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9 Commits
Author SHA1 Message Date
Daniel Shields da6c58175a Make digital rain RGB matrix effect #define configurable. 2018-10-01 12:54:37 -04:00
Anthony Som b3f6aa9480 Correct small typo
A small typo (it -> in) that I noticed while reading through the documentation
2018-10-01 12:42:05 -04:00
MechMerlin 285ed08867 Keyboard: Rename macropad to treasure/type9 (#4035)
* rename macropad keyboard to type9 under the treasure directory

* fixup the readme

* rename macropad to type9

* moar renames
2018-10-01 09:34:20 -07:00
Andrew Kannan 45a4a0a7fc Keyboard: Adding initial luddite keyboard framework (#4029)
* Adding initial luddite keyboard framework

* Use pragma and update readme

* Remove duplicate macro definitions
2018-10-01 09:25:16 -07:00
Drashna Jaelre 3907ed034b Fix YMDK NP21 keyboard to use proper keyboard level functions (#3042)
* Use proper function levels

* Add matrix init functions

* Convert KEYMAP to LAYOUT

Or @mechmerlin is going to hunt me down and harm me... probably :)

* Fix conflict issues
2018-10-01 11:09:57 -04:00
Drashna Jaelre 9d949389f9 Adds default value for TAPPING_TERM if Tap Dance is enabled (#2785)
* Force require TAPPING_TERM if Tap Dance is enabled

* Handle lack of TAPPING_TERM more gracefully
2018-10-01 11:09:05 -04:00
noroadsleft a398d2cece Keymap: Add noroadsleft keymap for KC60 (#3876)
* Add personal KC60 keymap

* Update personal KC60 keymap

* Keymap update 2018-05-30 01:53 UTC-7

* Added macro: T_PEEKR

* Added macro for MacOS Select All; modified MacOS function layer

* Added git branch-name macro

* Added GitHub signature macro

* Added readme files

* Added Quake 2 and System layers

* Refactored keymap readme

* Refactored to add userspace files; added Colemak layer

* Minor code cleanup; updated readme files

* Reverted use of userspace

Decided not to make use of the Userspace feature at this time. Reverted its addition, and updated the readme files where needed (they were linking to userspace files).

* Updated per review comments by @drashna

* Refactor buggy macros

I'm still not sure these work properly

* Fix Windows shortcuts

* Fix Mac shortcuts, possibly

Untested; still may be broken.

* Remove PREVENT_STUCK_MODIFIERS from config.h

Deprecated by #3107
2018-09-30 22:06:29 -07:00
OlliGranlund a6c85f1c23 Keymap: add olligranlund Iris + satan layouts (#4031)
* init

* function layout planning

* nordic keymap v1.0

* Added latest satan layouts, updated readmes

* Cleaning code

* Renamed ISO -> iso
2018-09-30 13:50:16 -07:00
Erovia a7d46f1b0f Keymap: Add ErgoDone keymap with QWERTY and COLEMAK Mod-DH (#3884)
* Custom keymap for the ErgoDone

The keymap supports QWERTY and COLEMAK MOD-DH with LED indication.

* Enable Space Cadet Shift

* Fix after-boot layer indicator LED

* Implement keyboard suspend, move layer LED handling to function, unify
identation

* Add readme.md with layout

* Optimize LED handling, add include guard

Read the default layer via the proper EEPROM function, so the calling of
bootmagic() is no longer necessary.
Fix bug when the CapsLock LED wasn't working anymore after a layer
switch.
2018-09-30 11:14:06 -07:00
49 changed files with 1629 additions and 22 deletions

