using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScriptRayHit : MonoBehaviour { public RaycastHit2D hit; public Ray ray; private int counter; public Camera followCam; public Camera staticCam; private bool cam = false; // Start is called before the first frame update void Start() { counter = 0; } // Update is called once per frame void Update() { hit = Physics2D.Raycast(transform.position, transform.TransformDirection(Vector2.right), 4f); if (hit) { Debug.Log(" Hit a wall "+ hit.collider.name); staticCam.enabled = true; followCam.enabled = false; counter = 0; cam = true; } else if (cam && counter == 30) { staticCam.enabled = false; followCam.enabled = true; counter = 0; cam = false; Debug.Log(""); } counter++; } }