Files
FebGameJam/Assets/Scripts/WorkingWallTrigger.cs
T
2022-02-27 01:48:56 -06:00

51 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WorkingWallTrigger : MonoBehaviour
{
public GameObject cam;
public GameObject cat;
public BoxCollider2D box;
private int counter = 0;
[Range(-50f, 50f)] public float camOffset = 10f;
[Range(-15f, 15f)] public float catOffset = 5f;
[Range(5, 180)] public int countOffset = 10;
private Vector3 moveCam;
private Vector3 moveCat;
private LayerMask layerMask;
// Start is called before the first frame update
void Start()
{
moveCam = new Vector3(camOffset, 0, 0);
moveCat = new Vector3(catOffset, 0, 0);
layerMask = LayerMask.GetMask("Player");
}
// Update is called once per frame
void Update()
{
counter++;
}
void OnTriggerEnter2D(Collider2D col)
{
float xe = cat.transform.position.x;
float goalx = box.transform.localPosition.x;
if (xe < goalx && counter >= countOffset && (col.gameObject.tag == "Player"))
{
cam.transform.position += moveCam;
cat.transform.position += moveCat;
counter = 0;
}
else if (xe >= goalx && counter > countOffset && (col.gameObject.tag == "Player"))
{
cam.transform.position -= moveCam;
cat.transform.position -= moveCat;
counter = 0;
}
}
}