Fix animations + jumping animation

This commit is contained in:
MindfulMinun committed 2022-02-24 21:22:28 -06:00
1 parent 27d037d96b
commit e9af8f0fb5
5 files changed
+93 -8

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+25 -1
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@@ -257,6 +257,17 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &264267745 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 5439994587591701584, guid: faf72c53445dba543b9e5a89dc76b3e1, type: 3}
m_PrefabInstance: {fileID: 5439994587558609906}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 90da90214d3bb324a8ed8f5b046ba4b9, type: 3}
m_Name:
m_EditorClassIdentifier:
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GameObject:
m_ObjectHideFlags: 0
@@ -526,6 +537,11 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 22.02, y: 1}
m_EdgeRadius: 0
--- !u!95 &2140781242 stripped
Animator:
m_CorrespondingSourceObject: {fileID: 5439994586602100319, guid: faf72c53445dba543b9e5a89dc76b3e1, type: 3}
m_PrefabInstance: {fileID: 5439994587558609906}
m_PrefabAsset: {fileID: 0}
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PrefabInstance:
m_ObjectHideFlags: 0
@@ -543,7 +559,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1517753707384060330, guid: 87a461560d9a85d45a9200acb45c6ac6, type: 3}
propertyPath: m_LocalPosition.x
value: 0
value: 2
objectReference: {fileID: 0}
- target: {fileID: 1517753707384060330, guid: 87a461560d9a85d45a9200acb45c6ac6, type: 3}
propertyPath: m_LocalPosition.y
@@ -638,5 +654,13 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5439994587591701612, guid: faf72c53445dba543b9e5a89dc76b3e1, type: 3}
propertyPath: animator
value:
objectReference: {fileID: 2140781242}
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propertyPath: controller
value:
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m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: faf72c53445dba543b9e5a89dc76b3e1, type: 3}