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+1
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@@ -140,6 +140,7 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_PINWHEELS, RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS, RGB_MATRIX_JELLYBEAN_RAINDROPS,
RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES #ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH, RGB_MATRIX_SPLASH,
+1 -1
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@@ -2,7 +2,7 @@
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them. There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size it bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`. If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
## DFU ## DFU
@@ -0,0 +1,3 @@
#pragma once
#define DISABLE_SPACE_CADET_ROLLOVER
+233
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@@ -0,0 +1,233 @@
#include QMK_KEYBOARD_H
#include "version.h"
#include "bootmagic.h"
#define QWERTY 0 // qwerty layer
#define COLEMAK 1 // colemak layer
#define FN 2 // function layer
enum custom_keycodes {
QWRTY = SAFE_RANGE, // can always be here
CLMK,
VRSN,
FNCTN
};
/* false: Caps Lock LED is off
true: Caps Lock LED is on */
bool CAPS_LED = false;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Qwerty layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Copy | | Paste| 6 | 7 | 8 | 9 | 0 | Sleep |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | E | R | T | Mute | | { | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | [ |------+------+------+------+------+--------|
* | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
* |--------+------+------+------+------+------| Fn1 | | } |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | ] | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCtrl | LGui | LAlt | Left | Right| | Down | Up | - | = | RCtrl |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Caps | LGui | | Ins | Del |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[QWERTY] = LAYOUT_ergodox( // layer 0 : qwerty
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_COPY,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MUTE,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1,
KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_RGHT,
KC_CAPS, KC_LGUI,
KC_HOME,
KC_SPC, KC_BSPC, KC_END,
// right hand
KC_PASTE, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLEP,
KC_LBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOTE,
KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_DOWN, KC_UP, KC_MINS, KC_EQL, KC_RCTL,
KC_INS, KC_DEL,
KC_PGUP,
KC_PGDN, KC_TAB, KC_ENT
),
/* Keymap 1: Colemak layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | Copy | | Paste| 6 | 7 | 8 | 9 | 0 | Sleep |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | Q | W | F | P | B | Mute | | { | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | [ |------+------+------+------+------+--------|
* | Esc | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
* |--------+------+------+------+------+------| Fn1 | | } |------+------+------+------+------+--------|
* | LShift | Z | X | C | D | V | | | ] | K | H | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |LCtrl | LGui | LAlt | Left | Right| | Down | Up | - | = | RCtrl |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | Caps | LGui | | Ins | Del |
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
[COLEMAK] = LAYOUT_ergodox( // layer 1 : colemak
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_COPY,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_MUTE,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_FN1,
KC_LCTL, KC_LGUI, KC_LALT, KC_LEFT, KC_RGHT,
KC_CAPS, KC_LGUI,
KC_HOME,
KC_SPC, KC_BSPC, KC_END,
// right hand
KC_PASTE, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLEP,
KC_LBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOTE,
KC_RBRC, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC,
KC_DOWN, KC_UP, KC_MINS, KC_EQL, KC_RCTL,
KC_INS, KC_DEL,
KC_PGUP,
KC_PGDN, KC_TAB, KC_ENT
),
/* Keymap 2: Function Layer
*
* ,---------------------------------------------------. ,--------------------------------------------------.
* |Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
* | | | | Prev | Play | Next | | | | | | | | | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | |VolDn | VolUp|------| |------| |QWRTY | CLMK | | | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | | | | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | | | | |
* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | | |
* | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// Functions
[FN] = LAYOUT_ergodox(
// left hand
VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, QWRTY, CLMK, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(FN) // FN1 - Momentary Layer 1
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case VRSN:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case QWRTY:
if (record->event.pressed) {
set_single_persistent_default_layer(QWERTY);
}
return false;
break;
case CLMK:
if (record->event.pressed) {
set_single_persistent_default_layer(COLEMAK);
}
return false;
break;
case KC_CAPS:
if (record->event.pressed) {
// Turn LED1 On/Off for Caps Lock
if (CAPS_LED) {
ergodox_right_led_1_off();
CAPS_LED = false;
} else {
ergodox_right_led_1_on();
CAPS_LED = true;
}
}
return true;
break;
}
return true;
};
// Set LED according to the default layer
void default_layer_led_set(void) {
switch (biton32(eeconfig_read_default_layer())) {
case COLEMAK:
// LED2 for COLEMAK
ergodox_right_led_2_on();
break;
case QWERTY:
// LED3 for QWERTY
ergodox_right_led_3_on();
break;
};
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
default_layer_led_set();
};
uint32_t layer_state_set_user(uint32_t state) {
ergodox_led_all_off();
switch (biton32(state)) {
case FN:
// Red led on Pro Micro for Fn layer
ergodox_board_led_on();
break;
};
if (CAPS_LED) {
ergodox_right_led_1_on();
}
default_layer_led_set();
return state;
};
void suspend_power_down_user(void) {
ergodox_led_all_off();
};
void suspend_wakeup_init_user(void) {
default_layer_led_set();
};
@@ -0,0 +1,76 @@
# Erovia's ErdoDone Keymap
My personal ErgoDone keymap based on the *default* keymap.
**Features**
* Qwerty and Colemak Mod-DH support
* Space Cadet Shift
* LED indicator for: active layout, CapsLock, Function layer
## QWERTY (Normal) Layer
```
,--------------------------------------------------. ,--------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | Copy | | Paste| 6 | 7 | 8 | 9 | 0 | Sleep |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | Mute | | { | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| | | [ |------+------+------+------+------+--------|
| Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
|--------+------+------+------+------+------| Fn1 | | } |------+------+------+------+------+--------|
| LShift | Z | X | C | V | B | | | ] | N | M | , | . | / | RShift |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|LCtrl | LGui | LAlt | Left | Right| | Down | Up | - | = | RCtrl |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| Caps | LGui | | Ins | Del |
