<<5);
// // orange led on
// DDRB |= (1<<0);
// PORTB &= ~(1<<0);
matrix_init_user();
};
+37
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@@ -0,0 +1,37 @@
#pragma once
#include "rorschach.h"
//void promicro_bootloader_jmp(bool program);
#include "quantum.h"
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
//void promicro_bootloader_jmp(bool program);
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
LT1, LT2, RT2, RT1 \
) \
{ \
{ L00, L01, L02, L03, L04, L05 }, \
{ L10, L11, L12, L13, L14, L15 }, \
{ L20, L21, L22, L23, L24, L25 }, \
{ L30, L31, L32, L33, L34, L35 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, LT1, LT2 }, \
{ R05, R04, R03, R02, R01, R00 }, \
{ R15, R14, R13, R12, R11, R10 }, \
{ R25, R24, R23, R22, R21, R20 }, \
{ R35, R34, R33, R32, R31, R30 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, RT1, RT2 } \
}
+1
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@@ -0,0 +1 @@
BACKLIGHT_ENABLE = yes
+1
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@@ -0,0 +1 @@
#include "rorschach.h"
+23
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@@ -0,0 +1,23 @@
#pragma once
#ifdef KEYBOARD_rorschach_rev1
#include "rev1.h"
#endif
#include "quantum.h"
// Used to create a keymap using only KC_ prefixed keys
#define LAYOUT_kc( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
LT1, LT2, RT2, RT1 \
) \
LAYOUT( \
KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
KC_##LT1, KC_##LT2, KC_##RT2, KC_##RT1 \
)
+26
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@@ -0,0 +1,26 @@
# MCU name
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
BOOTLOADER = caterina
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
SPLIT_KEYBOARD = yes
DEFAULT_FOLDER = rorschach/rev1
+3
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@@ -0,0 +1,3 @@
#pragma once
#define BACKLIGHT_BREATHING
+69
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@@ -0,0 +1,69 @@
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _______ KC_TRNS
// Dual bind caps to left ctrl and escape when held
#define CAPSDUAL CTL_T(KC_ESC)
enum custom_keycodes {
TRMEXIT = 0
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case TRMEXIT:
SEND_STRING(SS_LCTRL("\\")SS_LCTRL("n"));
return false;
}
}
return true;
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
* |~ ` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
* |----------------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
* |----------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
* `----------------------------------------------------------------'
*/
[_BL] = LAYOUT_ansi(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_GRV, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \
CAPSDUAL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, \
TRMEXIT, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTRL, KC_LEFT,KC_DOWN,KC_RGHT),
/* Keymap _FL: Function Layer
* ,----------------------------------------------------------------.
* | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | |Hme |
* |----------------------------------------------------------------|
* | | | | | | |<- |DN |UP | ->| | | |End |
* |----------------------------------------------------------------|
* | | |BR |Bl-|BL |BL+| |VU-|VU+|MUT| | McL|MsU|McR |
* |----------------------------------------------------------------|
* | | | | | | | |MsL|MsD|MsR |
* `----------------------------------------------------------------'
*/
[_FL] = LAYOUT_ansi(
_______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ ,_______,_______,_______, _______,KC_HOME, \
_______,_______,_______,_______,_______,_______,KC_LEFT,KC_DOWN, KC_UP,KC_RIGHT,_______,_______, _______,KC_END, \
_______,_______,BL_BRTG,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE ,_______,KC_BTN1, KC_MS_U, KC_BTN2, \
_______,_______,_______, _______, _______,_______ ,_______,KC_MS_L,KC_MS_D, KC_MS_R),
};
+9
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@@ -0,0 +1,9 @@
# rbong's Keyboard Layout
This layout is very vim oriented.
* Dual binds CAPS to Ctrl/ESC
* Binds escape to grave accent/tilde
* FN+hjkl are bound to the arrow keys
* Ctrl is bound to Ctrl+\\ Ctrl+n (`:terminal` escape sequence)
* FN+x puts the backlight into breathing mode
+17
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@@ -0,0 +1,17 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+27
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@@ -56,3 +56,30 @@ $ make tada68:default:flashbin
`rm -fr .Trashes/ .fseventsd/ ._.Trashes ._FLASH.bin` `rm -fr .Trashes/ .fseventsd/ ._.Trashes ._FLASH.bin`
7) Eject the USB device or hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded! 7) Eject the USB device or hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded!
## Flashing Instructions (Linux)
*Use these instructions at your own risk. Mount settings originally found at https://www.reddit.com/r/MechanicalKeyboards/comments/8e2nnp/help_problems_flashing_firmware_on_tada68_from/*
1) from the `qmk_firmware\` directory run:
```
$ make tada68:default:flashbin
```
2) Connect your keyboard to Windows computer, hit the reset button on the TADA, the lights will start flashing.
