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6 Commits
Author SHA1 Message Date
Drashna Jaelre 5b9667a4bf Ignore VSCode ipsh folder (#5741) 2019-04-30 09:18:11 -07:00
Jeremy Bernhardt 0cde880747 🐮🥛 Butterstick Support 🥛🐮 (#5742)
* Working on chording

* Working on chording

* Got layouts in order

* Initial Georgi support

* forgot to add keymaps

* Updated readme

* Update keyboards/georgi/keymaps/template/readme.md

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/georgi.h

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/georgi.c

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/rules.mk

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/keymaps/default/keymap.c

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/keymaps/template/keymap.c

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/matrix.c

Co-Authored-By: germ <[email protected]>

* Disabled features, updated info

* Update keyboards/georgi/config.h

Co-Authored-By: germ <[email protected]>

* Update keyboards/georgi/config.h

Co-Authored-By: germ <[email protected]>

* Fixed info.json

* Split the number button and fixed gaming mode.

* started work on history feature

* Working history/multikeyfuckery

* type

* inital code reduction refactor

* Got multikey patched up, optimizing for size

* Forgot to remove stuff

* fixed key repeat

* Key repeat added.

* Symshift locking

* Midchord Sym shenanigans.

* Added only QWERTY mode

* Split out header

* Added stickybits, minimal layour

* Fixing user layout

* Whitespace fixing

* Fixing Version name

* Starting work on BS

* Fixing default layout and rules

* Updated Butter fw

* Copy-paste rebase

* more fixing from merge. Fuck

* Forgot to roll version

* Added revisions as per @mechmerlin
2019-04-30 08:28:01 -07:00
motform b09dc19d32 [Keymap] Add motform planck keymap (swedish colemak) (#5734)
* [Keymap] Add motform planck keymap (swedish colemak)

* Add readme and remove unused enums (thanks @drasha!)
2019-04-30 08:25:31 -07:00
XScorpion2 bb208f3e3b Implement kb function for rgb matrix to led lookup (#5738) 2019-04-30 07:55:53 -07:00
Jan Christoph Ebersbach 483ad4e3e0 [Keyboard] Signum 3.0 Fix key order in layout (#5687)
* Fix key order in layout

* Reduce keyboard dimensions

* Reduce space around keys
2019-04-29 22:06:23 -07:00
Jan Christoph Ebersbach 4c2453aa1b [Keyboard] Signum3.0 remove sortedcontainers (#5679)
* Remove dependency on sortedcontainers

* Sort dictionary on output
2019-04-29 21:35:34 -07:00
20 changed files with 1094 additions and 71 deletions