,------|------|------| |------+--------+------.
| | | Home | | PgUp | | |
| Space|Backsp|------| |------| Tab |Enter |
| |ace | End | | PgDn | | |
`--------------------' `----------------------'
```
## Colemak Layer
Switch from `Fn1` layer.
```
,--------------------------------------------------. ,--------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | Copy | | Paste| 6 | 7 | 8 | 9 | 0 | Sleep |
|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
| Tab | Q | W | F | P | B | Mute | | { | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| | | [ |------+------+------+------+------+--------|
| Esc | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
|--------+------+------+------+------+------| Fn1 | | } |------+------+------+------+------+--------|
| LShift | Z | X | C | D | V | | | ] | K | H | , | . | / | RShift |
`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
|LCtrl | LGui | LAlt | Left | Right| | Down | Up | - | = | RCtrl |
`----------------------------------' `----------------------------------'
,-------------. ,-------------.
| Caps | LGui | | Ins | Del |
,------|------|------| |------+--------+------.
| | | Home | | PgUp | | |
| Space|Backsp|------| |------| Tab |Enter |
| |ace | End | | PgDn | | |
`--------------------' `----------------------'
```
## Function Layer
```
,---------------------------------------------------. ,--------------------------------------------------.
|Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
|---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
| | | | Prev | Play | Next | | | | | | | | | |
|---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | | |VolDn | VolUp|------| |------| |QWRTY | CLMK | | | |
|---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
| | | | | | | | | | | | | | | |
`---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
| | | | | | | | | | | |
`-----------------------------------' `----------------------------------'
,-------------. ,-------------.
| | | | | |
,------|------|------| |------+------+------.
| | | | | | | |
| | |------| |------| | |
| | | | | | | |
`--------------------' `--------------------'
```
@@ -0,0 +1 @@
COMMAND_ENABLE = no # Commands for debug and configuration
@@ -0,0 +1,36 @@
/*
Copyright 2017 Danny Nguyen <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
//#define USE_I2C
/* Select hand configuration */
// #define MASTER_LEFT
// #define MASTER_RIGHT
#define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 18
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
@@ -0,0 +1,131 @@
#include QMK_KEYBOARD_H
#include "keymap_swedish.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
ADJUST
};
#define KC_ KC_TRNS
#define KC_LOWER LOWER
#define KC_RAISE RAISE
#define KC_ADJ ADJUST
#define KC_RST RESET
#define KC_AA NO_AA
#define KC_AE NO_AE
#define KC_OE NO_OSLH
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
LT(_LOWER, KC_TAB),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_AA,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_OE, KC_AE,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, RAISE, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_LGUI, KC_LALT, KC_SPC, KC_ENT, ADJUST, KC_RALT
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_LOWER] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
NO_TILD, KC_EXLM, NO_AT, KC_HASH, NO_DLR, KC_PERC, NO_CIRC, NO_AMPR, NO_ASTR, NO_SLSH, NO_LPRN, NO_RPRN,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_UP, KC_PGDOWN, NO_LCBR, NO_RCBR,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, NO_BSLS, KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, NO_LBRC, NO_RBRC,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_GRAVE, KC_CIRC, KC_QUOTE, NO_LESS, NO_GRTR,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_RAISE] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
NO_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_7, KC_8, KC_9, NO_MINS, NO_ASTR,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_4, KC_5, KC_6, NO_PLUS, NO_SLSH,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_1, KC_2, KC_3, KC_0, KC_TRNS,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
),
[_ADJUST] = LAYOUT(
//┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
BL_TOGG, BL_STEP, BL_BRTG, RGB_TOG, RGB_RMOD, RGB_MOD, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
BL_DEC, _______, BL_INC, RGB_VAD, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI, _______, _______, _______, _______, _______, _______,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
_______, _______, _______, _______, _______, _______
// └────────┴────────┴────────┘ └────────┴────────┴────────┘
)
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}
@@ -0,0 +1,11 @@
# Iris Nordic Layout
### by Oliver Granlund
![Finished product](https://i.imgur.com/zqSBc3t.jpg)
This is for those who insist to use keyboard with ÅÄÖ. Also thought about the
gaming aspect with this keyboard, therefore space on left side.
At first I thought about having backspace in the upper right corner of the
slave side, but that made it really clunky to fix your text. Thumbs should take
care of this job instead.
@@ -0,0 +1,2 @@
RGBLIGHT_ENABLE = yes
BACKLIGHT_ENABLE = yes
@@ -0,0 +1,8 @@
#pragma once
#define PERMISSIVE_HOLD // https://docs.qmk.fm/#/feature_advanced_keycodes?id=permissive-hold
// Enable single-color backlighting
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 5
#define BREATHING_PERIOD 4
+393
View File
@@ -0,0 +1,393 @@
#include QMK_KEYBOARD_H
#include <sendstring_dvorak.h>
//#include <sendstring_colemak.h>
#include <print.h>
/**********************
** LAYER DEFINITIONS **
**********************/
enum layers_keymap {
// BASE LAYERS
_QWERTY = 0,
_DVORAK,
_COLEMAK,
_MAC,
_QUAKE2,
_QUAKE2_DVORAK,
_QUAKE2_CONSOLE,
// FUNCTION LAYERS
_FUNCWIN,
_FUNCMAC,
_FUNCQ2,
// OTHER LAYERS
_NUMPAD,
_MACROS,
_SYSTEM
};
// LAYER SHORT CODES
#define _QW _QWERTY
#define _DV _DVORAK
#define _CM _COLEMAK
#define _MC _MAC
#define _Q2 _QUAKE2
#define _QD _QUAKE2_DVORAK
#define _QC _QUAKE2_CONSOLE
#define _FW _FUNCWIN
#define _FM _FUNCMAC
#define _FQ _FUNCQ2
#define _NP _NUMPAD
#define _MA _MACROS
#define _SY _SYSTEM
// KEYCODE DEFINITIONS
#define NO_CHNG KC_TRNS // Note for me for keys I need to leave as Pass-through
#define FW_CAPS LT(_FUNCWIN, KC_CAPS) // _FUNCWIN when held, Caps Lock when tapped
#define FM_CAPS LT(_FUNCMAC, KC_CAPS) // _FUNCMAC when held, Caps Lock when tapped
#define Q2_CAPS LT(_FUNCQ2, KC_CAPS) // _FUNCQ2 when held, Caps Lock when tapped
#define WN_SALL LCTL(DV_A) // Windows/Linux Select All
#define WN_UNDO LCTL(DV_Z) // Windows/Linux Undo
#define WN_CUT LCTL(DV_X) // Windows/Linux Cut
#define WN_COPY LCTL(DV_C) // Windows/Linux Copy
#define WN_PSTE LCTL(DV_V) // Windows/Linux Paste
#define MC_PSCR LGUI(LSFT(KC_3)) // MacOS Print Screen (Command + Shift + 3)
#define MC_HOME LGUI(KC_LEFT) // MacOS Home (Command + Left Arrow)
#define MC_END LGUI(KC_RGHT) // MacOS End (Command + Right Arrow)
#define MC_SALL LGUI(KC_A) // MacOS Select All
//#define MC_UNDO LGUI(KC_Z) // MacOS Undo // replaced by macro