3) A new entry should appear at `/dev/sd*`. Mount the board using this command:
```
mount -t vfat -o rw,nosuid,nodev,relatime,uid=1000,gid=1000,fmask=0022,dmask=0022,codepage=437,iocharset=iso8859-1,shortname=mixed,showexec,utf8,flush,errors=remount-ro,uhelper=udisks2 <path to device> /mnt/tada68
```
4) Back up the original firmware
`mv /mnt/tada68/FLASH.BIN ~`
5) Copy over your new firmware to the keybaord
`cp <path to your qmk_firmware folder>/FLASH.bin /mnt/tada68`
5) *Do not eject the USB device.* Hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded!
@@ -9,11 +9,11 @@ Layout for Bépo Dev
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | B | E_ACUT | P | O | $ | E_GRAV | DEL | E_CIRC | V | D | L | J | Z | C_CEDIL| * | TAB | B | E_ACUT | P | O | $ | E_GRAV | DEL | E_CIRC | V | D | L | J | Z | C_CEDIL|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | RALT | A | U | I | E | , | | | C | T | S | R | N | M | W | * | RALT | A | U | I | E | , | BACKSP | ENTER | C | T | S | R | N | M | W |
* |--------+--------+--------+--------+--------+--------+ BACKSP + ENTER +--------+--------+--------+--------------------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | A_GRAV | Y | X | . | K | | | ’ | Q | G | H | F | UP | RSHIFT | * | LSHIFT | A_GRAV | Y | X | . | K | BACKSP | ENTER | ’ | Q | G | H | F | UP | RSHIFT |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------| * |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | LALT | LCTRL | FN | LGUI | SPACE | RALT | SPACE | RGUI | FN | LEFT | DOWN | RIGHT | * | LALT | LCTRL | FN | LGUI | SPACE | SPACE | RALT | RALT | SPACE | SPACE | RGUI | FN | LEFT | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
``` ```
@@ -28,10 +28,10 @@ Layout for Bépo Dev
* | | | | | | | | | P7 | P8 | P9 | - | RGB_TOG| RGB_MOD| RGB_HUI| * | | | | | | | | | P7 | P8 | P9 | - | RGB_TOG| RGB_MOD| RGB_HUI|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | PREV | PLAY | NEXT | STOP | | | | P4 | P5 | P6 | + | RGB_SAI| RGB_SAD| RGB_VAI| * | | PREV | PLAY | NEXT | STOP | | | | P4 | P5 | P6 | + | RGB_SAI| RGB_SAD| RGB_VAI|
* |--------+--------+--------+--------+--------+--------+ + +--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | VOL- | MUTE | VOL+ | | | | | P1 | P2 | P3 | ENT | RGB_VAD| Home | RGB_HUD| * | | VOL- | MUTE | VOL+ | | | | | P1 | P2 | P3 | ENT | RGB_VAD| Home | RGB_HUD|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | RESET | | FN | | | | P0 | . | FN | | End | | * | RESET | | FN | | | | | | P0 | P0 | . | FN | | End | |
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
``` ```
@@ -28,11 +28,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | B | E_ACUT | P | O | $ | E_GRAV | DEL | E_CIRC | V | D | L | J | Z | C_CEDIL| * | TAB | B | E_ACUT | P | O | $ | E_GRAV | DEL | E_CIRC | V | D | L | J | Z | C_CEDIL|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | RALT | A | U | I | E | , | | | C | T | S | R | N | M | W | * | RALT | A | U | I | E | , | BACKSP | ENTER | C | T | S | R | N | M | W |
* |--------+--------+--------+--------+--------+--------+ BACKSP + ENTER +--------+--------+--------+--------------------------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | A_GRAV | Y | X | . | K | | | ’ | Q | G | H | F | UP | RSHIFT | * | LSHIFT | A_GRAV | Y | X | . | K | BACKSP | ENTER | ’ | Q | G | H | F | UP | RSHIFT |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------| * |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | LALT | LCTRL | FN | LGUI | SPACE | RALT | SPACE | RGUI | FN | LEFT | DOWN | RIGHT | * | LALT | LCTRL | FN | LGUI | SPACE | SPACE | RALT | RALT | SPACE | SPACE | RGUI | FN | LEFT | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
@@ -40,8 +40,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ KC_ESC, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, BP_PERCENT, KC_VOLD, KC_VOLU, BP_AT, BP_PLUS, BP_MINUS, BP_SLASH, BP_ASTR, BP_EQUAL }, { KC_ESC, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, BP_PERCENT, KC_VOLD, KC_VOLU, BP_AT, BP_PLUS, BP_MINUS, BP_SLASH, BP_ASTR, BP_EQUAL },
