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65 Commits
Author SHA1 Message Date
Tobias Schulte a69e4406d4 Fix Tx Bolt ghosting second character on key press (#5229)
* convert tabs to spaces

* fix #4578: don't call gemini protocol code when in bolt mode

Add missing break; statements in switch. The missing break resulted in
a fall through and an additional processing of the gemini code.
2019-02-23 19:32:48 -08:00
skullydazed 0f62383be5 Clueboard 66% Hotswap Support (#5204)
* Initial Clueboard 66% arm support

* Fix LAYOUT_66_ansi

* wip

* Bring this branch up to date with led_matrix

* Get Clueboard 66% hotswap working with led_matrix

* stm32 cleanup

* Fix compiling for clueboard 66% hotswap prototype

* Reduce the size of the prototype firmware
2019-02-23 17:25:25 -08:00
SpacebarRacecar 539a6fc825 removed old keymaps (#5227) 2019-02-23 17:22:55 -08:00
KOBAYASHI Daisuke 58d035dccc Keymap: Update Koba's keymap for Ergo42. (#5223) 2019-02-23 17:22:20 -08:00
Campbell Barton 791cdd6e31 Update readme.md (#5230)
Correct comment.
2019-02-23 17:21:01 -08:00
mechmerlin db26d0fbd8 edit the readme to mention the NYM96 since it's the same PCB and is currently on sale at Massdrop 2019-02-22 17:05:32 -08:00
jotix 24a8bc3fd0 Jotix keymaps (#5203)
* jotix 4x12 keymap

* readme corrections

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x4 keymap

* jotix ortho 4x4 keymap

* jotix keymaps
2019-02-22 08:47:42 -08:00
TerryMathews 50139d9c59 Candybar: remove mousekeys as default (#5210)
Binaries compiled at config.qmk.fm are oversized for the MCU. Adjusting
default options to compensate.
2019-02-22 08:46:05 -08:00
jotix c3cf9c0cef Jotpad16 (#5212)
* jotix 4x12 keymap

* readme corrections

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* jotix ortho 4x12 keymap

* add jotpad keyboard

* add jotpad keyboard

* backlight pin for arduino pro micro

* readme correction

* readme correction

* jotpad16

* Update keyboards/handwired/jotpad16/jotpad16.h

Co-Authored-By: jotix <[email protected]>

* Update keyboards/handwired/jotpad16/keymaps/default/keymap.c

Co-Authored-By: jotix <[email protected]>

* Update keyboards/handwired/jotpad16/readme.md

Co-Authored-By: jotix <[email protected]>
2019-02-22 08:08:25 -08:00
Takeshi ISHII e3621c162c fix rgblight_effect_breathing interval time (#5213) 2019-02-22 08:07:31 -08:00
noroadsleft 384fef72d3 Replace instances of KEYMAP with LAYOUT
Many instances in the QMK Docs referenced KEYMAP macros, which is outdated terminology.

Replaced most instances of KEYMAP with LAYOUT, to reflect the desired usage.
2019-02-21 23:19:26 -08:00
SpacebarRacecar 8a2346eda1 [Keymap] Added preonic and mechmini 2 keymaps (#5202)
* added mechmini2 keymap

* added preonic keymap

* changed readme

* correction to mechmini 2 readme

* changes to preonic keymap
2019-02-21 09:39:04 -08:00
noroadsleft 9c73a4a5c6 Grammar cleanup of Flashing Your Keyboard Newbs Guide (#5201)
Fixed references to a "built" (sic) command, and an incorrect word.
2019-02-21 09:24:59 -08:00
jotix 0c607f8bf7 [Keyboard] add jotanck keyboard (#5192)
* add jotanck keyboard

* Update keyboards/jotanck/config.h

Co-Authored-By: jotix <[email protected]>

* Update keyboards/jotanck/config.h

Co-Authored-By: jotix <[email protected]>

* Update keyboards/jotanck/config.h

Co-Authored-By: jotix <[email protected]>

* Update keyboards/jotanck/config.h

Co-Authored-By: jotix <[email protected]>

* Update keyboards/jotanck/jotanck.h

Co-Authored-By: jotix <[email protected]>

* Update keyboards/jotanck/jotanck.h

Co-Authored-By: jotix <[email protected]>

* Update keyboards/jotanck/jotanck.h

Co-Authored-By: jotix <[email protected]>

* requested changes

* Update keyboards/handwired/jotanck/readme.md

Co-Authored-By: jotix <[email protected]>

* add backlight support

* add default keymap image to readme

* add default keymap image to readme
2019-02-21 09:08:28 -08:00
Chris Lewis c1c5922aae Velocikey: Match RGB animation speed to typing speed (#3754)
* Draft commit of typing speed RGB control

* More information in the readme

* Support all RGB animation modes (Fixes #1)

* Added support for all RGB light modes to use typing speed

Except christmas lights because that is seizure-inducing at high speeds!

* Introduced a value range specific to each RGB mode

Because some modes are a little too much when running at full speed!

* Update readme.md

* Update readme.md

* Re-arrange typing_speed definitions (Fixes #5) (#6)

* Re-arrange variable definitions to avoid including quantum.h from rgblight.c

* Fix a compilation error when trying to run make test:all

* Tweaks to the typing speed decay rate

* Renamed to momentum; moved implementation into dedicated files

* Groundwork for toggling momentum on/off (currently always on)

* Add EEPROM toggle for momentum-matching

* Moved momentum out of RGBLIGHT_ENABLE toggles so it's more generic

* Move momentum decay task out of rgblight_task()

* Fix missing momentum.h in lufa.c

* Experimental LED support (untested)

* Draft commit of typing speed RGB control

* More information in the readme

* Support all RGB animation modes (Fixes #1)

* Added support for all RGB light modes to use typing speed

Except christmas lights because that is seizure-inducing at high speeds!

* Introduced a value range specific to each RGB mode

Because some modes are a little too much when running at full speed!

* Update readme.md

* Update readme.md

* Re-arrange typing_speed definitions (Fixes #5) (#6)

* Re-arrange variable definitions to avoid including quantum.h from rgblight.c

* Fix a compilation error when trying to run make test:all

* Tweaks to the typing speed decay rate

* Renamed to momentum; moved implementation into dedicated files

* Groundwork for toggling momentum on/off (currently always on)

* Add EEPROM toggle for momentum-matching

* Moved momentum out of RGBLIGHT_ENABLE toggles so it's more generic

* Move momentum decay task out of rgblight_task()

* Fix missing momentum.h in lufa.c

* Added documentation

* Renamed feature to velocikey

* Reverted readme to original state

* Correct the readme title

* Updated feature name in the docs

* Update EECONFIG name

* Add compile-time toggles for velocikey

* Update feature documentation

* Revert "Merge branch 'led-support' into master"

This reverts commit e123ff5febf61639b9a9020748e1c2e2313460ff, reversing
changes made to df111a55b9d4929182e16108b1c0ead15b16df97.

* Move velocikey EECONFIG definition to depend on VELOCIKEY_ENABLE

* Rename decay_task function to decelerate

* Apply suggestions from code review

Co-Authored-By: chrislewisdev <[email protected]>

* Re-order eeconfig definitions

* Apply coding conventions

* Apply #ifdef check in lufa.c

* Refactored interval time checks into one functionc

* Small rename

* Fix unused function error for layouts not using all rgb effects

* Only update EEPROM if Velocikey is enabled

* Incorporate code review feedback

* Small adjustment to top-end decay rate

* Add Velocikey documentation to table of contents

* Bring tetris:default keymap size down by disabling audio
2019-02-21 07:22:46 -08:00
Johannes Jansson 9f1d781fcb Updated hand wiring docs (#5198)
* renamed KEYMAP to LAYOUT in hand wiring docs

* added two additional guides for hand wiring
2019-02-20 17:27:27 -08:00
Chris Lewis de0fb39403 Reduce tetris firmware size by disabling default audio (#5197) 2019-02-20 14:46:30 -08:00
Hannes Hornwall 657b44cb7c Make escape work after changing the backlight settings on the HS60 V2 (#5193) 2019-02-20 12:48:46 -08:00
noroadsleft eb7a821c5b Markdown cleanup on Config Options doc
Descriptions for B5_AUDIO, B6_AUDIO, and B7_AUDIO under Hardware Options were partially italicized when parsed by Docsify, though rendered as intended by GitHub.
2019-02-20 12:06:15 -08:00
tw1t611 b6e1e6aeeb [Keymap] Add kinesis layout. (#5183)
* Add kinesis layout.

* Remove unneeded code.
2019-02-20 08:33:53 -08:00
MechMerlin 67495ae24a [Keyboard] Alf X1.1 QMK Support (#5189)
* initial commit

* get rid of vanilla cookie cutter code  and replace with  more correct info

* edit config file for pins and switch matrix size

* turn on bootmagic lite, and backlight/rgb settings

* copy pasta switch matrix from noroads tool

* create an appropriate keymap (copy pasta)

* disable some features to decrease firmware file size

* add qmk configurator support

* add in support for caps lock, scroll lock, and num lock leds
2019-02-19 20:57:15 -08:00
Ben 8ae83b490e [Docs] Fix typo in RGB Matrix Driver configuration (#5182)
* Fix #3797 firmware not compiling

If DRIVER_COUNT 1 firmware will not compile.

* Fix typo
2019-02-19 20:49:22 -08:00
mechmerlin ffb75b720f move sixshooter into bpiphany directory and edit readme 2019-02-19 20:48:35 -08:00
mechmerlin 33f1259f89 get doro67 led working 2019-02-19 18:48:30 -08:00
zvecr 9a64c6b82e [Keyboard] XD84 fixes for caps lock led, backlight and firmware size (#5178)
* Enable backlight

* Enable Link Time Optimization

* Enable caps lock led
2019-02-18 16:48:52 -08:00
Takeshi ISHII 030faf951c Fix quantum/split_common/matrix.c: select_col()/select_row() (#5174)
* add temporary pdhelix(Patched Helix) code

* add test code into  quantum/split_common/matrix.c

* add test code into keyboards/handwired/pdhelix/

* Revert "add test code into keyboards/handwired/pdhelix/"

This reverts commit 9ed98f0797ddd962c99756689fc4ecb4cd067d3d.

* Revert "add test code into  quantum/split_common/matrix.c"

This reverts commit 1876d3ed69f6c213153a9f6476192be839f16c1f.

* Revert "add temporary pdhelix(Patched Helix) code"

This reverts commit 41ac92b814e3f894eaf85bc3e5bb945895342fa8.

* fix quantum/split_common/matrix.c: select_col()/select_row()
2019-02-18 13:55:20 -08:00
Drashna Jaelre 100697ebab Stop all notes on startup, if there is no song and audio is disabled to prevent continouse tone (#5173) 2019-02-18 12:32:38 -08:00
Jumail Mundekkat 149015e799 Fixed grep issue in bootloader build target (#3848)
* Changed use of '\s' in grep to '[ \t]' for portability

* Pushed DFU Keyboard.h into a shell script

* Fixed execution permissions on make_dfu_header,sh
2019-02-18 10:00:33 -08:00
upinthecloudz 0cee0764fd Fix Espectro Mac keymap and add new layout option (#4923)
* Fix Espectro Mac keymap and add new layout option

* Fix keymap

* Fix keymap
2019-02-18 09:59:08 -08:00
Drashna Jaelre feee01192e Fix Audio Clicky by adding missing punctuation (#5171) 2019-02-18 09:53:38 -08:00
zvecr 1a6a2a7b75 Relocate usb_detach to utils (#5121)
* Relocate usb_detach to utils

* Relocate usb_detach to utils - fix up files after move
2019-02-18 09:03:44 -08:00
fauxpark 545f95c8f4 Migrate ACTION_LAYER_TAP_TOGGLEs to TT() 2019-02-18 08:52:51 -08:00
Yan-Fa Li efef54032b [Docs] Add section about EEPROM on ARM (#5070)
* [Docs] Add section about EEPROM on ARM

* Add Preonic firmware

* Update docs/faq_build.md

add hyperlink

Co-Authored-By: yanfali <[email protected]>
2019-02-18 08:50:22 -08:00
zvecr fc06986989 Remove CUSTOM_MATRIX option from diode direction (#5090)
* Remove CUSTOM_MATRIX refs from DIODE_DIRECTION

* Remove '#define DIODE_DIRECTION CUSTOM_MATRIX'

* Remove CUSTOM_MATRIX refs from DIODE_DIRECTION documentation
2019-02-18 08:49:51 -08:00
zwnk 7639edb0ae [Keyboard] handwired dactyl with 2 pro micros added (#5113)
* handwired dactyl with 2 pro micros added

* dactyl_promicro README updated

* dactyl_promicro default layout fixed

* requested changes

* dactyl_promicro README updated

* qmk toolbox link fixed

* layout reflects phys. keys positions
2019-02-18 08:49:11 -08:00
Rys Sommefeldt 0e68b6c1a9 Add UK variant of the SEND_STRING() LUTs 2019-02-18 08:47:31 -08:00
Drashna Jaelre 3d4aabf251 Update Helix 'led_test' keymap (#5168)
Change to use keyboard_post_init_user() hook (#3113)
2019-02-18 08:36:41 -08:00
MechMerlin 66a86bc50c [Keymap] update keymap and readme for my 75% layout (#5166) 2019-02-18 08:36:12 -08:00
MechMerlin f0edc993b7 [Keyboard] Winkeyless Directory (#5163)
* introduce wkl directory and readme