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+1
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@@ -54,6 +54,7 @@ util/Win_Check_Output.txt
.vscode/tasks.json .vscode/tasks.json
.vscode/last.sql .vscode/last.sql
.vscode/temp.sql .vscode/temp.sql
.vscode/ipch/
.stfolder .stfolder
.tags .tags
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@@ -0,0 +1,56 @@
/* Copyright 2019 Jeremy Bernhardt
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "butterstick.h"
// Optional override functions below.
// You can leave any or all of these undefined.
// These are only required if you want to perform custom actions.
/*
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
}
*/
void matrix_scan_kb(void) {
#ifdef DEBUG_MATRIX
for (uint8_t c = 0; c < MATRIX_COLS; c++)
for (uint8_t r = 0; r < MATRIX_ROWS; r++)
if (matrix_is_on(r, c)) xprintf("r:%d c:%d \n", r, c);
#endif
matrix_scan_user();
}
/*
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
*/
+11
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@@ -0,0 +1,11 @@
#pragma once
#include "quantum.h"
#define LAYOUT_butter( \
k09, k08, k07, k06, k05, k04, k03, k02, k01, k00, \
k19, k18, k17, k16, k15, k14, k13, k12, k11, k10 \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09}, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19}, \
}
+26
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@@ -0,0 +1,26 @@
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1337
#define DEVICE_VER 0x0001
#define MANUFACTURER g Heavy Industries
#define PRODUCT Butter Stick
#define DESCRIPTION Its a stick of butter
#define VERSION "Paula Deen"
#define DEBOUNCING_DELAY 5
#define FORCE_NKRO
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 10
#define MATRIX_ROW_PINS { F4, F5 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, B4, B5, B6, B7, C6, C7}
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL
@@ -0,0 +1,183 @@
#include QMK_KEYBOARD_H
#include "sten.h"
/*
* Key names are inherited from steno machines
* .-----------------------------------------------------.
* | LSU | LFT | LP | LH | ST1 | RF | RP | RL | RT | RD |
* |-----------------------------------------------------|
* | LSD | LK | LW | LR | ST2 | RR | RB | RG | RS | RZ |
* '-----------------------------------------------------'
*/
// Function prefixes
#define MEDIA (LSD | LK | LW | LR)
#define FUNCT (LSD | LK | LP | LH)
#define MOVE (LSU | LFT | LP | LH)
#define SYMB (RD | RZ)
#define NUMA (LW | LR)
#define NUMB (RR | RB)
// QMK Layer Numbers
#define BASE 0
#define GAME 1
// Do not change QMK Layer 0! This is your main keyboard.
// Make your QMK modifications to the later layers, to add
// keys/customize on the first layer modify processQwerty():
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_butter(
STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR
),
// I don't game don't roast me thanks
[GAME] = LAYOUT_butter(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_ENT,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TO(BASE)
)
};
// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier, any C code can be executed.
// Only the longest matched chord is run!
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
// SECRET AGENT CHORDS
P( LSU | LK | RS | RD, SEND_STRING(VERSION); SEND_STRING(__DATE__));
P( LSD | RZ, SEND(KC_SPC));
// Dual chords
P( LP | LH, CLICK_MOUSE(KC_MS_BTN2));
P( ST1 | RF, CLICK_MOUSE(KC_MS_BTN1));
P( LSU | LFT, SEND(KC_ESC));
P( LSD | LK, SEND(KC_LSFT));
P( RZ | RS, SEND(KC_LSFT));
P( ST2 | RR, SEND(KC_SPC));
P( RP | RL, SEND(KC_LGUI));
P( RT | RD, SEND(KC_LCTL));
P( RL | RT, SEND(KC_LALT));
P( LSU | LSD | LFT | LK, SEND(KC_LCTL));
P( RS | RT | RD | RZ, SEND(KC_ENT));
// Function Layer
P( FUNCT | RF, SEND(KC_F1));
P( FUNCT | RP, SEND(KC_F2));
P( FUNCT | RL, SEND(KC_F3));
P( FUNCT | RT, SEND(KC_F4));
P( FUNCT | RF | RR, SEND(KC_F5));
P( FUNCT | RP | RB, SEND(KC_F6));
P( FUNCT | RL | RG, SEND(KC_F7));
P( FUNCT | RT | RS, SEND(KC_F8));
P( FUNCT | RR, SEND(KC_F9));
P( FUNCT | RB, SEND(KC_F10));
P( FUNCT | RG, SEND(KC_F11));
P( FUNCT | RS, SEND(KC_F12));
// Movement Layer
P( MOVE | RF, SEND(KC_LEFT));
P( MOVE | RP, SEND(KC_DOWN));
P( MOVE | RL, SEND(KC_UP));
P( MOVE | RT, SEND(KC_RIGHT));
P( MOVE | ST1, SEND(KC_PGUP));
P( MOVE | ST2, SEND(KC_PGDN));
