using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScriptRayHit : MonoBehaviour { public RaycastHit2D hit; public Ray ray; private int counter; // Start is called before the first frame update void Start() { counter = 0; } // Update is called once per frame void Update() { hit = Physics2D.Raycast(transform.position, transform.TransformDirection(Vector2.right), 4f); if (hit) { //Debug.Log(" Hit a wall "+ hit.collider.name); //Debug.Log(counter); } counter++; } }