#define MC_CUT LGUI(KC_X) // MacOS Cut
#define MC_COPY LGUI(KC_C) // MacOS Copy
//#define MC_PSTE LGUI(KC_V) // MacOS Paste // replaced by macro
// MACRO DEFINITIONS
enum custom_keycodes {
F_CAPS = SAFE_RANGE,
T_L3DED,
G_PUSH,
G_FTCH,
G_COMM,
G_RST,
G_C10R,
G_BRCH,
SIGNA,
GO_Q2,
Q2_ON,
Q2_OFF,
Q2_ESC,
Q2_GRV,
MC_UNDO,
MC_PSTE
};
// define modifiers
#define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
#define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
#define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
uint8_t modifiers = get_mods();
switch(keycode) {
// these are our macros!
case F_CAPS:
/*
Objective: write a macro that checks the current layers that are
enabled, and activates the appropriate function layer.
*/
if ( biton32(layer_state) == _MAC ) {
if (record->event.pressed) {
layer_on(_FUNCMAC);
} else {
layer_off(_FUNCMAC);
}
} else {
if (record->event.pressed) {
layer_on(_FUNCWIN);
} else {
layer_off(_FUNCWIN);
}
};
return false;
break;
case T_L3DED:
if (record->event.pressed) {
SEND_STRING("lavak3DED ");
};
return false;
break;
case G_PUSH:
if (record->event.pressed) {
SEND_STRING("git push origin ");
};
return false;
break;
case G_FTCH:
if (record->event.pressed) {
SEND_STRING("git fetch upstream");
};
return false;
break;
case G_COMM:
if (record->event.pressed) {
SEND_STRING("git commit -m \"\"" SS_TAP(X_LEFT));
layer_off(_MACROS);
};
return false;
break;
case G_RST:
if (record->event.pressed) {
SEND_STRING("git histt -n 10" SS_TAP(X_ENTER) "git reset --soft ");
layer_off(_MACROS);
};
return false;
break;
case G_C10R:
if (record->event.pressed) {
SEND_STRING("cf/");
layer_off(_MACROS);
};
return false;
break;
case G_BRCH:
if (record->event.pressed) {
SEND_STRING("$(git branch-name)");
layer_off(_MACROS);
};
return false;
break;
case SIGNA:
if (record->event.pressed) {
SEND_STRING("\\- @noroadsleft" SS_TAP(X_ENTER));
layer_off(_MACROS);
};
return false;
break;
case GO_Q2:
if (record->event.pressed) {
//default_layer_set(_QWERTY);
layer_move(_QWERTY); // TO(_QWERTY);
layer_on(_QUAKE2);
//layer_off(_SYSTEM);
};
return false;
break;
case Q2_ON:
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_ENTER));
layer_on(_DVORAK);
layer_on(_QUAKE2_DVORAK);
};
return false;
break;
case Q2_OFF:
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_ENTER));
layer_move(_QWERTY); // TO(_QWERTY);
layer_on(_QUAKE2);
};
return false;
break;
case Q2_ESC:
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_ESCAPE));
layer_move(_QWERTY); // TO(_QWERTY);
layer_on(_QUAKE2);
};
return false;
break;
case Q2_GRV:
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_GRAVE));
layer_on(_DVORAK);
layer_on(_QUAKE2_DVORAK);
layer_on(_QUAKE2_CONSOLE);
};
return false;
break;
case MC_UNDO:
if (record->event.pressed) {
if ( modifiers & MODS_SHIFT_MASK ) {
SEND_STRING( SS_DOWN(X_LSHIFT) SS_DOWN(X_LGUI) SS_TAP(X_Z) SS_UP(X_LGUI) SS_UP(X_LSHIFT) );
} else {
SEND_STRING( SS_DOWN(X_LGUI) SS_TAP(X_Z) SS_UP(X_LGUI) );
}
};
return false;
break;
case MC_PSTE:
if (record->event.pressed) {
if ( modifiers & MODS_SHIFT_MASK ) {
SEND_STRING( SS_DOWN(X_LSHIFT) SS_DOWN(X_LGUI) SS_DOWN(X_LALT) SS_TAP(X_V) SS_UP(X_LALT) SS_UP(X_LGUI) SS_UP(X_LSHIFT) );
} else {
SEND_STRING( SS_DOWN(X_LGUI) SS_TAP(X_V) SS_UP(X_LGUI) );
}
};
return false;
break;
} // switch()
return true;
};
// KEYMAPS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/****************
** BASE LAYERS **
****************/
/* QWERTY */
[_QWERTY] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
FW_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FW), KC_RCTL \
),
/* Dvorak */
[_DVORAK] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC, \
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, \
FW_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT, \
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FW), KC_RCTL \
),
/* Colemak */
[_COLEMAK] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, \
FW_CAPS, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FW), KC_RCTL \
),
/****************
** OS OVERLAYS **
****************/
/* Mac */
[_MAC] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
FM_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FM), _______ \
),
/*********************
** QUAKE 2 OVERLAYS **
*********************/
/* Quake 2 */
[_QUAKE2] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
Q2_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_ON, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FQ), _______ \
),
[_QUAKE2_DVORAK] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Q2_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
Q2_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, Q2_OFF, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FQ), _______ \
),
[_QUAKE2_CONSOLE] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Q2_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
Q2_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_ENT, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, MO(_FQ), _______ \
),
/********************
** FUNCTION LAYERS **
********************/
/* Windows Fn layer */
[_FUNCWIN] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
_______, KC_CALC, KC_APP, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, \
NO_CHNG, WN_SALL, _______, _______, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_PENT, \
_______, WN_UNDO, WN_CUT, WN_COPY, WN_PSTE, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, TG(_SY), _______, \
_______, _______, _______, TG(_NP), _______, TG(_MA), NO_CHNG, _______ \
),
/* MacOS Fn layer */
[_FUNCMAC] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
_______, _______, _______, _______, _______, _______, KC_INS, MC_HOME, KC_UP, MC_END, KC_PGUP, MC_PSCR, _______, _______, \
NO_CHNG, MC_SALL, _______, _______, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, _______, \
_______, MC_UNDO, MC_CUT, MC_COPY, MC_PSTE, _______, _______, _______, _______, _______, TG(_SY), _______, \
_______, _______, _______, TG(_NP), _______, _______, NO_CHNG, _______ \
),
/* Quake 2 Fn layer */
[_FUNCQ2] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Q2_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
_______, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_PSCR, KC_SLCK, KC_PAUS, \
NO_CHNG, _______, _______, _______, _______, _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, KC_ENT, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_SY), _______, \
_______, _______, _______, _______, _______, _______, NO_CHNG, _______ \
),
/*****************
** OTHER LAYERS **
*****************/
/* Numpad layer */
[_NUMPAD] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______, _______, \
_______, _______, _______, _______, KC_E, KC_F, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, KC_PEQL, _______, \
_______, _______, _______, _______, KC_C, KC_D, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PMNS, KC_PENT, \
_______, _______, _______, _______, KC_A, KC_B, _______, KC_P0, _______, KC_PDOT, _______, _______, \
_______, _______, _______, TG(_NP), _______, _______, NO_CHNG, _______ \
),
/* Macro layer */