// Media Layer
P( MEDIA | RF, SEND(KC_MPRV));
P( MEDIA | RP, SEND(KC_MPLY));
P( MEDIA | RL, SEND(KC_MPLY));
P( MEDIA | RT, SEND(KC_MNXT));
P( MEDIA | RG, SEND(KC_VOLU));
P( MEDIA | RB, SEND(KC_VOLD));
P( MEDIA | RS, SEND(KC_MUTE));
// Number Row, Right
P( NUMB | LSU, SEND(KC_1));
P( NUMB | LFT, SEND(KC_2));
P( NUMB | LP, SEND(KC_3));
P( NUMB | LH, SEND(KC_4));
P( NUMB | ST1, SEND(KC_5));
P( NUMB | RF, SEND(KC_6));
P( NUMB | RP, SEND(KC_7));
P( NUMB | RL, SEND(KC_8));
P( NUMB | RT, SEND(KC_9));
P( NUMB | RD, SEND(KC_0));
// Number Row, Left
P( NUMA | LSU, SEND(KC_1));
P( NUMA | LFT, SEND(KC_2));
P( NUMA | LP, SEND(KC_3));
P( NUMA | LH, SEND(KC_4));
P( NUMA | ST1, SEND(KC_5));
P( NUMA | RF, SEND(KC_6));
P( NUMA | RP, SEND(KC_7));
P( NUMA | RL, SEND(KC_8));
P( NUMA | RT, SEND(KC_9));
P( NUMA | RD, SEND(KC_0));
// Symbols and Numbers
P( SYMB | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
P( SYMB | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
P( SYMB | ST1 | ST2, SEND(KC_GRV)); // `
P( SYMB | RR | RF, SEND(KC_LSFT); SEND(KC_3)); // #
P( SYMB | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
P( SYMB | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
P( SYMB | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
P( SYMB | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
P( SYMB | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
P( SYMB | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
P( SYMB | LW, SEND(KC_LBRC));
P( SYMB | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
P( SYMB | LR, SEND(KC_RBRC));
P( SYMB | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
P( SYMB | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
P( SYMB | RP | RB, SEND(KC_QUOT));
P( SYMB | RP | RG, SEND(KC_LSFT); SEND(KC_QUOT)); // "
P( SYMB | RF, SEND(KC_KP_PLUS));
P( SYMB | RR, SEND(KC_LSFT); SEND(KC_7)); // &
P( SYMB | RP, SEND(KC_MINS));
P( SYMB | RB, SEND(KC_EQL));
P( SYMB | RL, SEND(KC_SLSH));
P( SYMB | RG, SEND(KC_COMM));
P( SYMB | RT, SEND(KC_PAST));
P( SYMB | RS, SEND(KC_DOT));
// Letters
P( LSU | LSD, SEND(KC_A));
P( LFT | LK, SEND(KC_S));
P( LP | LW, SEND(KC_D));
P( LH | LR, SEND(KC_F));
P( ST1 | ST2, SEND(KC_G));
P( RF | RR, SEND(KC_H));
P( RT | RS, SEND(KC_L));
P( RD | RZ, SEND(KC_SCLN));
P( RG | RL, SEND(KC_K));
P( RP | RB, SEND(KC_J));
P( LSU, SEND(KC_Q));
P( LSD, SEND(KC_Z));
P( LFT, SEND(KC_W));
P( LK, SEND(KC_X));
P( LP, SEND(KC_E));
P( LW, SEND(KC_C));
P( LH, SEND(KC_R));
P( LR, SEND(KC_V));
P( ST1, SEND(KC_T));
P( ST2, SEND(KC_B));
P( RF, SEND(KC_Y));
P( RR, SEND(KC_N));
P( RP, SEND(KC_U));
P( RB, SEND(KC_M));
P( RL, SEND(KC_I));
P( RG, SEND(KC_COMM));
P( RT, SEND(KC_O));
P( RS, SEND(KC_DOT));
P( RD, SEND(KC_P));
P( RZ, SEND(KC_SLSH));
return 0;
}
// Don't fuck with this, thanks.
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
Whitespace-only changes.
+14
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@@ -0,0 +1,14 @@
# Butter Stick
![Butter Stick](https://i.redd.it/mvteaomko7s21.jpg)
A chorded 20% keyboard packing full sized useage into your pocket. More info on [gboards.ca](http://docs.gboards.ca/Meet-Butter-Stick)!
Keyboard Maintainer: [Germ](https://github.com/germ)
Hardware Availability: [g Heavy Industries](https://www.gboards.ca/product/butter-stick-limited-edition)
Make example for this keyboard (after setting up your build environment):
make butterstick:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+19
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@@ -0,0 +1,19 @@
# MCU name
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT -DONLYQWERTY -DDEBUG_MATRIX
SRC += sten.c
EXTRAFLAGS += -flto
BOOTLOADER = atmel-dfu
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover
STENO_ENABLE = yes # Needed for chording
+367
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@@ -0,0 +1,367 @@
#include "sten.h"
// Chord state
uint32_t cChord = 0; // Current Chord
int chordIndex = 0; // Keys in previousachord
int32_t chordState[32]; // Full Chord history
#define QWERBUF 24 // Size of chords to buffer for output
bool repeatFlag = false; // Should we repeat?
uint32_t pChord = 0; // Previous Chord
int pChordIndex = 0; // Keys in previousachord
uint32_t pChordState[32]; // Previous chord sate
uint32_t stickyBits = 0; // Or'd with every incoming press
