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25 Commits
Author SHA1 Message Date
Jack Humbert 6c462e0c01 Merge pull request #1073 from qmk/backlight_changes
Open backlight functionality to all ports
2017-02-09 20:14:35 -05:00
Jack Humbert d537120eab Merge pull request #1078 from VoodaGod/bone2planck
updated Bone2Planck Keymap, Readme & fixed Makefile
2017-02-09 10:38:46 -05:00
Jack Humbert 93ee3bea37 Merge pull request #1079 from r2d2rogers/patch-1
[Typo] correct link to default keymap in readme.
2017-02-09 10:38:09 -05:00
Rob Rogers 2b95f41b91 [Typo] correct link to default keymap in readme. 2017-02-09 09:08:50 -06:00
VoodaGod c330872f47 updated layout & readme 2017-02-09 13:07:59 +01:00
VoodaGod 986b065654 more formatting 2017-02-09 12:17:13 +01:00
VoodaGod 1becbcb013 readme formatting changes 2017-02-09 11:25:50 +01:00
VoodaGod cb590bb37b updated readme 2017-02-09 11:21:52 +01:00
VoodaGod 9a64eb8533 updated bone2planck keymap & readme 2017-02-09 10:01:39 +01:00
Jack Humbert 0a9fda968d Merge pull request #1074 from dungdung/kc60_led
Moved KC60 capslock LED code to standard led_set_kb…
2017-02-07 21:25:00 -05:00
Jack Humbert ad1327cd00 accept numbers in travis build 2017-02-07 20:51:50 -05:00
dungdung 304d84cd08 Moved KC60 capslock LED code to standard led_set_kb so it can be overridden by users 2017-02-07 16:55:40 -08:00
Jack Humbert f5c8c5d4c8 Merge pull request #1070 from jimmyhchan/fixSplit
Lets split readme eeprom master hand fixes
2017-02-07 15:46:29 -05:00
Jimmy Chan 56d2198b3d rename I2C_MASTER_RIGHT to MASTER_RIGHT since this works for serial as well 2017-02-07 12:36:52 -08:00
Jimmy Chan 048ef311dc udpate readme to reflect QMK and not having the Makefile from ahtn's repo 2017-02-07 12:33:35 -08:00
Jimmy Chan 9c02e2ab49 correctly put eeprom EE_HANDS at addr 0x0a (decimal 10). default to rev2 project. do not default EE_HANDS for the serial keymap
if you compare split_util.h with the original project by ahtn, the
address we look for isLeftHand config went from addr 7 to addr 10
(decimal). The EEP files were not updated.

EE_HANDS should not be enabled by default since it's more confusing for
most users
2017-02-07 12:30:24 -08:00
Jack Humbert b4e30d3929 added functionality for just a port 2017-02-07 15:23:56 -05:00
Jack Humbert d639bd2021 Merge pull request #1072 from nicinabox/improve-ls-avrdude-target
Check for Pro Micro serial port automatically
2017-02-07 13:52:03 -05:00
Jack Humbert 42ea912fde Merge pull request #1062 from luizribeiro/fix-win
Fix V-USB bug on Windows 10
2017-02-07 13:49:10 -05:00
Jack Humbert 13c394fba4 Merge pull request #1071 from dungdung/rgb_tweaks
RGB tweaks
2017-02-07 13:32:31 -05:00
Nic Aitch 3dbdd15304 Check for a new serial port every second 2017-02-06 19:57:34 -06:00
dungdung a7882b1ffc Added non-animated gradient mode 2017-02-06 14:18:20 -08:00
dungdung 5a1b68d562 Added mode reverse step function 2017-02-06 14:18:20 -08:00
dungdung 0e548f8b5d Christmas mode now works with even RGBED_NUM
Added Christmas mode steps to reduce red and green colors blending into each other
Added Christmas mode interval
Increased green hue to 120
2017-02-06 14:18:20 -08:00
Luiz Ribeiro a3da586505 Fix V-USB bug on Windows 10 2017-02-01 21:57:44 -05:00
21 changed files with 358 additions and 157 deletions

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+1 -1
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@@ -8,7 +8,7 @@ Beginner's keymap emulates standard QWERTY keyboard for beginners. Once you get
* Easy on beginners. It has everything you need for your day to day usage. * Easy on beginners. It has everything you need for your day to day usage.