* move bface into winkeyless directory and edit readme for new make instructions

* move bmini into the winkeyless directory and edit readme

* move bmini ex into winkeyless directory

* edit readme some more

* add newbs guide to readmes

* fix path to bface

* temporarily turn off community layout support until we refactor this taking out all the custom ps2avrgb stuff
2019-02-18 08:35:34 -08:00
zvecr 593d08d6ae [Keyboard] Add LAYOUT_75_iso community layout support (#5161)
* Add LAYOUT_75_iso community layout support

* Add LAYOUT_75_iso community layout support - review comments
2019-02-18 08:33:10 -08:00
mtei 2cd2078b9d Update Helix 'led_test' keymap
Change to use keyboard_post_init_user() hook (#3113)
2019-02-18 19:01:37 +09:00
Konstantin Đorđević 5cb713148d Change Command keycode defaults to match corresponding Bootmagic codes (#5078)
* Change Command keycode defaults to match corresponding Bootmagic codes

* Make alternate magic key keycodes consistent

* Reflect changes from previous commit in tmk_core/common/command.c

* Remove unnecessary MAGIC_KEY_* definitions from keymaps compatible with these changes

* Swap E and BSPACE for MAGIC_KEY_EEPROM

* Add MAGIC_KEY_EEPROM_CLEAR instead of MAGIC_KEY_EEPROM_ALT

* Remove BOOTMAGIC_ENABLE checks around EECONFIG stuff

* Update Command descriptions
2019-02-17 22:23:32 -08:00
Konstantin Đorđević 4e2369693f Move RGBLIGHT_LIMIT_VAL definition from rgblight.c to rgblight.h (#5167) 2019-02-17 19:05:12 -08:00
zvecr 657d055934 Inital port of xd84 (#5164)
* Inital port of xd84

* Inital port of xd84 - review comments
2019-02-17 17:47:01 -08:00
Olivia Briggs 278a6c74f3 Add Olivia's TMO50 layout 2019-02-17 11:33:10 -08:00
James Churchill dc5933aff7 Add clang-format section to contributing.md 2019-02-17 08:59:19 -08:00
James Churchill ae9439a3f9 Add .clang-format file 2019-02-17 08:59:19 -08:00
rfvizarra 4eb7248401 [Keymap] rfvizarra's custom PK60 layout (#5156)
* rfvizarra's custom PK60 layout

* Update keyboards/playkbtw/pk60/keymaps/rfvizarra/keymap.c

Co-Authored-By: rfvizarra <[email protected]>

* Update keyboards/playkbtw/pk60/keymaps/rfvizarra/readme.md

Co-Authored-By: rfvizarra <[email protected]>
2019-02-17 08:44:27 -08:00
QMK Bot 7cbfd8d4a1 convert to unix line-endings [skip ci] 2019-02-17 15:42:49 +00:00
fauxpark 3b2a484a5b Remove redundant KC_TRNS and KC_NO fillers in remaining keymaps (#5154) 2019-02-17 07:38:46 -08:00
Thomas Spurden 8911870b45 Add isolike iris layout (#5157)
Keeps it simple and most keys in a similar position (at least relative
to other keys) to a standard ISO layout.
2019-02-17 07:36:50 -08:00
takashiski feabafd1f4 define new keyboard "Hecomi" (#5147)
* update pinout for matrix

* first commit

* include split_common.h

* change split_common.h to split_util.h

* update config.h

* update keymap & config

* update

* remove K70, add K77

* fixed test keymap

* add Layer

* define to HHKB pro 2 based keymap

* change authoer name

* define LAYOUT and LAYOUT_KC

* replace from LAYOUT_KC to LAYOUT

* change name hecomi_alpha to hecomi/alpha

* fixed hecomi_alpha to hecomi/alpha

* remove unnecessary files

* update readme

* add DEFAULT_FOLDER

* remove hecomi_alpha because change name to hecomi

* remove bad LAYOUT macro

* remove IS_COMMAND macro

* remove unnecessary RGB options

* Update keyboards/hecomi/hecomi.h

Co-Authored-By: takashiski <[email protected]>

* Update keyboards/hecomi/hecomi.h

Co-Authored-By: takashiski <[email protected]>

* Update keyboards/hecomi/alpha/rules.mk

Co-Authored-By: takashiski <[email protected]>

* Update keyboards/hecomi/alpha/rules.mk

Co-Authored-By: takashiski <[email protected]>

* Update keyboards/hecomi/hecomi.h

Co-Authored-By: takashiski <[email protected]>

* remove endif

* update rule.mk with suggestions
2019-02-16 21:44:08 -08:00
QMK Bot 39b5958ae8 convert to unix line-endings [skip ci] 2019-02-17 05:38:26 +00:00
fauxpark e2d3c92199 Remove redundant KC_TRNS and KC_NO fillers in default keymaps (#5152) 2019-02-16 21:36:02 -08:00
zvecr 338ca3569a Add docs on using keyboard_post_init_user to enable debug modes 2019-02-16 21:20:18 -08:00
ishtob 2cee371bf1 Haptic feedback generalized - DRV2605 and solenoids (#4939)
* initial work to add eeprom to haptic feedback and decouple the feedback process from keyboards

* Haptic feedback enhancements: on/off toggle working, feedback order working
todo:
-work on modes switching
-get modes switching to save to eeprom

* haptic enhancement - eeprom and modes added

* Added set and get functions for haptic feedback

* initial implementation of solenoids under haptic feedback

* changed eeprom to 32 bits to reserve blocks for future features

* start documentation of haptic feedback

* change keycode per comment from reviewers

* typo fixes

* added eeprom for solenoid configs

* added solenoid and docs

* Add/fix default parameters configs, improve docs

* more doc cleanup

* add in solenoid buzz toggle, clean up doc

* some fixes for error in compiling solenoid

* fix a chibios specific i2c read function and added one for AVR controllers in DRV2605L.c

* fixes for avr side issues

* update keymap

* fix keymap compile error

* fix bugs found during solenoid testing

* set pin that is not powered during bootloader

* added warning about certain pins on the MCU may trip solenoid during DFU/bootloader
2019-02-16 18:39:30 -08:00
Rodrigo Feijao a7a647b7f6 Add support to XD60 Rev3 (#4938)
* Add preliminary support to XD60 Rev3 PCB (Supports the 12 underglow LEDs, but split spacebar still not wired/implemented).

* * xd60_rev3 folder removed
* xd60 rev2 and rev3 added
* ifndef replaced with pragma once at rev3 config.h

* Readme updated

* new updated statement at keyboards/xd60/readme.md

Co-Authored-By: rodrigofeijao <[email protected]>

* Update keyboards/xd60/readme.md

Co-Authored-By: rodrigofeijao <[email protected]>

* Update keyboards/xd60/readme.md

Co-Authored-By: rodrigofeijao <[email protected]>

* Update keyboards/xd60/readme.md

Co-Authored-By: rodrigofeijao <[email protected]>

* Update keyboards/xd60/readme.md

Co-Authored-By: rodrigofeijao <[email protected]>

* * XXXXX removed and replaced with 7X
* removed unecessary declarations

* Update keyboards/xd60/keymaps/styr/keymap.c

Co-Authored-By: rodrigofeijao <[email protected]>

* action_layer.h include removed

* * action_get_macro removed
* IS_COMMAND() removed
* BOOTLOADER defined
2019-02-16 18:34:07 -08:00
Drashna Jaelre 16226274c9 Add numpad_5x6 layout support for Prime M keyboard (#5149)
* Add numpad_5x6 layout support for Prime M keyboard

* fix default layout
2019-02-16 18:30:14 -08:00
Drashna Jaelre cbb7e91851 Update Drashna user space code to support keyboard_init functions (#5138)
* Update code to support keyboard_init functions

* Get Minor tweaks
2019-02-16 18:28:04 -08:00
VM c8577a9a73 [omgvee:keymap] minor changes and fw size optimizations (#5150)
- flags for the linker
 - added INSERT key as I kinda use it for work fairly often
 - turned on more things in rules.mk since I recovered space via linker
flags and whatnot
2019-02-16 18:21:01 -08:00
Øyvind Wilhelmsen f2d597d1d3 Planck Keymap for oeywil (#5145)
* adding my keymap

* fixed includes

* removed comments

* removed keymap_config_t
2019-02-16 08:11:56 -08:00
fauxpark bbd4b5eb88 Remove redundant KC_TRNS and KC_NO fillers in layouts (#5142) 2019-02-16 08:11:15 -08:00
Rys Sommefeldt 3309e91e0b [Keymap] Add new layout for wilba_text WT8-A (#5141) 2019-02-15 16:59:03 -08:00
fauxpark e04e55c872 Remove redundant KC_TRNS and KC_NO fillers in userspace (#5140) 2019-02-15 16:18:13 -08:00
Rys Sommefeldt 83de3dff01 [keymap] Add new keymap for TADA68 (#5120)
* Add new layout for TADA68

* Remove unnecessary KC_TRNS defines from tada68/mattgemmell and tada68/rys
2019-02-15 14:40:56 -08:00
844 changed files with 8643 additions and 2442 deletions

