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this has the dark finish level in it that can be used 👍
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@@ -0,0 +1,88 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//to implement inheritance
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public abstract class EndTrigger : MonoBehaviour
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{
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//tags for the trigger
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public bool forceInteract;
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public bool repeatable;
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bool isActive;
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//only worry about this if it is not repeatable
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bool hasOccurred;
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public int value;
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// Start is called before the first frame update
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void Start()
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{
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hasOccurred = false;
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}
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//checks if player is in range of the trigger
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private void OnTriggerStay2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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//Debug.Log("entered");
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isActive = true;
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}
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// else {
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// isActive = false;
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// Debug.Log("exit");
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// if(forceInteract && repeatable) {
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// hasOccurred = false;
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// }
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// }
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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isActive = false;
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//Debug.Log("exit");
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}
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if (forceInteract && repeatable)
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{
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hasOccurred = false;
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}
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}
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// Update is called once per frame
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public void Update()
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{
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// Debug.Log("testr");
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//checks if conditions are right
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if (isActive && !hasOccurred)
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{
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//executes action upon entering
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if (forceInteract)
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{
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Action();
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hasOccurred = true;
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if (!repeatable)
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{
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isActive = false;
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}
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}
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//only executes action if input is pressed
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else
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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Debug.Log("action");
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Action();
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if (!repeatable)
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{
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hasOccurred = true;
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}
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}
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}
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}
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}
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public abstract void Action();
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}
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