#### Cons #### Cons
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/default/readme.md) * Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox/keymaps/default/readme.md)
* While multiple layers are possible, beginner's keymap only uses one additional layer for mouse, function and volume keys. * While multiple layers are possible, beginner's keymap only uses one additional layer for mouse, function and volume keys.
#### Notes #### Notes
+15
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@@ -1 +1,16 @@
#include "kc60.h" #include "kc60.h"
void led_set_kb(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRB |= (1<<2);
PORTB &= ~(1<<2);
} else {
// Hi-Z
DDRB &= ~(1<<2);
PORTB &= ~(1<<2);
}
led_set_user(usb_led);
}
-31
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@@ -1,31 +0,0 @@
/*
Copyright 2012 Jun Wako <[email protected]>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRB |= (1<<2);
PORTB &= ~(1<<2);
} else {
// Hi-Z
DDRB &= ~(1<<2);
PORTB &= ~(1<<2);
}
}
-3
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@@ -1,6 +1,3 @@
# project specific files
SRC = led.c
# MCU name # MCU name
#MCU = at90usb1287 #MCU = at90usb1287
MCU = atmega32u4 MCU = atmega32u4
+3 -1
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@@ -1,3 +1,5 @@
SUBPROJECT_DEFAULT = rev2
ifndef MAKEFILE_INCLUDED ifndef MAKEFILE_INCLUDED
include ../../Makefile include ../../Makefile
endif endif
+1 -1
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@@ -1,2 +1,2 @@
:080000000000000000000001F7 :0B0000000000000000000000000001F4
:00000001FF :00000001FF
+1 -1
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@@ -1,2 +1,2 @@
:080000000000000000000000F8 :0B0000000000000000000000000000F5
:00000001FF :00000001FF
+4 -3
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@@ -16,8 +16,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#define USE_I2C #define USE_I2C
#define I2C_MASTER_LEFT #define MASTER_LEFT
// #define I2C_MASTER_RIGHT // #define _MASTER_RIGHT
// #define EE_HANDS
#ifdef SUBPROJECT_rev1 #ifdef SUBPROJECT_rev1
#include "../../rev1/config.h" #include "../../rev1/config.h"
@@ -27,4 +28,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif #endif
#ifdef SUBPROJECT_rev2fliphalf #ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h" #include "../../rev2fliphalf/config.h"
#endif #endif
+4 -2
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@@ -18,7 +18,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define USE_SERIAL #define USE_SERIAL
#define EE_HANDS #define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#ifdef SUBPROJECT_rev1 #ifdef SUBPROJECT_rev1
@@ -29,4 +31,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif #endif
#ifdef SUBPROJECT_rev2fliphalf #ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h" #include "../../rev2fliphalf/config.h"
#endif #endif
+73 -15
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@@ -6,9 +6,45 @@ This readme and most of the code are from https://github.com/ahtn/tmk_keyboard/
Split keyboard firmware for Arduino Pro Micro or other ATmega32u4 Split keyboard firmware for Arduino Pro Micro or other ATmega32u4
based boards. based boards.
## First Time Setup
Download or clone the whole firmware and navigate to the keyboards/lets_split directory. Once your dev env is setup, you'll be able to generate the default .hex using:
```
$ make rev2
```
You will see a lot of output and if everything worked correctly you will see the built hex files:
```
lets_split_rev2_serial.hex
lets_split_rev2_i2c.hex
```
If you would like to use one of the alternative keymaps, or create your own, copy one of the existing [keymaps](keymaps/) and run make like so:
```
$ make rev2-YOUR_KEYMAP_NAME
```
If everything worked correctly you will see a file:
```
lets_split_rev2_YOUR_KEYMAP_NAME.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md.
### Let's split 1.0
If you have a first generation Let's Split you will need to use the revision 1 code. To do so, use `rev1` in all your commands instead.
Features Features
-------- --------
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
Some features supported by the firmware: Some features supported by the firmware:
* Either half can connect to the computer via USB, or both halves can be used * Either half can connect to the computer via USB, or both halves can be used
@@ -62,7 +98,7 @@ unnecessary in simple use cases.