// Mode state
enum MODE { STENO = 0, QWERTY, COMMAND };
enum MODE pMode;
bool QWERSTENO = false;
#ifdef ONLYQWERTY
enum MODE cMode = QWERTY;
#else
enum MODE cMode = STENO;
#endif
// Command State
#define MAX_CMD_BUF 20
uint8_t CMDLEN = 0;
uint8_t CMDBUF[MAX_CMD_BUF];
// Key Repeat state
bool inChord = false;
bool repEngaged = false;
uint16_t repTimer = 0;
#define REP_INIT_DELAY 750
#define REP_DELAY 25
// Mousekeys state
bool inMouse = false;
int8_t mousePress;
// All processing done at chordUp goes through here
// Note, this is a gutted version of the Georgi sten.h
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
// Check for mousekeys, this is release
#ifdef MOUSEKEY_ENABLE
if (inMouse) {
inMouse = false;
mousekey_off(mousePress);
mousekey_send();
}
#endif
// handle command mode
if (cChord == (LSU | LSD | RD | RZ)) {
if (cMode != COMMAND) { // Entering Command Mode
CMDLEN = 0;
pMode = cMode;
cMode = COMMAND;
} else { // Exiting Command Mode
cMode = pMode;
// Press all and release all
for (int i = 0; i < CMDLEN; i++) {
register_code(CMDBUF[i]);
}
clear_keyboard();
}
goto out;
}
// Handle Gaming Toggle,
if (cChord == (LSU | LSD | LFT | LK | RT | RS | RD | RZ) && keymapsCount > 1) {
#ifndef NO_DEBUG
uprintf("Switching to QMK\n");
#endif
layer_on(1);
goto out;
}
// Do QWERTY and Momentary QWERTY
if (cMode == QWERTY || (cMode == COMMAND)) {
processChord(false);
goto out;
}
out:
cChord = 0;
inChord = false;
chordIndex = 0;
clear_keyboard();
repEngaged = false;
for (int i = 0; i < 32; i++)
chordState[i] = 0xFFFF;
return false;
}
// Update Chord State
bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
// Everything happens in here when steno keys come in.
// Bail on keyup
if (!record->event.pressed) return true;
// Update key repeat timers
repTimer = timer_read();
inChord = true;
// Switch on the press adding to chord
bool pr = record->event.pressed;
switch (keycode) {
// Mods and stuff
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break;
case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break;
// All the letter keys
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
}
// Store previous state for fastQWER
if (pr) {
chordState[chordIndex] = cChord;
chordIndex++;
}
return true;
}
void matrix_scan_user(void) {
// We abuse this for early sending of key
// Key repeat only on QWER/SYMB layers
if (cMode != QWERTY || !inChord) return;
// Check timers
#ifndef NO_REPEAT
if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) {
// Process Key for report
processChord(false);
// Send report to host
send_keyboard_report();
clear_keyboard();
repTimer = timer_read();
}
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) {
repEngaged = true;
}
#endif
};
// For Plover NKRO
uint32_t processFakeSteno(bool lookup) {
P( LSU, SEND(KC_Q););
P( LSD, SEND(KC_A););
P( LFT, SEND(KC_W););
P( LP, SEND(KC_E););
P( LH, SEND(KC_R););
P( LK, SEND(KC_S););
P( LW, SEND(KC_D););
P( LR, SEND(KC_F););
P( ST1, SEND(KC_T););
P( ST2, SEND(KC_G););
P( LA, SEND(KC_C););
P( LO, SEND(KC_V););
P( RE, SEND(KC_N););
P( RU, SEND(KC_M););
P( ST3, SEND(KC_Y););
P( ST4, SEND(KC_H););
P( RF, SEND(KC_U););
P( RP, SEND(KC_I););
P( RL, SEND(KC_O););
P( RT, SEND(KC_P););
P( RD, SEND(KC_LBRC););
P( RR, SEND(KC_J););
P( RB, SEND(KC_K););
P( RG, SEND(KC_L););
P( RS, SEND(KC_SCLN););
P( RZ, SEND(KC_COMM););
P( LNO, SEND(KC_1););
P( RNO, SEND(KC_1););
return 0;
}
// Traverse the chord history to a given point
// Returns the mask to use
void processChord(bool useFakeSteno) {
// Save the clean chord state
uint32_t savedChord = cChord;
// Apply Stick Bits if needed
if (stickyBits != 0) {
cChord |= stickyBits;
for (int i = 0; i <= chordIndex; i++)
chordState[i] |= stickyBits;
}
// Strip FN
if (cChord & FN) cChord ^= FN;
// First we test if a whole chord was passsed
// If so we just run it handling repeat logic
if (useFakeSteno && processFakeSteno(true) == cChord) {
processFakeSteno(false);
return;
} else if (processQwerty(true) == cChord) {
processQwerty(false);
// Repeat logic
if (repeatFlag) {
restoreState();
repeatFlag = false;
processChord(false);
} else {
saveState(cChord);
}
return;
}
// Iterate through chord picking out the individual
// and longest chords
uint32_t bufChords[QWERBUF];
int bufLen = 0;
uint32_t mask = 0;