[_MACROS] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
TG(_MA), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, G_PUSH, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, G_RST, G_FTCH, G_COMM, _______, _______, _______, _______, T_L3DED, _______, _______, _______, \
_______, _______, _______, G_C10R, _______, G_BRCH, SIGNA, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, NO_CHNG, _______ \
),
/* System layer */
[_SYSTEM] = LAYOUT_60_ansi(
// 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
TG(_SY), TO(_QW), TO(_DV), TO(_CM), GO_Q2, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, DEBUG, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, TG(_MC), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_BRTG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, NO_CHNG, XXXXXXX \
),
};
@@ -0,0 +1,29 @@
# @noroadsleft's KC60 keymap
### Last updated: September 2, 2018, 1:03 PM UTC-0700
![](https://i.imgur.com/tzhXQYI.jpg)
I am a full-time Dvorak typist, and occasional semi-serious FPS gamer. The layers are oriented towards a mix of typing and gaming.
----
# Outline
- [Base Layers](./readme_ch1.md)
- Layer 0: QWERTY `_QW`
- Layer 1: Hardware Dvorak `_DV`
- Layer 2: Hardware Colemak `_CM`
- [OS Overlays](./readme_ch2.md)
- Layer 3: MacOS Overlay `_MC`
- [Quake 2 Overlays](./readme_ch3.md)
- Layers 4, 5 and 6: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC`
- [Function Layers](./readme_ch4.md)
- Layer 7: Windows Fn layer `_FW`
- Layer 8: MacOS-oriented Fn layer `_FM`
- Layer 9: Quake 2 Fn layer `_FQ`
- [Other Layers](./readme_ch5.md)
- Layer 10: Numpad layer `_NP`
- Layer 11: Macro layer `_MA`
- Layer 12: System layer `_SY`
@@ -0,0 +1,70 @@
# @noroadsleft's KC60 keymap
- [Table of Contents](./readme.md)
1. **Base Layers**
2. [**OS Overlays**](./readme_ch2.md)
3. [Quake 2 Overlays](./readme_ch3.md)
4. [Function Layers](./readme_ch4.md)
5. [Other Layers](./readme_ch5.md)
### Last updated: September 2, 2018, 1:03 PM UTC-0700
----
## Layer 0: QWERTY - `_QW`
Standard QWERTY layout, with three QMK features:
- The `Menu` key has been replaced by `MO(_FW)`, which moves to my Windows Fn layer when held.
- The `Caps Lock` key has been replaced with a dual function `LT()` key, which opens the Windows Fn layer when held, and is `Caps Lock` when tapped
- The `Escape` key has been replaced with a `KC_GESC` `` ` ~ `` key when used with a `Fn` key or a `Shift` key
###### For the rest of this readme, the physical location of keys will be referred to by their function in a US QWERTY layout.
![QWERTY layer](https://i.imgur.com/2eVsefw.png)
Keycode(s) Sent | Notes
:---------------------------------------------------- | :----
[`KC_GESC`](https://docs.qmk.fm/#/feature_grave_esc) | `Esc` when tapped alone, `` ` ~ `` when used with a `Shift` or `GUI` key.
`LT(_FW, KC_CAPS)` | Opens the Windows Fn layer when held; toggles Caps Lock when tapped.
`MO(_FW)` | Opens the Windows Fn layer when held.
----
## Layer 1: Hardware Dvorak - `_DV`
### Accessed by holding either `Fn` and tapping `/?` key, then tapping `2@`.
A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared computer that runs MacOS Sierra, in US QWERTY layout. In this layer, I can leave the system in QWERTY, plug my keyboard in, and still type in Dvorak.
![Hardware Dvorak layer](https://i.imgur.com/a6hYedB.png)
Keycode(s) Sent | Notes
:---------------------------------------------------- | :----
[`KC_GESC`](https://docs.qmk.fm/#/feature_grave_esc) | `Esc` when tapped alone, `` ` ~ `` when used with a `Shift` or `GUI` key.
`LT(_FW, KC_CAPS)` | Opens the Windows Fn layer when held; toggles Caps Lock when tapped.
`MO(_FW)` | Opens the Windows Fn layer when held.
----
## Layer 2: Hardware Colemak `_CM`
### Accessed by holding either `Fn` and tapping `/?` key, then tapping `3#`.
A hardware-based Colemak layout. Been thinking of trying it, so it's here.
![Hardware Colemak layer](https://i.imgur.com/dbQ6HDW.png)
Keycode(s) Sent | Notes
:---------------------------------------------------- | :----
[`KC_GESC`](https://docs.qmk.fm/#/feature_grave_esc) | `Esc` when tapped alone, `` ` ~ `` when used with a `Shift` or `GUI` key.
`LT(_FW, KC_CAPS)` | Opens the Windows Fn layer when held; toggles Caps Lock when tapped.
`MO(_FW)` | Opens the Windows Fn layer when held.
----
Next Chapter: [OS Overlays](./readme_ch2.md)
@@ -0,0 +1,26 @@
# @noroadsleft's KC60 keymap
- [Table of Contents](./readme.md)
1. [Base Layers](./readme_ch1.md)
2. **OS Overlays**
3. [Quake 2 Overlays](./readme_ch3.md)
4. [Function Layers](./readme_ch4.md)
5. [Other Layers](./readme_ch5.md)
### Last updated: September 2, 2018, 1:03 PM UTC-0700
----
## Layer 3: Layer 3: MacOS Overlay `_MC`
### Toggled by holding either `Fn` and tapping `/?` key, then tapping `W`.
This layer overrides the `Fn` keys on whichever base layer is currently enabled, sending the keyboard to the MacOS-oriented Fn layer `_FM`, instead of the Windows Fn layer `_FW`.
![MacOS Overlay](https://i.imgur.com/lxsEVpm.png)
----
Next Chapter: [Quake 2 Overlays](./readme_ch3.md)
@@ -0,0 +1,39 @@
# @noroadsleft's KC60 keymap
- [Table of Contents](./readme.md)
1. [Base Layers](./readme_ch1.md)
2. [OS Overlays](./readme_ch2.md)
3. **Quake 2 Overlays**
4. [Function Layers](./readme_ch4.md)
5. [Other Layers](./readme_ch5.md)
### Last updated: September 2, 2018, 1:03 PM UTC-0700
----
## Layers 4, 5 and 6: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC`
### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$`
These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method.
I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L386), is a [macro](./keymap.c#L175-183) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching.
When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L184-L191) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L192-L199) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L200-L207) that cancels the sending of the message, and undoes the layers.
I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet.
### Layer 4: Quake 2
![Quake 2](https://i.imgur.com/WEZ9p2u.png)
### Layer 5: Quake 2 Dvorak
![Quake 2 Dvorak](https://i.imgur.com/rhugHN4.png)
### Layer 6: Quake 2 Console
![Quake 2 Console](https://i.imgur.com/dRTAjcy.png)
----
Next Chapter: [Function Layers](./readme_ch4.md)
@@ -0,0 +1,54 @@
# @noroadsleft's KC60 keymap
- [Table of Contents](./readme.md)
1. [Base Layers](./readme_ch1.md)
2. [OS Overlays](./readme_ch2.md)
3. [Quake 2 Overlays](./readme_ch3.md)
4. **Function Layers**
5. [Other Layers](./readme_ch5.md)
### Last updated: September 2, 2018, 1:03 PM UTC-0700
----
## Layer 7: Windows Fn layer - `_FW`
### Accessed by holding either `Fn` key in Layer 0
Arrows, Navigation keys (Insert, Home, Page Up, etc.), and Function keys are here. Also has keys for Calculator, Menu, Volume Control, and shortcuts for Select All, Undo, Cut, Copy, and Paste. Numpad Enter for when I'm working in Adobe Photoshop, because it treats Numpad Enter differently from the regular Enter key.
![Windows Fn layer](https://i.imgur.com/XwCshcz.png)
----