Notes on Software Configuration Notes on Software Configuration
------------------------------- -------------------------------
Configuring the firmware is similar to any other TMK project. One thing Configuring the firmware is similar to any other QMK project. One thing
to note is that `MATIX_ROWS` in `config.h` is the total number of rows between to note is that `MATIX_ROWS` in `config.h` is the total number of rows between
the two halves, i.e. if your split keyboard has 4 rows in each half, then the two halves, i.e. if your split keyboard has 4 rows in each half, then
`MATRIX_ROWS=8`. `MATRIX_ROWS=8`.
@@ -70,37 +106,59 @@ the two halves, i.e. if your split keyboard has 4 rows in each half, then
Also the current implementation assumes a maximum of 8 columns, but it would Also the current implementation assumes a maximum of 8 columns, but it would
not be very difficult to adapt it to support more if required. not be very difficult to adapt it to support more if required.
Flashing Flashing
-------- -------
From the keymap directory run `make SUBPROJECT-KEYMAP-avrdude` for automatic serial port resolution and flashing. From the keymap directory run `make SUBPROJECT-KEYMAP-avrdude` for automatic serial port resolution and flashing.
Example: `make rev2-serial-avrdude` Example: `make rev2-serial-avrdude`
Choosing which board to plug the USB cable into (choosing Master)
--------
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
It uses two strategies to figure things out: look at the EEPROM (memory on the chip) or looks if the current board has the usb cable.
The EEPROM approach requires additional setup (flashing the eeeprom) but allows you to swap the usb cable to either side.
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
### Setting the left hand as master
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
```
#define MASTER_RIGHT
```
### Setting EE_hands to use either hands as master
If you define `EE_HANDS` in your `config.h`, you will need to set the If you define `EE_HANDS` in your `config.h`, you will need to set the
EEPROM for the left and right halves. The EEPROM is used to store whether the EEPROM for the left and right halves.
The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left versions of the firmware to each half. To flash the EEPROM file for the left
half run: half run:
``` ```
make eeprom-left avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer
``` ```
and similarly for right half and similarly for right half
``` ```
make eeprom-right avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer
``` ```
After you have flashed the EEPROM for the first time, you then need to program NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
the flash memory:
``` After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
make program
```
Note that you need to program both halves, but you have the option of using Note that you need to program both halves, but you have the option of using
different keymaps for each half. You could program the left half with a QWERTY different keymaps for each half. You could program the left half with a QWERTY
layout and the right half with a Colemak layout. Then if you connect the left layout and the right half with a Colemak layout using bootmagic's default layout option.
half to a computer by USB the keyboard will use QWERTY and Colemak when the Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected. right half is connected.
+6 -4
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@@ -76,10 +76,12 @@ CUSTOM_MATRIX = yes
avrdude: build avrdude: build
ls /dev/tty* > /tmp/1; \ ls /dev/tty* > /tmp/1; \
echo "Reset your Pro Micro then hit any key to continue..."; \ echo "Reset your Pro Micro now"; \
read -n 1 -s; \ while [[ -z $$USB ]]; do \
ls /dev/tty* > /tmp/2; \ sleep 1; \
USB=`diff /tmp/1 /tmp/2 | grep '>' | sed -e 's/> //'`; \ ls /dev/tty* > /tmp/2; \
USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
done; \
avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
.PHONY: avrdude .PHONY: avrdude
+2 -1
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@@ -21,7 +21,8 @@ static void setup_handedness(void) {
#ifdef EE_HANDS #ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS); isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else #else
#ifdef I2C_MASTER_RIGHT // I2C_MASTER_RIGHT is deprecated use MASTER_RIGHT instead since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb(); isLeftHand = !has_usb();
#else #else
isLeftHand = has_usb(); isLeftHand = has_usb();
@@ -1,20 +1,16 @@
# Please remove if no longer applicable
$(warning THIS FILE MAY BE TOO LARGE FOR YOUR KEYBOARD)
$(warning Please disable some options in the Makefile to resolve)
# Build Options # Build Options
# change to "no" to disable the options, or define them in the Makefile in # change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically # the appropriate keymap folder that will get included automatically
# #
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700) MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450) EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400) CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6 AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
@@ -1,7 +1,8 @@
#ifndef CONFIG_USER_H #ifndef CONFIG_USER_H
#define CONFIG_USER_H #define CONFIG_USER_H
#endif
#include "../../config.h" #include "../../config.h"
#define PREVENT_STUCK_MODIFIERS #define PREVENT_STUCK_MODIFIERS
#endif
+41 -38
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@@ -7,11 +7,12 @@
// for intellisense, has to be commented for building // for intellisense, has to be commented for building
/* /*
#include "..\..\..\..\quantum\keymap_extras\keymap_german.h" #include "..\..\..\..\quantum\keymap_extras\keymap_german.h"
#include "..\..\..\..\quantum\keymap_common.h"
#include "..\..\..\..\tmk_core\common\keycode.h" #include "..\..\..\..\tmk_core\common\keycode.h"
*/ */
#define _______ KC_TRNS #define _______ KC_TRNS
#define XXXXXXX KC_NO
/* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout. /* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English. It has "üäöß" as it is optimized for a mix of German & English.
