Added Pause Menu

This commit is contained in:
Zoe J
2022-02-22 08:51:25 -06:00
parent 9df04fd337
commit e23a30e099
8 changed files with 2791 additions and 1464 deletions
+46
View File
@@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuController : MonoBehaviour
{
public GameObject pauseMenu;
public bool isPaused;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (isPaused)
{
ResumeGame();
}
else
{
isPaused = true;
pauseMenu.SetActive(true);
Time.timeScale = 0f;
}
}
}
public void ResumeGame()
{
isPaused = false;
pauseMenu.SetActive(false);
Time.timeScale = 1f;
}
public void ReturnToMain()
{
SceneManager.LoadScene("Main Menu");
}
}