add new arguements, docs
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@@ -271,12 +271,13 @@ float vibrato(float average_freq) {
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#ifdef C6_AUDIO
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ISR(TIMER3_COMPA_vect)
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{
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float freq, freq_alt = 0;
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float freq;
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if (playing_note) {
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if (voices > 0) {
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#ifdef B5_AUDIO
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float freq_alt = 0;
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if (voices > 1) {
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if (polyphony_rate == 0) {
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if (glissando) {
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