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+26
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@@ -0,0 +1,26 @@
---
BasedOnStyle: Google
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: 'true'
AlignConsecutiveDeclarations: 'true'
AlignOperands: 'true'
AllowAllParametersOfDeclarationOnNextLine: 'false'
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: 'false'
BinPackArguments: 'true'
BinPackParameters: 'true'
ColumnLimit: '1000'
IndentCaseLabels: 'true'
IndentPPDirectives: AfterHash
IndentWidth: '2'
MaxEmptyLinesToKeep: '1'
PointerAlignment: Right
SortIncludes: 'false'
SpaceBeforeAssignmentOperators: 'true'
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: 'false'
TabWidth: '2'
UseTab: Never
...
+15
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@@ -246,16 +246,31 @@ endif
ifeq ($(strip $(HAPTIC_ENABLE)), DRV2605L) ifeq ($(strip $(HAPTIC_ENABLE)), DRV2605L)
COMMON_VPATH += $(DRIVER_PATH)/haptic COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += DRV2605L.c SRC += DRV2605L.c
SRC += i2c_master.c SRC += i2c_master.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DDRV2605L OPT_DEFS += -DDRV2605L
endif endif
ifeq ($(strip $(HAPTIC_ENABLE)), SOLENOID)
COMMON_VPATH += $(DRIVER_PATH)/haptic
SRC += haptic.c
SRC += solenoid.c
OPT_DEFS += -DHAPTIC_ENABLE
OPT_DEFS += -DSOLENOID_ENABLE
endif
ifeq ($(strip $(HD44780_ENABLE)), yes) ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE OPT_DEFS += -DHD44780_ENABLE
endif endif
ifeq ($(strip $(VELOCIKEY_ENABLE)), yes)
OPT_DEFS += -DVELOCIKEY_ENABLE
SRC += $(QUANTUM_DIR)/velocikey.c
endif
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes) ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
SRC += $(QUANTUM_DIR)/dynamic_keymap.c SRC += $(QUANTUM_DIR)/dynamic_keymap.c
+1
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@@ -76,6 +76,7 @@
* [Thermal Printer](feature_thermal_printer.md) * [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md) * [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md) * [Userspace](feature_userspace.md)
* [Velocikey](feature_velocikey.md)
* For Makers and Modders * For Makers and Modders
* [Hand Wiring Guide](hand_wire.md) * [Hand Wiring Guide](hand_wire.md)
+3 -3
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@@ -68,11 +68,11 @@ This is a C header file that is one of the first things included, and will persi
* `#define C6_AUDIO` * `#define C6_AUDIO`
* enables audio on pin C6 * enables audio on pin C6
* `#define B5_AUDIO` * `#define B5_AUDIO`
* enables audio on pin B5 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO) * enables audio on pin B5 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B6_AUDIO` * `#define B6_AUDIO`
* enables audio on pin B6 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO) * enables audio on pin B6 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define B7_AUDIO` * `#define B7_AUDIO`
* enables audio on pin B7 (duophony is enables if one of B[5-7]_AUDIO is enabled along with one of C[4-6]_AUDIO) * enables audio on pin B7 (duophony is enables if one of B[5-7]\_AUDIO is enabled along with one of C[4-6]\_AUDIO)
* `#define BACKLIGHT_PIN B7` * `#define BACKLIGHT_PIN B7`
* pin of the backlight - B5, B6, B7 use PWM, others use softPWM * pin of the backlight - B5, B6, B7 use PWM, others use softPWM
* `#define BACKLIGHT_LEVELS 3` * `#define BACKLIGHT_LEVELS 3`
+12
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@@ -91,6 +91,18 @@ int foo(void) {
} }
``` ```
# Auto-formatting with clang-format
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
If you use VSCode, the standard C/C++ plugin supports clang-format, alternatively there is a [separate extension](https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.ClangFormat) for it.
Some things (like LAYOUT macros) are destroyed by clang-format, so either don't run it on those files, or wrap the sensitive code in `// clang-format off` and `// clang-format on`.
# General Guidelines # General Guidelines
We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making. We have a few different types of changes in QMK, each requiring a different level of rigor. We'd like you to keep the following guidelines in mind no matter what type of change you're making.
+14 -6
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@@ -38,16 +38,16 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
``` ```
### Serial device is not detected in bootloader mode on Linux ### Serial device is not detected in bootloader mode on Linux
Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as Make sure your kernel has appropriate support for your device. If your device uses USB ACM, such as
Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options. Pro Micro (Atmega32u4), make sure to include `CONFIG_USB_ACM=y`. Other devices may require `USB_SERIAL` and any of its sub options.
## Unknown Device for DFU Bootloader ## Unknown Device for DFU Bootloader
If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue. If you're using Windows to flash your keyboard, and you are running into issues, check the Device Manager. If you see an "Unknown Device" when the keyboard is in "bootloader mode", then you may have a driver issue.
Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue. Re-running the installation script for MSYS2 may help (eg run `./util/qmk_install.sh` from MSYS2/WSL) or reinstalling the QMK Toolbox may fix the issue.
If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUS(libusb-1.0)` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again. If that doesn't work, then you may need to grab the [Zadig Utility](https://zadig.akeo.ie/). Download this, find the device in question, and select the `WinUS(libusb-1.0)` option, and hit "Reinstall driver". Once you've done that, try flashing your board, again.
## WINAVR is Obsolete ## WINAVR is Obsolete
It is no longer recommended and may cause some problem. It is no longer recommended and may cause some problem.
@@ -102,9 +102,9 @@ OPT_DEFS += -DBOOTLOADER_SIZE=2048
``` ```
## `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)` on MacOS ## `avr-gcc: internal compiler error: Abort trap: 6 (program cc1)` on MacOS
This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled. This is an issue with updating on brew, causing symlinks that avr-gcc depend on getting mangled.
The solution is to remove and reinstall all affected modules. The solution is to remove and reinstall all affected modules.
``` ```
brew rm avr-gcc brew rm avr-gcc
@@ -132,3 +132,11 @@ brew uninstall --force avr-gcc
brew install avr-gcc@7 brew install avr-gcc@7
brew link --force avr-gcc@7 brew link --force avr-gcc@7
``` ```
### I just flashed my keyboard and it does nothing/keypresses don't register - it's also ARM (rev6 planck, clueboard 60, hs60v2, etc...) (Feb 2019)
Due to how EEPROM works on ARM based chips, saved settings may no longer be valid. This affects the default layers, and *may*, under certain circumstances we are still figuring out, make the keyboard unusable. Resetting the EEPROM will correct this.
[Planck rev6 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/539284620861243409/planck_rev6_default.bin) can be used to force an eeprom reset. After flashing this image, flash your normal firmware again which should restore your keyboard to _normal_ working order.
[Preonic rev3 reset EEPROM](https://cdn.discordapp.com/attachments/473506116718952450/537849497313738762/preonic_rev3_default.bin)
If bootmagic is enabled in any form, you should be able to do this too (see [Bootmagic docs](feature_bootmagic.md) and keyboard info for specifics on how to do this).
+2 -2
View File
@@ -151,13 +151,13 @@ This turns right modifier keys into arrow keys when the keys are tapped while st
*/ */
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */ /* 0: qwerty */
[0] = KEYMAP( \ [0] = LAYOUT( \
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \ LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3), FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
[1] = KEYMAP( \ [1] = LAYOUT( \
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+1 -1
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@@ -11,7 +11,7 @@ People often define custom names using `#define`. For example:
#define ALT_TAB LALT(KC_TAB) #define ALT_TAB LALT(KC_TAB)
``` ```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable. This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it more readable.
## Caveats ## Caveats
+7 -6
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@@ -29,9 +29,10 @@ If you would like to change the key assignments for Command, `#define` these in
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console | |`MAGIC_KEY_CONSOLE` |`C` |Enable the Command console |
|`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console | |`MAGIC_KEY_VERSION` |`V` |Print the running QMK version to the console |
|`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console| |`MAGIC_KEY_STATUS` |`S` |Print the current keyboard status to the console|
|`MAGIC_KEY_HELP1` |`H` |Print Command help to the console | |`MAGIC_KEY_HELP` |`H` |Print Command help to the console |
|`MAGIC_KEY_HELP2` |`SLASH` |Print Command help to the console (alternate) | |`MAGIC_KEY_HELP_ALT` |`SLASH` |Print Command help to the console (alternate) |
|`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer | |`MAGIC_KEY_LAYER0` |`0` |Make layer 0 the default layer |
|`MAGIC_KEY_LAYER0_ALT` |`GRAVE` |Make layer 0 the default layer (alternate) |
|`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer | |`MAGIC_KEY_LAYER1` |`1` |Make layer 1 the default layer |
|`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer | |`MAGIC_KEY_LAYER2` |`2` |Make layer 2 the default layer |
|`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer | |`MAGIC_KEY_LAYER3` |`3` |Make layer 3 the default layer |
@@ -41,10 +42,10 @@ If you would like to change the key assignments for Command, `#define` these in
|`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer | |`MAGIC_KEY_LAYER7` |`7` |Make layer 7 the default layer |
|`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer | |`MAGIC_KEY_LAYER8` |`8` |Make layer 8 the default layer |
|`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer | |`MAGIC_KEY_LAYER9` |`9` |Make layer 9 the default layer |
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Make layer 0 the default layer (alternate) | |`MAGIC_KEY_BOOTLOADER` |`B` |Jump to bootloader |
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Make layer 0 the default layer (alternate) | |`MAGIC_KEY_BOOTLOADER_ALT` |`ESC` |Jump to bootloader (alternate) |
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Enter the bootloader |
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed | |`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed |
|`MAGIC_KEY_EEPROM` |`E` |Clear the EEPROM | |`MAGIC_KEY_EEPROM` |`E` |Print stored EEPROM config to the console |
|`MAGIC_KEY_EEPROM_CLEAR` |`BSPACE` |Clear the EEPROM |
|`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) | |`MAGIC_KEY_NKRO` |`N` |Toggle N-Key Rollover (NKRO) |
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping | |`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping |
+147
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@@ -0,0 +1,147 @@
# Haptic Feedback
## Haptic feedback rules.mk options
The following options are currently available for haptic feedback in `rule.mk`:
`HAPTIC_ENABLE += DRV2605L`
`HAPTIC_ENABLE += SOLENOID`
## Known Supported Hardware
| Name | Description |
|--------------------|-------------------------------------------------|
| [LV061228B-L65-A](https://www.digikey.com/product-detail/en/jinlong-machinery-electronics-inc/LV061228B-L65-A/1670-1050-ND/7732325) | z-axis 2v LRA |
| [Mini Motor Disc](https://www.adafruit.com/product/1201) | small 2-5v ERM |
## Haptic Keycodes
Not all keycodes below will work depending on which haptic mechanism you have chosen.
| Name | Description |
|-----------|-------------------------------------------------------|
|`HPT_ON` | Turn haptic feedback on |
|`HPT_OFF` | Turn haptic feedback on |
|`HPT_TOG` | Toggle haptic feedback on/off |
|`HPT_RST` | Reset haptic feedback config to default |
|`HPT_FBK` | Toggle feedback to occur on keypress, release or both |
|`HPT_BUZ` | Toggle solenoid buzz on/off |
|`HPT_MODI` | Go to next DRV2605L waveform |
|`HPT_MODD` | Go to previous DRV2605L waveform |
|`HPT_DWLI` | Increase Solenoid dwell time |
|`HPT_DWLD` | Decrease Solenoid dwell time |
### Solenoids
First you will need a build a circuit to drive the solenoid through a mosfet as most MCU will not be able to provide the current needed to drive the coil in the solenoid.
[Wiring diagram provided by Adafruit](https://playground.arduino.cc/uploads/Learning/solenoid_driver.pdf)
Select a pin that has PWM for the signal pin
```
#define SOLENOID_PIN *pin*
```
Beware that some pins may be powered during bootloader (ie. A13 on the STM32F303 chip) and will result in the solenoid kept in the on state through the whole flashing process. This may overheat and damage the solenoid. If you find that the pin the solenoid is connected to is triggering the solenoid during bootloader/DFU, select another pin.