// We iterate over it multiple times to catch the longest
// chord. Then that gets addded to the mask and re run.
while (savedChord != mask) {
uint32_t test = 0;
uint32_t longestChord = 0;
for (int i = 0; i <= chordIndex; i++) {
cChord = chordState[i] & ~mask;
if (cChord == 0)
continue;
// Assume mid parse Sym is new chord
if (i != 0 && test != 0 && (cChord ^ test) == PWR) {
longestChord = test;
break;
}
// Lock SYM layer in once detected
if (mask & PWR)
cChord |= PWR;
// Testing for keycodes
if (useFakeSteno) {
test = processFakeSteno(true);
} else {
test = processQwerty(true);
}
if (test != 0) {
longestChord = test;
}
}
mask |= longestChord;
bufChords[bufLen] = longestChord;
bufLen++;
// That's a loop of sorts, halt processing
if (bufLen >= QWERBUF) {
return;
}
}
// Now that the buffer is populated, we run it
for (int i = 0; i < bufLen ; i++) {
cChord = bufChords[i];
if (useFakeSteno) {
processFakeSteno(false);
} else {
processQwerty(false);
}
}
// Save state in case of repeat
if (!repeatFlag) {
saveState(savedChord);
}
// Restore cChord for held repeat
cChord = savedChord;
return;
}
void saveState(uint32_t cleanChord) {
pChord = cleanChord;
pChordIndex = chordIndex;
for (int i = 0; i < 32; i++)
pChordState[i] = chordState[i];
}
void restoreState() {
cChord = pChord;
chordIndex = pChordIndex;
for (int i = 0; i < 32; i++)
chordState[i] = pChordState[i];
}
// Macros for calling from keymap.c
void SEND(uint8_t kc) {
// Send Keycode, Does not work for Quantum Codes
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
#ifndef NO_DEBUG
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
#endif
CMDBUF[CMDLEN] = kc;
CMDLEN++;
}
if (cMode != COMMAND) register_code(kc);
return;
}
void REPEAT(void) {
if (cMode != QWERTY)
return;
repeatFlag = true;
return;
}
void SET_STICKY(uint32_t stick) {
stickyBits = stick;
return;
}
void SWITCH_LAYER(int layer) {
if (keymapsCount >= layer)
layer_on(layer);
}
void CLICK_MOUSE(uint8_t kc) {
#ifdef MOUSEKEY_ENABLE
mousekey_on(kc);
mousekey_send();
// Store state for later use
inMouse = true;
mousePress = kc;
#endif
}
+77
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@@ -0,0 +1,77 @@
// 2019, g Heavy Industries
// Blessed mother of Christ, please keep this readable
// and protect us from segfaults. For thine is the clock,
// the slave and the master. Until we return from main.
//
// Amen.
#include QMK_KEYBOARD_H
#include "mousekey.h"
#include "keymap.h"
#include "keymap_steno.h"
#include "wait.h"
extern size_t keymapsCount; // Total keymaps
extern uint32_t cChord; // Current Chord
// Function defs
void processChord(bool useFakeSteno);
uint32_t processQwerty(bool lookup);
uint32_t processFakeSteno(bool lookup);
void saveState(uint32_t cChord);
void restoreState(void);
// Macros for use in keymap.c
void SEND(uint8_t kc);
void REPEAT(void);
void SET_STICKY(uint32_t);
void SWITCH_LAYER(int);
void CLICK_MOUSE(uint8_t);
// Keymap helper
#define P(chord, act) if (cChord == (chord)) { if (!lookup) {act;} return chord;}
// Shift to internal representation
// i.e) S(teno)R(ight)F
#define STN(n) (1L<<n)
enum ORDER {
SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUML, SNUMR,
SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO,
SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ, SRES1, SRES2
};
// Break it all out
#define FN STN(SFN)
#define PWR STN(SPWR)
#define ST1 STN(SST1)
#define ST2 STN(SST2)
#define ST3 STN(SST3)
#define ST4 STN(SST4)
#define LNO STN(SNUML) // STN1-6
#define RNO STN(SNUMR) // STN7-C
#define RES1 STN(SRES1) // Use reserved for sticky state
#define RES2 STN(SRES2)
#define LSU STN(SLSU)
#define LSD STN(SLSD)
#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
#define LK STN(SLK)
#define LP STN(SLP)
#define LW STN(SLW)
#define LH STN(SLH)
#define LR STN(SLR)
#define LA STN(SLA)
#define LO STN(SLO)
#define RE STN(SRE)
#define RU STN(SRU)
#define RF STN(SRF)
#define RR STN(SRR)
#define RP STN(SRP)
#define RB STN(SRB)
#define RL STN(SRL)
#define RG STN(SRG)
#define RT STN(SRT)
#define RS STN(SRS)
#define RD STN(SRD)
#define RZ STN(SRZ)
+39
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@@ -0,0 +1,39 @@
#pragma once
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
// Most tactile encoders have detents every 4 stages
#define ENCODER_RESOLUTION 4
