Files
FebGameJam/Assets/Scripts/WallTrigger.cs
T
2022-02-26 18:45:46 -06:00

68 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WallTrigger : MonoBehaviour
{
bool entered = false;
public GameObject cam;
public GameObject cat;
private int counter = 0;
private Vector3 moveCam = new Vector3(20,0,0);
private Vector3 moveCat = new Vector3(5,0,0);
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
counter++;
}
void OnTriggerEnter2D(Collider2D col)
{
if (Input.GetButtonDown("Interact"))
{
Interact(col);
}
if (!entered && counter >= 6)
{
entered = true;
//Debug.Log("Move Cam Right");
//Vector3 test = Vector3.Lerp(cam.transform.position, new Vector3(cam.transform.position.x + 10, cam.transform.position.y + 5, -1.3f), 10f*Time.fixedDeltaTime);
//Vector3 smoothedPos = Vector3.Lerp(transform.position, new Vector3(((target.position.x - offset.x)*rayLength),
//target.position.y - offset.y, -65f), smoothSpeed * Time.fixedDeltaTime);
//cam.transform.position += test;
cam.transform.position += moveCam;
//float x = Mathf.Abs(cam.transform.position.x - test.x);
//float y = Mathf.Abs(cam.transform.position.y - test.y);
cat.transform.position += moveCat;
//Debug.Log(counter);
counter = 0;
//PlayerMovement.ChangePos(1, 2);
}
else if (counter >= 6 && entered)
{
//Debug.Log("Moved cam left");
//Debug.Log(counter);
cam.transform.position -= moveCam;
cat.transform.position -= moveCat;
entered = false;
counter = 0;
}
}
private void Interact(Collider2D col)
{
Debug.Log("Interact Buttion Pressed!!");
}
}