@@ -23,11 +24,11 @@ Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Bone2 /* Bone2 (adapted)
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | Q | J | D | U | A | X | P | H | L | M | W | ẞ | * | ß | J | D | U | A | X | P | H | L | M | W | Q |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| C | T | I | E | O | B | N | R | S | G |M1/Ent| //hold for M1, tap for Tab/Enter * | M1 | C | T | I | E | O | B | N | R | S | G |M1/Ent| //hold for M1, tap for Enter
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift | * | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -35,20 +36,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[0] = { [0] = {
{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS }, { DE_SS, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_Q },
{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) }, //{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ MO(1), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT }, { KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
{ KC_LCTL, KC_RGUI, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_RALT, KC_ESC, KC_RCTL } { KC_LCTL, KC_RGUI, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_RALT, KC_ESC, KC_RCTL }
}, },
/* M1 Special Characters /* M1 Special Characters
very ergonomic placement for coding * very ergonomic placement for coding
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ | * | ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| //hold for M1, tap for Tab/Enter * | M1 | \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| //hold for M1, tap for Enter
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| # | $ | | | ~ | € | + | % | " | ' | ; |Shift | * | Shift| # | ~ | | | $ | € | + | % | " | ' | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl | * | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
@@ -56,56 +58,55 @@ very ergonomic placement for coding
[1] = { [1] = {
{ DE_RING, DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, DE_ACUT }, { DE_RING, DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, DE_ACUT },
{ _______, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, _______ }, { _______, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, _______ },
{ _______, DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ }, { _______, DE_HASH, DE_TILD, DE_PIPE, DE_DLR, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ } { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
}, },
/* Navigation & Number Blocks /* M2 Navigation & Number Blocks
very easy to get used to & intuituve placement * very easy to get used to & intuituve placement
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins | * | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | Enter| * | Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | ; |Shift | * | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl | * | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[2] = { [2] = {
{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_INS }, { XXXXXXX, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, XXXXXXX, DE_7, DE_8, DE_9, XXXXXXX, KC_INS },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_ENT }, { KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, DE_4, DE_5, DE_6, DE_DOT, KC_ENT },
{ _______, KC_NO, KC_TAB, KC_NO, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ }, { _______, XXXXXXX, KC_TAB, XXXXXXX, KC_ENT, XXXXXXX, DE_0, DE_1, DE_2, DE_3, DE_COMM, _______ },
{ _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ } { _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ }
}, },
/* Flipped Navigation & Number Blocks for one handed use /* M3 Switched Navigation & Number Blocks for one handed use
accessed by sliding from M2 to M3 with thumb * accessed by sliding from M2 to M3 with thumb
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | | * | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | . | 4 | 5 | 6 | , | Home | Left | Down | Right| End | Enter| * | Tab | | 4 | 5 | 6 | . | Home | Left | Down | Right| End | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| 0 | 1 | 2 | 3 | ; | | Tab | Ins | Enter| |Shift | * | Shift| 0 | 1 | 2 | 3 | , | | Tab | | Enter| |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl | * | Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[3] = { [3] = {
{ KC_INS, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO }, { KC_INS, XXXXXXX, DE_7, DE_8, DE_9, XXXXXXX, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, XXXXXXX },
{ _______, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ }, { _______, XXXXXXX, DE_4, DE_5, DE_6, DE_DOT, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
{ _______, DE_0, DE_1, DE_2, DE_3, DE_SCLN, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, _______ }, { _______, DE_0, DE_1, DE_2, DE_3, DE_COMM, XXXXXXX, KC_TAB, XXXXXXX, KC_ENT, XXXXXXX, _______ },
{ _______, _______, _______, _______, KC_NO, _______, _______, KC_NO, _______, _______, _______, _______ } { _______, _______, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, _______, _______ }
}, },
/* Function & Media Keys /* M4 Function & Media Keys
slide from m4 to m5 to access flipped version