+211
View File
@@ -0,0 +1,211 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "muse.h"
#include "keymap_swedish.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_COLEMAK,
_LOWER,
_RAISE,
_ADJUST
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
/* These definitions can be removed once keymap_swe is properly vetted against MacOS */
#define NO_DLR_MAC_V ALGR(LALT(KC_4))
#define NO_AT_MAC_V ALGR(LALT(KC_2))
/* Esc when pressed, ctrl when used as a modifier */
#define KC_ECTL MT(MOD_LCTL, KC_ESC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak_se
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | Ö | Å |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ECTR | A | R | S | T | D | H | N | E | I | O | Ä |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | SCSHE| Z | X | C | V | B | K | M | , | . | - |SCSHE |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | esc | CTRL | Alt | CMD |Lower |Space |Bksp |Raise | CMD | RALT | HYPER| MEH |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_planck_grid
(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, NO_OSLH, NO_AA,
KC_ECTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, NO_AE,
KC_SFTENT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, NO_MINS, KC_SFTENT,
KC_ESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_RGUI, KC_RALT, KC_HYPR, KC_MEH
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | | PIPE | ' | @ | & | | DOWN | | RIGHT| ` | ´ | ~ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ! | " | # | ? | % | LEFT | / | \ | = | + | * |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | [ | { | | UP | } | ] | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | DEL | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_planck_grid
(
_______, NO_PIPE_MAC, NO_APOS, NO_AT_MAC_V, NO_AMPR, _______, KC_DOWN, KC_NO, KC_RGHT, NO_GRV, NO_GRV, NO_TILD,
_______, KC_EXLM, NO_QUO2, KC_HASH, NO_QUES, KC_PERC, KC_LEFT, NO_SLSH, NO_BSLS_MAC, NO_EQL, KC_PPLS, KC_PAST,
_______, KC_NO, KC_NO, NO_LBRC, NO_LCBR_MAC, KC_NO, KC_UP, NO_RCBR_MAC, NO_RBRC, KC_NO, KC_NO, _______,
_______, _______, _______, _______, _______, _______, KC_DEL, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ^ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | $ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | < | ( | | | ) | > |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_planck_grid
(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
NO_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, NO_DLR_MAC_V,
_______, KC_NO, KC_NO, NO_LESS_MAC, NO_LPRN, KC_NO, KC_NO, NO_RPRN, NO_GRTR_MAC, KC_PGUP, KC_PGDN, KC_NO,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| Debug| | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap| | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|TRMon |TRMoff| | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_planck_grid
(
_______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool muse_mode = false;
uint8_t last_muse_note = 0;
uint16_t muse_counter = 0;
uint8_t muse_offset = 70;
uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) {
if (muse_mode) {
if (IS_LAYER_ON(_RAISE)) {
if (clockwise) {
muse_offset++;
} else {
muse_offset--;
}
} else {
if (clockwise) {
muse_tempo+=1;
} else {
muse_tempo-=1;
}
}
} else {
if (clockwise) {
#ifdef MOUSEKEY_ENABLE
register_code(KC_MS_WH_DOWN);
unregister_code(KC_MS_WH_DOWN);
#else
register_code(KC_PGDN);
unregister_code(KC_PGDN);
#endif
} else {
#ifdef MOUSEKEY_ENABLE
register_code(KC_MS_WH_UP);
unregister_code(KC_MS_WH_UP);
#else
register_code(KC_PGUP);
unregister_code(KC_PGUP);
#endif
}
}
}
void dip_update(uint8_t index, bool active) {
switch (index) {
case 0:
if (active) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
break;
case 1:
if (active) {
muse_mode = true;
} else {
muse_mode = false;
#ifdef AUDIO_ENABLE
stop_all_notes();
#endif
}
}
}
void matrix_scan_user(void) {
#ifdef AUDIO_ENABLE
if (muse_mode) {
if (muse_counter == 0) {
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
if (muse_note != last_muse_note) {
stop_note(compute_freq_for_midi_note(last_muse_note));
play_note(compute_freq_for_midi_note(muse_note), 0xF);
last_muse_note = muse_note;
}
}
muse_counter = (muse_counter + 1) % muse_tempo;
}
#endif
}
