using System.Collections; using System.Collections.Generic; using UnityEngine; public class bettertransform : MonoBehaviour { public float HorizontalSpeed = 1; public float MaxHorizontalPosition = 200; public float MinHorizontalPosition = -200; // Please, name correctly your variables. // Yourself, in 3 months will be grateful private RectTransform rectTransform; void Start() { rectTransform = GetComponent(); } void Update() { Vector2 position = rectTransform.anchoredPosition; position.x += HorizontalSpeed * Time.deltaTime; if (position.x > MaxHorizontalPosition) position.x = MinHorizontalPosition; rectTransform.anchoredPosition = position; } }