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | | * | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | | * | Tab | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift | * | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -113,18 +114,19 @@ slide from m4 to m5 to access flipped version
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[4] = { [4] = {
{ KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO }, { XXXXXXX, XXXXXXX, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F12, XXXXXXX },
{ KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO }, { KC_TAB, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_ENT },
{ _______, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ }, { _______, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ },
{ _______, _______, _______, _______, MO(5), _______, _______, MO(5), _______, _______, _______, _______ } { _______, _______, _______, _______, MO(5), _______, _______, MO(5), _______, _______, _______, _______ }
}, },
/* flipped Function & Media Keys /* M5 Switched Function & Media Keys|
* accessed by sliding from M4 to M5 with thumb
* ,-----------------------------------------------------------------------------------. * ,-----------------------------------------------------------------------------------.
* | | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | | * | | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
* |------+------+------+------+------+-------------+------+------+------+------+------| * |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | | * | Tab | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------| * |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift | * | Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------| * |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -132,13 +134,14 @@ slide from m4 to m5 to access flipped version
* `-----------------------------------------------------------------------------------' * `-----------------------------------------------------------------------------------'
*/ */
[5] = { [5] = {
{ KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO }, { XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F12, XXXXXXX, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX },
{ KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO }, { _______, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, _______ },
{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ }, { _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, _______ },
{ _______, _______, _______, KC_NO, _______, _______, _______, _______, KC_NO, _______, _______, _______ } { _______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______ }
} }
}; };
const uint16_t PROGMEM fn_actions[] = { const uint16_t PROGMEM fn_actions[] = {
}; };
+93 -5
View File
@@ -1,8 +1,96 @@
check keymap.c to the layers Bone2Planck
=====================================
This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout. This layout tries to emulate the Bone2 variant of Neo2, and is intended to be used with a German QWERTZ softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English. It has "üäöß" as it is optimized for a mix of German & English.
My favourite features are the placement of the special characters often used for programming right on the home row The special character layer and the navigation & number block layer are inspired by the Neo2 layers,
and the number & navigation block combo, so you never have to move your hands from their home position. designed to keep the fingers near the home row.
Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
To build, run "make" from within the \bone2planck folder.
## Bone2 (adapted) Base Layer
```
,-----------------------------------------------------------------------------------.
| ß | J | D | U | A | X | P | H | L | M | W | Q |
|------+------+------+------+------+-------------+------+------+------+------+------|
| M1 | C | T | I | E | O | B | N | R | S | G |M1/Ent| hold for M1, tap for Enter
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M1 Special Characters
very ergonomic placement for coding
```
,-----------------------------------------------------------------------------------.
| ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ |
|------+------+------+------+------+-------------+------+------+------+------+------|
| M1 | \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| hold for M1, tap for Enter
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| # | ~ | | | $ | € | + | % | " | ' | ; |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M2 Navigation & Number Blocks
very easy to get used to & intuituve placement
```
,-----------------------------------------------------------------------------------.
| | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M4 Function & Media Keys
```
,-----------------------------------------------------------------------------------.
| | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M5 | Space | M5 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
##Switched layers for one handed access:
### M3 Switched Navigation & Number Blocks
accessed by sliding from M2 to M3 with thumb
```
,-----------------------------------------------------------------------------------.
| Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | | 4 | 5 | 6 | . | Home | Left | Down | Right| End | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| 0 | 1 | 2 | 3 | , | | Tab | | Enter| |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
### M5 Switched Function & Media Keys
accessed by sliding from M4 to M5 with thumb
```
,-----------------------------------------------------------------------------------.
| | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | | M5 | Space | M5 | | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
+62 -32
View File
@@ -594,34 +594,45 @@ static const uint8_t backlight_pin = BACKLIGHT_PIN;
# define COM1x1 COM1A1 # define COM1x1 COM1A1
# define OCR1x OCR1A # define OCR1x OCR1A
#else #else
# error "Backlight pin not supported - use B5, B6, or B7" # define NO_BACKLIGHT_CLOCK
#endif
#ifndef BACKLIGHT_ON_STATE
#define BACKLIGHT_ON_STATE 0
#endif #endif
__attribute__ ((weak)) __attribute__ ((weak))
void backlight_init_ports(void) void backlight_init_ports(void)
{ {
// Setup backlight pin as output and output low. // Setup backlight pin as output and output to on state.
// DDRx |= n // DDRx |= n
_SFR_IO8((backlight_pin >> 4) + 1) |= _BV(backlight_pin & 0xF); _SFR_IO8((backlight_pin >> 4) + 1) |= _BV(backlight_pin & 0xF);
// PORTx &= ~n #if BACKLIGHT_ON_STATE == 0
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF); // PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#else
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#endif
// Use full 16-bit resolution. #ifndef NO_BACKLIGHT_CLOCK
ICR1 = 0xFFFF; // Use full 16-bit resolution.
ICR1 = 0xFFFF;
// I could write a wall of text here to explain... but TL;DW // I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet. // Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// Pin PB7 = OCR1C (Timer 1, Channel C) // Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0 // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// (i.e. start high, go low when counter matches.) // (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0 // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1 // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
TCCR1A = _BV(COM1x1) | _BV(WGM11); // = 0b00001010; TCCR1A = _BV(COM1x1) | _BV(WGM11); // = 0b00001010;
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001; TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
#endif
backlight_init(); backlight_init();
#ifdef BACKLIGHT_BREATHING #ifdef BACKLIGHT_BREATHING
@@ -633,24 +644,43 @@ __attribute__ ((weak))
void backlight_set(uint8_t level) void backlight_set(uint8_t level)
{ {
// Prevent backlight blink on lowest level // Prevent backlight blink on lowest level
// PORTx &= ~n #if BACKLIGHT_ON_STATE == 0
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF); // PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#else
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#endif
if ( level == 0 ) { if ( level == 0 ) {
// Turn off PWM control on backlight pin, revert to output low. #ifndef NO_BACKLIGHT_CLOCK
TCCR1A &= ~(_BV(COM1x1)); // Turn off PWM control on backlight pin, revert to output low.
OCR1x = 0x0; TCCR1A &= ~(_BV(COM1x1));
} else if ( level == BACKLIGHT_LEVELS ) { OCR1x = 0x0;
// Turn on PWM control of backlight pin #else
TCCR1A |= _BV(COM1x1); #if BACKLIGHT_ON_STATE == 0
// Set the brightness // PORTx |= n
OCR1x = 0xFFFF; _SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
} else { #else
// Turn on PWM control of backlight pin // PORTx &= ~n
TCCR1A |= _BV(COM1x1); _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
// Set the brightness #endif
OCR1x = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2)); #endif
