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https://github.com/frizbee19/FebGameJam.git
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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WorkingWallTrigger : MonoBehaviour
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{
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public GameObject cam;
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public GameObject cat;
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public BoxCollider2D box;
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private int counter = 0;
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[Range(-50f, 50f)] public float camOffset = 10f;
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[Range(-15f, 15f)] public float catOffset = 5f;
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[Range(5, 180)] public int countOffset = 10;
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private Vector3 moveCam;
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private Vector3 moveCat;
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private LayerMask layerMask;
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// Start is called before the first frame update
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void Start()
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{
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moveCam = new Vector3(camOffset, 0, 0);
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moveCat = new Vector3(catOffset, 0, 0);
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layerMask = LayerMask.GetMask("Player");
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}
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// Update is called once per frame
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void Update()
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{
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counter++;
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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float xe = cat.transform.position.x;
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float goalx = box.transform.localPosition.x;
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if (xe < goalx && counter >= countOffset && (col.gameObject.tag == "Player"))
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{
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cam.transform.position += moveCam;
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cat.transform.position += moveCat;
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counter = 0;
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}
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else if (xe >= goalx && counter > countOffset && (col.gameObject.tag == "Player"))
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{
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cam.transform.position -= moveCam;
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cat.transform.position -= moveCat;
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counter = 0;
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}
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}
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}
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