## Layer 8: MacOS-oriented Fn layer - `_FM`
### Accessed by holding either `Fn` key in Layer 1
Based on my Windows Fn layer, but swaps a few functions for a MacOS environment. Arrow, Navigation, and Function keys are basically unchanged from Layer 2. This layer enables using either `Fn` key as a sort of simulated `Command` key, which I find easier to reach and use.
![MacOS-oriented Fn layer](https://i.imgur.com/Z11kRu2.png)
----
## Layer 9: Quake 2 Fn layer - `_FQ`
### Accessed by holding either `Fn` key while either Quake 2 overlay is active.
Based on the Windows function layer, but removes some functions that are pointless to have while in the game.
![Quake 2 Fn layer](https://i.imgur.com/9PG7yWb.png)
Keycode(s) Sent | Notes
:-------------------------------- | :----
[`Q2_GRV`](./keymap.c#L208-L216) | Sends `KC_GRV`, then enables the Dvorak, Quake 2 Dvorak, and Quake 2 Console layers.
----
Next Chapter: [Other Layers](./readme_ch5.md)
@@ -0,0 +1,84 @@
# @noroadsleft's KC60 keymap
- [Table of Contents](./readme.md)
1. [Base Layers](./readme_ch1.md)
2. [OS Overlays](./readme_ch2.md)
3. [Quake 2 Overlays](./readme_ch3.md)
4. [Function Layers](./readme_ch4.md)
5. **Other Layers**
### Last updated: September 2, 2018, 1:03 PM UTC-0700
----
## Layer 10: Numpad layer - `_NP`
### Accessed by holding either `Fn` key and tapping `Space`, from any of the Base Layers
Puts a Numpad on the right-hand side of the keyboard. A through F included for hexadecimal input. Tapping `Space` returns to the previous Base Layer.
![Numpad layer](https://i.imgur.com/fKVRkGH.png)
----
## Layer 11: Macro layer - `_MA`
### Accessed by holding the `Fn` key and tapping the right-side `Win` key
Has some macros that I use in Git, and some frequently-typed strings.
Tapping `Esc` exits the Macro layer, if the macro used doesn't do it automatically.
![Macro layer](https://i.imgur.com/wgbsluI.png)
### Macros
[![lavak3DED](https://static-cdn.jtvnw.net/emoticons/v1/821796/1.0)](./keymap.c#L122-L127)
Inputs: `lavak3DED `
Twitch emote for [a streamer I watch a lot](https://www.twitch.tv/lavak3_).
[G_PUSH](./keymap.c#L128-L133)
Inputs: `git push origin `
Everything from here down is related to Git or GitHub.
[G_FTCH](./keymap.c#L134-L139)
Inputs: `git fetch upstream`
[G_COMM](./keymap.c#L140-L146)
Inputs: `git commit -m ""` `[Left]`
Readies a `git commit` command, moves the cursor between the quotation marks, then disables the Macro layer.
[G_RST](./keymap.c#L147-L153)
Inputs: `git histt -n 10`, Enter, `git reset --soft `
Runs a [git alias](./readme_git.md) that shows my last ten commits, then readies a `git reset --soft`. For when I commit something too soon. Disables the Macro layer when complete.
[G_C10R](./keymap.c#L154-L160)
Inputs: `cf/`
A branch prefix I use for my current work in QMK. Disables the Macro layer when finished.
[G_BRCH](./keymap.c#L161-L167)
Inputs: `$(git branch-name)`
A [git alias](./readme_git.md) that returns the name of the current branch. Disables the Macro layer when finished.
[SIGNA](./keymap.c#L168-L174)
Inputs: `\- @noroadsleft` `[Enter]`
Sometimes on GitHub, I sign my comments. Types my GitHub name in Markdown syntax, and then taps the `Enter` key. Disables the Macro layer when finished.
----
### Layer 12: System layer - `_SY`
#### Accessed by holding either `Fn` key and tapping the `/?` key
This is where I change my keyboard function. Base layer select on `1` through `3`, Backlight controls on `C` through `N`, Reset on `8*`, Debug on `0)`.
![System layer](https://i.imgur.com/95ovTBn.png)
----
[Back to the index.](./)
@@ -0,0 +1,56 @@
# @noroadsleft's Git aliases
[Return to the directory index.](./)
```
[alias]
# change branches
co = checkout
cob = checkout -b
# sync master
sync = "!f() { if [ $(git branch-name) != "master" ]; then git checkout master; fi; git pull upstream master; git push origin master; }; f"
# Return the last five commits on the branch, in a more compact format
hist = log --pretty=format:\"%C(yellow)%h%Creset %Cgreen%ad%Creset%n %w(100,0,3)%s%d [%an]%n\" --graph --date=iso-local -n 5
histm = log --pretty=format:\"%C(yellow)%h%Creset %w(100,0,3)%s%d [%an]\" --graph --date=iso-local -n 5
histt = log --pretty=format:\"%C(yellow)%h%Creset %<(88,trunc)%s [%an]\" --graph --date=iso-local -n 5
histb = log --reverse --pretty=format:\"- %<(98,trunc)%s [%an]\" --date=iso-local -n 5
# compact diff
df = "diff --compact-summary"
# Short-form status
st = "!git status --short"
# Returns the name of the current branch
branch-name = "!git rev-parse --abbrev-ref HEAD"
# short-form of the above
bn = "!git branch-name"
po = "push origin ($(git branch-name))"
# List the stashes
sl = "stash list"
# Show the contents of a numbered stash
# Syntax:
# git st-show <int>
st-show = "!f() { git stash show stash@{$1} -p; }; f"
# Apply a stash, without deleting it from the list of stashes
# Syntax:
# git st-copy <int>
st-copy = "!f() { git stash apply stash@{$1}; }; f"
# Unstage a file
unstage = "reset HEAD"
# Restore a file to the state it was in when checked out
restore = "checkout --"
# Compare local master repo to its upstream branch. If anything is returned, local branch has diverged from upstream.
cm = "!f() { git fetch upstream master; git diff $(git branch-name) upstream/master --compact-summary; }; f"
cml = "!f() { git fetch upstream master; git diff $(git branch-name) upstream/master; }; f"
```
@@ -0,0 +1,2 @@
# https://github.com/qmk/qmk_firmware/issues/3448#issuecomment-406636125
EXTRAFLAGS += -flto
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@@ -0,0 +1,18 @@
# Luddite
Luddite 60% keyboard with backlight and RGB underglow.
* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/luddite)
Keyboard Maintainer: QMK Community
Hardware Supported: Luddite PCB
Hardware Availability: [Luddite project on 40% Keyboards](http://www.40percent.club/search/label/luddite)
Make example for this keyboard (after setting up your build environment):
make luddite:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
First pass at adding support for the luddite keyboard. Compiles but completely
untested. Intended to kick-start development.
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#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0A0C
#define DEVICE_VER 0x1001
#define MANUFACTURER di0ib
#define PRODUCT Luddite
#define DESCRIPTION Luddite Keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 8
/* key matrix pins */
#define MATRIX_ROW_PINS { D3, D2, D1, D0, D4, C6, D7, E6 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6 }
#define UNUSED_PINS
/* number of backlight levels */
#define BACKLIGHT_PIN B5
#ifdef BACKLIGHT_PIN
#define BACKLIGHT_LEVELS 4
#endif
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define RGB_DI_PIN B4
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8 // Number of LEDs
// #define RGBLIGHT_HUE_STEP 10
// #define RGBLIGHT_SAT_STEP 17
// #define RGBLIGHT_VAL_STEP 17
@@ -0,0 +1,32 @@
#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BASE 0
#define _FN1 1
enum custom_keycodes {
QWERTY = SAFE_RANGE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_60_ansi(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL