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
@@ -0,0 +1,11 @@
# Motform Planck Layout
This layout is based off the [colemak-se](github.com/motform/colemak-se)
layout and features many tweaks to make working with Emacs and
evil-mode more ergonomi. As with the colemak layout itself, the idea
is to concentrate as much movement as possible to the home row.
To properly use the layout in Emacs, set Super to LGUI and Meta to RGUI.
Unless you are running a permutation of the MacOS Swedish QWERTY-layout,
modifiers will probably not work. For future develoment, I’m planning
to add support for MS Windows SE-QWERTY in the form of a secondary layer.
@@ -0,0 +1 @@
SRC += muse.c
+50 -60
View File
@@ -2,74 +2,64 @@
"keyboard_name": "Signum 3.0", "keyboard_name": "Signum 3.0",
"url": "http://troyfletcher.net/", "url": "http://troyfletcher.net/",
"maintainer": "jceb", "maintainer": "jceb",
"width": 17, "width": 15,
"height": 8, "height": 6,
"layouts": { "layouts": {
"LAYOUT_ortho_4x12": { "LAYOUT_ortho_4x12": {
"key_count": 48, "key_count": 48,
"layout": [ "layout": [
{ "x": 1.25, "y": 0.75, "r": 15 }, { "x": 0, "y": 0.5, "r": 15 },
{ "x": 1.25, "y": 1.75, "r": 15 }, { "x": 1, "y": 0.5, "r": 15 },
{ "x": 1.25, "y": 2.75, "r": 15 }, { "x": 2, "y": 0.25, "r": 15 },
{ "x": 1.25, "y": 4.25, "r": 15 }, { "x": 3, "y": 0, "r": 15 },
{ "x": 4, "y": 0.25, "r": 15 },
{ "x": 5, "y": 0.5, "r": 15 },
{ "x": 9, "y": 0.5, "r": -15 },
{ "x": 10, "y": 0.25, "r": -15 },
{ "x": 11, "y": 0, "r": -15 },
{ "x": 12, "y": 0.25, "r": -15 },
{ "x": 13, "y": 0.5, "r": -15 },
{ "x": 14, "y": 0.5, "r": -15 },
{ "x": 2.25, "y": 0.75, "r": 15 }, { "x": 0, "y": 1.5, "r": 15 },
{ "x": 2.25, "y": 1.75, "r": 15 }, { "x": 1, "y": 1.5, "r": 15 },
{ "x": 2.25, "y": 2.75, "r": 15 }, { "x": 2, "y": 1.25, "r": 15 },
{ "x": 2.25, "y": 3.75, "r": 15 }, { "x": 3, "y": 1, "r": 15 },
{ "x": 4, "y": 1.25, "r": 15 },
{ "x": 5, "y": 1.5, "r": 15 },
{ "x": 9, "y": 1.5, "r": -15 },
{ "x": 10, "y": 1.25, "r": -15 },
{ "x": 11, "y": 1, "r": -15 },
{ "x": 12, "y": 1.25, "r": -15 },
{ "x": 13, "y": 1.5, "r": -15 },
{ "x": 14, "y": 1.5, "r": -15 },
{ "x": 3.25, "y": 0.5, "r": 15 }, { "x": 0, "y": 2.5, "r": 15 },
{ "x": 3.25, "y": 1.5, "r": 15 }, { "x": 1, "y": 2.5, "r": 15 },
{ "x": 3.25, "y": 2.5, "r": 15 }, { "x": 2, "y": 2.25, "r": 15 },
{ "x": 3.25, "y": 3.5, "r": 15 }, { "x": 3, "y": 2, "r": 15 },
{ "x": 4, "y": 2.25, "r": 15 },
{ "x": 5, "y": 2.5, "r": 15 },
{ "x": 9, "y": 2.5, "r": -15 },
{ "x": 10, "y": 2.25, "r": -15 },
{ "x": 11, "y": 2, "r": -15 },
{ "x": 12, "y": 2.25, "r": -15 },
{ "x": 13, "y": 2.5, "r": -15 },
{ "x": 14, "y": 2.5, "r": -15 },
{ "x": 4.25, "y": 0.25, "r": 15 }, { "x": 0, "y": 4, "r": 15 },
{ "x": 4.25, "y": 1.25, "r": 15 }, { "x": 1, "y": 3.5, "r": 15 },
{ "x": 4.25, "y": 2.25, "r": 15 }, { "x": 2, "y": 3.25, "r": 15 },
{ "x": 4, "y": 4.25, "r": 15, "h": 1.5 },
{ "x": 5.25, "y": 0.5, "r": 15 }, { "x": 5, "y": 4, "r": 15, "h": 2 },
{ "x": 5.25, "y": 1.5, "r": 15 }, { "x": 6, "y": 4.25, "r": 15, "h": 1.5 },
{ "x": 5.25, "y": 2.5, "r": 15 }, { "x": 8, "y": 4.25, "r": -15, "h": 1.5 },
{ "x": 5.25, "y": 4.5, "r": 15, "h": 1.5 }, { "x": 9, "y": 4, "r": -15, "h": 2 },
{ "x": 10, "y": 4.25, "r": -15, "h": 1.5 },
{ "x": 6.25, "y": 0.75, "r": 15 }, { "x": 12, "y": 3.25, "r": -15 },
{ "x": 6.25, "y": 1.75, "r": 15 }, { "x": 13, "y": 3.5, "r": -15 },
{ "x": 6.25, "y": 2.75, "r": 15 }, { "x": 14, "y": 4, "r": -15 }
{ "x": 6.25, "y": 4.25, "r": 15, "h": 2 },
{ "x": 7.25, "y": 4.5, "r": 15, "h": 1.5 },
{ "x": 8.25, "y": 4.5, "r": -15, "h": 1.5 },
{ "x": 9.25, "y": 0.75, "r": -15 },
{ "x": 9.25, "y": 1.75, "r": -15 },
{ "x": 9.25, "y": 2.75, "r": -15 },
{ "x": 9.25, "y": 4.25, "r": -15, "h": 2 },
{ "x": 10.25, "y": 0.5, "r": -15 },
{ "x": 10.25, "y": 1.5, "r": -15 },
{ "x": 10.25, "y": 2.5, "r": -15 },
{ "x": 10.25, "y": 4.5, "r": -15, "h": 1.5 },
{ "x": 11.25, "y": 0.25, "r": -15 },
{ "x": 11.25, "y": 1.25, "r": -15 },
{ "x": 11.25, "y": 2.25, "r": -15 },
{ "x": 12.25, "y": 0.5, "r": -15 },
{ "x": 12.25, "y": 1.5, "r": -15 },
{ "x": 12.25, "y": 2.5, "r": -15 },
{ "x": 12.25, "y": 3.5, "r": -15 },
{ "x": 13.25, "y": 0.75, "r": -15 },
{ "x": 13.25, "y": 1.75, "r": -15 },
{ "x": 13.25, "y": 2.75, "r": -15 },
{ "x": 13.25, "y": 3.75, "r": -15 },
{ "x": 14.25, "y": 0.75, "r": -15 },
