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Merge pull request #23 from frizbee19/beni
Fixed their arm glitching lol
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6 files changed
+6892
-75
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@@ -259,6 +259,9 @@ AnimatorStateTransition:
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- m_ConditionMode: 4
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m_ConditionEvent: Horizontal
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m_EventTreshold: -0.01
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- m_ConditionMode: 2
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m_ConditionEvent: Airborne
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5184000313039322506}
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m_Solo: 0
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@@ -311,6 +314,9 @@ AnimatorStateTransition:
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- m_ConditionMode: 3
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m_ConditionEvent: Horizontal
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m_EventTreshold: 0.01
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- m_ConditionMode: 2
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m_ConditionEvent: Airborne
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -1236971542150945798}
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m_Solo: 0
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@@ -320,7 +326,7 @@ AnimatorStateTransition:
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0
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m_HasExitTime: 0
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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File diff suppressed because it is too large.
Load diff
@@ -22,12 +22,12 @@ public class CarScript : MonoBehaviour {
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// Calculate distance to end
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Vector2 distanceToFinish = absEndPosition - rb.position;
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if (distanceToFinish.magnitude < 1) {
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if (distanceToFinish.magnitude < .02) {
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// If we're close enough to the end, reverse direction
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Vector2 temp = absStartPosition;
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absStartPosition = absEndPosition;
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absEndPosition = temp;
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transform.localScale = new Vector3(-transform.localScale.x, 1, 1);
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transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
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}
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Vector2 direction = absEndPosition - rb.position;
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