Files
FebGameJam/Assets/WorldScreenController.cs
T
2022-02-25 19:52:26 -06:00

100 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class WorldScreenController : MonoBehaviour
{
public int currentLevel;
public GameObject Fuki;
public GameObject page1;
public GameObject page2;
// Start is called before the first frame update
void Start()
{
currentLevel = PlayerPrefs.GetInt("CurrentLevel");
if (currentLevel >= 2)
{
Fuki.SetActive(true);
}
}
// Update is called once per frame
void Update()
{
}
public void Level1()
{
if (currentLevel >= 1)
{
SceneManager.LoadScene("Heights Level");
}
}
public void Level2()
{
if (currentLevel >= 2)
{
SceneManager.LoadScene("Crowds Level");
}
}
public void Level3()
{
if (currentLevel >= 3)
{
SceneManager.LoadScene("Crowds Level");
}
}
public void Level4()
{
if (currentLevel >= 4)
{
SceneManager.LoadScene("Crowds Level");
}
}
public void Level5()
{
if (currentLevel >= 5)
{
SceneManager.LoadScene("Crowds Level");
}
}
public void Level6()
{
if (currentLevel >= 6)
{
SceneManager.LoadScene("Crowds Level");
}
}
public void NextPage()
{
page2.SetActive(true);
page1.SetActive(false);
}
public void PreviousPage()
{
page1.SetActive(true);
page2.SetActive(false);
}
public void ClosePage()
{
page2.SetActive(false);
page1.SetActive(false);
}
public void OpenBook()
{
page1.SetActive(true);
}
}