using System.Collections; using System.Collections.Generic; using UnityEngine; public class TextTrigger : Trigger { public GameObject TextBox; // public GameObject HeadBox; public List pages; public List emotes; public RuntimeAnimatorController controller; public Sprite startSprite; public AudioManager audioManager; public bool isTalking; GameObject instance; // GameObject instance; // GameObject headInstance; void Instant() { instance = Instantiate(TextBox, TextBox.transform.position, Quaternion.identity); instance.SetActive(true); instance.GetComponent().pages = pages; instance.GetComponent().emotes = emotes; instance.GetComponent().controller = controller; instance.GetComponent().audioManager = audioManager; instance.GetComponent().isOpen = true; instance.GetComponent().isTalking = isTalking; } public override void Action() { Instant(); } }