Files
FebGameJam/Assets/Scripts/EndFukiTalk.cs
T
Unknown dcc8607ae4 Remember to Like, Comment, and Subscribe
this has the dark finish level in it that can be used 👍
2022-02-27 00:07:10 -06:00

34 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EndFukiTalk : EndTrigger
{
public GameObject TextBox;
// public GameObject HeadBox;
public List<string> pages;
public List<int> emotes;
public RuntimeAnimatorController controller;
public Sprite startSprite;
public AudioManager audioManager;
public bool isTalking;
GameObject instance;
// GameObject instance;
// GameObject headInstance;
void Instant()
{
instance = Instantiate(TextBox, TextBox.transform.position, Quaternion.identity);
instance.SetActive(true);
instance.GetComponent<EndLevelDialogue>().pages = pages;
instance.GetComponent<EndLevelDialogue>().emotes = emotes;
instance.GetComponent<EndLevelDialogue>().controller = controller;
instance.GetComponent<EndLevelDialogue>().audioManager = audioManager;
instance.GetComponent<EndLevelDialogue>().isOpen = true;
instance.GetComponent<EndLevelDialogue>().isTalking = isTalking;
}
public override void Action()
{
Instant();
}
}