### DRV2605L
DRV2605L is controlled over i2c protocol, and has to be connected to the SDA and SCL pins, these varies depending on the MCU in use.
#### Feedback motor setup
This driver supports 2 different feedback motors. Set the following in your `config.h` based on which motor you have selected.
##### ERM
Eccentric Rotating Mass vibration motors (ERM) is motor with a off-set weight attached so when drive signal is attached, the off-set weight spins and causes a sinusoidal wave that translate into vibrations.
```
#define FB_ERM_LRA 0
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 3
#define V_PEAK 5
```
##### LRA
Linear resonant actuators (LRA, also know as a linear vibrator) works different from a ERM. A LRA has a weight and magnet suspended by springs and a voice coil. When the drive signal is applied, the weight would be vibrate on a single axis (side to side or up and down). Since the weight is attached to a spring, there is a resonance effect at a specific frequency. This frequency is where the LRA will operate the most efficiently. Refer to the motor's datasheet for the recommanded range for this frequency.
```
#define FB_ERM_LRA 1
#define FB_BRAKEFACTOR 3 /* For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7 */
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
/* Please refer to your datasheet for the optimal setting for your specific motor. */
#define RATED_VOLTAGE 2
#define V_PEAK 2.8
#define V_RMS 2.0
#define V_PEAK 2.1
#define F_LRA 205 /* resonance freq */
```
#### DRV2605L waveform library
DRV2605L comes with preloaded library of various waveform sequences that can be called and played. If writing a macro, these waveforms can be played using `DRV_pulse(*sequence name or number*)`
List of waveform sequences from the datasheet:
|seq# | Sequence name |seq# | Sequence name |seq# |Sequence name |
|-----|---------------------|-----|-----------------------------------|-----|--------------------------------------|
| 1 | strong_click | 43 | lg_dblclick_med_60 | 85 | transition_rampup_med_smooth2 |
| 2 | strong_click_60 | 44 | lg_dblsharp_tick | 86 | transition_rampup_short_smooth1 |
| 3 | strong_click_30 | 45 | lg_dblsharp_tick_80 | 87 | transition_rampup_short_smooth2 |
| 4 | sharp_click | 46 | lg_dblsharp_tick_60 | 88 | transition_rampup_long_sharp1 |
| 5 | sharp_click_60 | 47 | buzz | 89 | transition_rampup_long_sharp2 |
| 6 | sharp_click_30 | 48 | buzz_80 | 90 | transition_rampup_med_sharp1 |
| 7 | soft_bump | 49 | buzz_60 | 91 | transition_rampup_med_sharp2 |
| 8 | soft_bump_60 | 50 | buzz_40 | 92 | transition_rampup_short_sharp1 |
| 9 | soft_bump_30 | 51 | buzz_20 | 93 | transition_rampup_short_sharp2 |
| 10 | dbl_click | 52 | pulsing_strong | 94 | transition_rampdown_long_smooth1_50 |
| 11 | dbl_click_60 | 53 | pulsing_strong_80 | 95 | transition_rampdown_long_smooth2_50 |
| 12 | trp_click | 54 | pulsing_medium | 96 | transition_rampdown_med_smooth1_50 |
| 13 | soft_fuzz | 55 | pulsing_medium_80 | 97 | transition_rampdown_med_smooth2_50 |
| 14 | strong_buzz | 56 | pulsing_sharp | 98 | transition_rampdown_short_smooth1_50 |
| 15 | alert_750ms | 57 | pulsing_sharp_80 | 99 | transition_rampdown_short_smooth2_50 |
| 16 | alert_1000ms | 58 | transition_click | 100 | transition_rampdown_long_sharp1_50 |
| 17 | strong_click1 | 59 | transition_click_80 | 101 | transition_rampdown_long_sharp2_50 |
| 18 | strong_click2_80 | 60 | transition_click_60 | 102 | transition_rampdown_med_sharp1_50 |
| 19 | strong_click3_60 | 61 | transition_click_40 | 103 | transition_rampdown_med_sharp2_50 |
| 20 | strong_click4_30 | 62 | transition_click_20 | 104 | transition_rampdown_short_sharp1_50 |
| 21 | medium_click1 | 63 | transition_click_10 | 105 | transition_rampdown_short_sharp2_50 |
| 22 | medium_click2_80 | 64 | transition_hum | 106 | transition_rampup_long_smooth1_50 |
| 23 | medium_click3_60 | 65 | transition_hum_80 | 107 | transition_rampup_long_smooth2_50 |
| 24 | sharp_tick1 | 66 | transition_hum_60 | 108 | transition_rampup_med_smooth1_50 |
| 25 | sharp_tick2_80 | 67 | transition_hum_40 | 109 | transition_rampup_med_smooth2_50 |
| 26 | sharp_tick3_60 | 68 | transition_hum_20 | 110 | transition_rampup_short_smooth1_50 |
| 27 | sh_dblclick_str | 69 | transition_hum_10 | 111 | transition_rampup_short_smooth2_50 |
| 28 | sh_dblclick_str_80 | 70 | transition_rampdown_long_smooth1 | 112 | transition_rampup_long_sharp1_50 |
| 29 | sh_dblclick_str_60 | 71 | transition_rampdown_long_smooth2 | 113 | transition_rampup_long_sharp2_50 |
| 30 | sh_dblclick_str_30 | 72 | transition_rampdown_med_smooth1 | 114 | transition_rampup_med_sharp1_50 |
| 31 | sh_dblclick_med | 73 | transition_rampdown_med_smooth2 | 115 | transition_rampup_med_sharp2_50 |
| 32 | sh_dblclick_med_80 | 74 | transition_rampdown_short_smooth1 | 116 | transition_rampup_short_sharp1_50 |
| 33 | sh_dblclick_med_60 | 75 | transition_rampdown_short_smooth2 | 117 | transition_rampup_short_sharp2_50 |
| 34 | sh_dblsharp_tick | 76 | transition_rampdown_long_sharp1 | 118 | long_buzz_for_programmatic_stopping |
| 35 | sh_dblsharp_tick_80 | 77 | transition_rampdown_long_sharp2 | 119 | smooth_hum1_50 |
| 36 | sh_dblsharp_tick_60 | 78 | transition_rampdown_med_sharp1 | 120 | smooth_hum2_40 |
| 37 | lg_dblclick_str | 79 | transition_rampdown_med_sharp2 | 121 | smooth_hum3_30 |
| 38 | lg_dblclick_str_80 | 80 | transition_rampdown_short_sharp1 | 122 | smooth_hum4_20 |
| 39 | lg_dblclick_str_60 | 81 | transition_rampdown_short_sharp2 | 123 | smooth_hum5_10 |
| 40 | lg_dblclick_str_30 | 82 | transition_rampup_long_smooth1 | | |
| 41 | lg_dblclick_med | 83 | transition_rampup_long_smooth2 | | |
| 42 | lg_dblclick_med_80 | 84 | transition_rampup_med_smooth1 | | |
### Optional DRV2605L defines
```
#define DRV_GREETING *sequence name or number*
```
If haptic feedback is enabled, the keyboard will vibrate to a specific sqeuence during startup. That can be selected using the following define:
```
#define DRV_MODE_DEFAULT *sequence name or number*
```
This will set what sequence HPT_RST will set as the active mode. If not defined, mode will be set to 1 when HPT_RST is pressed.
+3 -3
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@@ -183,11 +183,11 @@ A macro can include the following commands:
### Mapping a Macro to a Key ### Mapping a Macro to a Key
Use the `M()` function within your `KEYMAP()` to call a macro. For example, here is the keymap for a 2-key keyboard: Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:
```c ```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( [0] = LAYOUT(
M(0), M(1) M(0), M(1)
), ),
}; };
@@ -216,7 +216,7 @@ If you have a bunch of macros you want to refer to from your keymap while keepin
#define M_BYE M(1) #define M_BYE M(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( [0] = LAYOUT(
M_HI, M_BYE M_HI, M_BYE
), ),
}; };
+3 -3
View File
@@ -67,7 +67,7 @@ Configure the hardware via your `config.h`:
#define DRIVER_ADDR_1 0b1010000 #define DRIVER_ADDR_1 0b1010000
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons. #define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
#define DRIVER_COUNT 1 #define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 64 #define DRIVER_1_LED_TOTAL 64
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL #define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
@@ -102,8 +102,8 @@ From this point forward the configuration is the same for all the drivers.
The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is: The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION x = 224 / ( NUMBER_OF_COLS - 1 ) * ROW_POSITION
y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION y = 64 / (NUMBER_OF_ROWS - 1 ) * COL_POSITION
Where all variables are decimels/floats. Where all variables are decimels/floats.
+30
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@@ -0,0 +1,30 @@
# Velocikey
Velocikey is a feature that lets you control the speed of lighting effects (like the Rainbow Swirl effect) with the speed of your typing. The faster you type, the faster the lights will go!
## Usage
For Velocikey to take effect, there are two steps. First, when compiling your keyboard, you'll need to set `VELOCIKEY_ENABLE=yes` in `rules.mk`, e.g.:
```
BOOTMAGIC_ENABLE = no
MOUSEKEY_ENABLE = no
STENO_ENABLE = no
EXTRAKEY_ENABLE = yes
VELOCIKEY_ENABLE = yes
```
Then, while using your keyboard, you need to also turn it on with the VLK_TOG keycode, which toggles the feature on and off.
The following light effects will all be controlled by Velocikey when it is enabled:
- RGB Breathing
- RGB Rainbow Mood
- RGB Rainbow Swirl
- RGB Snake
- RGB Knight
Support for LED breathing effects is planned but not available yet.
As long as Velocikey is enabled, it will control the speed regardless of any other speed setting that your RGB lights are currently on.
## Configuration
Velocikey doesn't currently support any configuration via keyboard settings. If you want to adjust something like the speed increase or decay rate, you would need to edit `velocikey.c` and adjust the values there to achieve the kinds of speeds that you like.
+15 -8
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@@ -185,6 +185,13 @@ When you're done with the columns, start with the rows in the same process, from
As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain! As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
## Additional guides
If you're more of a visual learner, or want some additional tips and something more to follow along, these two visual step by step guides may be helpful:
- [BrownFox's step by step guide](https://deskthority.net/viewtopic.php?f=7&t=6050)
- [Cribbit's modern hand wiring guide](https://geekhack.org/index.php?topic=87689.0)
# Getting Some Basic Firmware Set Up # Getting Some Basic Firmware Set Up
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch. From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
@@ -209,7 +216,7 @@ Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitio
### `<project_name>.h` ### `<project_name>.h`
The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix. The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `LAYOUT` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
We'll dive into how this will work with the following example. Say we have a keyboard like this: We'll dive into how this will work with the following example. Say we have a keyboard like this:
@@ -231,10 +238,10 @@ This can be described by saying the top row is 3 1u keys, and the bottom row is
└─────┴─────┘ └─────┴─────┘
``` ```
The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this: The middle column is unused on the bottom row in this example. Our `LAYOUT` definition would look like this:
``` ```
#define KEYMAP( \ #define LAYOUT( \
k00, k01, k02, \ k00, k01, k02, \
k10, k11, \ k10, k11, \
) \ ) \
@@ -256,10 +263,10 @@ Let's say that instead, we wired our keyboard like this (a fair thing to do):
└─────┴─────┘ └─────┴─────┘
``` ```
This would require our `KEYMAP` definition to look like this: This would require our `LAYOUT` definition to look like this:
``` ```
#define KEYMAP( \ #define LAYOUT( \
k00, k01, k02, \ k00, k01, k02, \
k10, k11, \ k10, k11, \
) \ ) \
@@ -269,7 +276,7 @@ This would require our `KEYMAP` definition to look like this:
} }
``` ```
Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it. Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `LAYOUT` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
### `keymaps/<variant>/default.c` ### `keymaps/<variant>/default.c`
@@ -291,7 +298,7 @@ This can be accomplished by using the following `keymaps` definition:
``` ```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( /* Base */ [0] = LAYOUT( /* Base */
KC_A, KC_1, KC_H, \ KC_A, KC_1, KC_H, \
KC_TAB, KC_SPC \ KC_TAB, KC_SPC \
), ),
@@ -300,7 +307,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file. Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring. It's also important to use the `LAYOUT` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware ## Compiling Your Firmware
+1 -1
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@@ -87,7 +87,7 @@ Once you've defined the size of your matrix you need to define which pins on you
The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open. The number of `MATRIX_ROW_PINS` entries must be the same as the number you assigned to `MATRIX_ROWS`, and likewise for `MATRIX_COL_PINS` and `MATRIX_COLS`. You do not have to specify `UNUSED_PINS`, but you can if you want to document what pins are open.
Finally, you can specify the direction your diodes point. This can be `COL2ROW`, `ROW2COL`, or `CUSTOM_MATRIX`. Finally, you can specify the direction your diodes point. This can be `COL2ROW` or `ROW2COL`.
```c ```c
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
+4 -4
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@@ -1,6 +1,6 @@
# Keymap Overview # Keymap Overview
QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays. QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `LAYOUT()` macro to help you create this array of arrays.
## Keymap and Layers ## Keymap and Layers
@@ -119,7 +119,7 @@ The main part of this file is the `keymaps[]` definition. This is where you list