),
[_FN1] = LAYOUT_60_ansi(
KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\
BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
KC_GRV, _______, _______, _______, _______, _______, _______, _______
)
};
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@@ -0,0 +1 @@
#include "luddite.h"
+21
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@@ -0,0 +1,21 @@
#pragma once
#include "quantum.h"
#define LAYOUT_60_ansi( \
K00, K01, K02, K03, K04, K05, K06, K07, K10, K11, K12, K13, K14, K15, \
K16, K17, K20, K21, K22, K23, K24, K25, K26, K27, K30, K31, K32, K33, \
K34, K35, K36, K37, K40, K41, K42, K43, K44, K45, K46, K47, K50, \
K51, K52, K53, K54, K55, K56, K57, K60, K61, K62, K63, K64, \
K65, K66, K67, K70, K71, K72, K73, K74\
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K46, K47 }, \
{ K50, K51, K52, K53, K54, K55, K56, K57 }, \
{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
{ K70, K71, K72, K73, K74 }, \
}
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@@ -0,0 +1,59 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Bootloader
# This definition is optional, and if your keyboard supports multiple bootloaders of
# different sizes, comment this out, and the correct address will be loaded
# automatically (+60). See bootloader.mk for all options.
BOOTLOADER = caterina
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
LAYOUTS = 60_ansi
@@ -1 +0,0 @@
# The default keymap for macropad
@@ -1,5 +1,6 @@
#pragma once #pragma once
#define RGB_DIGITAL_RAIN_DROPS 18
#define USB_MAX_POWER_CONSUMPTION 100 #define USB_MAX_POWER_CONSUMPTION 100
#define ONESHOT_TAP_TOGGLE 2 #define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 3000 #define ONESHOT_TIMEOUT 3000
@@ -1,5 +1,6 @@
#pragma once #pragma once
#define RGB_DIGITAL_RAIN_DROPS 24
#define USB_MAX_POWER_CONSUMPTION 100 #define USB_MAX_POWER_CONSUMPTION 100
#define ONESHOT_TAP_TOGGLE 2 #define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 3000 #define ONESHOT_TIMEOUT 3000
@@ -0,0 +1,17 @@
// Backlight configuration
#undef BACKLIGHT_LEVELS
#define BACKLIGHT_LEVELS 10
// Underlight configuration
#undef RGB_DI_PIN
#define RGB_DI_PIN B2
#undef RGBLED_NUM
#define RGBLED_NUM 16 // Number of LEDs
#undef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 8
#undef RGBLIGHT_SAT_STEP
#define RGBLIGHT_SAT_STEP 8
#undef RGBLIGHT_VAL_STEP
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_ANIMATIONS
@@ -0,0 +1,99 @@
#include QMK_KEYBOARD_H
#define BASE 0 // Default layer
#define MOUSE 1 // Space layer
#define NUMPAD 2 // Alt layer
#define CAPS 3 // Caps layer
// General shortenings
#define ESCA KC_ESC
#define MINS KC_MINS
#define EQUL KC_EQL
#define BSPC KC_BSPC
#define DELE KC_DEL
#define LBRC KC_LBRC
#define RBRC KC_RBRC
#define ALTR KC_RALT
#define SCLN KC_SCLN
#define QUOT KC_QUOT
#define NUHS KC_NUHS
#define ENTE KC_ENT
#define NUBS KC_NUBS // Less/ greater sign
#define COMM KC_COMM // Comma
#define FSTO KC_DOT // Full stop
#define SLSH KC_SLSH
#define ALTL KC_LALT
#define GUIL KC_LGUI
#define GUIR KC_RGUI
#define MENO KC_MENU
// Special Actions and Media Keys
#define INSE KC_INS // Insert here
#define HOME KC_HOME // Go to beginning of line
#define ENDI KC_END // go to end of line
#define PSCR KC_PSCR // Print Screen
#define SLCK KC_SLCK // go to end of line
#define PGDN KC_PGDN // go to end of line
#define PGUP KC_PGUP // go to end of line
#define PLPS KC_MPLY // Play/Pause
#define PAUS KC_PAUS // Pause button
#define MUTE KC_MUTE // Mute sound
#define VOLU KC_VOLU // Volume increase
#define VOLD KC_VOLD // Volume decrease
#define MNXT KC_MNXT // next track
#define MPRV KC_MPRV // prev track
#define MSTP KC_MSTP // stop playing
#define MSEL KC_MSEL // Select media (Start playing it)
#define MAIL KC_MAIL // Open default mail app
#define CALC KC_CALC // Open default calculator app
#define MYCM KC_MYCM // Open default file manager
// increase readability
#define _______ KC_TRNS
#define XXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap BASE: (Base Layer) Default Layer
* ,-----------------------------------------------------------.
* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| R |
* |-----------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '| # | R |
* |-----------------------------------------------------------|
* |Shft| \ | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
* `-----------------------------------------------------------|
*/
[ BASE ] = KEYMAP_ISO_SPLITRSHIFT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, XXXXX, \
LT(CAPS, KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, XXXXX, \
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT, MO(CAPS), TG(NUMPAD), TG(MOUSE)),
[ MOUSE ] = KEYMAP( // Mouse controls
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXX,\
_______, _______, _______, _______, _______, _______, _______, KC_MS_BTN1, KC_MS_U, KC_MS_BTN2, _______, _______, _______, _______,\
_______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______,\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXX,\
_______, _______, _______, _______, _______, _______, _______, _______),
[ NUMPAD ] = KEYMAP( //Numpad and alt shortcuts
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXX,\
_______, BL_TOGG, BL_DEC, BL_INC, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______, _______,\
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, _______,\
_______, _______, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, KC_7, KC_8, KC_9, KC_0, _______, _______, XXXXX,\
_______, _______, _______, _______, _______, _______, _______, _______),
[ CAPS ] = KEYMAP( // Main "function" key, arrows, media control
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, XXXXX,\
_______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, PGDN, KC_UP, PGUP, PSCR, SLCK, PAUS, _______,\
_______, KC__VOLDOWN, KC__MUTE, KC__VOLUP, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______,\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXX,\
_______, _______, _______, _______, _______, _______, _______, _______)
};
@@ -0,0 +1,18 @@
# ISO layout for the Satan GH60
### Originally by Ben James, forked by Oliver Granlund
![Finished product](https://i.imgur.com/s5HAgr6.jpg)
I've wanted to make this as close to a P0ker as possible, but some macros in
the P0ker don't make sense...
Some of the features:
* Caps activates special features when held:
* Arrow keys directly under right hand
* Volume control
* Fn keys on number row
* PageUp/PageDn/Home/other general buttons
* Mouse control
* Numpad (works so much better if this would be ortho)
### RGB-strip
![Behind the scenes](https://i.imgur.com/reHLXrc.jpg)
@@ -0,0 +1,17 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
@@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define PRODUCT_ID 0x0000 #define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001 #define DEVICE_VER 0x0001
#define MANUFACTURER Treasure #define MANUFACTURER Treasure
#define PRODUCT Macropad Type 9 #define PRODUCT Type 9
#define DESCRIPTION A custom macropad #define DESCRIPTION A custom macropad
