Files
2022-02-21 16:28:21 -06:00

46 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public Movement controller;
float horizontalMove = 0f;
public float runSpeed = 40f;
bool jump = false;
bool crouch = false;
// Update is called once per frame
void Update()
{
horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
if (Input.GetButtonDown("Jump"))
{
jump = true;
}
if (Input.GetKeyDown(KeyCode.LeftShift))
{
crouch = true;
} else if (Input.GetKeyUp(KeyCode.LeftShift))
{
crouch = false;
}
}
void FixedUpdate()
{
controller.Move(horizontalMove *Time.fixedDeltaTime, crouch, jump);
jump = false;
}
public void ChangePos(double x, double y)
{
transform.position = new Vector2();
}
/*void OnTriggerEnter2D(Collider2D col)
{
Debug.Log("Trigger Detected!");
}*/
}