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer. After this you'll find a list of LAYOUT() macros. A LAYOUT() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard. `keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard.
@@ -131,7 +131,7 @@ Here is an example of the Clueboard's base layer:
/* Keymap _BL: Base Layer (Default Layer) /* Keymap _BL: Base Layer (Default Layer)
*/ */
[_BL] = KEYMAP( [_BL] = LAYOUT(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
@@ -149,7 +149,7 @@ Some interesting things to note about this:
Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more. Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more.
[_FL] = KEYMAP( [_FL] = LAYOUT(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
_______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+3 -3
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@@ -86,7 +86,7 @@ If you know what bootloader that you're using, then when compiling the firmware,
### DFU ### DFU
For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the built command: For the DFU bootloader, when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:dfu make <my_keyboard>:<my_keymap>:dfu
@@ -133,7 +133,7 @@ If you have any issues with this, you may need to this:
### Caterina ### Caterina
For Arduino boards and their close (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the built command: For Arduino boards and their clones (such as the SparkFun ProMicro), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:avrdude make <my_keyboard>:<my_keymap>:avrdude
@@ -201,7 +201,7 @@ If you have any issues with this, you may need to this:
## HalfKay ## HalfKay
For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the built command: For the PJRC devices (Teensy's), when you're ready to compile and flash your firmware, open up your terminal window and run the build command:
make <my_keyboard>:<my_keymap>:teensy make <my_keyboard>:<my_keymap>:teensy
+11 -1
View File
@@ -15,7 +15,17 @@ Note: These programs are not provided by or endorsed by QMK.
## Debugging With QMK Toolbox ## Debugging With QMK Toolbox
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](feature_command.md) feature to enable debug mode. [QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
```c
void keyboard_post_init_user(void) {
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
<!-- FIXME: Describe the debugging messages here. --> <!-- FIXME: Describe the debugging messages here. -->
@@ -54,10 +54,10 @@ This is where all of the custom logic for your keyboard goes - you may not need
## `/keyboards/<keyboard>/<keyboard>.h` ## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design: Here is where you can (optionally) define your `LAYOUT` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
``` ```
#define KEYMAP( \ #define LAYOUT( \
k00, k01, k02, \ k00, k01, k02, \
k10, k11 \ k10, k11 \
) \ ) \
+6 -6
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@@ -57,10 +57,10 @@ Matrix Scanning runs many times per second. The exact rate varies but typically
Once we know the state of every switch on our keyboard we have to map that to a keycode. In QMK this is done by making use of C macros to allow us to separate the definition of the physical layout from the definition of keycodes. Once we know the state of every switch on our keyboard we have to map that to a keycode. In QMK this is done by making use of C macros to allow us to separate the definition of the physical layout from the definition of keycodes.
At the keyboard level we define a C macro (typically named `KEYMAP()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `KEYMAP()` macro for a numpad: At the keyboard level we define a C macro (typically named `LAYOUT()`) which maps our keyboard's matrix to physical keys. Sometimes the matrix does not have a switch in every location, and we can use this macro to pre-populate those with KC_NO, making the keymap definition easier to work with. Here's an example `LAYOUT()` macro for a numpad:
```c ```c
#define KEYMAP( \ #define LAYOUT( \
k00, k01, k02, k03, \ k00, k01, k02, k03, \
k10, k11, k12, k13, \ k10, k11, k12, k13, \
k20, k21, k22, \ k20, k21, k22, \
@@ -75,17 +75,17 @@ At the keyboard level we define a C macro (typically named `KEYMAP()`) which map
} }
``` ```
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to. Notice how the second block of our `LAYOUT()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document. You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/e1203a222bb12ab9733916164a000ef3ac48da93/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
##### Keycode Assignment ##### Keycode Assignment
At the keymap level we make use of our `KEYMAP()` macro above to map keycodes to physical locations to matrix locations. It looks like this: At the keymap level we make use of our `LAYOUT()` macro above to map keycodes to physical locations to matrix locations. It looks like this:
``` ```
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP( [0] = LAYOUT(
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, KC_PPLS, \ KC_P7, KC_P8, KC_P9, KC_PPLS, \
KC_P4, KC_P5, KC_P6, \ KC_P4, KC_P5, KC_P6, \
@@ -94,7 +94,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
} }
``` ```
Notice how all of these arguments match up with the first half of the `KEYMAP()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier. Notice how all of these arguments match up with the first half of the `LAYOUT()` macro from the last section? This is how we take a keycode and map it to our Matrix Scan from earlier.
##### State Change Detection ##### State Change Detection
+12 -12
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@@ -21,7 +21,7 @@
#include <math.h> #include <math.h>
uint8_t DRV2605L_transfer_buffer[20]; uint8_t DRV2605L_transfer_buffer[2];
uint8_t DRV2605L_tx_register[0]; uint8_t DRV2605L_tx_register[0];
uint8_t DRV2605L_read_buffer[0]; uint8_t DRV2605L_read_buffer[0];
uint8_t DRV2605L_read_register; uint8_t DRV2605L_read_register;
@@ -34,6 +34,11 @@ void DRV_write(uint8_t drv_register, uint8_t settings) {
} }
uint8_t DRV_read(uint8_t regaddress) { uint8_t DRV_read(uint8_t regaddress) {
#ifdef __AVR__
i2c_readReg(DRV2605L_BASE_ADDRESS << 1,
regaddress, DRV2605L_read_buffer, 1, 100);
DRV2605L_read_register = (uint8_t)DRV2605L_read_buffer[0];
#else
DRV2605L_tx_register[0] = regaddress; DRV2605L_tx_register[0] = regaddress;
if (MSG_OK != i2c_transmit_receive(DRV2605L_BASE_ADDRESS << 1, if (MSG_OK != i2c_transmit_receive(DRV2605L_BASE_ADDRESS << 1,
DRV2605L_tx_register, 1, DRV2605L_tx_register, 1,
@@ -42,14 +47,13 @@ uint8_t DRV_read(uint8_t regaddress) {
printf("err reading reg \n"); printf("err reading reg \n");
} }
DRV2605L_read_register = (uint8_t)DRV2605L_read_buffer[0]; DRV2605L_read_register = (uint8_t)DRV2605L_read_buffer[0];
#endif
return DRV2605L_read_register; return DRV2605L_read_register;
} }
void DRV_init(void) void DRV_init(void)
{ {
i2c_init(); i2c_init();
i2c_start(DRV2605L_BASE_ADDRESS);
/* 0x07 sets DRV2605 into calibration mode */ /* 0x07 sets DRV2605 into calibration mode */
DRV_write(DRV_MODE,0x07); DRV_write(DRV_MODE,0x07);
@@ -104,21 +108,17 @@ void DRV_init(void)
C4_SET.Bits.C4_AUTO_CAL_TIME = AUTO_CAL_TIME; C4_SET.Bits.C4_AUTO_CAL_TIME = AUTO_CAL_TIME;
DRV_write(DRV_CTRL_4, (uint8_t) C4_SET.Byte); DRV_write(DRV_CTRL_4, (uint8_t) C4_SET.Byte);
DRV_write(DRV_LIB_SELECTION,LIB_SELECTION); DRV_write(DRV_LIB_SELECTION,LIB_SELECTION);
//start autocalibration
DRV_write(DRV_GO, 0x01); DRV_write(DRV_GO, 0x01);
/* 0x00 sets DRV2605 out of standby and to use internal trigger /* 0x00 sets DRV2605 out of standby and to use internal trigger
* 0x01 sets DRV2605 out of standby and to use external trigger */ * 0x01 sets DRV2605 out of standby and to use external trigger */
DRV_write(DRV_MODE,0x00); DRV_write(DRV_MODE,0x00);
/* 0x06: LRA library */
DRV_write(DRV_WAVEFORM_SEQ_1, 0x01);
/* 0xB9: LRA, 4x brake factor, medium gain, 7.5x back EMF
* 0x39: ERM, 4x brake factor, medium gain, 1.365x back EMF */
/* TODO: setup auto-calibration as part of initiation */
//Play greeting sequence
DRV_write(DRV_GO, 0x00);
DRV_write(DRV_WAVEFORM_SEQ_1, DRV_GREETING);
DRV_write(DRV_GO, 0x01);
} }
void DRV_pulse(uint8_t sequence) void DRV_pulse(uint8_t sequence)
+18 -8
View File
@@ -31,13 +31,6 @@
#define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */ #define FB_LOOPGAIN 1 /* For Low:0, Medium:1, High:2, Very High:3 */
#endif #endif
#ifndef RATED_VOLTAGE
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
#ifndef V_PEAK
#define V_PEAK 2.8
#endif
#endif
/* LRA specific settings */ /* LRA specific settings */
#if FB_ERM_LRA == 1 #if FB_ERM_LRA == 1
#ifndef V_RMS #ifndef V_RMS
@@ -49,6 +42,16 @@
#ifndef F_LRA #ifndef F_LRA
#define F_LRA 205 #define F_LRA 205
#endif #endif
#ifndef RATED_VOLTAGE
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
#endif
#endif
#ifndef RATED_VOLTAGE
#define RATED_VOLTAGE 2 /* 2v as safe range in case device voltage is not set */
#endif
#ifndef V_PEAK
#define V_PEAK 2.8
#endif #endif
/* Library Selection */ /* Library Selection */
@@ -60,6 +63,13 @@
#endif #endif
#endif #endif
#ifndef DRV_GREETING
#define DRV_GREETING alert_750ms
#endif
#ifndef DRV_MODE_DEFAULT
#define DRV_MODE_DEFAULT strong_click1
#endif
/* Control 1 register settings */ /* Control 1 register settings */
#ifndef DRIVE_TIME #ifndef DRIVE_TIME
#define DRIVE_TIME 25 #define DRIVE_TIME 25
@@ -162,7 +172,6 @@ void DRV_write(const uint8_t drv_register, const uint8_t settings);
uint8_t DRV_read(const uint8_t regaddress); uint8_t DRV_read(const uint8_t regaddress);
void DRV_pulse(const uint8_t sequence); void DRV_pulse(const uint8_t sequence);
typedef enum DRV_EFFECT{ typedef enum DRV_EFFECT{
clear_sequence = 0, clear_sequence = 0,
strong_click = 1, strong_click = 1,
@@ -288,6 +297,7 @@ typedef enum DRV_EFFECT{
smooth_hum3_30 = 121, smooth_hum3_30 = 121,
smooth_hum4_20 = 122, smooth_hum4_20 = 122,
smooth_hum5_10 = 123, smooth_hum5_10 = 123,
drv_effect_max = 124,
} DRV_EFFECT; } DRV_EFFECT;
/* Register bit array unions */ /* Register bit array unions */
+248
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@@ -0,0 +1,248 @@
/* Copyright 2019 ishtob
* Driver for haptic feedback written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "haptic.h"
#include "eeconfig.h"
#include "progmem.h"
#include "debug.h"
#ifdef DRV2605L
#include "DRV2605L.h"
#endif
#ifdef SOLENOID_ENABLE
#include "solenoid.h"
#endif
haptic_config_t haptic_config;
void haptic_init(void) {
debug_enable = 1; //Debug is ON!
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
haptic_config.raw = eeconfig_read_haptic();
if (haptic_config.mode < 1){
haptic_config.mode = 1;
}
if (!haptic_config.mode){
dprintf("No haptic config found in eeprom, setting default configs\n");
haptic_reset();
}
#ifdef SOLENOID_ENABLE
solenoid_setup();
dprintf("Solenoid driver initialized\n");
#endif
#ifdef DRV2605L
DRV_init();
dprintf("DRV2605 driver initialized\n");
#endif
eeconfig_debug_haptic();
}
void haptic_task(void) {
#ifdef SOLENOID_ENABLE
solenoid_check();
#endif
}
void eeconfig_debug_haptic(void) {
dprintf("haptic_config eprom\n");
dprintf("haptic_config.enable = %d\n", haptic_config.enable);
dprintf("haptic_config.mode = %d\n", haptic_config.mode);
}
void haptic_enable(void) {
haptic_config.enable = 1;
xprintf("haptic_config.enable = %u\n", haptic_config.enable);
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_disable(void) {
haptic_config.enable = 0;
xprintf("haptic_config.enable = %u\n", haptic_config.enable);
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_toggle(void) {
if (haptic_config.enable) {
haptic_disable();
} else {
haptic_enable();
}
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_feedback_toggle(void){
haptic_config.feedback++;
if (haptic_config.feedback >= HAPTIC_FEEDBACK_MAX)
haptic_config.feedback = KEY_PRESS;
xprintf("haptic_config.feedback = %u\n", !haptic_config.feedback);
eeconfig_update_haptic(haptic_config.raw);
}
void haptic_buzz_toggle(void) {
bool buzz_stat = !haptic_config.buzz;
haptic_config.buzz = buzz_stat;
haptic_set_buzz(buzz_stat);
}
void haptic_mode_increase(void) {
uint8_t mode = haptic_config.mode + 1;
#ifdef DRV2605L
if (haptic_config.mode >= drv_effect_max) {
mode = 1;
}
#endif
haptic_set_mode(mode);
}
void haptic_mode_decrease(void) {
uint8_t mode = haptic_config.mode -1;
#ifdef DRV2605L
if (haptic_config.mode < 1) {
mode = (drv_effect_max - 1);
}
#endif
haptic_set_mode(mode);
}
void haptic_dwell_increase(void) {
uint8_t dwell = haptic_config.dwell + 1;
#ifdef SOLENOID_ENABLE
if (haptic_config.dwell >= SOLENOID_MAX_DWELL) {
dwell = 1;
}
solenoid_set_dwell(dwell);
#endif
haptic_set_dwell(dwell);
}
void haptic_dwell_decrease(void) {
uint8_t dwell = haptic_config.dwell -1;
#ifdef SOLENOID_ENABLE
if (haptic_config.dwell < SOLENOID_MIN_DWELL) {
dwell = SOLENOID_MAX_DWELL;
}
solenoid_set_dwell(dwell);
#endif
haptic_set_dwell(dwell);
}
void haptic_reset(void){
haptic_config.enable = true;
uint8_t feedback = HAPTIC_FEEDBACK_DEFAULT;
haptic_config.feedback = feedback;
#ifdef DRV2605L
uint8_t mode = HAPTIC_MODE_DEFAULT;
haptic_config.mode = mode;
#endif
#ifdef SOLENOID_ENABLE
uint8_t dwell = SOLENOID_DEFAULT_DWELL;
haptic_config.dwell = dwell;
#endif
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.feedback = %u\n", haptic_config.feedback);
xprintf("haptic_config.mode = %u\n", haptic_config.mode);