} }
#ifndef NO_BACKLIGHT_CLOCK
else if ( level == BACKLIGHT_LEVELS ) {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF;
}
else {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
}
#endif
#ifdef BACKLIGHT_BREATHING #ifdef BACKLIGHT_BREATHING
breathing_intensity_default(); breathing_intensity_default();
+31 -4
View File
@@ -66,6 +66,8 @@ __attribute__ ((weak))
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak)) __attribute__ ((weak))
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20}; const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {100, 50, 20};
__attribute__ ((weak))
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};
rgblight_config_t rgblight_config; rgblight_config_t rgblight_config;
rgblight_config_t inmem_config; rgblight_config_t inmem_config;
@@ -219,6 +221,14 @@ void rgblight_step(void) {
} }
rgblight_mode(mode); rgblight_mode(mode);
} }
void rgblight_step_reverse(void) {
uint8_t mode = 0;
mode = rgblight_config.mode - 1;
if (mode < 1) {
mode = RGBLIGHT_MODES;
}
rgblight_mode(mode);
}
void rgblight_mode(uint8_t mode) { void rgblight_mode(uint8_t mode) {
if (!rgblight_config.enable) { if (!rgblight_config.enable) {
@@ -237,7 +247,7 @@ void rgblight_mode(uint8_t mode) {
#ifdef RGBLIGHT_ANIMATIONS #ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_disable(); rgblight_timer_disable();
#endif #endif
} else if (rgblight_config.mode >= 2 && rgblight_config.mode <= 23) { } else if (rgblight_config.mode >= 2 && rgblight_config.mode <= 24) {
// MODE 2-5, breathing // MODE 2-5, breathing
// MODE 6-8, rainbow mood // MODE 6-8, rainbow mood
// MODE 9-14, rainbow swirl // MODE 9-14, rainbow swirl
@@ -247,6 +257,12 @@ void rgblight_mode(uint8_t mode) {
#ifdef RGBLIGHT_ANIMATIONS #ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_enable(); rgblight_timer_enable();
#endif #endif
} else if (rgblight_config.mode >= 25 && rgblight_config.mode <= 34) {
// MODE 25-34, static gradient
#ifdef RGBLIGHT_ANIMATIONS
rgblight_timer_disable();
#endif
} }
rgblight_sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val); rgblight_sethsv(rgblight_config.hue, rgblight_config.sat, rgblight_config.val);
} }
@@ -350,6 +366,17 @@ void rgblight_sethsv(uint16_t hue, uint8_t sat, uint8_t val) {
} else if (rgblight_config.mode >= 6 && rgblight_config.mode <= 14) { } else if (rgblight_config.mode >= 6 && rgblight_config.mode <= 14) {
// rainbow mood and rainbow swirl, ignore the change of hue // rainbow mood and rainbow swirl, ignore the change of hue
hue = rgblight_config.hue; hue = rgblight_config.hue;
} else if (rgblight_config.mode >= 25 && rgblight_config.mode <= 34) {
// static gradient
uint16_t _hue;
int8_t direction = ((rgblight_config.mode - 25) % 2) ? -1 : 1;
uint16_t range = pgm_read_word(&RGBLED_GRADIENT_RANGES[(rgblight_config.mode - 25) / 2]);
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
_hue = (range / RGBLED_NUM * i * direction + hue + 360) % 360;
dprintf("rgblight rainbow set hsv: %u,%u,%d,%u\n", i, _hue, direction, range);
sethsv(_hue, sat, val, (LED_TYPE *)&led[i]);
}
rgblight_set();
} }
} }
rgblight_config.hue = hue; rgblight_config.hue = hue;
@@ -450,7 +477,7 @@ void rgblight_task(void) {
} else if (rgblight_config.mode >= 21 && rgblight_config.mode <= 23) { } else if (rgblight_config.mode >= 21 && rgblight_config.mode <= 23) {
// mode = 21 to 23, knight mode // mode = 21 to 23, knight mode
rgblight_effect_knight(rgblight_config.mode - 21); rgblight_effect_knight(rgblight_config.mode - 21);
} else { } else if (rgblight_config.mode == 24) {
// mode = 24, christmas mode // mode = 24, christmas mode
rgblight_effect_christmas(); rgblight_effect_christmas();
} }
