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49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Ceiling_Trigger : MonoBehaviour
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{
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bool entered = false;
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public GameObject cam;
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public GameObject cat;
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private int counter = 0;
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private Vector3 moveCam = new Vector3(0, 10, 0);
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private Vector3 moveCat = new Vector3(0, 5, 0);
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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counter++;
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if (!entered && counter >= 6)
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{
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entered = true;
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//Debug.Log("Move Cam Right");
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cam.transform.position += moveCam;
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cat.transform.position += moveCat;
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Debug.Log(counter);
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counter = 0;
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}
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else if (counter >= 6 && entered)
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{
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//Debug.Log("Moved cam left");
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Debug.Log(counter);
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cam.transform.position -= moveCam;
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//cat.transform.position -= moveCat;
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entered = false;
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counter = 0;
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}
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}
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}
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