}
void haptic_set_feedback(uint8_t feedback) {
haptic_config.feedback = feedback;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.feedback = %u\n", haptic_config.feedback);
}
void haptic_set_mode(uint8_t mode) {
haptic_config.mode = mode;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.mode = %u\n", haptic_config.mode);
}
void haptic_set_buzz(uint8_t buzz) {
haptic_config.buzz = buzz;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.buzz = %u\n", haptic_config.buzz);
}
void haptic_set_dwell(uint8_t dwell) {
haptic_config.dwell = dwell;
eeconfig_update_haptic(haptic_config.raw);
xprintf("haptic_config.dwell = %u\n", haptic_config.dwell);
}
uint8_t haptic_get_mode(void) {
if (!haptic_config.enable){
return false;
}
return haptic_config.mode;
}
uint8_t haptic_get_feedback(void) {
if (!haptic_config.enable){
return false;
}
return haptic_config.feedback;
}
uint8_t haptic_get_dwell(void) {
if (!haptic_config.enable){
return false;
}
return haptic_config.dwell;
}
void haptic_play(void) {
#ifdef DRV2605L
uint8_t play_eff = 0;
play_eff = haptic_config.mode;
DRV_pulse(play_eff);
#endif
#ifdef SOLENOID_ENABLE
solenoid_fire();
#endif
}
bool process_haptic(uint16_t keycode, keyrecord_t *record) {
if (keycode == HPT_ON && record->event.pressed) { haptic_enable(); }
if (keycode == HPT_OFF && record->event.pressed) { haptic_disable(); }
if (keycode == HPT_TOG && record->event.pressed) { haptic_toggle(); }
if (keycode == HPT_RST && record->event.pressed) { haptic_reset(); }
if (keycode == HPT_FBK && record->event.pressed) { haptic_feedback_toggle(); }
if (keycode == HPT_BUZ && record->event.pressed) { haptic_buzz_toggle(); }
if (keycode == HPT_MODI && record->event.pressed) { haptic_mode_increase(); }
if (keycode == HPT_MODD && record->event.pressed) { haptic_mode_decrease(); }
if (keycode == HPT_DWLI && record->event.pressed) { haptic_dwell_increase(); }
if (keycode == HPT_DWLD && record->event.pressed) { haptic_dwell_decrease(); }
if (haptic_config.enable) {
if ( record->event.pressed ) {
// keypress
if (haptic_config.feedback < 2) {
haptic_play();
}
} else {
//keyrelease
if (haptic_config.feedback > 0) {
haptic_play();
}
}
}
return true;
}
void haptic_shutdown(void) {
#ifdef SOLENOID_ENABLE
solenoid_shutdown();
#endif
}
+82
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@@ -0,0 +1,82 @@
/* Copyright 2019 ishtob
* Driver for haptic feedback written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "quantum.h"
#ifdef DRV2605L
#include "DRV2605L.h"
#endif
#ifndef HAPTIC_FEEDBACK_DEFAULT
#define HAPTIC_FEEDBACK_DEFAULT 0
#endif
#ifndef HAPTIC_MODE_DEFAULT
#define HAPTIC_MODE_DEFAULT DRV_MODE_DEFAULT
#endif
/* EEPROM config settings */
typedef union {
uint32_t raw;
struct {
bool enable :1;
uint8_t feedback :2;
uint8_t mode :7;
bool buzz :1;
uint8_t dwell :7;
uint16_t reserved :16;
};
} haptic_config_t;
typedef enum HAPTIC_FEEDBACK{
KEY_PRESS,
KEY_PRESS_RELEASE,
KEY_RELEASE,
HAPTIC_FEEDBACK_MAX,
} HAPTIC_FEEDBACK;
bool process_haptic(uint16_t keycode, keyrecord_t *record);
void haptic_init(void);
void haptic_task(void);
void eeconfig_debug_haptic(void);
void haptic_enable(void);
void haptic_disable(void);
void haptic_toggle(void);
void haptic_feedback_toggle(void);
void haptic_mode_increase(void);
void haptic_mode_decrease(void);
void haptic_mode(uint8_t mode);
void haptic_reset(void);
void haptic_set_feedback(uint8_t feedback);
void haptic_set_mode(uint8_t mode);
void haptic_set_dwell(uint8_t dwell);
void haptic_set_buzz(uint8_t buzz);
void haptic_buzz_toggle(void);
uint8_t haptic_get_mode(void);
uint8_t haptic_get_feedback(void);
void haptic_dwell_increase(void);
void haptic_dwell_decrease(void);
void haptic_play(void);
void haptic_shutdown(void);
+109
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@@ -0,0 +1,109 @@
/* Copyright 2018 mtdjr - modified by ishtob
* Driver for solenoid written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <timer.h>
#include "solenoid.h"
#include "haptic.h"
bool solenoid_on = false;
bool solenoid_buzzing = false;
uint16_t solenoid_start = 0;
uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
extern haptic_config_t haptic_config;
void solenoid_buzz_on(void) {
haptic_set_buzz(1);
}
void solenoid_buzz_off(void) {
haptic_set_buzz(0);
}
void solenoid_set_buzz(int buzz) {
haptic_set_buzz(buzz);
}
void solenoid_dwell_minus(uint8_t solenoid_dwell) {
if (solenoid_dwell > 0) solenoid_dwell--;
}
void solenoid_dwell_plus(uint8_t solenoid_dwell) {
if (solenoid_dwell < SOLENOID_MAX_DWELL) solenoid_dwell++;
}
void solenoid_set_dwell(uint8_t dwell) {
solenoid_dwell = dwell;
}
void solenoid_stop(void) {
writePinLow(SOLENOID_PIN);
solenoid_on = false;
solenoid_buzzing = false;
}
void solenoid_fire(void) {
if (!haptic_config.buzz && solenoid_on) return;
if (haptic_config.buzz && solenoid_buzzing) return;
solenoid_on = true;
solenoid_buzzing = true;
solenoid_start = timer_read();
writePinHigh(SOLENOID_PIN);
}
void solenoid_check(void) {
uint16_t elapsed = 0;
if (!solenoid_on) return;
elapsed = timer_elapsed(solenoid_start);
//Check if it's time to finish this solenoid click cycle
if (elapsed > solenoid_dwell) {
solenoid_stop();
return;
}
//Check whether to buzz the solenoid on and off
if (haptic_config.buzz) {
if (elapsed / SOLENOID_MIN_DWELL % 2 == 0){
if (!solenoid_buzzing) {
solenoid_buzzing = true;
writePinHigh(SOLENOID_PIN);
}
}
else {
if (solenoid_buzzing) {
solenoid_buzzing = false;
writePinLow(SOLENOID_PIN);
}
}
}
}
void solenoid_setup(void) {
setPinOutput(SOLENOID_PIN);
solenoid_fire();
}
void solenoid_shutdown(void) {
writePinLow(SOLENOID_PIN);
}
+54
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@@ -0,0 +1,54 @@
/* Copyright 2018 mtdjr - modified by ishtob
* Driver for solenoid written for QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifndef SOLENOID_DEFAULT_DWELL
#define SOLENOID_DEFAULT_DWELL 12
#endif
#ifndef SOLENOID_MAX_DWELL
#define SOLENOID_MAX_DWELL 100
#endif
#ifndef SOLENOID_MIN_DWELL
#define SOLENOID_MIN_DWELL 4
#endif
#ifndef SOLENOID_ACTIVE
#define SOLENOID_ACTIVE false
#endif
#ifndef SOLENOID_PIN
#define SOLENOID_PIN F6
#endif
void solenoid_buzz_on(void);
void solenoid_buzz_off(void);
void solenoid_set_buzz(int buzz);
void solenoid_dwell_minus(uint8_t solenoid_dwell);
void solenoid_dwell_plus(uint8_t solenoid_dwell);
void solenoid_set_dwell(uint8_t dwell);
void solenoid_stop(void);
void solenoid_fire(void);
void solenoid_check(void);
void solenoid_setup(void);
void solenoid_shutdown(void);
+1 -1
View File
@@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, E6, D1, D0, D2, D3, D5, D6, D7 } #define MATRIX_COL_PINS { C7, F7, F6, F5, F4, F1, E6, D1, D0, D2, D3, D5, D6, D7 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B7 #define BACKLIGHT_PIN B7
+1 -1
View File
@@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D4, C6, F6, F7 } #define MATRIX_COL_PINS { D4, C6, F6, F7 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
/* /*
+1 -1
View File
@@ -54,7 +54,7 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1 } #define MATRIX_COL_PINS { F4, F5, F6, F7, B1 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7 // #define BACKLIGHT_PIN B7
+1 -1
View File
@@ -30,7 +30,7 @@
#define MATRIX_COL_PINS { C6, D7, E6, B4, B5, B6, B7, D6, F7, F6, F5, F4, F1, F0, B3, B1 } #define MATRIX_COL_PINS { C6, D7, E6, B4, B5, B6, B7, D6, F7, F6, F5, F4, F1, F0, B3, B1 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN C7 // #define BACKLIGHT_PIN C7
+1 -1
View File
@@ -30,7 +30,7 @@
#define MATRIX_COL_PINS { D7, E6, B4, B5, B6, B7, D6, F7, F6, F5, F4, F1, F0, B3, B1 } #define MATRIX_COL_PINS { D7, E6, B4, B5, B6, B7, D6, F7, F6, F5, F4, F1, F0, B3, B1 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7 // #define BACKLIGHT_PIN B7
+1 -1
View File
@@ -55,7 +55,7 @@
#define MATRIX_COL_PINS { F6, F7, B1 } #define MATRIX_COL_PINS { F6, F7, B1 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7 // #define BACKLIGHT_PIN B7
+1 -1
View File
@@ -55,7 +55,7 @@
#define MATRIX_COL_PINS { F6, F7, B1, B3, B2 } #define MATRIX_COL_PINS { F6, F7, B1, B3, B2 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7 // #define BACKLIGHT_PIN B7
+1 -1
View File
@@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 } #define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL #define DIODE_DIRECTION ROW2COL
/* /*
@@ -36,5 +36,5 @@
#define MATRIX_COL_PINS { B5, B6, B2, B3, B1, F7, F6, F5, F4 } #define MATRIX_COL_PINS { B5, B6, B2, B3, B1, F7, F6, F5, F4 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
+1 -1
View File
@@ -36,5 +36,5 @@
#define MATRIX_COL_PINS { C6, C7, D6, D7, B5, B6, F7, F6, F5 } #define MATRIX_COL_PINS { C6, C7, D6, D7, B5, B6, F7, F6, F5 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
+1 -1
View File
@@ -44,7 +44,7 @@
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D4, C6, D7, E6 } #define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, D4, C6, D7, E6 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B5 #define BACKLIGHT_PIN B5
+1 -1
View File
@@ -35,7 +35,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D7, E6, B4, B5, B6, B2, B3, B1, F7, F6, F5, F4 } #define MATRIX_COL_PINS { D7, E6, B4, B5, B6, B2, B3, B1, F7, F6, F5, F4 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7 // #define BACKLIGHT_PIN B7
+1 -1
View File
@@ -30,7 +30,7 @@
#define MATRIX_COL_PINS { B0, D2, D0, D1, D4, C6, D7, E6 } #define MATRIX_COL_PINS { B0, D2, D0, D1, D4, C6, D7, E6 }
#define UNUSED_PINS { B4, B5, B6, B7, C7, F0, F1 } #define UNUSED_PINS { B4, B5, B6, B7, C7, F0, F1 }
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN C7 // #define BACKLIGHT_PIN C7
+1 -1
View File
@@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D5, D4, D6, D7, B4, B5, B6, C6, C7, F7, F6, F5, F4, F1, F0 } #define MATRIX_COL_PINS { D5, D4, D6, D7, B4, B5, B6, C6, C7, F7, F6, F5, F4, F1, F0 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
/* /*
+1 -1
View File
@@ -43,7 +43,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
* *
*/ */
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B6 #define BACKLIGHT_PIN B6
+1 -1
View File
@@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { B5, D0, D1, D2, D3, D4, D5, D6, D7, C6, C7, F4, F5, F6, F7 } #define MATRIX_COL_PINS { B5, D0, D1, D2, D3, D4, D5, D6, D7, C6, C7, F4, F5, F6, F7 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B6 #define BACKLIGHT_PIN B6
+245
View File
@@ -0,0 +1,245 @@
/*
Copyright 2019 MechMerlin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER Alf
#define PRODUCT x11
#define DESCRIPTION A TKL custom keyboard
/* key matrix size */
#define MATRIX_ROWS 7
#define MATRIX_COLS 13
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6 }
#define MATRIX_COL_PINS { D0, D1, D2, D3, D4, D5, D6, D7, F0, F1, F4, F5, F6 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
#define BACKLIGHT_PIN B7
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN F7
#ifdef RGB_DI_PIN
#define RGBLED_NUM 28
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Magic Key Options
*
* Magic keys are hotkey commands that allow control over firmware functions of
* the keyboard. They are best used in combination with the HID Listen program,
* found here: https://www.pjrc.com/teensy/hid_listen.html
*
* The options below allow the magic key functionality to be changed. This is
* useful if your keyboard/keypad is missing keys and you want magic key support.
*
*/
/* key combination for magic key command */
/* defined by default; to change, uncomment and set to the combination you want */
// #define IS_COMMAND() (get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
/* override magic key keymap */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
//#define MAGIC_KEY_HELP H
//#define MAGIC_KEY_HELP_ALT SLASH
//#define MAGIC_KEY_DEBUG D
//#define MAGIC_KEY_DEBUG_MATRIX X
//#define MAGIC_KEY_DEBUG_KBD K
//#define MAGIC_KEY_DEBUG_MOUSE M
//#define MAGIC_KEY_VERSION V
//#define MAGIC_KEY_STATUS S
//#define MAGIC_KEY_CONSOLE C
//#define MAGIC_KEY_LAYER0 0
//#define MAGIC_KEY_LAYER0_ALT GRAVE
//#define MAGIC_KEY_LAYER1 1
//#define MAGIC_KEY_LAYER2 2
//#define MAGIC_KEY_LAYER3 3
//#define MAGIC_KEY_LAYER4 4
//#define MAGIC_KEY_LAYER5 5
//#define MAGIC_KEY_LAYER6 6
//#define MAGIC_KEY_LAYER7 7
//#define MAGIC_KEY_LAYER8 8
//#define MAGIC_KEY_LAYER9 9
//#define MAGIC_KEY_BOOTLOADER B
//#define MAGIC_KEY_BOOTLOADER_ALT ESC
//#define MAGIC_KEY_LOCK CAPS
//#define MAGIC_KEY_EEPROM E
//#define MAGIC_KEY_EEPROM_CLEAR BSPACE
//#define MAGIC_KEY_NKRO N
//#define MAGIC_KEY_SLEEP_LED Z
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 1
/*
* HD44780 LCD Display Configuration
*/
/*
#define LCD_LINES 2 //< number of visible lines of the display
#define LCD_DISP_LENGTH 16 //< visibles characters per line of the display
#define LCD_IO_MODE 1 //< 0: memory mapped mode, 1: IO port mode
#if LCD_IO_MODE
#define LCD_PORT PORTB //< port for the LCD lines
#define LCD_DATA0_PORT LCD_PORT //< port for 4bit data bit 0
#define LCD_DATA1_PORT LCD_PORT //< port for 4bit data bit 1
#define LCD_DATA2_PORT LCD_PORT //< port for 4bit data bit 2
#define LCD_DATA3_PORT LCD_PORT //< port for 4bit data bit 3
#define LCD_DATA0_PIN 4 //< pin for 4bit data bit 0
#define LCD_DATA1_PIN 5 //< pin for 4bit data bit 1
#define LCD_DATA2_PIN 6 //< pin for 4bit data bit 2
