using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameOver : MonoBehaviour { public GameObject deathMenu; // Update is called once per frame public void Death() { deathMenu.SetActive(true); Time.timeScale = 0f; } public void ResumeGame() { Time.timeScale = 1f; SceneManager.LoadScene(SceneManager.GetActiveScene().name); } public void ReturnToMain() { Time.timeScale = 1f; SceneManager.LoadScene("Main Menu"); } public void ReturnToReal() { Time.timeScale = 1f; SceneManager.LoadScene("Real World"); } }