/* key matrix size */ /* key matrix size */
@@ -1,5 +1,5 @@
{ {
"keyboard_name": "Macropad", "keyboard_name": "Type-9",
"url": "", "url": "",
"maintainer": "qmk", "maintainer": "qmk",
"width": 3, "width": 3,
@@ -0,0 +1 @@
# The default keymap for Type-9
@@ -1,4 +1,4 @@
# Macropad # Type-9
3x3 Macropad. 3x3 Macropad.
@@ -8,6 +8,6 @@ Hardware Availability: [Treasure](http://macropad.co/)
Make example for this keyboard (after setting up your build environment): Make example for this keyboard (after setting up your build environment):
make macropad:default make treasure/type9:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
File renamed without changes.
@@ -13,7 +13,7 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "macropad.h" #include "type9.h"
void matrix_init_kb(void) { void matrix_init_kb(void) {
// put your keyboard start-up code here // put your keyboard start-up code here
@@ -13,8 +13,8 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#ifndef MACROPAD_H #ifndef TYPE9_H
#define MACROPAD_H #define TYPE9_H
#include "quantum.h" #include "quantum.h"
+3 -4
View File
@@ -1,5 +1,4 @@
#include "ymdk_np21.h" #include QMK_KEYBOARD_H
#include "action_layer.h"
#define _NP 0 #define _NP 0
#define _BL 1 #define _BL 1
@@ -21,7 +20,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Enter| Enter| + | + | - | FN | * | Enter| Enter| + | + | - | FN |
* `-----------------------------------------' * `-----------------------------------------'
*/ */
[_NP] = KEYMAP( \ [_NP] = LAYOUT( \
KC_KP_0, KC_KP_1, KC_KP_4, KC_KP_7, KC_NUMLOCK, KC_ESC, \ KC_KP_0, KC_KP_1, KC_KP_4, KC_KP_7, KC_NUMLOCK, KC_ESC, \
KC_DOT, KC_KP_2, KC_KP_5, KC_KP_8, KC_KP_SLASH, KC_TAB, \ KC_DOT, KC_KP_2, KC_KP_5, KC_KP_8, KC_KP_SLASH, KC_TAB, \
KC_KP_DOT, KC_KP_3, KC_KP_6, KC_KP_9, KC_KP_ASTERISK, KC_BSPACE, \ KC_KP_DOT, KC_KP_3, KC_KP_6, KC_KP_9, KC_KP_ASTERISK, KC_BSPACE, \
@@ -38,7 +37,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | BL_DEC | BL_DEC | BL_INC | BL_INC | | | * | BL_DEC | BL_DEC | BL_INC | BL_INC | | |
* `---------------------------------------------' * `---------------------------------------------'
*/ */
[_BL] = KEYMAP( \ [_BL] = LAYOUT( \
BL_BRTG, _______, _______, _______, _______, _______, \ BL_BRTG, _______, _______, _______, _______, _______, \
_______, BL_OFF, BL_TOGG, BL_ON, _______, _______, \ _______, BL_OFF, BL_TOGG, BL_ON, _______, _______, \
_______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, \
+11
View File
@@ -91,12 +91,23 @@ uint8_t matrix_scan(void) {
return 1; return 1;
} }
__attribute__ ((weak))
void matrix_scan_user(void) {};
__attribute__ ((weak))
void matrix_scan_kb(void) { void matrix_scan_kb(void) {
// Looping keyboard code goes here // Looping keyboard code goes here
// This runs every cycle (a lot) // This runs every cycle (a lot)
matrix_scan_user(); matrix_scan_user();
}; };
__attribute__ ((weak))
void matrix_init_user(void) {};
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
// declarations // declarations
void matrix_set_row_status(uint8_t row) { void matrix_set_row_status(uint8_t row) {
DDRB = (1 << row); DDRB = (1 << row);
+4 -2
View File
@@ -34,7 +34,7 @@ extern rgblight_config_t rgblight_config;
// @Override // @Override
void matrix_init_kb(void) { void matrix_init_kb(void) {
// call user level keymaps, if any // call user level keymaps, if any
// matrix_init_user(); matrix_init_user();
} }
#ifdef BACKLIGHT_ENABLE #ifdef BACKLIGHT_ENABLE
@@ -67,7 +67,7 @@ void rgblight_set(void) {
} }
bool rgb_init = false; bool rgb_init = false;
void matrix_scan_user(void) { void matrix_scan_kb(void) {
// if LEDs were previously on before poweroff, turn them back on // if LEDs were previously on before poweroff, turn them back on
if (rgb_init == false && rgblight_config.enable) { if (rgb_init == false && rgblight_config.enable) {
i2c_init(); i2c_init();
@@ -77,4 +77,6 @@ void matrix_scan_user(void) {
rgblight_task(); rgblight_task();
/* Nothing else for now. */ /* Nothing else for now. */
matrix_scan_user();
} }
+1 -3
View File
@@ -25,7 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
void matrix_init_user(void); // TODO port this to other PS2AVRGB boards void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
#define KEYMAP_GRID( \ #define LAYOUT( \
K01, K02, K03, K04, K05, K06, \ K01, K02, K03, K04, K05, K06, \
K11, K12, K13, K14, K15, K16, \ K11, K12, K13, K14, K15, K16, \
K21, K22, K23, K24, K25, K26, \ K21, K22, K23, K24, K25, K26, \
@@ -38,6 +38,4 @@ void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
{ K36, K35, K34, K33, K32, K31 } \ { K36, K35, K34, K33, K32, K31 } \
} }
#define KEYMAP KEYMAP_GRID
#endif #endif
@@ -16,6 +16,10 @@
#include "quantum.h" #include "quantum.h"
#include "action_tapping.h" #include "action_tapping.h"
#ifndef TAPPING_TERM
#define TAPPING_TERM 200
#endif
#ifndef NO_ACTION_ONESHOT #ifndef NO_ACTION_ONESHOT
uint8_t get_oneshot_mods(void); uint8_t get_oneshot_mods(void);
#endif #endif
+4 -2
View File
@@ -31,7 +31,7 @@
#include "backlight.h" #include "backlight.h"
#endif #endif
#if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE) #if !defined(RGBLIGHT_ENABLE) && !defined(RGB_MATRIX_ENABLE)
#include "rgb.h" #include "rgb.h"
#endif #endif
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
#include "rgblight.h" #include "rgblight.h"
@@ -108,7 +108,9 @@ extern uint32_t default_layer_state;
#include "process_unicodemap.h" #include "process_unicodemap.h"
#endif #endif
#include "process_tap_dance.h" #ifdef TAP_DANCE_ENABLE
#include "process_tap_dance.h"
#endif
#ifdef PRINTING_ENABLE #ifdef PRINTING_ENABLE
#include "process_printer.h" #include "process_printer.h"
+6 -2
View File
@@ -50,6 +50,11 @@ rgb_config_t rgb_matrix_config;
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
#endif #endif
#ifndef RGB_DIGITAL_RAIN_DROPS
// lower the number for denser effect/wider keyboard
#define RGB_DIGITAL_RAIN_DROPS 24
#endif
bool g_suspend_state = false; bool g_suspend_state = false;
// Global tick at 20 Hz // Global tick at 20 Hz
@@ -466,7 +471,6 @@ void rgb_matrix_jellybean_raindrops( bool initialize ) {
void rgb_matrix_digital_rain( const bool initialize ) { void rgb_matrix_digital_rain( const bool initialize ) {
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
const uint8_t drop_ticks = 28; const uint8_t drop_ticks = 28;
const uint8_t new_drop_probability = 24;
const uint8_t pure_green_intensity = 0xd0; const uint8_t pure_green_intensity = 0xd0;
const uint8_t max_brightness_boost = 0xc0; const uint8_t max_brightness_boost = 0xc0;
const uint8_t max_intensity = 0xff; const uint8_t max_intensity = 0xff;
@@ -481,7 +485,7 @@ void rgb_matrix_digital_rain( const bool initialize ) {
} }
for (uint8_t col = 0; col < MATRIX_COLS; col++) { for (uint8_t col = 0; col < MATRIX_COLS; col++) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / new_drop_probability) { if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're // top row, pixels have just fallen and we're
// making a new rain drop in this column // making a new rain drop in this column
map[col][row] = max_intensity; map[col][row] = max_intensity;