#define LCD_DATA3_PIN 7 //< pin for 4bit data bit 3
#define LCD_RS_PORT LCD_PORT //< port for RS line
#define LCD_RS_PIN 3 //< pin for RS line
#define LCD_RW_PORT LCD_PORT //< port for RW line
#define LCD_RW_PIN 2 //< pin for RW line
#define LCD_E_PORT LCD_PORT //< port for Enable line
#define LCD_E_PIN 1 //< pin for Enable line
#endif
*/
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0
+103
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{
"keyboard_name": "QMK80",
"url": "",
"maintainer": "qmk",
"width": 18.25,
"height": 6.5,
"layouts": {
"LAYOUT": {
"key_count": 88,
"layout": [
{"label":"K00", "x":0, "y":0},
{"label":"K01", "x":2, "y":0},
{"label":"K02", "x":3, "y":0},
{"label":"K03", "x":4, "y":0},
{"label":"K04", "x":5, "y":0},
{"label":"K05", "x":6.5, "y":0},
{"label":"K06", "x":7.5, "y":0},
{"label":"K07", "x":8.5, "y":0},
{"label":"K08", "x":9.5, "y":0},
{"label":"K09", "x":11, "y":0},
{"label":"K0A", "x":12, "y":0},
{"label":"K0B", "x":13, "y":0},
{"label":"K0C", "x":14, "y":0},
{"label":"K60", "x":15.25, "y":0},
{"label":"K61", "x":16.25, "y":0},
{"label":"K62", "x":17.25, "y":0},
{"label":"K10", "x":0, "y":1.5},
{"label":"K11", "x":1, "y":1.5},
{"label":"K12", "x":2, "y":1.5},
{"label":"K13", "x":3, "y":1.5},
{"label":"K14", "x":4, "y":1.5},
{"label":"K15", "x":5, "y":1.5},
{"label":"K16", "x":6, "y":1.5},
{"label":"K17", "x":7, "y":1.5},
{"label":"K18", "x":8, "y":1.5},
{"label":"K19", "x":9, "y":1.5},
{"label":"K1A", "x":10, "y":1.5},
{"label":"K1B", "x":11, "y":1.5},
{"label":"K1C", "x":12, "y":1.5},
{"label":"K5A", "x":13, "y":1.5, "w":2},
{"label":"K63", "x":15.25, "y":1.5},
{"label":"K65", "x":16.25, "y":1.5},
{"label":"K67", "x":17.25, "y":1.5},
{"label":"K20", "x":0, "y":2.5, "w":1.5},
{"label":"K21", "x":1.5, "y":2.5},
{"label":"K22", "x":2.5, "y":2.5},
{"label":"K23", "x":3.5, "y":2.5},
{"label":"K24", "x":4.5, "y":2.5},
{"label":"K25", "x":5.5, "y":2.5},
{"label":"K26", "x":6.5, "y":2.5},
{"label":"K27", "x":7.5, "y":2.5},
{"label":"K28", "x":8.5, "y":2.5},
{"label":"K29", "x":9.5, "y":2.5},
{"label":"K2A", "x":10.5, "y":2.5},
{"label":"K2B", "x":11.5, "y":2.5},
{"label":"K2C", "x":12.5, "y":2.5},
{"label":"K4C", "x":13.5, "y":2.5, "w":1.5},
{"label":"K64", "x":15.25, "y":2.5},
{"label":"K66", "x":16.25, "y":2.5},
{"label":"K68", "x":17.25, "y":2.5},
{"label":"K30", "x":0, "y":3.5, "w":1.75},
{"label":"K31", "x":1.75, "y":3.5},
{"label":"K32", "x":2.75, "y":3.5},
{"label":"K33", "x":3.75, "y":3.5},
{"label":"K34", "x":4.75, "y":3.5},
{"label":"K35", "x":5.75, "y":3.5},
{"label":"K36", "x":6.75, "y":3.5},
{"label":"K37", "x":7.75, "y":3.5},
{"label":"K38", "x":8.75, "y":3.5},
{"label":"K39", "x":9.75, "y":3.5},
{"label":"K3A", "x":10.75, "y":3.5},
{"label":"K3B", "x":11.75, "y":3.5},
{"label":"K3C", "x":12.75, "y":3.5, "w":2.25},
{"label":"K40", "x":0, "y":4.5, "w":2.25},
{"label":"K41", "x":2.25, "y":4.5},
{"label":"K42", "x":3.25, "y":4.5},
{"label":"K43", "x":4.25, "y":4.5},
{"label":"K44", "x":5.25, "y":4.5},
{"label":"K45", "x":6.25, "y":4.5},
{"label":"K46", "x":7.25, "y":4.5},
{"label":"K47", "x":8.25, "y":4.5},
{"label":"K48", "x":9.25, "y":4.5},
{"label":"K49", "x":10.25, "y":4.5},
{"label":"K4A", "x":11.25, "y":4.5},
{"label":"K4B", "x":12.25, "y":4.5, "w":1.75},
{"label":"K69", "x":14, "y":4.5},
{"label":"K58", "x":16.25, "y":4.5},
{"label":"K50", "x":0, "y":5.5, "w":1.25},
{"label":"K51", "x":1.25, "y":5.5, "w":1.25},
{"label":"K52", "x":2.5, "y":5.5, "w":1.25},
{"label":"K53", "x":3.75, "y":5.5, "w":6.25},
{"label":"K54", "x":10, "y":5.5, "w":1.25},
{"label":"K55", "x":11.25, "y":5.5, "w":1.25},
{"label":"K56", "x":12.5, "y":5.5, "w":1.25},
{"label":"K57", "x":13.75, "y":5.5, "w":1.25},
{"label":"K6A", "x":15.25, "y":5.5},
{"label":"K59", "x":16.25, "y":5.5},
{"label":"K6B", "x":17.25, "y":5.5}
]
}
}
}
@@ -0,0 +1,19 @@
/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// place overrides here
@@ -0,0 +1,78 @@
/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
KC_PSCR, KC_SLCK, KC_PAUS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, \
KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, \
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_CAPS, KC_A, \
KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, \
KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1), KC_UP, KC_LCTL, \
KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
[1] = LAYOUT( \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_TOGG, BL_DEC, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_MPLY, KC_MSTP, RGB_TOG, RGB_MOD, \
RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD, RGB_VAD, RGB_SAD \
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
// when keycode QMKBEST is pressed
SEND_STRING("QMK is the best thing ever!");
} else {
// when keycode QMKBEST is released
}
break;
case QMKURL:
if (record->event.pressed) {
// when keycode QMKURL is pressed
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
// when keycode QMKURL is released
}
break;
}
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}
@@ -0,0 +1 @@
# The default keymap for x11
+13
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# Alf X1.1
TKL Keyboard made by Alf
Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
Hardware Supported: Alf X1.1 PCB
Hardware Availability: [Massdrop](https://www.massdrop.com/buy/alf-studio-x1-1-custom-mechanical-keyboard-kit)
Make example for this keyboard (after setting up your build environment):
make alf/x11:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+82
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# MCU name
#MCU = at90usb1286
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# atmega32a bootloadHID
BOOTLOADER = atmel-dfu
# If you don't know the bootloader type, then you can specify the
# Boot Section Size in *bytes* by uncommenting out the OPT_DEFS line
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
# OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs (+400)
EXTRAFLAGS += -flto
+63
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/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "x11.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
setPinOutput(C6);
setPinOutput(E6);
setPinOutput(C7);
matrix_init_user();
}
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
}
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// put your per-action keyboard code here
// runs for every action, just before processing by the firmware
return process_record_user(keycode, record);
}
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
writePinLow(C6);
} else {
writePinHigh(C6);
}
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
writePinLow(E6);
} else {
writePinHigh(E6);
}
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
writePinLow(C7);
} else {
writePinHigh(C7);
}
led_set_user(usb_led);
}
+43
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@@ -0,0 +1,43 @@
/* Copyright 2019 MechMerlin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K60, K61, K62, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K5A, K63, K65, K67, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K4C, K64, K66, K68, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K69, K58, \
K50, K51, K52, K53, K54, K55, K56, K57, K6A, K59, K6B \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C }, \
{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C }, \
{ K50, K51, K52, K53, K54, K55, K56, K57, K58, K59, K5A, KC_NO, KC_NO }, \
{ K60, K61, K62, K63, K64, K65, K66, K67, K68, K69, K6A, K6B, KC_NO }, \
}
-8
View File
@@ -21,14 +21,6 @@ enum custom_keycodes {
ADJUST, ADJUST,
}; };
// increase readability
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default Layer /* Default Layer
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
-3
View File
@@ -50,9 +50,6 @@ enum custom_keycodes {
EXT_PLV EXT_PLV
}; };
#define XXXXXXX KC_NO
#define _______ KC_TRNS
#define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control #define CTL_ESC CTL_T(KC_ESC) // Tap for Escape, hold for Control
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift) #define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift) #define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
-4
View File
@@ -22,10 +22,6 @@ enum custom_keycodes {
ADJUST, ADJUST,
}; };
// increase readability
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( \ [_QWERTY] = LAYOUT( \
-4
View File
@@ -11,10 +11,6 @@
// dual-role shortcuts // dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE) #define SPACEDUAL LT(_SPC, KC_SPACE)
// increase readability
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer /* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
@@ -30,10 +30,6 @@
#define GER_BRC_L RALT(KC_8) // [ #define GER_BRC_L RALT(KC_8) // [
#define GER_BRC_R RALT(KC_9) // ] #define GER_BRC_R RALT(KC_9) // ]
// increase readability
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer /* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
@@ -11,10 +11,6 @@
// dual-role shortcuts // dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE) #define SPACEDUAL LT(_SPC, KC_SPACE)
// increase readability
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer /* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
+1 -1
View File
@@ -44,7 +44,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN D4 // #define BACKLIGHT_PIN D4
@@ -11,8 +11,6 @@
#define _BL 0 #define _BL 0
#define _FL 1 #define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer /* Keymap _BL: (Base Layer) Default Layer
* ,-------------------. * ,-------------------.
-2
View File
@@ -14,8 +14,6 @@
#define _BL 0 #define _BL 0
#define _FL 1 #define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer /* Keymap _BL: (Base Layer) Default Layer
* ,-------------------. * ,-------------------.
@@ -11,8 +11,6 @@
#define _BL 0 #define _BL 0
#define _FL 1 #define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer /* Keymap _BL: (Base Layer) Default Layer
* ,-------------------. * ,-------------------.
@@ -11,8 +11,6 @@
#define _BL 0 #define _BL 0
#define _FL 1 #define _FL 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer /* Keymap _BL: (Base Layer) Default Layer
* ,-------------------. * ,-------------------.
@@ -6,8 +6,6 @@
#define _L2 2 #define _L2 2
#define _L3 3 #define _L3 3
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_L0] = LAYOUT( [_L0] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \
@@ -10,8 +10,6 @@
#define _FN1 2 //Fn1 #define _FN1 2 //Fn1
#define _PN 3 //Pn #define _PN 3 //Pn
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT( [_MA] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \
@@ -9,8 +9,6 @@
#define _LO 1 //FN1 #define _LO 1 //FN1
#define _RA 2 //FN #define _RA 2 //FN
#define _______ KC_TRNS
enum custom_keycodes { enum custom_keycodes {
CTRLZ = SAFE_RANGE, CTRLZ = SAFE_RANGE,
CTRLX, CTRLX,
@@ -1,9 +1,7 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Fillers to make layering more clear // Fillers to make layering more clear
#define _______ KC_TRNS
#define ___T___ KC_TRNS #define ___T___ KC_TRNS
#define XXXXXXX KC_NO
// Layer shorthand // Layer shorthand
#define _QW 0 #define _QW 0
+1 -3
View File
@@ -104,8 +104,6 @@ enum keyboard_macros {
#define TG_NKRO MAGIC_TOGGLE_NKRO #define TG_NKRO MAGIC_TOGGLE_NKRO
#define OS_SHFT KC_FN0 #define OS_SHFT KC_FN0
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define ________________ _______, _______ #define ________________ _______, _______
#define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX #define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
@@ -608,4 +606,4 @@ void music_scale_user(void)
PLAY_SONG(music_scale); PLAY_SONG(music_scale);
} }
#endif /* AUDIO_ENABLE */ #endif /* AUDIO_ENABLE */
@@ -11,11 +11,6 @@
#define NUMS 1 #define NUMS 1
#define MOUS 2 #define MOUS 2
// Some quick aliases, just to make it look pretty
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT( /* Qwerty */ [BASE] = LAYOUT( /* Qwerty */
KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,
-3
View File
@@ -57,9 +57,6 @@ WINSH,
OSX, OSX,
}; };
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// action-TAP for key/mod behavior LT(layer, KC) // action-TAP for key/mod behavior LT(layer, KC)
#define XK_TAB LT(_KAMELOC, KC_TAB) #define XK_TAB LT(_KAMELOC, KC_TAB)
#define XK_BSP LT(_KAMELOC, KC_BSPC) #define XK_BSP LT(_KAMELOC, KC_BSPC)
-4
View File
@@ -38,10 +38,6 @@ enum planck_keycodes {
#define ESCTRL CTL_T(KC_ESC) #define ESCTRL CTL_T(KC_ESC)
#define TABALT ALT_T(KC_TAB) #define TABALT ALT_T(KC_TAB)
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak Layer /* Dvorak Layer
,----------------------------------. ,----------------------------------. ,----------------------------------. ,----------------------------------.
+8 -11
View File
@@ -9,9 +9,6 @@ enum layers {
R3 // (momentary) R3 // (momentary)
}; };
#define xxxxxxx KC_NO
#define _______ KC_TRNS
// Aliases from replicaJunction's atreus layout // Aliases from replicaJunction's atreus layout
#define KCX_LST LSFT(KC_TAB) #define KCX_LST LSFT(KC_TAB)
#define KX_COPY LCTL(KC_C) #define KX_COPY LCTL(KC_C)
@@ -58,7 +55,7 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