{ KC_TAB, BP_B, BP_E_ACUTE, BP_P, BP_O, BP_DOLLAR, BP_E_GRAVE, KC_DEL, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, BP_CCED }, { KC_TAB, BP_B, BP_E_ACUTE, BP_P, BP_O, BP_DOLLAR, BP_E_GRAVE, KC_DEL, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, BP_CCED },
{ KC_RALT, BP_A, BP_U, BP_I, BP_E, BP_COMMA, KC_BSPC, KC_ENT, BP_C, BP_T, BP_S, BP_R, BP_N, BP_M, BP_W }, { KC_RALT, BP_A, BP_U, BP_I, BP_E, BP_COMMA, KC_BSPC, KC_ENT, BP_C, BP_T, BP_S, BP_R, BP_N, BP_M, BP_W },
{ KC_LSFT, BP_A_GRAVE, BP_Y, BP_X, BP_DOT, BP_K, KC_TRNS, KC_TRNS, BP_APOS, BP_Q, BP_G, BP_H, BP_F, KC_UP, KC_RSFT }, { KC_LSFT, BP_A_GRAVE, BP_Y, BP_X, BP_DOT, BP_K, KC_BSPC, KC_ENT, BP_APOS, BP_Q, BP_G, BP_H, BP_F, KC_UP, KC_RSFT },
{ KC_LALT, KC_LCTL, MO(_FN), KC_LGUI, KC_TRNS, KC_SPC, KC_TRNS, KC_RALT, KC_SPC, KC_TRNS, KC_RGUI, MO(_FN), KC_LEFT, KC_DOWN, KC_RGHT }, { KC_LALT, KC_LCTL, MO(_FN), KC_LGUI, KC_SPC, KC_SPC, KC_RALT, KC_RALT, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), KC_LEFT, KC_DOWN, KC_RGHT },
}, },
/* FUNCTION /* FUNCTION
@@ -51,10 +51,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | P7 | P8 | P9 | - | RGB_TOG| RGB_MOD| RGB_HUI| * | | | | | | | | | P7 | P8 | P9 | - | RGB_TOG| RGB_MOD| RGB_HUI|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | PREV | PLAY | NEXT | STOP | | | | P4 | P5 | P6 | + | RGB_SAI| RGB_SAD| RGB_VAI| * | | PREV | PLAY | NEXT | STOP | | | | P4 | P5 | P6 | + | RGB_SAI| RGB_SAD| RGB_VAI|
* |--------+--------+--------+--------+--------+--------+ + +--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | | VOL- | MUTE | VOL+ | | | | | P1 | P2 | P3 | ENT | RGB_VAD| Home | RGB_HUD| * | | VOL- | MUTE | VOL+ | | | | | P1 | P2 | P3 | ENT | RGB_VAD| Home | RGB_HUD|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------| * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | RESET | | FN | | | | P0 | . | FN | | End | | * | RESET | | FN | | | | | | P0 | P0 | . | FN | | End | |
* '--------------------------------------------------------------------------------------------------------------------------------------' * '--------------------------------------------------------------------------------------------------------------------------------------'
*/ */
@@ -63,7 +63,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_P7, KC_P8, KC_P9, KC_MINS, RGB_TOG, RGB_MOD, RGB_HUI }, { KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_P7, KC_P8, KC_P9, KC_MINS, RGB_TOG, RGB_MOD, RGB_HUI },
{ KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, KC_TRNS, KC_TRNS, KC_TRNS, KC_P4, KC_P5, KC_P6, KC_PLUS, RGB_SAI, RGB_SAD, RGB_VAI }, { KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, KC_TRNS, KC_TRNS, KC_TRNS, KC_P4, KC_P5, KC_P6, KC_PLUS, RGB_SAI, RGB_SAD, RGB_VAI },
{ KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_P1, KC_P2, KC_P3, KC_ENT, RGB_VAD, KC_HOME, RGB_HUD }, { KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_APP, KC_TRNS, KC_TRNS, KC_TRNS, KC_P1, KC_P2, KC_P3, KC_ENT, RGB_VAD, KC_HOME, RGB_HUD },
{ RESET, KC_TRNS, MO(_FN), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_KP_0, KC_TRNS, KC_PDOT, MO(_FN), KC_TRNS, KC_END, KC_TRNS }, { RESET, KC_TRNS, MO(_FN), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_KP_0, KC_KP_0, KC_PDOT, MO(_FN), KC_TRNS, KC_END, KC_TRNS },
} }
}; };
+8 -2
View File
@@ -137,21 +137,27 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}; };
uint32_t layer_state_set_user(uint32_t state) { uint32_t layer_state_set_user(uint32_t state) {
#ifdef RGBLIGHT_ENABLE
switch (biton32(state)) { switch (biton32(state)) {
case _RAISE: case _RAISE:
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_noeeprom (240, 255, 255); rgblight_sethsv_noeeprom (240, 255, 255);
#endif
break; break;
case _LOWER: case _LOWER:
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_noeeprom (0, 255, 255); rgblight_sethsv_noeeprom (0, 255, 255);
#endif
break; break;
case _ADJUST: case _ADJUST:
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_noeeprom (0, 0, 255); rgblight_sethsv_noeeprom (0, 0, 255);
#endif
break; break;
default: default:
#ifdef RGBLIGHT_ENABLE
rgblight_sethsv_noeeprom (RGB_HUE, 255, 255); rgblight_sethsv_noeeprom (RGB_HUE, 255, 255);
#endif
break; break;
} }
return state; return state;
#endif
} }