using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; public class AudioManager : MonoBehaviour { public AudioMixer theMixer; void Start() { if (PlayerPrefs.HasKey("MasterVol")) { theMixer.SetFloat("MasterVol", PlayerPrefs.GetFloat("MasterVol")); } if (PlayerPrefs.HasKey("MusicVol")) { theMixer.SetFloat("MusicVol", PlayerPrefs.GetFloat("MusicVol")); } if (PlayerPrefs.HasKey("SFXVol")) { theMixer.SetFloat("SFXVol", PlayerPrefs.GetFloat("SFXVol")); } } }