[L1] = LAYOUT( [L1] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_TAB, KC_QUES, KC_EQL, KC_MINS, KC_UNDS, KC_QUOT, LSFT(KC_2), KC_PLUS, KC_ASTR, KC_ENT, KC_TAB, KC_QUES, KC_EQL, KC_MINS, KC_UNDS, KC_QUOT, LSFT(KC_2), KC_PLUS, KC_ASTR, KC_ENT,
KC_ESC, KC_EXLM, KC_AMPR, xxxxxxx, xxxxxxx, _______, _______, _______, xxxxxxx, _______, KC_ESC, KC_EXLM, KC_AMPR, XXXXXXX, XXXXXXX, _______, _______, _______, XXXXXXX, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
), ),
@@ -74,9 +71,9 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
'---------------------------------------------------------------------------' '---------------------------------------------------------------------------'
*/ */
[R1] = LAYOUT( [R1] = LAYOUT(
KC_LABK, KC_RABK, KC_LCBR, KC_RCBR, KX_AT, KC_DLR, KC_HASH, xxxxxxx, xxxxxxx, MO(R3), KC_LABK, KC_RABK, KC_LCBR, KC_RCBR, KX_AT, KC_DLR, KC_HASH, XXXXXXX, XXXXXXX, MO(R3),
KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_NUHS, KC_QUOT, LSFT(KC_2), LSFT(KC_NUHS), KC_GRV, KC_CAPS, KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_NUHS, KC_QUOT, LSFT(KC_2), LSFT(KC_NUHS), KC_GRV, KC_CAPS,
KC_SLSH, KC_NUBS, KC_CIRC, KX_PIPE, KC_PERC, _______, _______, _______, xxxxxxx, KC_PSCR, KC_SLSH, KC_NUBS, KC_CIRC, KX_PIPE, KC_PERC, _______, _______, _______, XXXXXXX, KC_PSCR,
_______, _______, _______, KC_DEL, _______, _______, _______, _______, _______, _______, _______, _______ _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______, _______, _______, _______
), ),
@@ -94,7 +91,7 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
[R2] = LAYOUT( [R2] = LAYOUT(
KC_F12, KC_F11, KC_F10, KC_F9, KX_COPY, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_INS, KC_F12, KC_F11, KC_F10, KC_F9, KX_COPY, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_INS,
KC_F8, KC_F7, KC_F6, KC_F5, KX_PAST, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_ENT, KC_F8, KC_F7, KC_F6, KC_F5, KX_PAST, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_ENT,
KC_F4, KC_F3, KC_F2, KC_F1, KX_CUT, KCX_LST, xxxxxxx, KC_TAB, xxxxxxx, xxxxxxx, KC_F4, KC_F3, KC_F2, KC_F1, KX_CUT, KCX_LST, XXXXXXX, KC_TAB, XXXXXXX, XXXXXXX,
_______, _______, _______, KC_DEL, KX_UNDO, _______, _______, _______, _______, _______, _______, KX_WINR _______, _______, _______, KC_DEL, KX_UNDO, _______, _______, _______, _______, _______, _______, KX_WINR
), ),
@@ -110,10 +107,10 @@ const uint16_t PROGMEM keymaps[][ MATRIX_ROWS ][ MATRIX_COLS ] = {
'---------------------------------------------------------------' '---------------------------------------------------------------'
*/ */
[R3] = LAYOUT( [R3] = LAYOUT(
RESET, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, _______, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
) )
}; };
@@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#define _______ KC_TRNS
#define FN MO(_FN) #define FN MO(_FN)
#define TODO KC_NO #define TODO KC_NO
@@ -63,10 +63,6 @@ enum atreus52_keycodes {
RAISE RAISE
}; };
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Aliases to make the keymap clearer. // Aliases to make the keymap clearer.
#define CTL_ENT CTL_T(KC_ENT) #define CTL_ENT CTL_T(KC_ENT)
+1 -1
View File
@@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { B6, C6, C7, F7, F6, F5, F4, F1, F0, B0, D0, D1, D2, D3, D5, D4 } #define MATRIX_COL_PINS { B6, C6, C7, F7, F6, F5, F4, F1, F0, B0, D0, D1, D2, D3, D5, D4 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B7 #define BACKLIGHT_PIN B7
+1 -1
View File
@@ -22,7 +22,7 @@
#undef MATRIX_COL_PINS #undef MATRIX_COL_PINS
#define MATRIX_COL_PINS { B6 } #define MATRIX_COL_PINS { B6 }
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#undef DIODE_DIRECTION #undef DIODE_DIRECTION
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
+1 -1
View File
@@ -46,7 +46,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D0, B4, C6, D7, F4, F5, F7 } #define MATRIX_COL_PINS { D0, B4, C6, D7, F4, F5, F7 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
/* ws2812 RGB LED */ /* ws2812 RGB LED */
@@ -20,11 +20,6 @@
extern rgblight_config_t rgblight_config; extern rgblight_config_t rgblight_config;
#endif #endif
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( [0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
@@ -20,11 +20,6 @@
extern rgblight_config_t rgblight_config; extern rgblight_config_t rgblight_config;
#endif #endif
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( [0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
@@ -21,7 +21,7 @@ enum custom_macros {
R_POINT R_POINT
}; };
const uint16_t PROGMEM fn_actions[] = { //ACTION_LAYER_TAP_TOGGLE requires that number of taps be defined in *config.h* - default set to 5 const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC), //Hold for momentary Lower layer, Tap for Space, [0] = ACTION_LAYER_TAP_KEY(_LOWER, KC_SPC), //Hold for momentary Lower layer, Tap for Space,
[1] = ACTION_LAYER_MOMENTARY(_MOUSE) //Hold for momentary MOUSE [1] = ACTION_LAYER_MOMENTARY(_MOUSE) //Hold for momentary MOUSE
@@ -120,4 +120,4 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break; break;
} }
return true; return true;
} }
@@ -1,8 +1,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "mousekey.h" #include "mousekey.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#undef C #undef C
#undef S #undef S
#define C(kc) LCTL(KC_##kc) #define C(kc) LCTL(KC_##kc)
@@ -43,9 +41,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
F(0), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \ TT(MOUSE1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
F(8),KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, F(9), KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \ F(8),KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, F(9), KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
F(1),KC_LGUI, F(3), LT(MISC, KC_SPC), F(4), F(5), MEDAPP, F(2), KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT), F(1),KC_LGUI, F(3), LT(MISC, KC_SPC), F(4),TT(PROG1), MEDAPP, F(2), KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
/* Layer 1: Programming Layer 1, emulating US l ayout */ /* Layer 1: Programming Layer 1, emulating US l ayout */
[PROG1] = LAYOUT(\ [PROG1] = LAYOUT(\
KC_ESC,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______, \ KC_ESC,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______, \
@@ -99,12 +97,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
}; };
const uint16_t PROGMEM fn_actions[] = { const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_TOGGLE(MOUSE1), // tap-toggle mouse layer (4)
[1] = ACTION_FUNCTION_TAP(LCTRL_BRACKET), // tap to print [ [1] = ACTION_FUNCTION_TAP(LCTRL_BRACKET), // tap to print [
[2] = ACTION_FUNCTION_TAP(RCTRL_BRACKET), // tap to print ] [2] = ACTION_FUNCTION_TAP(RCTRL_BRACKET), // tap to print ]
[3] = ACTION_FUNCTION_TAP(LALT_CURLY), // tap to print { [3] = ACTION_FUNCTION_TAP(LALT_CURLY), // tap to print {
[4] = ACTION_FUNCTION_TAP(RALT_CURLY), // tap to print } [4] = ACTION_FUNCTION_TAP(RALT_CURLY), // tap to print }
[5] = ACTION_LAYER_TAP_TOGGLE(PROG1), // tap-toggle programming layer 1
[6] = ACTION_LAYER_SET_CLEAR(DEFAULT), [6] = ACTION_LAYER_SET_CLEAR(DEFAULT),
[7] = ACTION_FUNCTION_TAP(CTRL_CLICK), [7] = ACTION_FUNCTION_TAP(CTRL_CLICK),
[8] = ACTION_FUNCTION_TAP(LSHFT_PAREN), // tap to print ( [8] = ACTION_FUNCTION_TAP(LSHFT_PAREN), // tap to print (
@@ -28,7 +28,7 @@
#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 } #define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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@@ -2,12 +2,12 @@
A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs. A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs.
Keyboard Maintainer: QMK Community\ Keyboard Maintainer: QMK Community
Hardware Supported: Six Shooter PCB, Teensy 2.0\ Hardware Supported: Six Shooter PCB, Teensy 2.0
Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0) Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make sixshooter:default make bpiphany/sixshooter:default
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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+1 -1
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@@ -45,7 +45,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D4, D0, D1 } #define MATRIX_COL_PINS { D4, D0, D1 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7 // #define BACKLIGHT_PIN B7
+2 -2
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@@ -39,11 +39,11 @@ EXTRAFLAGS+=-flto
BACKLIGHT_ENABLE = no BACKLIGHT_ENABLE = no
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
## (Note that for BOOTMAGIC on Teensy LC you have to use a custom .ld script.) ## (Note that for BOOTMAGIC on Teensy LC you have to use a custom .ld script.)
MOUSEKEY_ENABLE = yes # Mouse keys MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover NKRO_ENABLE = yes # USB Nkey Rollover
AUDIO_ENABLE = no AUDIO_ENABLE = no
RGBLIGHT_ENABLE = no RGBLIGHT_ENABLE = no
@@ -3,8 +3,6 @@
#define _BASE 0 #define _BASE 0
#define _FN 1 #define _FN 1
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT( /* Base */ [_BASE] = LAYOUT( /* Base */
KC_NLCK, KC_PSLS, KC_PAST, KC_BSPC, \ KC_NLCK, KC_PSLS, KC_PAST, KC_BSPC, \
@@ -36,10 +36,6 @@ enum chimera_ergo_layers
#define LONGPRESS_DELAY 150 #define LONGPRESS_DELAY 150
//#define LAYER_TOGGLE_DELAY 300 //#define LAYER_TOGGLE_DELAY 300
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT( [_QWERTY] = LAYOUT(
@@ -28,8 +28,6 @@ enum custom_keycodes {
BACKLIT BACKLIT
}; };
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base /* Base
@@ -82,4 +80,4 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break; break;
} }
return true; return true;
} }
+1 -1
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@@ -44,7 +44,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROW_PINS { F4, F5, F6, F7 } #define MATRIX_ROW_PINS { F4, F5, F6, F7 }
#define MATRIX_COL_PINS { D4, C6, D7, E6 } #define MATRIX_COL_PINS { D4, C6, D7, E6 }
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
//#define BACKLIGHT_PIN B7 //#define BACKLIGHT_PIN B7
+1 -1
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@@ -46,7 +46,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { B0, B1, B2, B3 } #define MATRIX_COL_PINS { B0, B1, B2, B3 }
#define UNUSED_PINS { D0, D1, D2, D3, D4, D5, D6, D7, C6, C7, B4, B5, B6, B7 } #define UNUSED_PINS { D0, D1, D2, D3, D4, D5, D6, D7, C6, C7, B4, B5, B6, B7 }
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
// #define BACKLIGHT_PIN B7 // #define BACKLIGHT_PIN B7
+1 -1
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@@ -46,7 +46,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F0, F1, B2, B3 } #define MATRIX_COL_PINS { F0, F1, B2, B3 }
#define UNUSED_PINS #define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW #define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B7 #define BACKLIGHT_PIN B7
+1 -1
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@@ -46,7 +46,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { D2, D3, D4, D5, D7, E0, E1, B0, E6, B3, B2 } #define MATRIX_COL_PINS { D2, D3, D4, D5, D7, E0, E1, B0, E6, B3, B2 }
#define UNUSED_PINS { D0, D1, D6, C5, C6, E4, E5, E7, F0, F1, A0, A1, A2, A3, A4, A5, A6, A7 } #define UNUSED_PINS { D0, D1, D6, C5, C6, E4, E5, E7, F0, F1, A0, A1, A2, A3, A4, A5, A6, A7 }
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */ /* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL #define DIODE_DIRECTION ROW2COL
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
@@ -1,8 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
// Helpful defines
#define xxxxxxx KC_NO
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them // Layer names don't all need to be of the same length, obviously, and you can also skip them
@@ -90,19 +87,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED) #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
/* Keymap _MI: MIDI layer (Advanced)*/ /* Keymap _MI: MIDI layer (Advanced)*/
[_MI] = LAYOUT( [_MI] = LAYOUT(
TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, XXXXXXX, XXXXXXX, XXXXXXX,
xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, MI_Fs_1, XXXXXXX, XXXXXXX,
MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, XXXXXXX,
MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, XXXXXXX,
xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx), XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX, MI_ALLOFF, MI_ALLOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC) #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
/* Keymap _MI: MIDI layer (Basic)*/ /* Keymap _MI: MIDI layer (Basic)*/
[_MI] = LAYOUT( [_MI] = LAYOUT(
TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
#endif #endif
}; };
@@ -16,9 +16,6 @@ enum planck_keycodes {
DVORAK DVORAK
}; };
// Helpful defines
#define XXXXXXX KC_NO
// Custom macros // Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl #define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) #define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
@@ -24,8 +24,6 @@ enum planck_keycodes {
}; };
// Useful defines // Useful defines
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define FN_CAPS LT(_FL, KC_CAPS) // Tap for Caps Lock, Hold for Function Layer #define FN_CAPS LT(_FL, KC_CAPS) // Tap for Caps Lock, Hold for Function Layer
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