Files
FebGameJam/Assets/Jacob Folder/Ceiling_Trigger.cs
T
2022-02-23 12:48:30 -06:00

49 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ceiling_Trigger : MonoBehaviour
{
bool entered = false;
public GameObject cam;
public GameObject cat;
private int counter = 0;
private Vector3 moveCam = new Vector3(0, 10, 0);
private Vector3 moveCat = new Vector3(0, 3, 0);
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
counter++;
}
void OnTriggerEnter2D(Collider2D col)
{
if (!entered && counter >= 69)
{
entered = true;
//Debug.Log("Move Cam Right");
cam.transform.position += moveCam;
cat.transform.position += moveCat;
Debug.Log(counter);
counter = 0;
}
else if (counter >= 69 && entered)
{
//Debug.Log("Moved cam left");
Debug.Log(counter);
cam.transform.position -= moveCam;
//cat.transform.position -= moveCat;
entered = false;
counter = 0;
}
}
}