Remove helpers.ts, sort into different files
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/**
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* Promise that resolves after timeout, optionally with a value to resolve with.
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*
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* @example
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* // Play hide and seek, count to 100 (seconds)
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* // Both methods are identical
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* wait(100e3).then(() => "Ready or not, here I come!").then(seek)
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* wait(100e3, "Ready or not, here I come!").then(seek)
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* @since 2020-06-23
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*/
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export function wait(timeout: number): Promise<void>
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export function wait<T>(timeout: number, resolveWith: T): Promise<T>
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export function wait<T>(timeout: number, resolveWith?: T): Promise<T | void> {
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return new Promise(resolve => setTimeout(() => resolve(resolveWith), timeout))
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}
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/**
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* Helper class to handle events and turn them into async iterables
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*
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* ```ts
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* const stream = new EventStream<MouseEvent>()
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*
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* document.body.addEventListener('click', ev => stream.emit(ev))
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* wait(10e3).then(() => stream.end())
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*
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* for await (const event of stream) {
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* alert("Clicked!")
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* }
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* ```
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* @since 2021-08-07
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*/
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export class EventStream<T> implements AsyncIterable<T> {
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#done: boolean
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#events: T[]
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#resolve: () => void
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#promise!: Promise<void>
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constructor() {
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this.#done = false
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this.#events = []
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this.#resolve = () => { }
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this.#defer()
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}
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#defer() {
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this.#promise = new Promise(r => this.#resolve = r)
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}
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async*[Symbol.asyncIterator]() {
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while (!this.#done) {
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await this.#promise
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yield* this.#events
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this.#events = []
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}
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}
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/**
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* Dispatches an event. For-await-of listeners of this class instance will recieve this event.
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* Note that once an event is emitted, it cannot be cancelled.
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* @since 2021-08-07
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*/
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emit(event: T) {
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this.#events.push(event)
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this.#resolve()
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this.#defer()
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}
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/**
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* Waits for a specific event to be emitted according to a predicate.
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*
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* @example
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* const stream = new EventStream<MouseEvent>()
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* // Some events happen...
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* const click = stream.once(ev => ev.type === 'click')
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* @since 2021-12-22
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*/
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once(predicate: (value: T) => boolean) {
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return once(this, predicate)
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}
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/**
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* Stops the iterator. This terminates for-await-of loops listening for events,
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* and any newly dispatched events will not be sent to the iterator.
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* @since 2021-08-07
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*/
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end() {
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this.#done = true
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this.#resolve()
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}
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}
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/**
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* Wait for any async iterable to yield a specific value according to a predicate.
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*
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* @example
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* const stream = new EventStream<MouseEvent>()
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* // Some events happen...
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* const click = once(stream, ev => ev.type === 'click')
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* @since 2021-12-22
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*/
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export async function once<T>(source: AsyncIterable<T>, predicate: (value: T) => boolean) {
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for await (const value of source) {
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if (predicate(value)) return value
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}
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}
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/**
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* A "destructured" Promise, useful for waiting for callbacks.
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* @example
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* // When awaited, this function returns a promise that resolves to
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* // an *OPEN* WebSocket
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* () => {
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* const sock = new WebSocket('wss://wss.example.com')
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* const [p, res, rej] = pinkyPromise<typeof sock>()
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* sock.onerror = err => rej(err)
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* sock.onopen = () => res(sock)
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* return p
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* }
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*
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* @author MindfulMinun
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* @since 2022-06-05
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*/
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export function pinkyPromise(): [Promise<void>, () => void, (reason?: unknown) => void]
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export function pinkyPromise<T>(): [Promise<T>, (value: T) => void, (reason?: unknown) => void]
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export function pinkyPromise<T>(): [
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Promise<T | void>,
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(value?: T | PromiseLike<T>) => void,
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(reason?: unknown) => void
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] {
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let resolve: (value?: T | PromiseLike<T>) => void
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let reject: (error: unknown) => void
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// This works because callbacks to the Promise constructor are called synchronously.
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const p = new Promise<T | void>((yay, nay) => {
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resolve = value => yay(value)
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reject = reason => nay(reason)
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})
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// HACK: This works because callbacks to the Promise constructor are called synchronously.
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// In other words, they're immediately invoked, so they're available immediately after
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// the assignment to `p`
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return [p, resolve!, reject!]
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}
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