mirror of
https://github.com/frizbee19/FebGameJam.git
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49 lines
1019 B
C#
49 lines
1019 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MenuController : MonoBehaviour
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{
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public GameObject pauseMenu;
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public bool isPaused;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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if (isPaused)
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{
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ResumeGame();
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}
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else
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{
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isPaused = true;
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pauseMenu.SetActive(true);
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Time.timeScale = 0f;
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}
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}
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}
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public void ResumeGame()
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{
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isPaused = false;
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pauseMenu.SetActive(false);
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Time.timeScale = 1f;
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}
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public void ReturnToMain()
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{
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Time.timeScale = 1f;
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SceneManager.LoadScene("Main Menu");
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}
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public void ReturnToReal()
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{
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Time.timeScale = 1f;
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SceneManager.LoadScene("Real World");
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}
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}
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