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hopefully this doesnt break stuff
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@@ -44,6 +44,10 @@ public class PlayerMovement : MonoBehaviour
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if (other.gameObject.tag == "Platform") {
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transform.parent = other.transform;
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}
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// if(other.gameObject.tag == "Detection") {
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// Debug.Log("detect");
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// other.gameObject.GetComponent<MeanBird>().Detected(transform.position - other.gameObject.transform.position);
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// }
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}
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void OnCollisionExit2D (Collision2D other) {
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if (other.gameObject.tag == "Platform") {
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