Files
FebGameJam/Assets/Scripts/CarScript.cs
T
2022-02-27 01:02:47 -06:00

41 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarScript : MonoBehaviour {
public float speed = 3f;
private Rigidbody2D rb;
public Vector2 startPositionRelativeToTransform;
public Vector2 endPositionRelativeToTransform;
private Vector2 absStartPosition, absEndPosition;
void Start() {
rb = this.GetComponent<Rigidbody2D>();
absStartPosition = startPositionRelativeToTransform + rb.position;
absEndPosition = endPositionRelativeToTransform + rb.position;
}
void FixedUpdate() {
if (Movement.pause) return;
// Calculate distance to end
Vector2 distanceToFinish = absEndPosition - rb.position;
if (distanceToFinish.magnitude < .02) {
// If we're close enough to the end, reverse direction
Vector2 temp = absStartPosition;
absStartPosition = absEndPosition;
absEndPosition = temp;
transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
}
Vector2 direction = absEndPosition - rb.position;
moveMe(direction.normalized);
}
void moveMe(Vector2 direction) {
rb.MovePosition(rb.position + direction * speed * Time.fixedDeltaTime);
}
}