@@ -604,13 +631,13 @@ void rgblight_effect_christmas(void) {
static uint16_t last_timer = 0; static uint16_t last_timer = 0;
uint16_t hue; uint16_t hue;
uint8_t i; uint8_t i;
if (timer_elapsed(last_timer) < 1000) { if (timer_elapsed(last_timer) < RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL) {
return; return;
} }
last_timer = timer_read(); last_timer = timer_read();
current_offset = (current_offset + 1) % 2; current_offset = (current_offset + 1) % 2;
for (i = 0; i < RGBLED_NUM; i++) { for (i = 0; i < RGBLED_NUM; i++) {
hue = 0 + ((RGBLED_NUM * (i + current_offset)) % 2) * 80; hue = 0 + ((i/RGBLIGHT_EFFECT_CHRISTMAS_STEP + current_offset) % 2) * 120;
sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]); sethsv(hue, rgblight_config.sat, rgblight_config.val, (LED_TYPE *)&led[i]);
} }
rgblight_set(); rgblight_set();
+10 -1
View File
@@ -2,7 +2,7 @@
#define RGBLIGHT_H #define RGBLIGHT_H
#ifdef RGBLIGHT_ANIMATIONS #ifdef RGBLIGHT_ANIMATIONS
#define RGBLIGHT_MODES 24 #define RGBLIGHT_MODES 34
#else #else
#define RGBLIGHT_MODES 1 #define RGBLIGHT_MODES 1
#endif #endif
@@ -22,6 +22,14 @@
#define RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH 4 #define RGBLIGHT_EFFECT_DUALKNIGHT_LENGTH 4
#endif #endif
#ifndef RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000
#endif
#ifndef RGBLIGHT_EFFECT_CHRISTMAS_STEP
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 2
#endif
#ifndef RGBLIGHT_HUE_STEP #ifndef RGBLIGHT_HUE_STEP
#define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_HUE_STEP 10
#endif #endif
@@ -65,6 +73,7 @@ void rgblight_decrease(void);
void rgblight_toggle(void); void rgblight_toggle(void);
void rgblight_enable(void); void rgblight_enable(void);
void rgblight_step(void); void rgblight_step(void);
void rgblight_step_reverse(void);
void rgblight_mode(uint8_t mode); void rgblight_mode(uint8_t mode);
void rgblight_set(void); void rgblight_set(void);
void rgblight_update_dword(uint32_t dword); void rgblight_update_dword(uint32_t dword);
+2 -2
View File
@@ -280,7 +280,7 @@ const PROGMEM uchar keyboard_hid_report[] = {
0x95, 0x06, // Report Count (6), 0x95, 0x06, // Report Count (6),
0x75, 0x08, // Report Size (8), 0x75, 0x08, // Report Size (8),
0x15, 0x00, // Logical Minimum (0), 0x15, 0x00, // Logical Minimum (0),
0x25, 0xFF, 0x00, // Logical Maximum(255), 0x26, 0xFF, 0x00, // Logical Maximum(255),
0x05, 0x07, // Usage Page (Key Codes), 0x05, 0x07, // Usage Page (Key Codes),
0x19, 0x00, // Usage Minimum (0), 0x19, 0x00, // Usage Minimum (0),
0x29, 0xFF, // Usage Maximum (255), 0x29, 0xFF, // Usage Maximum (255),
@@ -350,7 +350,7 @@ const PROGMEM uchar mouse_hid_report[] = {
0xa1, 0x01, // COLLECTION (Application) 0xa1, 0x01, // COLLECTION (Application)
0x85, REPORT_ID_SYSTEM, // REPORT_ID (2) 0x85, REPORT_ID_SYSTEM, // REPORT_ID (2)
0x15, 0x01, // LOGICAL_MINIMUM (0x1) 0x15, 0x01, // LOGICAL_MINIMUM (0x1)
0x25, 0xb7, 0x00, // LOGICAL_MAXIMUM (0xb7) 0x26, 0xb7, 0x00, // LOGICAL_MAXIMUM (0xb7)
0x19, 0x01, // USAGE_MINIMUM (0x1) 0x19, 0x01, // USAGE_MINIMUM (0x1)
0x29, 0xb7, // USAGE_MAXIMUM (0xb7) 0x29, 0xb7, // USAGE_MAXIMUM (0xb7)
0x75, 0x10, // REPORT_SIZE (16) 0x75, 0x10, // REPORT_SIZE (16)
+1 -1
View File
@@ -11,7 +11,7 @@ if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
make all-keyboards AUTOGEN="true" make all-keyboards AUTOGEN="true"
: $((exit_code = $exit_code + $?)) : $((exit_code = $exit_code + $?))
else else
MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z_]+)' | sort -u) MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z0-9_]+)' | sort -u)
for KB in $MKB ; do for KB in $MKB ; do
echo "Making all keymaps for $KB" echo "Making all keymaps for $KB"
make "$KB" AUTOGEN=true make "$KB" AUTOGEN=true