Files
FebGameJam/Assets/AudioManager.cs
T
2022-02-21 00:21:08 -06:00

27 lines
672 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class AudioManager : MonoBehaviour
{
public AudioMixer theMixer;
void Start()
{
if (PlayerPrefs.HasKey("MasterVol"))
{
theMixer.SetFloat("MasterVol", PlayerPrefs.GetFloat("MasterVol"));
}
if (PlayerPrefs.HasKey("MusicVol"))
{
theMixer.SetFloat("MusicVol", PlayerPrefs.GetFloat("MusicVol"));
}
if (PlayerPrefs.HasKey("SFXVol"))
{
theMixer.SetFloat("SFXVol", PlayerPrefs.GetFloat("SFXVol"));
}
}
}