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this has the dark finish level in it that can be used 👍
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@@ -21,7 +21,7 @@ public class BeatDark : MonoBehaviour
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}
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}*/
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void BeatLevel()
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public void BeatLevel()
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{
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if (currentLevel == 3)
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@@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EndFukiTalk : EndTrigger
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{
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public GameObject TextBox;
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// public GameObject HeadBox;
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public List<string> pages;
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public List<int> emotes;
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public RuntimeAnimatorController controller;
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public Sprite startSprite;
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public AudioManager audioManager;
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public bool isTalking;
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GameObject instance;
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// GameObject instance;
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// GameObject headInstance;
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void Instant()
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{
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instance = Instantiate(TextBox, TextBox.transform.position, Quaternion.identity);
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instance.SetActive(true);
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instance.GetComponent<EndLevelDialogue>().pages = pages;
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instance.GetComponent<EndLevelDialogue>().emotes = emotes;
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instance.GetComponent<EndLevelDialogue>().controller = controller;
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instance.GetComponent<EndLevelDialogue>().audioManager = audioManager;
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instance.GetComponent<EndLevelDialogue>().isOpen = true;
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instance.GetComponent<EndLevelDialogue>().isTalking = isTalking;
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}
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public override void Action()
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{
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Instant();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 267d33fb299532b46b496eb25fb08133
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,88 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//to implement inheritance
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public abstract class EndTrigger : MonoBehaviour
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{
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//tags for the trigger
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public bool forceInteract;
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public bool repeatable;
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bool isActive;
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//only worry about this if it is not repeatable
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bool hasOccurred;
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public int value;
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// Start is called before the first frame update
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void Start()
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{
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hasOccurred = false;
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}
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//checks if player is in range of the trigger
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private void OnTriggerStay2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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//Debug.Log("entered");
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isActive = true;
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}
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// else {
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// isActive = false;
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// Debug.Log("exit");
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// if(forceInteract && repeatable) {
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// hasOccurred = false;
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// }
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// }
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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isActive = false;
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//Debug.Log("exit");
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}
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if (forceInteract && repeatable)
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{
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hasOccurred = false;
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}
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}
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// Update is called once per frame
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public void Update()
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{
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// Debug.Log("testr");
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//checks if conditions are right
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if (isActive && !hasOccurred)
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{
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//executes action upon entering
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if (forceInteract)
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{
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Action();
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hasOccurred = true;
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if (!repeatable)
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{
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isActive = false;
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}
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}
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//only executes action if input is pressed
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else
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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Debug.Log("action");
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Action();
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if (!repeatable)
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{
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hasOccurred = true;
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}
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}
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}
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}
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}
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public abstract void Action();
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 48a2041fb27275a4c9c69601a098eea2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,7 +12,7 @@ public class MoveOnToNextAreaScript : Trigger
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{
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isTrigger = true;
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box.isTrigger = true;
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Debug.Log(isTrigger);
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//Debug.Log(isTrigger);
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}
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