using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class BeatWater : MonoBehaviour { public int currentLevel; // Start is called before the first frame update void Start() { currentLevel = PlayerPrefs.GetInt("CurrentLevel"); } // Update is called once per frame /*void Update() { if (Input.GetButtonDown("Jump")) { BeatLevel(); } }*/ void BeatLevel() { if (currentLevel == 4) { PlayerPrefs.SetInt("CurrentLevel", 5); SceneManager.LoadScene("Real World"); } else { SceneManager.LoadScene("Real World"); } } }