{ "x": 14.25, "y": 1.75, "r": -15 },
{ "x": 14.25, "y": 2.75, "r": -15 },
{ "x": 14.25, "y": 4.25, "r": -15 }
] ]
} }
@@ -1,7 +1,6 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
# -*- coding: utf-8 -*- # -*- coding: utf-8 -*-
from sortedcontainers import SortedDict
import layout import layout
import re import re
@@ -11,7 +10,7 @@ import re
def gen_uc_iter(): def gen_uc_iter():
length = len(layout.uc_dict) length = len(layout.uc_dict)
for key, value in layout.uc_dict.items(): for key, value in sorted(layout.uc_dict.items()):
length -= 1 length -= 1
if length: if length:
yield (key, value, False) yield (key, value, False)
@@ -1,11 +1,9 @@
from sortedcontainers import SortedDict
# Add all used Unicode symbols to this list. # Add all used Unicode symbols to this list.
# The key (e.g. "SNEK") is used in keymap.c for "enum", "unicode_map" and "keymaps", so it needs to be a valid C variable name. # The key (e.g. "SNEK") is used in keymap.c for "enum", "unicode_map" and "keymaps", so it needs to be a valid C variable name.
# The key is also used in this file to define the layout, so use recognizeable names. # The key is also used in this file to define the layout, so use recognizeable names.
# The value (e.g. "0x1f40d") is used in keymap.c for "unicode_map" and to automatically generate the "ASCII"-art comments. # The value (e.g. "0x1f40d") is used in keymap.c for "unicode_map" and to automatically generate the "ASCII"-art comments.
# When adding new Unicode names, use "0x1f40d" until you looked up the correct Unicode code point. # When adding new Unicode names, use "0x1f40d" until you looked up the correct Unicode code point.
uc_dict = SortedDict({ uc_dict = {
"SNEK": "0x1f40d", ## Error "SNEK": "0x1f40d", ## Error
## qwertz ## qwertz
"ACUTE": "0x00b4", "ACUTE": "0x00b4",
@@ -329,7 +327,7 @@ uc_dict = SortedDict({
"NOT_PARA": "0x2226", "NOT_PARA": "0x2226",
"TIMES_OP": "0x2297", "TIMES_OP": "0x2297",
"NOT_DIV": "0x2224" "NOT_DIV": "0x2224"
}) }
# Add all used Keycodes to this list. # Add all used Keycodes to this list.
# The key (e.g. "a") is used in keymap.c to automatically generate the comments. The first 7 chars will show as a keycap legend. # The key (e.g. "a") is used in keymap.c to automatically generate the comments. The first 7 chars will show as a keycap legend.
@@ -11,10 +11,6 @@ starting point to create your own layouts for the Signum 3.0 with
# Customization # Customization
- Install `python3` and [Sorted Containers
Library](http://www.grantjenks.com/docs/sortedcontainers/), `pip
install sortedcontainers`.
- Customize `layout.py` to your liking. - Customize `layout.py` to your liking.
- Attention 1: keycodes are either translated into symbols and - Attention 1: keycodes are either translated into symbols and
function calls via the `translate()` function in `generate_km.py` function calls via the `translate()` function in `generate_km.py`
+19
View File
@@ -1 +1,20 @@
#include "sol.h" #include "sol.h"
#if defined(RGB_MATRIX_ENABLE)
uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
if (row == 4 && column == 5) {
led_i[0] = 33;
return 1;
} else if (row == 4 && column == 6) {
led_i[0] = 34;
return 1;
} else if (row == 10 && column == 5) {
led_i[0] = 68;
return 1;
} else if (row == 10 && column == 6) {
led_i[0] = 69;
return 1;
}
return 0;
}
#endif
+6 -1
View File
@@ -144,9 +144,14 @@ void eeconfig_debug_rgb_matrix(void) {
dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed); dprintf("rgb_matrix_config.speed = %d\n", rgb_matrix_config.speed);
} }
__attribute__ ((weak))
uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
return 0;
}
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) { uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
// TODO: This is kinda expensive, fix this soonish // TODO: This is kinda expensive, fix this soonish
uint8_t led_count = 0; uint8_t led_count = rgb_matrix_map_row_column_to_led_kb(row, column, led_i);
for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) { for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
matrix_co_t matrix_co = g_rgb_leds[i].matrix_co; matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
if (row == matrix_co.row && column == matrix_co.col) { if (row == matrix_co.row && column == matrix_co.col) {