using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationControllerTester : MonoBehaviour { public Animator animator; public int numberOfAnimations = 1; public string animationPropertyName = "Animation"; // Update is called once per frame void Update() { // Get current time int second = (int) (Time.time / 1.5f); int animationIndex = second % numberOfAnimations; animator.SetInteger(animationPropertyName, animationIndex); } }